Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.29 @ 10:10:28 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (4101) 4101 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 9727 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 426/1150 Matter 259/300 Energy 501/600 System Corruption 26% Temperature Cool (12) Movement Hovering (270) Ox5 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Heat Sink Advanced Coolant Injector Advanced Coolant Injector High-capacity Storage Unit Advanced Energy Well Quantum Capacitor > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (20) --- Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Targeting Computer Improved Phase Shifter Advanced Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Hardcell Cannon > --- INVENTORY -------- Angular Momentum Engine Light Antimatter Reactor Improved Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Lightning Gun Lightning Gun High-powered Shock Rifle Field Laser Gatling Laser High-powered Shotgun Coil Gun [Rating: 107] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Gyrokinetic Inverter Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 3 | . . . 2 . 1 . . . Utility 6 | . . 1 . 1 1 . 1 2 Weapon 1 | . . 1 . . . . . . Parts Attached 110 | . 4 13 4 16 2 14 6 51 Power 12 | . . 1 . 3 . . 1 7 Engine 7 | . . 1 . 3 . . . 3 Core 1 | . . . . . . . 1 . Reactor 4 | . . . . . . . . 4 Propulsion 26 | . . 3 2 4 . 5 . 12 Treads 4 | . . 2 2 . . . . . Leg 21 | . . 1 . 4 . 5 . 11 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 31 | . 1 2 1 5 2 4 2 14 Device 18 | . 1 1 . 2 1 2 1 10 Storage 4 | . . 1 . 1 . . . 2 Processor 3 | . . . . . . . 1 2 Hackware . | . . . . . . . . . Protection 6 | . . . 1 2 1 2 . . Artifact . | . . . . . . . . . Weapon 41 | . 3 7 1 4 . 5 3 18 Energy Gun 18 | . 1 1 . 2 . 4 1 9 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 17 | . 1 5 1 2 . 1 1 6 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 Parts Lost 64 | . 1 1 . 5 . 11 . 46 Power 10 | . . . . 1 . . . 9 Propulsion 15 | . . . . 2 . 1 . 12 Utility 17 | . . 1 . 1 . 5 . 10 Weapon 22 | . 1 . . 1 . 5 . 15 Highest Loss Streak 23 | . 1 1 . 3 . 7 . 23 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 90 | . 94 94 84 95 87 85 93 86 Engine 10 | . 14 11 9 13 13 13 11 7 Core 1 | . . . . . . . 5 2 Reactor 1 | . . . . . . . . 3 Treads 8 | . . 3 25 25 . . . . Leg 15 | . 28 18 . 1 26 28 29 22 Device 18 | . 8 18 9 19 14 12 17 22 Storage 7 | . 14 11 9 7 6 6 5 6 Processor 2 | . . . . . . . 4 6 Protection 1 | . . . 5 3 6 5 . . Energy Gun 6 | . 11 11 . 6 6 8 9 5 Ballistic Gun 10 | . 16 17 27 15 13 8 2 3 Ballistic Cannon 1 | . . . . . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 14 16 27 35 80 77 83 90 115 Greatest Support 110 | 20 20 40 80 80 40 100 100 110 Greatest Overweight (x) 18 | . . 1 . 7 1 2 . 18 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 20 | . 8 10 10 20 20 20 20 20 Average Capacity 15 | . 8 8 10 13 20 20 20 20 Most Carried 15 | . 7 8 10 10 12 13 14 15 Average Carried 9 | . 5 7 9 8 9 10 11 11 Final Capacity 20 | 8 8 10 10 20 20 20 20 20 Final Carried 13 | 6 5 8 10 7 11 11 13 1 Class Distribution -------------------- 36% | Scavenger-Tank 22% | Gunner 19% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Mutant | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 2722 | 195 40 290 129 667 27 331 . 1043 Remotely 196 | . . 196 . . . . . . Salvage Created 3856 | . 54 678 189 716 27 519 . 1673 Parts 207 | . 3 47 9 35 2 25 . 86 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 6 | . . . . . . . . 6 Retrieved Matter 61 | . . . . . . . . 61 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 74 | . 2 11 4 16 . 9 . 32 Guns 55 | . 2 9 4 16 . 9 . 15 Cannons 12 | . . . . . . . . 12 AOE 4 | . . 2 . . . . . 2 Classes Destroyed 14 | . 1 7 2 3 1 . . . Worker 3 | . . 1 . 2 . . . . Builder 9 | . . . . 1 . . . 8 Hauler 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . Watcher 2 | . . 2 . . . . . . Swarmer 12 | . . . 1 . . 2 . 9 Grunt 21 | . 2 5 . 10 . . . 4 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 11 | . . 4 2 2 . . . 3 Specialist 7 | . . . . 2 . 5 . . Hunter 10 | . . . 1 1 . 2 . 6 Programmer 11 | . . . . 1 . . . 10 Best Kill Streak 7 | . 2 4 2 5 1 3 . 7 Combat Bots Only 6 | . 2 3 2 3 . 3 . 6 Max Kills in Single Turn 3 | . 1 2 1 2 1 1 . 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Damage Taken 9877 | . 92 586 242 1098 . 1848 . 6011 Core 1255 | . . 153 15 94 . 269 . 724 Absorbed by Shields 132 | . . . . 132 . . . . Core Remaining (%) 87 | 100 100 61 97 86 . 68 100 . Volleys Fired 245 | . 6 39 10 40 1 35 . 114 Largest 3 | . 2 3 3 3 3 3 . 3 Hottest 205 | . 120 138 74 133 133 205 . 200 Shots Fired 628 | . 12 89 30 116 3 89 . 289 Gun 532 | . 11 86 30 116 3 89 . 197 Cannon 92 | . . . . . . . . 92 Launcher 3 | . . 3 . . . . . . Special 1 | . 1 . . . . . . . Kinetic 355 | . 10 49 30 85 2 40 . 139 Thermal 177 | . 2 37 . 31 1 32 . 74 Explosive . | . . . . . . . . . Electromagnetic 96 | . . 3 . . . 17 . 76 Robot Hit Streak 25 | . 9 17 6 25 5 7 . 13 Robot Miss Streak 9 | . . 3 2 7 1 7 . 9 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . . 1 . 2 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 Shots Hit Robots 422 | . 9 59 20 94 2 61 . 177 Core Hits 236 | . 5 26 8 68 2 40 . 87 Critical Kills 4 | . 1 . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 24 | . 1 3 . . . 3 . 17 Burn 10 | . . 3 . . . 3 . 4 Destroy 6 | . 1 . . . . . . 5 Blast 5 | . . . . . . . . 5 Corrupt 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9291 | . 119 1261 273 1820 38 1118 . 4662 Guns 6838 | . 95 848 273 1820 38 1118 . 2646 Cannons 1924 | . . . . . . . . 1924 Explosions 505 | . . 413 . . . . . 92 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4803 | . 95 534 273 1014 17 539 . 2331 Thermal 3170 | . 24 314 . 806 21 353 . 1652 Explosive 276 | . . 276 . . . . . . Electromagnetic 1042 | . . 137 . . . 226 . 679 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . 1 . 2 . 4 . 26 Average Corruption 8 | . . 1 . 1 . 2 . 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 81 | . . 3 . 10 . 5 . 63 Message Errors 17 | . . 1 . . . 2 . 14 Matter Fused 14 | . . 2 . 2 . 2 . 8 Heat Flow Errors 13 | . . . . 3 . . . 10 Energy Discharges 14 | . . . . 3 . . . 11 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . . . 2 . 1 . 9 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . 7 Overload Shots . | . . . . . . . . . Overflow Damage 269 | . . 37 . 102 . . . 130 Projectiles 86 | . . . . . . . . 86 Explosions 183 | . . 37 . 102 . . . 44 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . . 11 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 474 | . . 107 . 239 . . . 128 Shots 9 | . . 4 . 3 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 243 | . 32 128 . 195 . 243 . 196 Average Temperature 69 | . 11 45 . 21 . 89 . 77 Received Heat Transfer 1021 | . 72 186 27 269 . 72 . 395 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 11 | . . . . . . 4 . 7 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 13 | . . 1 . 2 . . . 10 Heat Transferred 6205 | . 50 1110 . 1700 50 1194 . 2101 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 463 | . 65 463 280 187 65 230 134 323 Initial 120 | . . 27 103 . 60 45 120 65 Average 138 | . 37 234 175 79 62 108 124 159 Maximum Alert Level 2 | . . 2 1 . . 1 . 1 Low Security (%) 73 | . 100 47 59 100 100 89 100 57 Level 1 24 | . . 38 40 . . 10 . 42 Level 2 1 | . . 13 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 2 . 5 . 2 . 8 Investigation 3 | . . 1 . 1 . . . 1 Extermination 5 | . . . . 1 . . . 4 Reinforcement 7 | . 1 1 . 3 . 2 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 11 | . . 3 1 . . . . 7 Communications Jammed 15 | . . . . . . . . 15 Distress Signals 15 | . . . . . . . . 15 Times Spotted 110 | . 3 17 10 18 . 13 1 48 Peak Tracking Total 12 | . 2 4 3 3 . 6 1 12 Tactical Retreats 8 | . . 2 . . . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 5 | . . 1 1 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 11 | . . 1 1 4 . 1 . 4 Max in Single Turn 4 | . . 1 1 4 . 1 . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 22 | . . 3 3 8 1 . 2 5 Terminals 21 | . . 3 3 7 1 . 2 5 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . . 10 11 19 1 . 4 12 Successful 22 | . . 2 6 9 1 . 2 2 Failed 35 | . . 8 5 10 . . 2 10 Catastrophic 7 | . . 1 . 3 . . . 3 Database Lockouts . | . . . . . . . . . Manual 37 | . . 7 9 11 . . . 10 Terminals 56 | . . 10 11 18 1 . 4 12 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . . 2 4 6 1 . 2 2 Record 1 | . . . . 1 . . . . Robot Analysis 2 | . . 1 1 . . . . . Open DSF 5 | . . . . 2 1 . 1 1 Alert Level 2 | . . . 1 1 . . . . Unreport Threat 3 | . . 1 1 1 . . . . Locate Traps 3 | . . . . 1 . . 1 1 Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . . 2 3 . . . . Terminals 5 | . . . 2 3 . . . . Track 3 | . . . 1 2 . . . . Disrupt 2 | . . . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 3 2 5 . . 1 4 Full Trace Events 2 | . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total 2 | . . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 5310 | . 199 652 412 1323 113 299 315 1997 Spaces Moved 2550 | 1 139 320 226 625 52 88 189 910 Core 1 | . . . . . . . . 1 Treads 889 | . . 67 226 596 . . . . Legs 1660 | 1 139 253 . 29 52 88 189 909 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 190 124 128 120 Average Speed 161 | 120 120 147 160 180 190 183 128 162 Slowest Speed 950 | 120 120 240 160 610 190 260 128 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 2 25 42 25 19 1 53 7 29 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 121 | . . 33 . 23 . . . 65 Melee . | . . . . . . . . . Projectile 26 | . . . . . . . . 26 AOE 95 | . . 33 . 23 . . . 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Total 3242 | . 157 427 256 731 65 153 261 1192 Wait 206 | . 4 30 11 28 5 1 60 67 Move 2542 | . 138 319 225 624 51 87 188 910 Hop . | . . . . . . . . . Pick Up 95 | . 3 12 5 13 5 13 6 38 Fast Attach 7 | . . 5 1 . . 1 . . Attach 77 | . 2 2 3 9 2 12 4 43 Detach 2 | . . 1 . . 1 . . . Swap 26 | . 2 6 . 7 . 1 2 8 Drop 42 | . 2 13 1 10 . 3 1 12 Fire 245 | . 6 39 10 40 1 35 . 114 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 823 | -9/Materials | Discovered new exit (range 11) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Propulsion x2 987 | -8/Materials | Build established: Scavenger-Gunner 1243 | -8/Materials | Discovered new exit (range 4) 1264 | -8/Materials | Entered Factory 1264 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1328 | -7/Factory | Build established: Scavenger-Tank 1854 | -7/Factory | Discovered new exit (range 12) 2137 | -7/Factory | Lost 3 parts (1p1n1w) 2203 | -7/Factory | Discovered new exit (range 16) 2587 | -7/Factory | Entered another Factory area 2587 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2696 | -6/Factory | Identified exit to DSF 2700 | -6/Factory | Entered DSF 2744 | -6/DSF | Additional patrols routed to DSF 2832 | -6/DSF | Discovered new exit (range 12) 2886 | -6/DSF | Lost 7 parts (1n3u3w) 2999 | -6/DSF | Entered Factory 2999 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3212 | -5/Factory | Discovered new exit (range 11) 3314 | -5/Factory | Entered another Factory area 3314 | -4/Factory | Evolved 2 slots: Utility x2 3433 | -4/Factory | Identified exit to DSF 3554 | -4/Factory | Build established: Gunner 4170 | -4/Factory | Lost 10 parts (3p3n1u3w) 4445 | -4/Factory | System corruption reached 10% 4676 | -4/Factory | Build established: Scavenger-Gunner 4727 | -4/Factory | Lost 3 parts (2p1u) 5004 | -4/Factory | Garrison activated, responded to threat 5058 | -4/Factory | Core integrity fell below 50% 5091 | -4/Factory | Lost 23 parts (4p7n4u8w) 5203 | -4/Factory | Found Quantum Capacitor 5249 | -4/Factory | Build established: Mutant 5311 | -4/Factory | Self-destructed Last Messages --------------- 05294_ K-01 Serf cleans the Fabricator. 05294_ U-05 Engineer lays Concrete. 05296_ Triggered Ambush Trap. 05296_ B-60 Warrior emerges from a hatch in the floor. 05296_ G-67 Veteran emerges from a hatch in the floor. 05296_ U-05 Engineer builds a Wall. 05297_ U-05 Engineer lays Concrete. 05298_ U-05 Engineer builds a Wall. 05301_ Slug penetrates B-60 Warrior. 05302_ U-05 Engineer builds a Door. 05304_ Q=QX C0=T0,2 M6RIRXDA,A%GEA 05304_ U-05 Engineer lays Concrete. 05305_ Flexi-carbon Leg destroyed. 05305_ U-05 Engineer lays Concrete. 05305_ Slug penetrates B-60 Warrior. 05306_ U-05 Engineer lays Concrete. 05307_ U-05 Engineer builds a Wall. 05307_ Slug penetrates B-60 Warrior. 05308_ Exp. Optical Array destroyed. 05308_ System corrupted by crushing effect (+1). 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""T"??# "" | | # # """""" """""" # # ^ ??# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 200 Energy Generation 48 Energy Capacity 670 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: EM 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartSurgeBiocell Manual? 0 Play Time 01:04:45 Cumulative 31.6 hours Start 2022.10.28 @ 23:33:39 End 2022.10.29 @ 10:10:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31da8b38-4fca-4652-ba06-2fd49c6cc6b1