Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.01 @ 14:51:45

Player: ILikeMonsters1890

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (223)     1115
Value Destroyed (8521)     8521
Prototype IDs (51)         1020
Alien Tech Used (3)        600
Bonus (12959)              12959
              TOTAL SCORE: 34515

 Bonus
-------
High Alert Combat Kills    911
Follower Combat Kills      2620
Met Data Miner             300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Hacked Protovariant        500
Met Sigix                  2000
Win                        3000
Friendly Fire              -772

 Cogmind 
---------
Core Integrity             1505/1600
Matter                     169/300
Energy                     164/170
System Corruption          3%
Temperature                Cool (12)
Movement                   Flying (17)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
>              --- PROPULSION (7) ---
               Xenon Bombardment Thruster
               Q-thruster
               Impulse Thruster Array
        Cooled Q-thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (12) -----
      Advanced Power Amplifier
  Experimental Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Enhanced Optical Array
      Improved Signal Interpreter
      Advanced Weapon Cycler
         Heavy Reflective Plating
               Graphene Brace
      Advanced Hacking Suite
               System Mapper
>              --- WEAPON (4) -------
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Q-thruster
      Advanced Power Amplifier
  High-powered Transdimensional Reconstructor
               Ragnarok Missile Launcher
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Q-thruster
        Cooled Q-thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Enhanced Optical Array
      Improved Signal Interpreter
               Core Analyzer
      Advanced Weapon Cycler
  Experimental Reaction Control System
               Graphene Brace
      Advanced Hacking Suite
               System Mapper
>              --- WEAPON -----------
         Heavy Laser
         Heavy Machine Gun
               Force Lance
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
               Impulse Thruster Array
      Advanced Power Amplifier
  High-powered Transdimensional Reconstructor
[Rating: 164]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Leg                      Constructs
  Hover Unit               Backup Propulsion I
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Utility                  10   | .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             240  | 2   11  1   .   .   37  15  1   3   2   5   .   5   26  2   2   11  2   .   5   10  4   9   10  1   17  3   25  16  15  
  Power                    30   | .   2   .   .   .   7   2   .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   .   2   .   2   1   5   .   3   
    Engine                 9    | .   1   .   .   .   4   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Core                   9    | .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   2   1   4   .   2   
  Propulsion               45   | .   1   .   .   .   13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   4   .   1   .   7   4   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | .   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Flight                 24   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   7   4   4   
  Utility                  113  | 1   2   1   .   .   9   4   1   2   2   3   .   4   17  2   2   10  2   .   4   3   1   4   3   1   12  2   8   9   4   
    Device                 64   | 1   1   1   .   .   1   3   1   .   1   3   .   4   13  1   1   5   .   .   2   1   .   1   2   .   5   2   5   8   2   
    Storage                10   | .   1   .   .   .   1   .   .   2   1   .   .   .   2   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Processor              13   | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   .   2   .   .   2   .   2   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
    Protection             23   | .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   4   2   .   .   2   1   .   1   1   4   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 1   6   .   .   .   8   4   .   1   .   2   .   .   8   .   .   1   .   .   1   2   1   2   1   .   2   .   5   3   4   
    Energy Gun             9    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 1   5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   .   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   .   .   .   1   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   3   .   .   1   2   4   1   
Parts Lost                 98   | .   1   1   .   .   25  2   .   2   2   1   .   1   11  1   .   2   .   1   1   20  6   .   .   .   2   .   14  .   5   
  Power                    18   | .   1   .   .   .   4   .   .   .   .   .   .   1   3   .   .   .   .   1   .   6   .   .   .   .   .   .   1   .   1   
  Propulsion               34   | .   .   .   .   .   12  2   .   1   .   .   .   .   2   .   .   .   .   .   .   3   4   .   .   .   .   .   7   .   3   
  Utility                  29   | .   .   1   .   .   3   .   .   .   1   1   .   .   5   1   .   2   .   .   1   5   1   .   .   .   2   .   5   .   1   
  Weapon                   17   | .   .   .   .   .   6   .   .   1   1   .   .   .   1   .   .   .   .   .   .   6   1   .   .   .   .   .   1   .   .   
  Highest Loss Streak      10   | .   1   1   .   .   10  1   .   2   1   1   .   1   2   1   .   1   .   1   1   9   3   .   .   .   2   .   8   .   5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   99  99  100 100 91  84  56  49  45  51  53  53  55  53  50  55  57  58  55  45  14  26  47  54  57  70  55  90  83  
  Engine                   2    | .   9   14  14  14  3   .   .   1   5   6   6   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   4   .   .   .   4   8   8   5   .   .   .   1   3   5   5   5   5   .   .   1   .   .   1   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   4   .   .   .   .   3   4   3   4   4   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   1   .   4   5   3   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   28  28  28  28  32  .   .   1   5   3   6   3   .   .   .   3   5   .   .   1   5   8   5   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   22  5   .   .   3   .   .   3   .   .   .   .   .   .   .   .   3   6   5   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   15  18  19  11  25  25  
  Device                   17   | .   14  13  14  14  9   15  18  13  12  13  13  13  18  23  27  23  23  23  18  16  4   2   7   9   11  17  12  24  26  
  Storage                  3    | .   14  14  14  14  8   .   .   6   6   6   6   6   5   2   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   8   9   9   6   6   6   6   6   7   5   5   4   .   .   .   .   .   6   10  10  11  19  19  17  9   
  Protection               3    | .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   4   10  11  10  3   .   5   6   7   7   4   1   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   3   .   1   6   2   1   .   2   2   .   .   3   4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   27  28  28  28  16  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   2   5   4   .   3   3   5   2   2   5   4   1   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   4   6   6   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   3   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 11  20  20  20  20  39  16  13  36  35  38  36  45  68  52  35  60  67  62  75  80  2   3   17  18  34  30  37  37  47  
  Greatest Support         85   | 20  20  20  20  20  45  20  27  34  56  56  32  37  58  53  53  53  53  53  53  85  3   3   18  27  40  34  46  40  52  
  Greatest Overweight (x)  20   | .   .   .   .   .   2   3   2   1   .   1   1   1   2   .   .   1   1   20  1   1   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   8   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  5   5   15  15  15  15  15  15  15  5   5   5   5   15  15  5   5   5   5   5   5   5   5   5   
  Average Capacity         9    | 8   9   10  10  10  14  5   5   13  13  15  15  15  15  10  5   5   5   5   9   14  5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 8   10  10  10  10  15  5   5   7   12  14  11  11  15  15  5   5   5   5   10  8   5   5   5   5   5   5   5   5   5   
  Average Carried          6    | 6   8   9   10  9   11  4   4   4   7   11  11  9   11  9   4   4   4   4   6   3   3   4   4   4   4   4   4   4   4   
  Final Capacity           15   | 8   10  10  10  10  5   5   5   10  15  15  15  15  15  5   5   5   5   5   15  5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 7   10  10  10  10  5   5   5   6   10  11  11  10  15  4   5   4   3   5   7   5   3   5   3   5   4   5   5   5   5   
Scrap Engine Consumption   216  | .   .   .   .   .   .   .   27  16  14  13  .   7   62  1   3   17  14  8   12  22  .   .   .   .   .   .   .   .   .   
  Constructs Created       3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Constructs Modified      99   | .   .   .   .   .   .   .   7   8   9   5   .   4   31  .   1   8   3   8   5   10  .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 38% | Construct
 20% | Mutant
 17% | Commander-Construct
  8% | Scavenger-Construct
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -8/Storage
            Construct | -8/Recycling
            Construct | -6/Factory
            Construct | -6/Lower Caves
            Construct | -6/Lower Caves
            Construct | -6/Data Miner
            Construct | -5/Proximity Caves
            Construct | -5/Factory
            Construct | -5/Waste
            Construct | -5/Factory
            Construct | -5/Extension
  Commander-Construct | -5/Cetus
  Commander-Construct | -5/Archives
  Scavenger-Construct | -5/Hub_04(d)
  Scavenger-Construct | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Zhirov
    Derelict-Sprinter | -3/Proximity Caves
 Infiltrator-Sprinter | -3/Research
 Infiltrator-Sprinter | -3/Quarantine
   Scavenger-Sprinter | -2/Research
   Scavenger-Sprinter | -2/Testing
      Hacker-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Matter Collected           5123  | 290  210  68   .    .    823  195  20   10   48   50   .    50   499  145  173  688  222  475  174  117  26   104  .    76   200  .    296  29   135  
  Remotely                 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    
Salvage Created            12145 | 171  346  109  .    .    905  337  675  132  384  946  .    365  2446 981  308  1245 139  345  1215 828  .    .    .    .    77   .    80   .    111  
  Parts                    626   | 16   24   9    .    .    55   26   23   6    13   35   .    19   139  30   19   60   13   32   36   48   .    .    .    .    8    .    12   .    3    
Haulers Intercepted        13    | .    2    .    .    .    2    .    .    .    .    .    .    .    2    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           25    | 1    2    2    .    .    .    1    8    2    .    .    .    .    6    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46    | .    .    .    .    .    .    .    .    .    11   20   .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Combat Hostiles Destroyed  148  | .   7   2   .   .   16  9   3   2   8   10  .   7   34  3   4   16  2   .   6   12  .   .   .   .   4   .   3   .   .   
  Guns                     28   | .   4   2   .   .   12  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  88   | .   .   .   .   .   .   .   1   2   5   10  .   6   26  3   2   15  2   .   6   10  .   .   .   .   .   .   .   .   .   
  AOE                      29   | .   3   .   .   .   4   .   .   .   3   .   .   .   7   .   2   1   .   .   .   2   .   .   .   .   4   .   3   .   .   
Classes Destroyed          19   | 3   5   1   .   .   3   .   1   .   1   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Worker                   12   | 2   2   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Builder                  10   | .   1   .   .   .   .   1   1   .   .   .   .   .   3   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   1   
  Recycler                 11   | 1   .   .   .   .   1   .   5   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 12   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  37   | .   3   .   .   .   .   4   .   .   5   3   .   4   9   .   4   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    51   | .   4   .   .   .   11  1   .   .   2   5   .   2   8   .   .   10  .   .   4   4   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   2   .   .   2   4   2   1   1   1   .   1   3   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   5   2   .   .   6   4   2   1   4   3   .   5   8   2   6   5   2   3   4   5   .   .   .   .   6   .   3   .   1   
  Combat Bots Only         6    | .   3   2   .   .   5   4   1   1   4   3   .   5   6   2   4   5   1   .   3   5   .   .   .   .   4   .   3   .   .   
Max Kills in Single Turn   6    | 1   2   1   .   .   2   2   1   1   3   1   .   1   3   1   4   1   1   1   2   2   .   .   .   .   6   .   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   1   .   .   .   3   .   .   .   2   .   2   1   .   .   .   2   .   .   .   .   4   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Damage Taken               22474 | .    201  235  .    .    2507 208  175  652  481  581  .    326  2871 250  131  1722 769  134  1167 5248 1192 .    .    94   447  61   2166 18   838  
  Core                     3804  | .    67   61   .    .    324  10   42   120  123  99   .    29   257  .    .    230  20   28   36   635  439  .    .    .    98   21   1070 .    95   
  Absorbed by Shields      66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   24   .    .    .    .    .    .    .    .    .    .    6    .    
  Redirected to Shielding  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   5269  | .    105  .    .    .    198  14   88   155  304  312  .    64   1178 100  46   1325 202  312  205  661  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    .    .    48   .    .    31   .    .    .    .    56   .    .    .    .    .    .    42   .    .    .    .    6    .    90   .    23   94   
Volleys Fired              860   | 35   36   9    .    .    91   21   105  16   34   50   .    16   119  41   22   72   13   56   45   66   10   .    .    .    1    .    2    .    .    
  Largest                  2     | 2    2    2    .    .    2    2    2    2    1    1    .    1    1    1    1    1    1    1    1    1    1    .    .    .    1    .    1    .    .    
  Hottest                  164   | 40   43   46   .    .    46   128  119  126  86   86   .    86   99   79   118  118  157  157  164  164  30   .    .    .    52   .    52   .    .    
Shots Fired                1017  | 70   68   18   .    .    169  42   106  18   34   50   .    16   116  39   22   67   13   51   40   66   9    .    .    .    1    .    2    .    .    
  Gun                      469   | 70   64   18   .    .    161  42   99   2    .    .    .    .    .    .    .    .    .    .    .    4    9    .    .    .    .    .    .    .    .    
  Cannon                   525   | .    .    .    .    .    .    .    7    16   33   50   .    16   109  39   22   67   13   51   40   62   .    .    .    .    .    .    .    .    .    
  Launcher                 23    | .    4    .    .    .    8    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  544   | 70   64   18   .    .    161  .    14   1    31   14   .    11   56   39   15   .    .    32   5    4    9    .    .    .    .    .    .    .    .    
  Thermal                  424   | .    .    .    .    .    .    42   85   17   2    36   .    5    34   .    7    67   13   19   35   62   .    .    .    .    .    .    .    .    .    
  Explosive                23    | .    4    .    .    .    8    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
  Electromagnetic          26    | .    .    .    .    .    .    .    7    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 8    12   11   .    .    16   11   14   9    13   20   .    6    12   14   4    8    2    3    7    5    3    .    .    .    .    .    .    .    .    
  Robot Miss Streak        9     | 5    4    1    .    .    3    6    3    2    4    6    .    5    6    3    2    3    3    9    4    5    3    .    .    .    1    .    2    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           694   | 42   43   15   .    .    107  29   74   12   27   48   .    16   101  36   11   32   4    19   29   41   6    .    .    .    .    .    .    .    2    
  Core Hits                419   | 13   29   4    .    .    53   23   18   6    24   47   .    18   80   9    10   17   3    12   17   26   .    .    .    .    7    .    2    .    1    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    
    Burn                   2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              51    | .    .    .    .    .    .    .    .    .    .    .    .    2    10   .    .    2    .    .    2    1    .    .    .    .    .    .    .    1    33   
  Impact                   12    | .    .    .    .    .    .    .    .    .    .    .    .    2    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    33   
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29938 | 355  744  221  .    .    2126 388  993  332  912  1276 .    451  6405 2176 883  3342 490  1451 3338 2923 168  .    .    .    537  .    252  .    175  
  Guns                     4028  | 355  394  217  .    .    1537 388  897  28   .    .    .    .    .    .    .    .    .    .    .    48   164  .    .    .    .    .    .    .    .    
  Cannons                  20327 | .    .    .    .    .    .    .    96   304  662  1276 .    451  4596 2176 582  3105 490  1277 3059 2253 .    .    .    .    .    .    .    .    .    
  Explosions               4899  | .    318  .    .    .    560  .    .    .    250  .    .    .    1718 .    228  126  .    174  168  568  .    .    .    .    537  .    252  .    .    
  Melee                    441   | .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    84   .    .    91   .    .    .    .    .    .    .    .    .    175  
  Ramming                  243   | .    32   4    .    .    29   .    .    .    .    .    .    .    .    .    73   27   .    .    20   54   4    .    .    .    .    .    .    .    .    
  Kinetic                  9837  | 355  394  217  .    .    1537 .    136  33   600  396  .    308  1921 2176 582  .    .    726  244  48   164  .    .    .    .    .    .    .    .    
  Thermal                  15442 | .    .    .    .    .    .    388  761  299  62   880  .    143  2431 .    228  3231 490  725  2983 2821 .    .    .    .    .    .    .    .    .    
  Explosive                3356  | .    318  .    .    .    560  .    .    .    250  .    .    .    1439 .    .    .    .    .    .    .    .    .    .    .    537  .    252  .    .    
  Electromagnetic          619   | .    .    .    .    .    .    .    96   .    .    .    .    .    523  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   91    | .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    91   .    .    .    .    .    .    .    .    .    .    
  Piercing                 175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  
Highest Corruption         31    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   29   29   31   31   31   31   7    7    7    7    7    1    1    .    1    3    
  Average Corruption       22    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    21   29   29   31   31   31   6    7    7    7    7    1    1    .    1    2    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  374   | .    .    .    .    .    .    .    .    .    .    .    .    .    44   13   19   52   32   146  42   12   5    4    1    3    .    .    .    .    1    
    Message Errors         93    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    7    16   5    42   8    4    .    .    .    1    .    .    .    .    .    
    Matter Fused           86    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   2    1    15   15   28   6    2    1    1    1    1    .    .    .    .    .    
    Heat Flow Errors       36    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    3    2    14   5    .    3    .    .    .    .    .    .    .    1    
    Energy Discharges      42    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    6    19   8    1    .    .    .    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      42    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    6    3    16   2    2    .    2    .    .    .    .    .    .    .    
    Data Loss (major)      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    2    .    10   1    1    .    1    .    1    .    .    .    .    .    
    Alerts                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    7    4    2    .    .    .    .    .    .    .    .    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    3    3    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        21    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    5    .    5    5    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1922  | .    37   .    .    .    19   .    .    .    63   4    .    .    363  .    51   364  29   194  412  296  .    .    .    .    5    .    40   .    45   
  Projectiles              1475  | .    .    .    .    .    .    .    .    .    22   4    .    .    213  .    49   364  29   191  412  191  .    .    .    .    .    .    .    .    .    
  Explosions               373   | .    37   .    .    .    19   .    .    .    41   .    .    .    129  .    .    .    .    3    .    99   .    .    .    .    5    .    40   .    .    
  Melee                    74    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    2    .    .    .    .    6    .    .    .    .    .    .    .    .    45   
Knockbacks                 45    | .    .    .    .    .    .    .    .    .    7    6    .    3    19   .    4    .    .    4    2    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    .    7    5    .    3    17   .    4    .    .    4    1    .    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      635   | .    .    .    .    .    51   .    .    .    56   .    .    .    179  .    .    54   .    .    45   217  .    .    .    .    .    .    33   .    .    
  Shots                    14    | .    .    .    .    .    3    .    .    .    1    .    .    .    4    .    .    1    .    .    1    3    .    .    .    .    .    .    1    .    .    
  Rammed                   17    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    8    1    .    .    5    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             53    | .    8    2    .    .    12   .    .    .    .    .    .    .    .    .    10   2    .    .    6    6    7    .    .    .    .    .    .    .    .    
  Kicked                   32    | .    8    2    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477   | .    30   21   .    .    34   73   55   136  353  260  .    .    239  .    214  165  158  229  477  144  198  .    .    15   5    .    6    1    193  
  Average Temperature      61    | .    6    9    .    .    9    23   15   60   103  94   .    .    100  .    127  31   44   69   109  47   92   .    .    7    5    .    3    1    87   
  Received Heat Transfer   3837  | .    84   72   .    .    1098 63   63   84   153  186  .    45   306  .    .    488  90   18   171  577  105  .    .    9    27   .    153  .    45   
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             34    | .    .    .    .    .    .    1    3    1    1    15   .    3    4    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Heat Transferred         12541 | .    .    .    .    .    .    1128 2294 444  222  2200 .    600  1767 .    250  100  .    150  675  2711 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    .    3    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Peak Influence             985  | 35  247 89  .   .   187 361 145 191 .   .   .   .   985 367 485 735 906 722 913 679 .   .   .   .   359 341 830 540 778 
  Initial                  435  | .   22  44  .   .   .   51  140 100 .   .   .   .   63  344 256 237 312 362 16  435 .   .   .   .   60  201 191 399 324 
  Average                  284  | 19  95  57  .   .   59  204 38  104 .   .   .   .   358 354 373 567 633 311 632 474 .   .   .   .   165 258 408 447 438 
Maximum Alert Level        3    | .   1   .   .   .   .   1   .   .   .   .   .   .   3   1   2   3   3   3   3   2   .   .   .   .   1   1   3   2   3   
  Low Security (%)         51   | 100 88  100 .   100 100 57  100 100 .   .   .   .   49  .   .   .   .   44  16  .   .   .   .   .   68  .   11  .   .   
  Level 1                  15   | .   11  .   .   .   .   42  .   .   .   .   .   .   8   100 47  13  9   28  5   15  .   .   .   .   31  100 40  12  39  
  Level 2                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   52  83  55  24  11  84  .   .   .   .   .   .   36  87  54  
  Level 3                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   3   35  3   66  .   .   .   .   .   .   .   11  .   5   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          52   | .   .   .   .   .   4   1   .   4   .   .   .   .   12  .   3   2   .   .   7   6   .   .   .   .   3   .   5   2   3   
  Investigation            8    | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Extermination            11   | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   
  Reinforcement            26   | .   .   .   .   .   2   1   .   2   .   .   .   .   3   .   2   1   .   .   5   4   .   .   .   .   1   .   3   1   1   
  Assault                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Data Miner Redirects       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   1   
Construction Impeded       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Distress Signals           24   | .   1   .   .   .   4   .   2   1   .   .   .   .   .   .   1   .   2   .   4   2   .   .   .   1   2   .   .   2   2   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   4   .   .   .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   4   .   .   .   
Times Spotted              430  | .   13  2   .   .   37  12  3   4   5   13  .   8   40  6   6   27  21  23  39  28  7   .   .   10  18  9   52  2   45  
  Peak Tracking Total      17   | .   4   2   .   .   7   4   1   2   3   3   .   5   5   3   4   9   5   2   10  9   5   .   .   6   10  7   15  2   17  
  Tactical Retreats        36   | .   1   .   .   .   4   1   .   .   .   2   .   1   1   .   .   .   .   .   2   1   2   .   .   2   1   2   10  .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Traps Triggered            14   | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   3   .   .   1   1   .   .   .   .   2   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Machines Disabled          34   | .   3   .   .   .   .   .   .   .   .   .   .   .   14  .   .   2   1   4   3   5   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       5    | .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   1   1   5   .   .   .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Machines Accessed          85   | .   7   .   4   .   5   3   9   2   .   .   3   .   8   .   .   5   .   .   5   2   .   .   4   .   5   6   2   5   10  
  Terminals                52   | .   5   .   .   .   3   2   5   1   .   .   .   .   6   .   .   5   .   .   4   2   .   .   .   .   3   6   1   3   6   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Repair Stations          4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   1   
Total Hacks                258  | .   19  .   31  .   19  12  18  6   .   .   23  .   21  .   .   12  .   .   15  6   .   .   17  .   14  9   3   17  16  
  Successful               163  | .   13  .   31  .   13  7   8   4   .   .   23  .   8   .   .   5   .   .   2   2   .   .   17  .   4   4   2   12  8   
  Failed                   95   | .   6   .   .   .   6   5   10  2   .   .   .   .   13  .   .   7   .   .   13  4   .   .   .   .   10  5   1   5   8   
    Catastrophic           19   | .   1   .   .   .   .   2   2   .   .   .   .   .   6   .   .   1   .   .   3   .   .   .   .   .   1   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   2   .   .   .   6   4   1   1   .   .   .   .   8   .   .   2   1   .   1   1   .   .   .   .   4   2   .   7   6   
  Terminals                129  | .   13  .   .   .   11  7   10  3   .   .   .   .   15  .   .   12  .   .   12  6   .   .   .   .   10  9   2   8   11  
  Fabricators              20   | .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   
  Repair Stations          17   | .   4   .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   1   .   1   
Terminal Hacks             121  | .   8   .   31  .   5   3   3   1   .   .   23  .   3   .   .   5   .   .   2   2   .   .   17  .   4   4   1   4   5   
  Record                   45   | .   .   .   31  .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   5   .   .   3   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
  Prototype ID Bank        15   | .   3   .   .   .   1   1   1   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     8    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              13   | .   2   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   1   3   2   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Network Status           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       16   | .   4   .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   7    | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   1   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      8    | .   1   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Liberate               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   6   .   .   .   3   2   7   2   .   .   .   .   8   .   .   5   1   .   5   2   .   .   .   .   5   4   1   4   7   
  Full Trace Events        8    | .   .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   408  | .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   361 .   
  Total Part Build Rating  37   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   
Parts Repaired             7    | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     282  | .   64  .   .   .   192 26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   3   .   .   .   .   .   7   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Total Allies               44    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    15   5    .    .    .    .    .    .    .    .    .    23   .    .    
  Largest Group            13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    8    6    4    .    .    .    .    .    .    .    13   9    9    
  Highest-Rated Group      684   | .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    282  684  621  379  .    .    .    .    .    .    .    174  130  130  
  Highest-Rated Ally       159   | .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    159  159  150  96   .    .    .    .    .    .    .    15   15   15   
Total Orders               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               363   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    64   110  28   84   .    .    .    .    .    .    .    49   10   16   
  Total Damage             10034 | .    .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    1148 3209 1122 3258 .    .    .    .    .    .    .    826  120  269  
  Kills                    67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   20   4    18   .    .    .    .    .    .    .    9    1    3    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Robot Analysis Total       7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
Derelict Logs Recovered    9    | .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Turns Passed               19677 | 237  1141 499  412  89   1119 299  2017 550  979  823  135  736  1929 227  383  1042 586  2879 668  951  216  172  85   107  296  93   387  200  420  
Spaces Moved               13965 | 71   722  379  344  73   488  256  915  273  417  564  82   387  979  153  301  543  226  512  250  459  359  285  160  357  888  289  889  632  1712 
  Core                     1090  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    215  .    62   359  285  87   .    .    .    82   .    .    
  Treads                   1263  | .    .    .    .    .    .    .    .    .    .    .    .    .    3    153  301  182  .    108  250  266  .    .    .    .    .    .    .    .    .    
  Legs                     4002  | 71   722  379  344  73   390  .    .    74   416  261  82   185  98   .    .    361  226  189  .    131  .    .    .    .    .    .    .    .    .    
  Wheels                   1131  | .    .    .    .    .    .    .    486  199  .    .    .    202  244  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1693  | .    .    .    .    .    98   244  413  .    1    303  .    .    634  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4786  | .    .    .    .    .    .    12   16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   357  888  289  807  632  1712 
  Fastest Speed            11    | 120  120  120  120  120  56   37   65   152  78   78   166  127  92   92   92   92   207  130  207  50   50   50   29   20   21   28   21   13   11   
  Average Speed            107   | 120  120  120  120  120  109  65   149  180  126  104  166  143  157  92   92   140  207  539  207  168  50   50   40   28   28   28   33   16   15   
  Slowest Speed            1050  | 120  120  120  120  120  260  280  220  191  152  166  166  166  212  92   92   207  207  1050 207  207  50   50   50   29   29   28   50   31   95   
  Overloaded Moves         110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   7    .    67   1    21   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    20   5    5    9    6    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       48    | 6    92   66   69   34   35   36   91   10   49   57   68   56   25   83   11   61   66   87   38   8    55   46   60   51   21   49   28   38   51   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     10    | .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    1    3    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    1    1    1    1    1    1    1    1    .    .    1    1    .    .    .    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             26    | .    .    1    .    2    .    .    .    .    11   2    .    3    .    .    .    .    .    .    .    .    1    4    .    2    .    .    .    .    .    
Spaces Dug                 79    | .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    7    18   .    .    .    17   .    .    .    .    .    .    .    .    26   
Terrain Destroyed          499   | .    8    .    .    .    27   .    .    1    6    2    .    2    124  10   30   38   5    39   16   101  .    .    .    .    25   .    39   .    26   
  Melee                    38    | .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Projectile               187   | .    .    .    .    .    .    .    .    1    .    .    .    .    34   10   18   31   5    31   15   42   .    .    .    .    .    .    .    .    .    
  AOE                      272   | .    8    .    .    .    27   .    .    .    6    .    .    .    81   .    12   6    .    8    1    59   .    .    .    .    25   .    39   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Total                      17516 | 169  949  407  343  75   913  351  1466 317  836  747  81   549  1235 197  384  749  333  575  349  571  382  310  178  363  914  295  968  712  1798 
  Wait                     1883  | 49   142  14   .    1    262  32   425  12   363  118  .    134  38   2    48   7    85   2    16   7    3    13   .    .    11   .    44   42   13   
  Move                     13852 | 70   721  378  343  72   488  255  914  272  416  563  81   386  979  152  300  541  225  511  249  458  358  284  159  354  851  279  878  617  1698 
  Hop                      37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    16   4    5    5    6    
  Pick Up                  166   | 7    15   2    .    1    17   7    6    5    13   6    .    2    30   .    1    3    3    4    12   12   .    1    2    .    5    3    3    3    3    
  Fast Attach              129   | 1    1    .    .    .    9    9    1    .    .    1    .    .    9    1    2    4    2    .    5    5    2    9    8    1    12   4    21   13   9    
  Attach                   72    | .    1    1    .    .    22   4    .    2    1    2    .    1    8    1    .    2    .    .    .    5    2    .    3    .    5    .    4    3    5    
  Detach                   30    | .    .    .    .    .    2    4    .    1    .    1    .    1    4    .    .    .    .    .    .    1    .    1    .    4    4    1    2    .    4    
  Swap                     42    | 1    9    .    .    .    6    2    .    1    1    2    .    4    9    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Drop                     205   | 6    16   1    .    1    5    17   15   8    8    4    .    3    29   .    1    10   5    2    12   10   .    2    6    3    9    4    8    11   9    
  Fire                     860   | 35   36   9    .    .    91   21   105  16   34   50   .    16   119  41   22   72   13   56   45   66   10   .    .    .    1    .    2    .    .    
  Melee                    49    | .    .    .    .    .    .    .    .    .    .    .    .    2    10   .    .    2    .    .    2    1    .    .    .    .    .    .    .    1    31   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
  Kick                     32    | .    8    2    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    .    .    .    
  Crush                    18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    17   19   
  Rewire                   86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     9 | -11/Junkyard       | Discovered new exit (range 3)
   238 | -11/Junkyard       | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 8)
   815 | -10/Materials      | Discovered new exit (range 15)
  1070 | -10/Materials      | Discovered new exit (range 16)
  1211 | -10/Materials      | Repaired Autogun
  1244 | -10/Materials      | Repaired Hvy. Assault Rifle
  1379 | -10/Materials      | Entered Mines
  1399 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1463 | -10/Mines          | Discovered new exit (range 7)
  1535 | -10/Mines          | Core integrity fell below 50%
  1756 | -10/Mines          | Assembled infested the area
  1873 | -10/Mines          | Discovered new exit (range 5)
  1878 | -10/Mines          | Entered Exiles
  1898 | -10/Exiles         | Discovered new exit (range 14)
  1910 | -10/Exiles         | Met 8R-AWN
  1930 | -10/Exiles         | Met EX-HEX
  1974 | -10/Exiles         | Met EX-DEC
  1998 | -10/Exiles         | Met EX-BIN
  2019 | -10/Exiles         | Learned location of Zion (-7)
  2062 | -10/Exiles         | Discovered new exit (range 11)
  2290 | -10/Exiles         | Entered Mines
  2296 | -9/Mines           | Learned Materials emergency access door positions
  2336 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2339 | -9/Mines           | Found Prototype Device
  2361 | -9/Mines           | Discovered new exit (range 15)
  2379 | -9/Mines           | Entered Materials
  2379 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2384 | -8/Materials       | Identified Exp. Sensor Array
  2416 | -8/Materials       | Identified exit to Storage
  2457 | -8/Materials       | Repaired Aluminum Leg
  2485 | -8/Materials       | Repaired Lgt. Armor Plating
  2594 | -8/Materials       | Repaired Exp. Sensor Array
  2692 | -8/Materials       | Build established: Scavenger-Mutant
  2790 | -8/Materials       | Lost 4 parts (1p1n1u1w)
  2928 | -8/Materials       | Repaired Autogun
  3353 | -8/Materials       | Lost 7 parts (1p3n1u2w)
  3453 | -8/Materials       | Lost 10 parts (1p6n1u2w)
  3492 | -8/Materials       | Core integrity fell below 50%
  3497 | -8/Materials       | Discovered new exit (range 6)
  3498 | -8/Materials       | Entered Storage
  3576 | -8/Storage         | Repaired Seismic Detector
  3611 | -8/Storage         | Identified exit to Recycling
  3794 | -8/Storage         | Used back door to open Recycling access
  3797 | -8/Storage         | Entered Recycling
  3798 | -8/Recycling       | Joined Warlord attack on 0b10 via Recycling
  3799 | -8/Recycling       | Found Scrap Engine
  4185 | -8/Recycling       | Build established: Mutant
  5058 | -8/Recycling       | Build established: Construct
  5090 | -8/Recycling       | Discovered new exit (range 16)
  5813 | -8/Recycling       | Identified exit to Factory
  5814 | -8/Recycling       | Entered Factory
  5814 | -6/Factory         | Evolved 4 slots: Power x1, Utility x1, Weapon x2
  5872 | -6/Factory         | Spotted B-75 Beast
  6265 | -6/Factory         | Identified exit to Lower Caves
  6289 | -6/Factory         | Fabricated Force Field?
  6364 | -6/Factory         | Entered Lower Caves
  6438 | -6/Lower Caves     | Identified exit to Lower Caves
  7040 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7343 | -6/Lower Caves     | Entered another Lower Caves area
  7419 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8149 | -6/Lower Caves     | Discovered new exit (range 12)
  8164 | -6/Lower Caves     | Identified exit to Data Miner
  8166 | -6/Lower Caves     | Entered Data Miner
  8166 | -6/Data Miner      | Discovered new exit (range 6)
  8175 | -6/Data Miner      | Identified exit to Proximity Caves
  8198 | -6/Data Miner      | Met Data Miner
  8230 | -6/Data Miner      | Learned location of Section 7 (-2)
  8230 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8261 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8301 | -6/Data Miner      | Entered Proximity Caves
  8565 | -5/Proximity Caves | Learned Factory stockpile data
  8747 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9024 | -5/Proximity Caves | Discovered new exit (range 9)
  9035 | -5/Proximity Caves | Identified exit to Factory
  9037 | -5/Proximity Caves | Entered Factory
  9037 | -5/Factory         | Evolved 2 slots: Utility x2
  9622 | -5/Factory         | Found Prototype Launcher
  9624 | -5/Factory         | Found Prototype Launcher
  9654 | -5/Factory         | Identified Mni. Smartbomb Launcher (x2)
  9830 | -5/Factory         | Cargo convoy interrupted
 10239 | -5/Factory         | System corruption reached 10%
 10570 | -5/Factory         | First assault squad dispatched
 10600 | -5/Factory         | Incoming assault squad redirected
 10955 | -5/Factory         | Identified exit to Upper Caves
 10955 | -5/Factory         | Identified exit to Extension
 10966 | -5/Factory         | Sucked down chute
 10966 | -5/Factory         | Entered Waste
 10972 | -5/Waste           | Spotted C-40 Crusher
 10981 | -5/Waste           | EMP discharged
 10985 | -5/Waste           | Spotted C-40 Crusher
 10985 | -5/Waste           | Spotted C-40 Crusher
 10989 | -5/Waste           | Destroyed C-40 Crusher
 10997 | -5/Waste           | Spotted C-40 Crusher
 11007 | -5/Waste           | Destroyed C-40 Crusher
 11073 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 11081 | -5/Waste           | EMP discharged
 11082 | -5/Waste           | Spotted C-40 Crusher
 11085 | -5/Waste           | Spotted C-40 Crusher
 11089 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11098 | -5/Waste           | Destroyed C-40 Crusher
 11138 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11181 | -5/Waste           | EMP discharged
 11184 | -5/Waste           | Discovered new exit (range 11)
 11192 | -5/Waste           | Identified exit to Factory
 11193 | -5/Waste           | Entered Factory
 11493 | -5/Factory         | First assault squad dispatched
 11513 | -5/Factory         | Incoming assault squad redirected
 11524 | -5/Factory         | Discovered exit to Extension (range 3)
 11576 | -5/Factory         | Entered Extension
 11628 | -5/Extension       | Identified exit to Cetus
 11876 | -5/Extension       | First assault squad dispatched
 11895 | -5/Extension       | Rescued a captive Derelict
 11900 | -5/Extension       | Incoming assault squad redirected
 11920 | -5/Extension       | Rescued a captive Derelict
 11927 | -5/Extension       | Rescued a captive Derelict
 12191 | -5/Extension       | Crushed by falling debris
 12192 | -5/Extension       | System corruption reached 30%
 12311 | -5/Extension       | Rescued a captive Derelict
 12346 | -5/Extension       | Rescued A7
 12386 | -5/Extension       | Rescued a captive Derelict
 12387 | -5/Extension       | Rescued a captive Derelict
 12473 | -5/Extension       | Rescued a captive Derelict
 12499 | -5/Extension       | Build established: Scavenger-Construct
 12580 | -5/Extension       | Discovered new exit (range 10)
 12618 | -5/Extension       | Entered Cetus
 12618 | -5/Cetus           | Accompanied by 5 allies (A7)
 12623 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12645 | -5/Cetus           | Spotted Cetus Guard
 12645 | -5/Cetus           | Spotted Cetus Guard
 12648 | -5/Cetus           | Spotted Cetus Guard
 12651 | -5/Cetus           | Spotted Cetus Guard
 12655 | -5/Cetus           | Core integrity fell below 50%
 12661 | -5/Cetus           | Allies destroyed Cetus Guard
 12666 | -5/Cetus           | Destroyed Cetus Guard
 12671 | -5/Cetus           | Allies destroyed Cetus Guard
 12673 | -5/Cetus           | Allies destroyed Cetus Guard
 12781 | -5/Cetus           | Started Cetus Manufacturing Module
 12800 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 12806 | -5/Cetus           | Manufactured an Enhanced Grunt
 12826 | -5/Cetus           | Discovered new exit (range 16)
 12831 | -5/Cetus           | Manufactured an Enhanced Grunt
 12856 | -5/Cetus           | Manufactured an Enhanced Grunt
 12881 | -5/Cetus           | Manufactured an Enhanced Grunt
 12906 | -5/Cetus           | Manufactured an Enhanced Grunt
 12958 | -5/Cetus           | Spotted Cetus Guard
 12958 | -5/Cetus           | Spotted Cetus Guard
 12962 | -5/Cetus           | Allies destroyed Cetus Guard
 12962 | -5/Cetus           | Spotted Cetus Guard
 12963 | -5/Cetus           | Spotted Cetus Guard
 12973 | -5/Cetus           | Discovered new exit (range 16)
 12975 | -5/Cetus           | Allies destroyed Cetus Guard
 12979 | -5/Cetus           | Allies destroyed Cetus Guard
 12986 | -5/Cetus           | Allies destroyed Cetus Guard
 12988 | -5/Cetus           | Met Revision 17
 13186 | -5/Cetus           | Build established: Commander-Construct
 13204 | -5/Cetus           | Entered Archives
 13204 | -5/Archives        | Accompanied by 6 allies (A7)
 13209 | -5/Archives        | Received a hacking code to weaken MAIN.C
 13259 | -5/Archives        | Discovered new exit (range 16)
 13283 | -5/Archives        | Discovered new exit (range 15)
 13699 | -5/Archives        | Discovered new exit (range 16)
 16083 | -5/Archives        | Entered Hub_04(d)
 16083 | -5/Hub_04(d)       | Accompanied by 4 allies
 16141 | -5/Hub_04(d)       | Discovered new exit (range 15)
 16683 | -5/Hub_04(d)       | First assault squad dispatched
 16700 | -5/Hub_04(d)       | Discovered new exit (range 16)
 16711 | -5/Hub_04(d)       | Build established: Scavenger-Construct
 16751 | -5/Hub_04(d)       | Entered Factory
 16751 | -4/Factory         | Evolved 2 slots: Utility x2
 17448 | -4/Factory         | Lost 9 parts (3p1n3u2w)
 17673 | -4/Factory         | Identified exit to Upper Caves
 17673 | -4/Factory         | Identified exit to Armory
 17687 | -4/Factory         | Core integrity fell below 50%
 17702 | -4/Factory         | Entered Upper Caves
 17724 | -4/Upper Caves     | Lost 7 parts (2p2n1u2w)
 17813 | -4/Upper Caves     | Learned location of Armory (-4)
 17842 | -4/Upper Caves     | Lost 3 parts (2n1w)
 17846 | -4/Upper Caves     | Learned location of Testing (-2)
 17851 | -4/Upper Caves     | Core integrity fell below 20%
 17916 | -4/Upper Caves     | Discovered new exit (range 8)
 17918 | -4/Upper Caves     | Entered another Upper Caves area
 17919 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17930 | -4/Upper Caves     | Build established: Mutant
 18078 | -4/Upper Caves     | Discovered new exit (range 14)
 18087 | -4/Upper Caves     | Learned Research stockpile data
 18090 | -4/Upper Caves     | Entered Zhirov
 18090 | -4/Zhirov          | Discovered new exit (range 3)
 18099 | -4/Zhirov          | Met Zhirov
 18108 | -4/Zhirov          | Learned location of Quarantine (-3)
 18108 | -4/Zhirov          | Learned location of Command (-1)
 18113 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18121 | -4/Zhirov          | Found Alien Artifact
 18128 | -4/Zhirov          | Found Alien Artifact
 18128 | -4/Zhirov          | Identified Integrated Reactor
 18128 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18175 | -4/Zhirov          | Entered Proximity Caves
 18201 | -3/Proximity Caves | Spotted B-86 Titan
 18261 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18279 | -3/Proximity Caves | Discovered new exit (range 12)
 18282 | -3/Proximity Caves | Entered Research
 18282 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18339 | -3/Research        | Discovered new exit (range 13)
 18435 | -3/Research        | Identified exit to Quarantine
 18468 | -3/Research        | Found Unknown Launcher
 18469 | -3/Research        | Identified Fusion Bomb Launcher
 18499 | -3/Research        | Incoming investigation squad redirected
 18578 | -3/Research        | Entered Quarantine
 18599 | -3/Quarantine      | Found Alien Artifact
 18636 | -3/Quarantine      | Met incapacitated Sigix Warrior
 18636 | -3/Quarantine      | Lockdown squad dispatched
 18637 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 18638 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 18661 | -3/Quarantine      | Discovered new exit (range 8)
 18664 | -3/Quarantine      | Identified exit to Research
 18666 | -3/Quarantine      | Found Alien Artifact
 18666 | -3/Quarantine      | Identified Core Reset Matrix
 18666 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 18666 | -3/Quarantine      | Identified Transdimensional Reconstructor
 18666 | -3/Quarantine      | Used Core Reset Matrix
 18668 | -3/Quarantine      | Discovered exit to Research (range 6)
 18670 | -3/Quarantine      | Sensed 9 artifacts in vicinity
 18671 | -3/Quarantine      | Entered Research
 18671 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18673 | -2/Research        | Found Prototype Processor
 18673 | -2/Research        | Identified Exp. Core Analyzer
 18732 | -2/Research        | Spotted B-90 Cyclops
 18777 | -2/Research        | Incoming investigation squad redirected
 18812 | -2/Research        | Lost 4 parts (2n2u)
 18843 | -2/Research        | Found Unknown Device
 18843 | -2/Research        | Identified Antimissile System
 18921 | -2/Research        | Search patrols dispatched
 18946 | -2/Research        | Lost 8 parts (1p4n3u)
 18957 | -2/Research        | Core integrity fell below 50%
 18970 | -2/Research        | Warped through subspace
 18971 | -2/Research        | Emitted hypermatrix ping
 18976 | -2/Research        | Assembled emerged from beneath the floor
 18985 | -2/Research        | Assembled emerged from beneath the floor
 19028 | -2/Research        | Discovered new exit (range 6)
 19030 | -2/Research        | Identified exit to Testing
 19032 | -2/Research        | Found Prototype Device
 19032 | -2/Research        | Identified Adv. Kinecellerator
 19041 | -2/Research        | Assembled emerged from beneath the floor
 19058 | -2/Research        | Entered Testing
 19058 | -2/Testing         | Accompanied by 9 allies
 19125 | -2/Testing         | Spotted Striker
 19192 | -2/Testing         | Fabricated Exp. Reaction Control System (x1)
 19221 | -2/Testing         | Fabricated Enh. Quantum Rifle (x2)
 19232 | -2/Testing         | Protovariant out of control (PX-Z20AIM2CRY)
 19232 | -2/Testing         | Unleashed a protovariant (PX-Z20AIM2CRY)
 19232 | -2/Testing         | Discovered new exit (range 11)
 19238 | -2/Testing         | Found Prototype Hackware
 19238 | -2/Testing         | Identified System Mapper
 19242 | -2/Testing         | Identified exit to Access
 19258 | -2/Testing         | Entered Access
 19258 | -1/Access          | Accompanied by 9 allies
 19258 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 19282 | -1/Access          | Build established: Scavenger-Sprinter
 19294 | -1/Access          | Identified exit to Command
 19320 | -1/Access          | Spotted B-99 Colossus
 19431 | -1/Access          | Found Unknown Piercing Weapon
 19431 | -1/Access          | Identified Enh. Force Lance
 19434 | -1/Access          | Found Enh. Force Lance
 19508 | -1/Access          | Search patrols dispatched
 19562 | -1/Access          | Incoming investigation squad redirected
 19575 | -1/Access          | Energy Cycler disabled
 19587 | -1/Access          | Spotted B-99 Colossus
 19591 | -1/Access          | Lost 5 parts (1p3n1u)
 19605 | -1/Access          | Found Unknown Protection
 19605 | -1/Access          | Identified Hvy. Reflective Plating
 19621 | -1/Access          | Identified exit to Surface
 19643 | -1/Access          | Spotted B-99 Colossus
 19656 | -1/Access          | Found Prototype Launcher
 19656 | -1/Access          | Identified Ragnarok Missile Launcher
 19678 | ***                | Heading to fleet!

 Last Messages 
---------------
19638_ Penetrated by Slug. <x3>
19643_ C-30 ARC bursts open, deploying its payload.
19643_ H-88 Terminator unfolds itself. <x2>
19643_ Slug penetrates Wall. <x3>
19643_ Knocked back.
19643_ Slug penetrates Wall.
19643_ Slug penetrates H-88 Terminator. <x2>
19643_ Slug penetrates Wall. <x3>
19643_ Penetrated by Slug.
19643_ Slug penetrates Wall.
19646_ Acquired Q-thruster. <x2>
19650_ ALERT: Security rotation in progress.
19652_ Connecting with Fabricator...
19655_ System corrupted: Heat flow error (+222).
19656_ Acquired Prototype Launcher.
19656_ Identified Ragnarok Missile Launcher.
19665_ K-01 Serf cleans the Longscan Aggregator.
19672_ U-05 Engineer builds a Wall.
19673_ K-01 Serf cleans the Longscan Aggregator.
19677_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| #####+########+#####""        ########???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          53
Energy Capacity            872
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
Cloak Strength             2
Power Amplification        70
Armor Coverage             600
Resistance: TH             25
Core Shielding             20
Power Shielding            90
Weapon Cycling             25
Evasion (%)                81
Launcher Accuracy          20
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Matter Filtering           30
Particle Charging          20
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
                  Force Field | x2 | -6/Factory | Preloaded
 Exp. Reaction Control System | x1 | -2/Testing | Preloaded
           Enh. Quantum Rifle | x2 | -2/Testing | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackCryofiberCompressor
  Manual?         0
Play Time         04:06:19
  Cumulative      242.1 hours
  Start           2023.10.31 @ 18:51:50
  End             2023.11.01 @ 14:51:45
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           191
  Adventurer      0
  Explorer        0
Win Type          2
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          72
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c1278d4-4959-40c6-b2e3-40d6089b96a1