Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 16:28:14 Player: h76 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (141) 705 Value Destroyed (3894) 3894 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 8796 Bonus ------- High Alert Combat Kills 39 Friendly Fire -62 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 244/450 System Corruption 30% Temperature Cool (18) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Energy Well > --- WEAPON (4) ------- Remote Datajack > --- INVENTORY (5) ---- Improved Cooling System Matter Filter Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Neutrino-Ion Core > --- PROPULSION ------- Carbon-Compact Exoskeleton > --- UTILITY ---------- Scrap Engine Huge Storage Unit Energy Well Hacking Suite Hacking Suite > --- WEAPON ----------- Disruptor Cannon Accelerated Autogun Construct/G Heavy Pick > --- INVENTORY -------- Improved Cooling System Compact Battery Compact Matter Pod Matter Filter Drone Bay Heavy Pick [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Constructs Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 . . . . 1 Utility 4 | . . . 2 . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 72 | 7 5 18 3 14 4 6 15 Power 7 | 1 1 1 . 1 1 1 1 Engine 6 | 1 1 1 . 1 1 1 . Core . | . . . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 20 | 2 . 10 . 7 . . 1 Treads 9 | 2 . 3 . 4 . . . Leg 8 | . . 7 . . . . 1 Wheel 3 | . . . . 3 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 1 3 1 2 2 1 5 Device 9 | 1 1 2 . 2 1 1 1 Storage 5 | 1 . 1 . . . . 3 Processor . | . . . . . . . . Hackware 2 | . . . . . 1 . 1 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 28 | 2 3 4 2 4 1 4 8 Energy Gun 5 | 1 . 1 1 . . . 2 Energy Cannon 7 | . 1 1 . 1 1 1 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 5 | . 2 2 . . . . 1 Launcher 4 | . . . 1 1 . 2 . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . 1 . 1 . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 1 . . Parts Lost 43 | . . 2 2 . . 15 24 Power 7 | . . . . . . 4 3 Propulsion 9 | . . 2 1 . . 1 5 Utility 10 | . . . . . . 2 8 Weapon 17 | . . . 1 . . 8 8 Highest Loss Streak 12 | . . 1 2 . . 4 12 To Critical Strikes 2 | . . . . . . 2 . Average Backups 10 | 1 3 9 10 12 13 8 6 Power . | . . . 2 2 1 . . Propulsion . | . . . . . . . . Utility 4 | . . 3 2 4 7 5 5 Weapon 4 | . 2 5 5 5 4 2 . Tool/Special . | . . . . . . . . Unused Backups 15 | . . 2 . 4 7 . 2 Power 1 | . . 1 . . . . . Propulsion 3 | . . . . 2 1 . . Utility 10 | . . . . 2 6 . 2 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 75 | . 99 85 94 95 75 46 40 Engine 8 | . 14 11 9 9 9 3 . Treads 14 | . 28 15 . 26 17 3 . Leg 6 | . . 15 32 4 1 1 6 Device 12 | . 14 11 18 20 11 11 3 Storage 9 | . 14 11 9 9 9 6 9 Hackware 3 | . . . . . 8 6 5 Energy Gun 3 | . 6 2 6 7 3 . 2 Energy Cannon 4 | . . . . 8 9 4 1 Ballistic Cannon 7 | . 14 19 9 . 2 1 . Peak Build Rating 72 | 9 11 17 20 38 61 54 72 Average Rating 31 | 6 9 13 19 31 40 46 52 On Entrance 22 | . 9 10 17 20 37 43 46 Avg Prop Armor Cover (%) 7 | . . . . 6 7 17 . Naked Turns . | . . . . . . . . Heaviest Build 121 | 14 19 103 110 109 109 107 121 Greatest Support 86 | 40 40 63 40 82 86 69 60 Greatest Overweight (x) 32 | 1 . 4 3 6 5 32 3 Average Overweight (x) 1 | . . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 Average Capacity 23 | 7 8 23 25 25 25 25 24 Most Carried 25 | 5 7 16 13 17 25 11 9 Average Carried 10 | 1 3 9 10 12 13 8 6 Final Capacity 25 | 8 8 25 25 25 25 25 5 Final Carried 14 | 2 7 12 12 14 10 6 3 Scrap Engine Consumption 113 | . . . . . 56 50 7 Constructs Created 10 | . . . . . 4 3 3 Constructs Modified 28 | . . . . . 14 13 1 Class Distribution -------------------- 71% | Mutant 25% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Matter Collected 2489 | 280 154 541 234 425 82 267 506 Remotely . | . . . . . . . . Salvage Created 5191 | 102 228 656 393 625 947 1134 1106 Parts 301 | 9 22 37 31 44 35 55 68 Haulers Intercepted 11 | . 2 5 . 3 . 1 . Recyclers Shooed 7 | . . 1 . . 2 2 2 Parts Field Recycled 3 | . . 3 . . . . . Retrieved Matter 35 | . . 35 . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 76 | . 7 14 11 9 3 19 13 Melee 6 | . . . . . . 1 5 Guns 12 | . 4 2 2 2 1 . 1 Cannons 42 | . 3 12 4 6 2 9 6 AOE 14 | . . . 5 1 . 7 1 Classes Destroyed 17 | 2 5 3 2 . 2 3 . Worker 12 | . . . 4 1 . 4 3 Builder 13 | . 2 1 1 1 . 4 4 Tunneler 2 | 2 . . . . . . . Hauler 11 | . 2 5 . 3 . 1 . Recycler 14 | 1 . . . 1 9 . 3 Mechanic 1 | . . . . . . 1 . Operator 4 | . 1 1 . 1 . 1 . Watcher 8 | . . 4 3 . . 1 . Swarmer 23 | . 6 3 4 3 . 4 3 Grunt 20 | . 1 7 2 1 . 6 3 Brawler 2 | . . 1 . . . . 1 Duelist 1 | . . . . . . 1 . Sentry 17 | . . 3 4 5 1 3 1 Hunter 7 | . . . 1 . . 3 3 Programmer 4 | . . . . . . 2 2 Scientist 2 | . . . . . 2 . . Scrapper 2 | . . . . . 2 . . Best Kill Streak 12 | 2 3 4 9 6 2 12 6 Combat Bots Only 8 | . 3 3 5 3 1 8 4 Max Kills in Single Turn 3 | 1 2 1 3 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . 1 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Hostile Shots Fired 962 | . 77 82 100 50 30 342 281 Missed 242 | . 34 22 32 15 5 83 51 Hits 720 | . 43 60 68 35 25 259 230 Melee 8 | . . 3 . . . . 5 Projectile 712 | . 43 57 68 35 25 259 225 Critical Strikes 34 | . . 2 4 1 4 7 16 Part Disruptions 3 | . . . . 1 . 2 . Damage Taken 12230 | . 361 760 913 508 569 4418 4701 Core 2105 | . 33 43 179 46 95 709 1000 Absorbed by Shields 119 | . . . . . . 119 . Regen/Repaired (Parts) 1715 | . . . . 148 46 1269 252 Core Remaining (%) 66 | 100 86 89 . . 41 16 . Volleys Fired 377 | 10 48 65 57 39 28 74 56 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 158 | 70 70 108 85 130 138 158 126 Shots Fired 654 | 20 96 130 93 73 49 109 84 Gun 221 | 20 76 10 25 32 10 10 38 Cannon 408 | . 20 120 65 39 39 81 44 Launcher 23 | . . . 3 2 . 18 . Special 2 | . . . . . . . 2 Kinetic 328 | 10 58 107 65 . . 36 52 Thermal 203 | 10 38 13 8 71 46 17 . Explosive 21 | . . . 3 . . 18 . Electromagnetic 100 | . . 10 17 2 3 38 30 Robot Hit Streak 15 | 3 11 15 10 10 10 8 12 Robot Miss Streak 11 | 2 11 5 8 7 3 5 10 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 421 | 10 44 79 48 43 32 85 80 Core Hits 233 | 5 18 31 31 18 17 57 56 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 2 1 Critical Strikes 14 | . 4 3 1 . 1 2 3 Burn 4 | . 3 . . . 1 . . Destroy 1 | . . . . . . . 1 Blast 5 | . 1 3 1 . . . . Smash 2 | . . . . . . 2 . Impale 2 | . . . . . . . 2 Melee Attacks 50 | . . . . . 2 10 38 Impact 12 | . . . . . 2 10 . Slashing . | . . . . . . . . Piercing 38 | . . . . . . . 38 Sneak Attacks 17 | . . . . . 1 5 11 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 11837 | 122 679 1804 1433 1051 898 3441 2409 Guns 2123 | 122 455 164 313 414 81 89 485 Cannons 5763 | . 224 1557 707 536 661 1313 765 Explosions 1872 | . . 35 399 91 . 1304 43 Melee 1900 | . . . . . 94 700 1106 Ramming 179 | . . 48 14 10 62 35 10 Kinetic 4118 | 58 415 1282 707 . . 768 888 Thermal 2950 | 64 264 310 206 950 726 387 43 Explosive 1396 | . . . 267 . . 1129 . Electromagnetic 1294 | . . 164 239 91 16 422 362 Impact 794 | . . . . . 94 700 . Slashing . | . . . . . . . . Piercing 1106 | . . . . . . . 1106 Highest Corruption 30 | . 1 . . 1 1 6 30 Average Corruption 2 | . 1 . . 1 1 2 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . . . . 5 18 18 14 Message Errors 16 | . . . . . 10 4 2 Matter Fused 16 | . . . . 2 4 6 4 Heat Flow Errors 6 | . . . . 1 1 3 1 Energy Discharges 6 | . . . . 2 1 1 2 Data Loss (minor) 7 | . . . . . 2 3 2 Data Loss (major) 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 641 | . 1 25 7 5 37 372 194 Projectiles 89 | . 1 25 7 5 . 51 . Explosions 58 | . . . . . . 58 . Melee 494 | . . . . . 37 263 194 Knockbacks 43 | . . 13 10 . . 8 12 Impact 1 | . . 1 . . . . . Kinetic 39 | . . 11 10 . . 6 12 Secondary 3 | . . 1 . . . 2 . Self-Inflicted Damage 769 | . . . 12 13 28 642 74 Shots 17 | . . . 1 1 . 13 2 Rammed 9 | . . 2 . . 3 2 2 Targets Rammed 21 | . . 5 3 1 3 3 6 Kicked 10 | . . 2 3 . . 1 4 Crushed 2 | . . 1 . 1 . . . Highest Temperature 427 | 72 290 55 141 161 297 302 427 Average Temperature 79 | 39 74 13 45 62 63 103 144 Received Heat Transfer 2358 | . 24 309 288 117 364 554 702 Effects 5 | . 1 . . . . 2 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . Interference 1 | . 1 . . . . . . Matter Decay 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 15 | . . . 2 . . 11 2 Impact Corruptions 11 | . . . . . 1 10 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | 1 2 . . 1 3 2 . Heat Transferred 5078 | 185 999 457 298 1628 1028 483 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . 1 1 Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Maximum Alert Level 2 | . . . 1 1 . 2 1 Low Security (%) 91 | 100 100 100 96 89 100 59 85 Level 1 5 | . . . 3 10 . 17 14 Level 2 3 | . . . . . . 23 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 578 | 5 72 172 201 228 81 578 259 Initial 259 | . . 20 57 81 81 50 259 Average 71 | . 13 71 60 80 3 193 139 Influence Increases 3173 | 15 216 488 359 519 71 1087 418 Destroy 0b10 Robot/C 1480 | . 140 280 220 180 20 380 260 Destroy 0b10 Robot/NC 325 | 15 25 55 40 35 45 60 50 Destroy Leader 406 | . 34 88 66 56 . 102 60 Successful Hack 28 | . . 4 . 21 3 . . Disable Machine 285 | . 15 15 . 15 . 210 30 Anti-Garrison Action 300 | . . . . 150 . 150 . Destroy Structure 179 | . 2 16 33 17 3 90 18 Advance Influence 50 | . . . . . . 50 . Lose Combat Pursuer 120 | . . 30 . 45 . 45 . Influence Decreases 3104 | 15 168 400 302 502 281 557 879 Entered New Map 619 | . . 28 79 112 129 . 271 Time Decay 2055 | 15 168 352 203 380 152 417 368 Lost Part 420 | . . 20 20 . . 140 240 Lost Ally 10 | . . . . 10 . . . Squads Dispatched 22 | . 1 1 2 8 . 8 2 Investigation 2 | . . . . 1 . . 1 Extermination 3 | . . . . . . 2 1 Reinforcement 9 | . 1 1 2 1 . 4 . Assault 4 | . . . . 2 . 2 . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Distress Signals 11 | . . 5 2 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 10 28 25 30 6 35 30 Peak Tracking Total 10 | . 3 5 7 4 4 8 10 Tactical Retreats 7 | . . 1 . 3 . 3 . Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Traps Triggered 8 | . 2 . . 1 . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Disabled 23 | . 1 1 . 2 2 15 2 Max in Single Turn 5 | . 1 1 . 1 1 5 2 Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Accessed 33 | . 3 5 1 5 13 3 3 Terminals 18 | . 2 4 1 4 4 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 12 | . 1 1 . . 7 1 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 91 | . 6 11 2 15 45 5 7 Successful 62 | . 2 5 2 10 37 4 2 Failed 29 | . 4 6 . 5 8 1 5 Catastrophic 5 | . 1 . . 1 1 . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 41 | . 4 10 2 11 7 4 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 20 | . 2 1 . . 12 1 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 46 | . . 4 2 8 29 3 . Record 28 | . . . 2 1 24 1 . Part Schematic 3 | . . . . 3 . . . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 3 | . . 1 . 2 . . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . . . . . . 1 . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 2 | . . 1 . . 1 . . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 3 | . . 1 . 1 1 . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 14 | . 2 1 . . 8 1 2 Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 13 | . 1 1 . . 8 1 2 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 3 1 4 6 . 2 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 4 | . 4 . . . . . . Retrieved Components 43 | . 9 7 . . 25 . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released 6 | . . . . . . 3 3 Machine Destruction 3 | . . . . . . 3 . Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Active Infowar (turns) 5307 | 44 674 1842 439 895 773 640 . Terrain 690 | 44 646 . . . . . . Structural 4617 | . 28 1842 439 895 773 640 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . 4 . . . Drone Recoveries 3 | . . . . 3 . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Turns Passed 9321 | 124 674 2356 439 895 2610 1382 841 Spaces Moved 3707 | 59 325 756 94 287 1197 743 246 Core 26 | 17 . . . . . 9 . Treads 2315 | 42 325 464 . 233 776 475 . Legs 788 | . . 292 94 32 7 117 246 Wheels 505 | . . . . 22 414 69 . Hover . | . . . . . . . . Flight 73 | . . . . . . 73 . Fastest Speed 50 | 50 160 120 260 116 156 107 130 Average Speed 206 | 136 160 262 277 246 207 145 219 Slowest Speed 1650 | 160 160 400 330 330 492 1650 334 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 35 | 3 44 52 12 48 99 23 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 204 | . 2 15 37 15 1 129 5 Melee . | . . . . . . . . Projectile 43 | . 2 11 8 15 1 6 . AOE 161 | . . 4 29 . . 123 5 Terrain Rammed 2 | . . . . 1 . . 1 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total 4617 | 84 392 992 174 402 1279 913 381 Wait 225 | . 3 111 9 24 2 71 5 Move 3699 | 58 324 755 93 286 1196 741 246 Hop . | . . . . . . . . Pick Up 89 | 9 9 20 4 18 13 4 12 Fast Attach 2 | . . 2 . . . . . Attach 58 | 7 4 9 4 9 2 8 15 Detach 5 | . . . 1 . 4 . . Swap 28 | . 1 11 2 10 4 . . Drop 58 | . 3 14 1 14 25 1 . Fire 377 | 10 48 65 57 39 28 74 56 Melee 47 | . . . . . 2 10 35 Ram 8 | . . . . 1 2 2 3 Kick 10 | . . 2 3 . . 1 4 Crush 5 | . . 3 . 1 1 . . Escape Stasis 6 | . . . . . . 1 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 16) 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Propulsion x2 2267 | -9/Materials | Discovered new exit (range 16) 3155 | -9/Materials | Entered another Materials area 3155 | -8/Materials | Evolved 2 slots: Utility x2 3462 | -8/Materials | Discovered new exit (range 12) 3594 | -8/Materials | Entered Storage 3679 | -8/Storage | Repaired Hrd. Light Armor Plating 3797 | -8/Storage | Met 01-MTF 4052 | -8/Storage | Garrison activated, responded to threat 4383 | -8/Storage | Garrison activated, responded to threat 4474 | -8/Storage | Discovered new exit (range 6) 4489 | -8/Storage | Entered Recycling 4489 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4490 | -8/Recycling | Met a Zionite searching for Scraptown 5123 | -8/Recycling | Scanned before Scraplab entrance 5175 | -8/Recycling | Discovered new exit (range 11) 5228 | -8/Recycling | Angered Scraplab inhabitants 5231 | -8/Recycling | Found Prototype Device 5262 | -8/Recycling | Identified Scrap Engine 5352 | -8/Recycling | Core integrity fell below 50% 6007 | -8/Recycling | Build established: Construct 6763 | -8/Recycling | Found SUBCON Basin 7030 | -8/Recycling | Discovered new exit (range 13) 7099 | -8/Recycling | Entered Factory 7099 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 7431 | -6/Factory | Discovered new exit (range 7) 7571 | -6/Factory | Lost 4 parts (1p1u2w) 7861 | -6/Factory | Discovered new exit (range 12) 7982 | -6/Factory | Lost 3 parts (1p1n1w) 7988 | -6/Factory | Destroyed 8 combat bots 8127 | -6/Factory | Core integrity fell below 50% 8169 | -6/Factory | Lost 3 parts (3w) 8261 | -6/Factory | Crushed by falling debris 8413 | -6/Factory | Build established: Mutant 8472 | -6/Factory | Core integrity fell below 20% 8481 | -6/Factory | Entered another Factory area 8481 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8859 | -5/Factory | Lost 4 parts (1p2u1w) 8974 | -5/Factory | System corruption reached 10% 9200 | -5/Factory | Lost 4 parts (2p2w) 9259 | -5/Factory | Core integrity fell below 50% 9285 | -5/Factory | Discovered new exit (range 16) 9301 | -5/Factory | System corruption reached 30% 9304 | -5/Factory | Core integrity fell below 20% 9322 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hpw. Shock Rifle destroyed. K-01 Serf collects debris. Acquired Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. Jacked G-50 Soldier... >>parse_system Reading system data... Jacked G-50 Soldier... >>parse_system Reading system data... Kicked Wall. Adv. Heat Sink broken. Destabilizing: Short circuit. Destabilizing: System interference. Remote Datajack temporarily disabled. Carbon-Compact Exoskeleton destroyed. Com. Battery destroyed. Broken Adv. Heat Sink destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????< ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ??????????????????########## ###?????????????????? | | ??????????????????# # kw #?????????????????? | | ??????????????????# """gg#g #######???????????? | | ??????????????????# """pg@g k wu ??????? | | ??????????????????# """ # R##+##?????????????? | | ??????????????????# #! #?????????????????? | | ??????????????????# = ##!!k##?????????????????? | | ????????###################%| #??????????????????? | | ????????? == #=%!#??????????????????? | | ????????? "" = +!%%##############?????? | | ????????? """ #=%%# #?????? | | ???????? "T #%[[# #?????? | | ????????? """ #*%=# """"" #?????? | | ????????# "" #%=*# """"" #?????? | | ????????# #=! # """ #?????? | | ????###########"#####+#####*=%# #?????? | | ????# #?????## ##### %+ """"" #?????? | | ????#! "Y" ####### % %%# """"" #?????? | | ????#! """ ## % # """ #?????? | | ????# ## #### # #?????? | | ????####+###### #??# ########% #?????? | | #+### #???# #??# #??????# #?????? | | ##### #??# #??????##############?????? | | " #??# #?????????????????????????? | | ##"####### #?????????????????????????? | | ##### # ## #?????????????????????????? | | ????### ###"""" ## #?????????????????????????? | | ??????# #?#"""" ## #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 24 Energy Capacity 650 Matter Stores 386 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 4 Item Schematics ----------------- Adv. Melee Analysis Suite | -8/Storage | Hacked Flexi-carbon Leg | -8/Storage | Hacked Melee Analysis Suite | -8/Storage | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 17% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Frienemies Hey, That's Mine! Not So Scrappy Scrappetite System Compromised Unlikely Earthworm You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed FieldthrustActuatorHammer Manual? 0 Play Time 01:59:44 Cumulative 6.4 hours Start 2025.12.22 @ 16:50:31 End 2025.12.23 @ 16:28:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x17 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8a071a53-04ca-4d67-b8df-f6e232d9c465