Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 11:33:16 Player: VoodooWoodoo Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (18) 90 Value Destroyed (583) 583 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 9447 Bonus ------- Follower Combat Kills 494 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 147/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Diametric Drive Hacking Suite Experimental Field Recycling Unit [Rating: 74] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility 0b10 Decoder Chip [Scout] Device Improved Sensor Array Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 . 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . . 1 . . 1 . Utility 13 | . . 1 1 2 . . . 2 2 . . 2 . 1 2 Weapon 2 | . . 1 1 . . . . . . . . . . . . Parts Attached 97 | 6 6 7 20 3 2 6 . 10 9 3 1 3 1 11 9 Power 10 | 1 . 1 1 . . . . 1 2 . . . . 2 2 Engine 5 | 1 . 1 1 . . . . 1 1 . . . . . . Core 1 | . . . . . . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . 2 2 Propulsion 25 | 2 . 2 3 1 1 . . 3 1 . . 3 1 3 5 Treads 9 | 2 . 2 2 . . . . . . . . . . 2 1 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . Flight 15 | . . . 1 1 1 . . 2 1 . . 3 1 1 4 Utility 38 | 1 1 2 5 2 1 6 . 6 6 3 1 . . 2 2 Device 17 | . . 1 1 1 1 1 . 3 5 1 1 . . 1 1 Storage 1 | 1 . . . . . . . . . . . . . . . Processor 14 | . . . 3 1 . 5 . 2 1 2 . . . . . Hackware 3 | . . . . . . . . 1 . . . . . 1 1 Protection 3 | . 1 1 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 24 | 2 5 2 11 . . . . . . . . . . 4 . Energy Gun 9 | . 2 2 5 . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . 4 . Ballistic Gun 7 | 2 1 . 4 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . 2 . 1 . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . 1 . . . . 1 . 1 1 . Parts Lost 35 | . . 1 8 2 2 . 2 . 1 3 . 5 2 3 6 Power 3 | . . . 1 . . . . . 1 . . . . . 1 Propulsion 12 | . . . . 1 1 . 1 . . . . 2 2 1 4 Utility 13 | . . . 3 . 1 . 1 . . 3 . 3 . 1 1 Weapon 7 | . . 1 4 1 . . . . . . . . . 1 . Highest Loss Streak 5 | . . 1 5 1 2 . 2 . 1 2 . 5 1 1 5 Average Slot Usage (%) 56 | . 98 99 74 34 35 35 44 48 69 66 60 56 31 15 6 Engine 4 | . 14 11 7 . . . . 3 4 . . . . . . Treads 6 | . 28 22 12 . . . . . . . . . . 3 . Flight 4 | . . . 2 13 9 7 5 4 7 5 5 4 4 . 3 Device 8 | . . 11 1 7 11 13 6 6 22 18 12 12 . 1 . Storage 3 | . 14 11 6 . . . . . . . . . . . . Processor 14 | . . . 5 7 14 14 30 29 30 35 36 33 22 . . Protection 3 | . 12 11 11 . . . . . . . . . . . . Energy Gun 4 | . 7 21 8 . . . . . . . . . . . . Ballistic Gun 4 | . 20 11 14 5 . . . . . . . . . . . Naked Turns 196 | . . . 2 . . . . . . . . . 31 27 136 Heaviest Build 53 | 10 15 29 39 4 6 6 5 9 12 11 19 19 5 53 23 Greatest Support 160 | 40 40 40 40 6 6 6 6 10 20 20 20 20 10 160 46 Greatest Overweight (x) 1 | . . . . . . . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 6 2 2 4 4 4 4 4 4 4 3 4 4 Average Carried 3 | 2 5 5 3 1 2 3 4 3 3 3 4 3 2 3 1 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 6 1 2 2 4 4 4 4 4 4 2 3 2 . Class Distribution -------------------- 35% | Mutant 22% | Messiah-Mutant 21% | Messiah-Scout 9% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Scout | -5/Factory Messiah-Scout | -5/Extension Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Mutant | -3/Testing Messiah-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Matter Collected 980 | 240 64 193 187 . 64 73 . 68 . . . . . 91 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 679 | . 78 305 205 . . . . . . . . . . 91 . Parts 39 | . 13 11 13 . . . . . . . . . . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . Parts Field Recycled 1 | . . . . . . . . . . . 1 . . . . Retrieved Matter 11 | . . . . . . . . . . . 11 . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Combat Hostiles Destroyed 18 | . 7 6 4 . . . . . . . . . . 1 . Guns 14 | . 4 6 4 . . . . . . . . . . . . AOE 3 | . 3 . . . . . . . . . . . . . . Classes Destroyed 4 | . 2 2 . . . . . . . . . . . . . Swarmer 6 | . 6 . . . . . . . . . . . . . . Grunt 7 | . 1 3 2 . . . . . . . . . . 1 . Brawler 2 | . . 2 . . . . . . . . . . . . . Sentry 3 | . . 1 2 . . . . . . . . . . . . Best Kill Streak 3 | . 3 2 2 . . . . . . . . . . 1 . Combat Bots Only 3 | . 3 2 2 . . . . . . . . . . 1 . Max Kills in Single Turn 2 | . 2 1 1 . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Damage Taken 8331 | . 119 399 726 292 56 . 460 329 157 421 . 308 436 2050 2578 Core 4441 | . 9 43 97 158 14 . 373 314 59 226 . 67 373 1108 1600 Absorbed by Shields 72 | . . . . . . . . . . . . . . 72 . Core Remaining (%) 71 | 100 96 89 82 . . . 22 63 . 71 100 . 66 23 . Volleys Fired 36 | . 7 18 8 . . . . . . . . . . 3 . Largest 4 | . 2 3 4 . . . . . . . . . . 4 . Hottest 324 | . 50 116 133 . . . . . . . . . . 324 . Shots Fired 110 | . 12 54 32 . . . . . . . . . . 12 . Gun 95 | . 9 54 32 . . . . . . . . . . . . Cannon 12 | . . . . . . . . . . . . . . 12 . Launcher 3 | . 3 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 49 | . 9 18 22 . . . . . . . . . . . . Thermal 26 | . . 18 8 . . . . . . . . . . . . Explosive 3 | . 3 . . . . . . . . . . . . . . Electromagnetic 32 | . . 18 2 . . . . . . . . . . 12 . Robot Hit Streak 21 | . 7 11 21 . . . . . . . . . . 8 . Robot Miss Streak 2 | . 1 2 1 . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 81 | . 10 38 25 . . . . . . . . . . 8 . Core Hits 37 | . 8 13 11 . . . . . . . . . . 4 1 Critical Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1410 | . 309 526 288 . . . . . . . . . . 247 40 Guns 866 | . 91 487 288 . . . . . . . . . . . . Cannons 242 | . . . . . . . . . . . . . . 242 . Explosions 242 | . 218 24 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 60 | . . 15 . . . . . . . . . . . 5 40 Kinetic 422 | . 91 134 197 . . . . . . . . . . . . Thermal 265 | . . 196 69 . . . . . . . . . . . . Explosive 218 | . 218 . . . . . . . . . . . . . . Electromagnetic 445 | . . 181 22 . . . . . . . . . . 242 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . 2 . . . . 3 . . . . . 5 6 8 Average Corruption 2 | . . 2 . . . . 2 . . . . . 1 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 9 | . . 3 . . . . 2 . . . . . . 1 3 Message Errors 1 | . . 1 . . . . . . . . . . . . . Heat Flow Errors 2 | . . 1 . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . 1 . . . . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3 | . 3 . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 3 | . 3 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 60 | . . 39 . . . . . . . . . . . 2 19 Shots 1 | . . 1 . . . . . . . . . . . . . Rammed 7 | . . 2 . . . . . . . . . . . 1 4 Targets Rammed 7 | . . 2 . . . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 353 | . 12 190 353 . . . 183 . . . . . 224 192 1 Average Temperature 102 | . 6 79 145 . . . 92 . . . . . 117 100 1 Received Heat Transfer 1158 | . 6 84 162 99 18 . 129 12 45 57 . 18 . 177 351 Effects 1 | . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 679 | . . 494 185 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Peak Influence 378 | . 232 292 211 160 . . . 347 378 289 132 144 87 57 113 Average Influence 130 | . 134 181 113 125 . . . 169 195 211 106 82 73 43 48 Maximum Alert Level 1 | . 1 1 1 . . . . 1 1 1 . . . . . Low Security (%) 79 | 100 54 55 96 100 . . . 65 89 45 100 100 100 100 100 Level 1 20 | . 45 44 3 . . . . 34 10 54 . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . 2 . . . 3 2 1 . . 4 1 2 Investigation 5 | . . . . . . . . . 1 . . . 2 1 1 Extermination 1 | . . . . . . . . . 1 . . . . . . Reinforcement 7 | . . 1 . 2 . . . . . 1 . . 2 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Distress Signals 11 | . . 1 1 . . . . 2 1 . . 1 1 1 3 Communications Jammed 6 | . . . 6 . . . . . . . . . . . . Distress Signals 6 | . . . 6 . . . . . . . . . . . . Times Spotted 251 | . 10 11 23 14 12 . 17 15 25 22 . 17 13 14 58 Peak Tracking Total 26 | . 4 3 12 7 7 . 21 6 15 10 . 15 10 9 26 Tactical Retreats 35 | . . . 3 2 2 . . 3 4 2 . 2 2 2 13 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Traps Triggered 9 | . . 1 . . . . . . 3 . . . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Machines Disabled 1 | . 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Machines Accessed 7 | . 2 1 2 . . . 1 . . . . . . 1 . Terminals 6 | . 2 1 2 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 14 | . 6 2 4 . . . 1 . . . . . . 1 . Successful 9 | . 4 1 2 . . . 1 . . . . . . 1 . Failed 5 | . 2 1 2 . . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 52 | . 4 . 2 . . 5 3 5 12 8 1 . 4 . 8 Terminals 13 | . 6 2 4 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 8 | . 4 1 2 . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . . 1 2 . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Total Allies 18 | . . . . . . 8 . 3 3 2 . . . . 2 Largest Group 8 | . . . . . . 8 . 3 3 2 . . . . 1 Highest-Rated Group 392 | . . . . . . 392 . 210 210 170 . . . . 34 Highest-Rated Ally 94 | . . . . . . 94 . 70 85 85 . . . . 34 Zionite Dispatches 7 | . . . . . . . . 1 2 2 . . . . 2 Heavy 2 | . . . . . . . . . 1 1 . . . . . Light 1 | . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . 30 16 1 . . . . . Total Damage 1677 | . . . . . . . . 540 1076 61 . . . . . Kills 19 | . . . . . . . . 10 8 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 77 | . . . . . . . . 26 20 10 4 12 5 . . Traps 17 | . . . . . . . . 8 3 3 . 2 1 . . Emergency Access 12 | . . . . . . . . . 5 2 2 2 1 . . Items 32 | . . . . . . . . 14 6 5 1 4 2 . . Patrols 5 | . . . . . . . . . 1 . . 3 1 . . Guards 11 | . . . . . . . . 4 5 . 1 1 . . . Zionite Intel Received 5 | . . . . . . . . 1 2 1 . . 1 . . Main Access 2 | . . . . . . . . 1 . 1 . . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Turns Passed 3766 | 73 344 427 392 161 120 363 130 376 310 227 56 131 153 150 353 Spaces Moved 6483 | 41 191 203 455 445 310 936 346 689 683 539 112 229 372 173 759 Core 909 | 4 . . 10 . . . 17 297 . . . . 64 147 370 Treads 566 | 37 191 203 109 . . . . . . . . . . 26 . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 159 | . . . . . . . . 159 . . . . . . . Flight 4849 | . . . 336 445 310 936 329 233 683 539 112 229 308 . 389 Fastest Speed 35 | 50 160 160 35 35 35 35 35 37 37 40 40 37 37 50 37 Average Speed 50 | 149 160 160 65 35 35 35 37 48 38 40 40 39 40 66 43 Slowest Speed 165 | 160 160 160 165 35 35 35 100 120 40 40 40 40 50 160 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . 3 1 . . 4 2 11 24 . 7 10 . 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 43 25 64 18 51 89 50 27 21 70 5 9 61 9 25 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 1 . . . . . . 4 . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . . 1 1 . Scrap Searched 5 | . . . . . 3 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 22 | . 20 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 22 | . 20 2 . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Tes Res Acc Total 6814 | 50 217 267 525 447 319 970 341 729 717 525 122 261 363 197 764 Wait 199 | . 5 28 27 . 8 21 . 24 31 6 10 36 . 2 1 Move 6334 | 40 190 202 448 442 309 935 337 684 660 499 111 214 352 173 738 Hop 61 | . . . 3 1 . . 4 2 11 15 . 7 9 . 9 Pick Up 31 | 4 5 3 7 . . 3 . 3 1 1 . . . 2 2 Fast Attach 65 | 6 2 1 10 3 2 6 . 9 8 2 1 . 1 8 6 Attach 18 | . . 2 5 . . . . . 1 1 . 3 . 3 3 Detach 12 | . . 1 . 1 . 2 . 2 2 1 . 1 1 1 . Swap 14 | . 4 4 5 . . . . 1 . . . . . . . Drop 34 | . 4 6 12 . . 3 . 4 3 . . . . 1 1 Fire 36 | . 7 18 8 . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 718 | -9/Materials | Build established: Tank 821 | -9/Materials | Discovered new exit (range 16) 845 | -9/Materials | Entered another Materials area 845 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1104 | -8/Materials | Released all parts (8) 1135 | -8/Materials | Lost 5 parts (2u3w) 1167 | -8/Materials | Discovered new exit (range 10) 1231 | -8/Materials | Discovered new exit (range 17) 1237 | -8/Materials | Entered Factory 1237 | -7/Factory | Evolved 2 slots: Utility x2 1377 | -7/Factory | Build established: Mutant 1378 | -7/Factory | Discovered new exit (range 20) 1398 | -7/Factory | Entered Lower Caves 1404 | -7/Lower Caves | Learned Factory interactive machine intel 1446 | -7/Lower Caves | Encountered a Warlord checkpoint 1513 | -7/Lower Caves | Attacked by a faux Warlord 1516 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1518 | -7/Lower Caves | Entered Zion 1539 | -7/Zion | Given A8's code to call for help 1571 | -7/Zion | Gained Derelict followers 1586 | -7/Zion | Learned location of Quarantine (-2) 1605 | -7/Zion | Learned Factory emergency access door positions 1668 | -7/Zion | Received a hallucinogenic algorithm 1679 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1679 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1712 | -7/Zion | Visited the Megawrench Repair Shop 1712 | -7/Zion | Megawrench repaired 3 parts 1749 | -7/Zion | Imprinted 1751 | -7/Zion | Declared Zion's savior 1857 | -7/Zion | Discovered new exit (range 11) 1867 | -7/Zion | Found Prototype Device 1867 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1881 | -7/Zion | Entered Proximity Caves 1888 | -6/Proximity Caves | Learned location of 1 exit from Factory 1954 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1979 | -6/Proximity Caves | Spotted B-75 Beast 1980 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 1992 | -6/Proximity Caves | Core integrity fell below 50% 2007 | -6/Proximity Caves | Discovered new exit (range 8) 2011 | -6/Proximity Caves | Entered Factory 2011 | -6/Factory | Evolved 2 slots: Utility x2 2012 | -6/Factory | Identified exit to Lower Caves 2015 | -6/Factory | Loaded intel: 45 interactive machine locations 2061 | -6/Factory | Build established: Messiah-Mutant 2136 | -6/Factory | Spotted B-75 Beast 2152 | -6/Factory | Zion Light squad teleported in 2170 | -6/Factory | Garrison activated, responded to threat 2314 | -6/Factory | Retrieved Zion intel report: Main Access 2314 | -6/Factory | Identified exit to Factory 2387 | -6/Factory | Entered another Factory area 2387 | -5/Factory | Accompanied by 3 allies 2387 | -5/Factory | Evolved 2 slots: Utility x2 2465 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 2521 | -5/Factory | Zion Infowar Resupply teleported in 2607 | -5/Factory | Retrieved Zion intel report: Guard Positions 2609 | -5/Factory | Build established: Messiah-Scout 2656 | -5/Factory | Zion Heavy squad teleported in 2689 | -5/Factory | Discovered new exit (range 22) 2697 | -5/Factory | Identified exit to Extension 2697 | -5/Factory | Entered Extension 2725 | -5/Extension | Spotted B-75 Beast 2800 | -5/Extension | Zion Heavy squad teleported in 2853 | -5/Extension | Retrieved Zion intel report: Main Access 2853 | -5/Extension | Identified exit to Factory 2872 | -5/Extension | Zion Recon squad teleported in 2879 | -5/Extension | Spotted B-75 Beast 2914 | -5/Extension | Discovered new exit (range 21) 2923 | -5/Extension | Identified exit to Cetus 2924 | -5/Extension | Entered Factory 2924 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2965 | -4/Factory | Discovered new exit (range 15) 2980 | -4/Factory | Identified exit to Research 2980 | -4/Factory | Entered Research 2980 | -3/Research | Evolved 2 slots: Utility x2 3102 | -3/Research | Discovered new exit (range 16) 3111 | -3/Research | Identified exit to Testing 3111 | -3/Research | Entered Testing 3136 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 3142 | -3/Testing | Lost 5 parts (2n3u) 3233 | -3/Testing | Released all parts (7) 3261 | -3/Testing | Discovered new exit (range 7) 3264 | -3/Testing | Entered Research 3264 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -2/Research | Released all parts (7) 3402 | -2/Research | Discovered new exit (range 14) 3403 | -2/Research | Core integrity fell below 50% 3414 | -2/Research | Entered Access 3414 | -1/Access | Evolved 2 slots: Utility x2 3432 | -1/Access | Zion Zionite Resupply teleported in 3604 | -1/Access | Zion Trap Resupply teleported in 3627 | -1/Access | Released all parts (2) 3658 | -1/Access | Lost 5 parts (1p4n) 3659 | -1/Access | Core integrity fell below 50% 3736 | -1/Access | Core integrity fell below 20% 3767 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 03716_ K-01 Serf cleans the Sealed Freight Elevator. 03734_ Wave Collapse Detector explodes. 03748_ Penetrated by Slug. 03748_ Slug penetrates Wall. 03751_ Slammed into W-44 Eye. 03752_ Penetrated by Slug. 03754_ System corrupted: Component data lost. 03755_ Slug penetrates Wall. 03758_ Detecting system override signal. 03758_ K-01 Serf cleans the Terminal. 03762_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 03762_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Active Terminals ] [ 2 : Active Garrisons ] [ 3 : Guard Positions ] [ 4 : Component Stockpiles ] Map ----- +----------------------------------------------------+ | ?????????????# ||#????????????? | | ?????????????# #????????????? | | ?????????????# ! #????????????? | | ?????????????####+######????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ???????????#+#??# #?????????????????? | | ??????????? ### ###???????????????? | | ??????????? Y # #???????????????? | | ??????????? # "" #???????????????? | | ???????????# ## T" #???????????????? | | ???????????# ## #???????????????? | | ???????????# ## #???????????????? | | ???###+##### ### ##???????????????? | | ???# #?# #????????????????? | | ???# ### #????????????????? | | ???# #????????????????? | | ???# @ #????????????????? | | ???# #???????????????? | | ???# #???????????????? | | ???# u/ ????????????? | | ???# A# ?????????? | | ???# w# ??????????? | | ???######## #?#####?????????? | | ??????????# #???????????????? | | ?????????? #???????????????? | | ????????? ???????????????? | | ????????? #??????????????? | | ???????? #??????????????? | | ???????? +??????????????? | | ????????? ???????????????? | | ????????? ?????????????????? | | ??????????"" ?????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 3 Jamming Range 14 Power Amplification 20 Armor Coverage 450 Evasion (%) 72 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Stasis Canceling 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Denied? Help From High Places Streaker Challenges ------------ None Game ------ Seed IntegratedSeismicAmplifier Manual? 0 Play Time 01:37:48 Cumulative 35.5 hours Start 2020.02.24 @ 18:05:04 End 2020.02.25 @ 11:33:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26a7b08a-b582-4b19-be9c-26bce5e9342d