Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 15:55:19 Player: skelll Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (970) 970 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3676 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 68/100 System Corruption 6% Temperature Danger (451) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Titanium Leg High-capacity Matter Pod (0) Visual Processing Unit Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Reaction Control System Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Laser EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Large Storage Unit High-capacity Storage Unit Visual Processing Unit Sensor Array Component Analysis Suite Shock Rifle Shock Rifle Beam Rifle Beam Rifle Heavy Laser Flak Cannon Grenade Launcher Grenade Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . . 1 Weapon 1 | . . . . 1 . Parts Attached 45 | 8 2 17 1 7 10 Power 6 | 1 . 3 . 1 1 Engine 6 | 1 . 3 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 3 . 6 . 1 1 Treads 5 | 1 . 4 . . . Leg 4 | . . 2 . 1 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 3 1 2 3 Device 4 | . 1 1 . 1 1 Storage 3 | 1 1 . . . 1 Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 16 | 3 . 5 . 3 5 Energy Gun 7 | 2 . 3 . 1 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 4 | . . 1 . 1 2 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 3 . . 16 Power 3 | . . 1 . . 2 Propulsion 4 | . . 1 . . 3 Utility 4 | . . . . . 4 Weapon 8 | . . 1 . . 7 Highest Loss Streak 16 | . . 2 . . 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 94 100 96 91 Engine 11 | . 14 10 11 9 13 Treads 4 | . . 11 . . . Leg 14 | . . 7 22 25 20 Wheel 3 | . 28 1 . . . Device 15 | . 5 18 21 9 12 Storage 10 | . 14 11 11 9 7 Processor 8 | . . 11 11 9 7 Protection 2 | . . . . 9 5 Energy Gun 6 | . 14 11 . 1 6 Energy Cannon 1 | . . . . 4 5 Ballistic Gun 8 | . 14 8 11 7 . Ballistic Cannon 5 | . . 1 11 11 7 Naked Turns . | . . . . . . Heaviest Build 73 | 12 29 36 38 46 73 Greatest Support 51 | 20 20 40 34 51 51 Greatest Overweight (x) 10 | . 1 10 1 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 6 14 15 15 15 19 Most Carried 16 | 3 9 15 15 15 16 Average Carried 12 | 2 5 12 15 14 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 3 9 15 15 15 5 Class Distribution -------------------- 80% | Mutant 11% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 739 | 199 108 196 27 209 . Remotely . | . . . . . . Salvage Created 1033 | . 148 467 45 220 153 Parts 67 | . 4 40 4 10 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 29 | . 3 14 3 5 4 Guns 19 | . 3 12 3 1 . Cannons 8 | . . . . 4 4 AOE 2 | . . 2 . . . Classes Destroyed 9 | . 1 5 . 3 . Worker 1 | . . 1 . . . Builder 2 | . . 1 . . 1 Operator 1 | . . . . 1 . Watcher 2 | . . 2 . . . Swarmer 11 | . . 8 3 . . Grunt 14 | . 3 4 . 3 4 Brawler 1 | . . . . 1 . Sentry 2 | . . 2 . . . Hunter 1 | . . . . 1 . Best Kill Streak 6 | . 2 6 3 3 3 Combat Bots Only 5 | . 2 5 3 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 272 | . 14 45 15 18 180 Missed 69 | . 3 12 5 4 45 Damage Taken 2855 | . 149 502 101 155 1948 Core 932 | . 11 180 38 . 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 95 . 45 100 . Volleys Fired 73 | . 12 22 7 9 23 Largest 3 | . 2 2 2 3 3 Hottest 180 | . 60 76 58 130 180 Shots Fired 144 | . 24 44 14 27 35 Gun 97 | . 24 44 7 9 13 Cannon 44 | . . . 7 18 19 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 85 | . 12 22 14 23 14 Thermal 25 | . . 16 . . 9 Explosive 3 | . . . . . 3 Electromagnetic 31 | . 12 6 . 4 9 Robot Hit Streak 10 | . 6 10 3 9 3 Robot Miss Streak 7 | . 2 4 2 5 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 85 | . 15 29 6 17 18 Core Hits 60 | . 7 21 3 13 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Burn 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1872 | . 246 563 95 365 603 Guns 861 | . 189 401 56 57 158 Cannons 646 | . . . 39 248 359 Explosions 365 | . 57 162 . 60 86 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 882 | . 87 200 95 193 307 Thermal 558 | . 57 330 . 60 111 Explosive 86 | . . . . . 86 Electromagnetic 346 | . 102 33 . 112 99 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 71 | . . 71 . . . Projectiles . | . . . . . . Explosions 71 | . . 71 . . . Melee . | . . . . . . Knockbacks 8 | . . . 1 2 5 Impact . | . . . . . . Kinetic 8 | . . . 1 2 5 Secondary . | . . . . . . Self-Inflicted Damage 139 | . . 139 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 642 | . 69 34 6 171 642 Average Temperature 204 | . 27 14 4 75 464 Received Heat Transfer 741 | . 99 75 18 63 486 Effects 37 | . . . . . 37 Shutdowns 7 | . . . . . 7 Energy Bleed 2 | . . . . . 2 Interference 7 | . . . . . 7 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 10 | . . . . . 10 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 953 | . 50 594 . 50 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 458 | . 153 458 144 199 90 Initial 144 | . . 64 144 39 90 Average 155 | . 66 270 117 112 78 Maximum Alert Level 2 | . . 2 . . . Low Security (%) 74 | 100 100 24 100 100 100 Level 1 23 | . . 68 . . . Level 2 2 | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 2 . 1 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 5 25 7 10 9 Peak Tracking Total 5 | . 3 5 4 4 5 Tactical Retreats 7 | . . 5 2 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . 1 1 1 1 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 4 3 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 7 9 . . . Successful 8 | . 4 4 . . . Failed 8 | . 3 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 6 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 4 . . . Record 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Surveillance Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 193 | . . . . . 193 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2172 | 52 258 735 576 335 216 Spaces Moved 1129 | 45 216 321 277 198 72 Core 3 | 2 . 1 . . . Treads 161 | 1 . 160 . . . Legs 675 | . . 128 277 198 72 Wheels 290 | 42 216 32 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 200 130 200 Average Speed 150 | 80 92 152 200 137 200 Slowest Speed 550 | 160 95 550 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 33 30 66 16 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . 3 33 . 5 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 45 | . 3 33 . 5 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1472 | 57 250 526 286 241 112 Wait 171 | 2 13 136 1 16 3 Move 1124 | 44 215 320 276 197 72 Hop . | . . . . . . Pick Up 28 | 1 6 15 . 5 1 Fast Attach 24 | 8 2 7 1 4 2 Attach 14 | . . 6 . 2 6 Detach 6 | 2 1 2 . . 1 Swap 7 | . . 4 . 1 2 Drop 25 | . 1 14 1 7 2 Fire 73 | . 12 22 7 9 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 53 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x2 1034 | -9/Materials | Discovered new exit (range 7) 1046 | -9/Materials | Entered Mines 1522 | -9/Mines | Core integrity fell below 50% 1529 | -9/Mines | Discovered new exit (range 10) 1573 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1622 | -9/Mines | Entered Materials 1622 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1623 | -8/Materials | Identified exit to Storage 1928 | -8/Materials | Discovered new exit (range 15) 1957 | -8/Materials | Entered Factory 1957 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2044 | -7/Factory | Allied Derelicts emerged from ambush trap array 2102 | -7/Factory | Garrison activated, responded to threat 2143 | -7/Factory | Lost 3 allies 2147 | -7/Factory | Core integrity fell below 50% 2164 | -7/Factory | Core integrity fell below 20% 2173 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02160_ Imp. Ion Engine destroyed. 02161_ U-05 Engineer lays Concrete. 02162_ Overheating: Broken Flak Cannon damaged (-1). 02163_ U-05 Engineer lays Concrete. 02163_ U-05 Engineer destroyed. 02163_ Grenade Launcher destroyed. 02163_ Broken Flak Cannon destroyed. 02164_ Overheating: Core damaged (-91). 02165_ Overheating: Hcp. Storage Unit damaged (-25). 02166_ Shock Rifle destroyed. 02168_ System corrupted: IFF burst signal emitted. 02170_ Overheating: System interference. 02170_ Grenade Launcher temporarily disabled. 02170_ Hcp. Storage Unit destroyed. 02171_ Grenade Launcher destroyed. 02172_ U-05 Engineer builds a Wall. 02173_ Component Analysis Suite destroyed. 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"" ######### ??????????????? | | ????????????????"" ? w #???????????????????????? | | ????????????????"" ?? #???????????????????????? | | ?????????????????" ?? #???????????????????????? | | ??????????????????? ?? #???????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeBottomlessWings Manual? 0 Play Time 00:32:17 Cumulative 9.6 hours Start 2024.05.16 @ 17:17:31 End 2024.05.17 @ 15:55:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86fb414a-9424-4db0-9da2-c103cc506935