Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 04:33:54 Player: Peace Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (180) 900 Value Destroyed (7464) 7464 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1848) 1848 TOTAL SCORE: 15292 Bonus ------- High Alert Combat Kills 1827 Follower Combat Kills 291 Friendly Fire -270 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 100/100 System Corruption 12% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Faulty Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Improved Kinecellerator Layered Heavy Armor Plating Energy Mantle > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Reinforced Fission Core Light Treads Light Treads Medium Treads Advanced Heat Sink Layered Light Armor Plating Layered Light Armor Plating Reactive Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Coil Gun Heavy Rocket Launcher Great Axe [Rating: 91] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Experimental Targeting Computer Protection Layered Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Slots Evolved 12 | . . 2 2 . 2 2 2 . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 7 | . . 1 . . 2 1 1 . 2 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 155 | . 10 8 6 30 27 16 9 26 23 Power 10 | . 2 1 . 1 1 2 . 2 1 Engine 6 | . 2 1 . 1 1 1 . . . Core 3 | . . . . . . 1 . 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 53 | . 1 3 1 11 13 4 4 9 7 Treads 46 | . . . . 9 13 4 4 9 7 Leg 7 | . 1 3 1 2 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | . 3 2 4 2 5 6 4 4 7 Device 15 | . 1 1 2 . 1 4 2 1 3 Storage 4 | . 1 . 1 1 . . . 1 . Processor 3 | . . . . 1 . 1 . . 1 Hackware . | . . . . . . . . . . Protection 15 | . 1 1 1 . 4 1 2 2 3 Artifact . | . . . . . . . . . . Weapon 55 | . 4 2 1 16 8 4 1 11 8 Energy Gun 2 | . 1 . . . . . . . 1 Energy Cannon 2 | . 2 . . . . . . . . Ballistic Gun 40 | . 1 2 1 12 6 3 1 9 5 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 8 | . . . . 2 2 1 . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 . 1 . . 2 Parts Lost 39 | . . 2 . . 2 1 2 4 28 Power 1 | . . . . . . . . . 1 Propulsion 13 | . . . . . 2 . 1 1 9 Utility 14 | . . 1 . . . 1 1 1 10 Weapon 11 | . . 1 . . . . . 2 8 Highest Loss Streak 20 | . . 1 . . 1 1 2 1 20 Average Slot Usage (%) 96 | . 96 94 99 99 99 99 98 94 89 Engine 5 | . 14 11 9 8 7 5 . . . Core 1 | . . . . . . . 5 4 . Treads 23 | . . . . 24 29 26 29 28 22 Leg 5 | . 27 28 36 10 . . . . . Device 7 | . 1 18 16 6 6 6 4 4 9 Storage 13 | . 14 11 9 12 15 13 11 11 14 Processor 7 | . . . . 8 7 12 11 11 10 Protection 5 | . 10 3 1 . 7 5 10 5 5 Energy Cannon 1 | . 18 11 . . . . . . . Ballistic Gun 20 | . 8 10 27 25 22 25 23 21 13 Naked Turns . | . . . . . . . . . . Heaviest Build 129 | 9 46 50 53 50 68 83 89 107 129 Greatest Support 149 | 20 20 30 40 82 82 88 111 114 149 Greatest Overweight (x) 23 | . 2 2 1 1 . . . . 23 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 22 | . 12 12 18 16 16 16 16 22 22 Average Capacity 15 | . 8 12 10 12 16 16 16 16 21 Most Carried 17 | . 11 12 12 16 16 16 16 16 17 Average Carried 13 | . 6 11 9 11 15 14 14 14 13 Final Capacity 22 | 6 12 12 10 16 16 16 16 22 4 Final Carried 16 | 6 11 12 10 16 16 16 16 15 4 Class Distribution -------------------- 45% | Scavenger-Tank 31% | Scavenger-Gunner 12% | Mutant 4% | Gunner 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Matter Collected 6037 | 200 110 182 60 734 1449 331 204 1636 1131 Remotely . | . . . . . . . . . . Salvage Created 9172 | . 113 308 60 859 2139 607 286 2891 1909 Parts 451 | . 10 22 5 56 104 23 17 122 92 Haulers Intercepted 7 | . . . . 1 1 1 . 1 3 Recyclers Shooed 11 | . . . . 1 1 2 . 4 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Combat Hostiles Destroyed 135 | . 5 8 1 16 36 6 4 35 24 Melee 1 | . . . . . . . . 1 . Guns 112 | . 2 3 1 16 33 6 4 30 17 Cannons 14 | . 3 5 . . . . . 2 4 AOE 8 | . . . . . 3 . . 2 3 Classes Destroyed 17 | . 2 1 . 3 6 1 . 4 . Worker 9 | . . . . . 5 . . . 4 Builder 8 | . . . . . . . . 2 6 Tunneler 3 | . . . . . 1 . . 1 1 Hauler 7 | . . . . 1 1 1 . 1 3 Recycler 13 | . . . . . 6 1 . 3 3 Operator 1 | . . . . . . . . 1 . Watcher 2 | . . . . . . 1 . . 1 Swarmer 16 | . 3 . . . 7 . . 2 4 Saboteur 1 | . . . . . . . . 1 . Grunt 52 | . 2 6 . 6 15 . . 16 7 Brawler 7 | . . . . . 3 . . 3 1 Duelist 3 | . . . . 1 2 . . . . Protector 1 | . . . . . 1 . . . . Sentry 26 | . . 2 1 7 5 5 2 4 . Hunter 16 | . . . . 2 . 1 2 5 6 Programmer 9 | . . . . . 3 . . . 6 Behemoth 1 | . . . . . . . . 1 . Thug 3 | . . . . . . . . 3 . Savage 2 | . . . . . . . . 2 . Best Kill Streak 10 | . 3 4 1 4 10 2 3 7 9 Combat Bots Only 8 | . 3 4 1 3 5 2 3 5 8 Max Kills in Single Turn 3 | . 1 1 1 2 2 1 1 2 3 Gunslinging 1 | . . . . 1 . . . 1 . Exploded 3 | . . . . . 2 . . 2 3 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Damage Taken 12101 | . 383 304 . 800 1293 532 512 2173 6104 Core 1655 | . 34 14 . 128 108 3 26 152 1190 Absorbed by Shields 1101 | . . . . . 296 24 . 460 321 Core Remaining (%) 89 | 100 86 96 . 76 84 99 . 82 . Volleys Fired 382 | . 26 24 1 39 103 21 16 86 66 Largest 4 | . 2 2 3 3 3 4 4 4 4 Hottest 174 | . 120 120 73 73 92 117 104 139 174 Shots Fired 1222 | . 52 47 3 117 302 84 50 335 232 Gun 1093 | . 32 23 3 117 298 83 50 319 168 Cannon 118 | . 20 24 . . . . . 15 59 Launcher 11 | . . . . . 4 1 . 1 5 Special . | . . . . . . . . . . Kinetic 1161 | . 32 23 3 117 298 83 50 334 221 Thermal 50 | . 20 24 . . . . . . 6 Explosive 11 | . . . . . 4 1 . 1 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | . 6 9 6 27 23 27 30 19 19 Robot Miss Streak 5 | . 3 5 . 3 4 2 2 4 3 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 8 | . . . . 1 3 . . 4 . Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . Shots Hit Robots 935 | . 34 30 3 99 229 70 45 265 160 Core Hits 473 | . 10 12 2 38 104 31 24 161 91 Critical Hits 23 | . . 1 . . 1 1 . 7 13 Critical Kills 11 | . . . . . 1 . . 5 5 Critical Parts Destroyed 11 | . . 1 . . . 1 . 1 8 Melee Attacks 2 | . . . . 2 . . . . . Impact . | . . . . . . . . . . Slashing 2 | . . . . 2 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20930 | . 410 511 50 1576 4509 1348 747 5779 6000 Guns 16145 | . 167 282 50 1576 3758 1265 747 5190 3110 Cannons 1834 | . 243 229 . . . . . 278 1084 Explosions 2671 | . . . . . 612 54 . 277 1728 Melee . | . . . . . . . . . . Ramming 280 | . . . . . 139 29 . 34 78 Kinetic 17414 | . 167 282 50 1576 3758 1265 747 5468 4101 Thermal 1492 | . 243 229 . . . . . . 1020 Explosive 1744 | . . . . . 612 54 . 277 801 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . 1 . . . 3 . . 1 12 Average Corruption 1 | . 1 . . . 1 . . 1 2 Corruption Purged . | . . . . . . . . . . Effects 31 | . 1 . . . 10 . . 8 12 Message Errors 11 | . 1 . . . 4 . . 3 3 Matter Fused 2 | . . . . . 1 . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 3 . . 2 1 Targeting Errors 7 | . . . . . 2 . . 2 3 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 305 | . . . . . 61 . . 11 233 Projectiles 31 | . . . . . . . . 11 20 Explosions 245 | . . . . . 61 . . . 184 Melee 29 | . . . . . . . . . 29 Knockbacks 15 | . . . . . . 1 . 3 11 Impact 1 | . . . . . . 1 . . . Kinetic 13 | . . . . . . . . 3 10 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 188 | . . . . . 11 62 . . 115 Shots 5 | . . . . . 1 1 . . 3 Rammed 22 | . . . . . 12 2 . 3 5 Targets Rammed 29 | . . . . . 19 2 . 3 5 Kicked . | . . . . . . . . . . Crushed 7 | . . . . . 7 . . . . Highest Temperature 467 | . 300 30 . 49 312 274 283 467 403 Average Temperature 96 | . 98 21 . 21 73 87 174 114 98 Received Heat Transfer 1853 | . 180 147 . 216 414 124 36 333 403 Effects 18 | . 1 . . . 4 . 4 6 3 Shutdowns 2 | . . . . . . . . 1 1 Energy Bleed 4 | . 1 . . . . . 1 1 1 Interference 9 | . . . . . 4 . 3 2 . Short Circuit 3 | . . . . . . . . 2 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1934 | . 518 481 . . . . . . 935 Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Peak Influence 1401 | . 180 287 81 478 860 563 356 949 1401 Initial 423 | . . . 36 33 217 421 236 174 423 Average 463 | . 77 116 56 258 538 475 304 621 697 Maximum Alert Level 4 | . . 1 . 2 3 2 1 3 4 Low Security (%) 20 | . 100 72 100 37 . . . 11 . Level 1 19 | . . 27 . 44 17 11 100 17 . Level 2 40 | . . . . 17 72 88 . 20 54 Level 3 18 | . . . . . 9 . . 50 33 Level 4 1 | . . . . . . . . . 11 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . . 4 . 2 9 1 . 6 9 Investigation 2 | . . . . . . . . 1 1 Extermination 4 | . . . . . 3 . . . 1 Reinforcement 21 | . . 4 . 1 5 1 . 4 6 Assault 3 | . . . . . 1 . . 1 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . . 2 Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Distress Signals 13 | . 3 . . 1 . 1 1 6 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 216 | . 11 13 1 23 52 8 7 58 43 Peak Tracking Total 10 | . 5 5 1 5 6 1 4 6 10 Tactical Retreats 15 | . 2 . . . 4 . . 8 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Traps Triggered 4 | . 2 . . . 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Machines Disabled 28 | . . . . 2 1 . . 3 22 Max in Single Turn 16 | . . . . 1 1 . . . 16 Garrison Access 1 | . . . . 1 . . . . . Energy Cycler 3 | . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Machines Accessed 25 | . 3 3 2 6 1 1 1 6 2 Terminals 24 | . 3 3 2 5 1 1 1 6 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 48 | . 7 9 3 9 1 1 2 12 4 Successful 12 | . 1 3 . 4 . . . 4 . Failed 36 | . 6 6 3 5 1 1 2 8 4 Catastrophic 10 | . 1 1 2 1 1 1 1 1 1 Database Lockouts . | . . . . . . . . . . Manual 32 | . 7 9 3 5 . 1 2 1 4 Terminals 47 | . 7 9 3 8 1 1 2 12 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 11 | . 1 3 . 3 . . . 4 . Prototype ID Bank 5 | . 1 3 . 1 . . . . . Open Door 6 | . . . . 2 . . . 4 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 3 3 2 5 1 1 1 5 2 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 11 | . . . . . . . . 11 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Total Allies 12 | . . . . . . . . 12 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 119 | . . . . . . . . 119 . Highest-Rated Ally 37 | . . . . . . . . 37 . Total Orders . | . . . . . . . . . . Ally Attacks 50 | . . . . . . . . 50 . Total Damage 863 | . . . . . . . . 863 . Kills 9 | . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Turns Passed 6753 | . 418 436 210 705 1893 552 191 1619 729 Spaces Moved 3184 | 1 219 214 154 346 920 285 80 704 261 Core 1 | . . . . . . . . . 1 Treads 2470 | . . . . 221 920 285 80 704 260 Legs 713 | 1 219 214 154 125 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 150 120 120 156 160 160 160 160 Average Speed 155 | 120 142 160 124 143 159 160 160 160 166 Slowest Speed 1200 | 120 180 180 150 180 160 160 160 160 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 28 | 2 37 31 14 60 33 13 3 81 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 258 | . . . . . 37 12 . 33 176 Melee . | . . . . . . . . . . Projectile 39 | . . . . . . . . 12 27 AOE 219 | . . . . . 37 12 . 21 149 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Total 4286 | . 281 264 174 479 1203 349 114 1025 397 Wait 269 | . 12 5 1 38 111 7 3 59 33 Move 3175 | . 218 213 153 345 919 284 79 703 261 Hop . | . . . . . . . . . . Pick Up 43 | . 6 7 4 4 6 4 1 9 2 Fast Attach 47 | . 7 2 3 11 4 5 3 7 5 Attach 43 | . . 3 3 4 5 5 4 6 13 Detach 23 | . 1 . 2 4 . 4 2 4 6 Swap 65 | . 3 3 . 15 18 6 2 13 5 Drop 92 | . 8 7 7 17 18 11 4 19 1 Fire 382 | . 26 24 1 39 103 21 16 86 66 Melee 2 | . . . . 2 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 29 | . . . . . 19 2 . 3 5 Escape Stasis . | . . . . . . . . . . Rewire 116 | . . . . . . . . 116 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 13) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Discovered new exit (range 7) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 969 | -8/Materials | Discovered new exit (range 15) 1065 | -8/Materials | Entered Storage 1130 | -8/Storage | Found Prototype Processor 1130 | -8/Storage | Identified Exp. Targeting Computer 1212 | -8/Storage | Build established: Scavenger-Gunner 1322 | -8/Storage | Garrison activated, responded to threat 1688 | -8/Storage | Discovered new exit (range 15) 1770 | -8/Storage | Entered Factory 1770 | -7/Factory | Evolved 2 slots: Utility x2 2280 | -7/Factory | Build established: Scavenger-Tank 3370 | -7/Factory | First assault squad dispatched 3584 | -7/Factory | Discovered new exit (range 8) 3663 | -7/Factory | Entered another Factory area 3663 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3995 | -6/Factory | Build established: Scavenger-Gunner 4170 | -6/Factory | Discovered new exit (range 2) 4215 | -6/Factory | Entered another Factory area 4215 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4318 | -5/Factory | Discovered new exit (range 19) 4406 | -5/Factory | Entered Extension 4499 | -5/Extension | Rescued a captive Derelict 4662 | -5/Extension | Build established: Scavenger-Tank 4670 | -5/Extension | Energy Cycler disabled 4671 | -5/Extension | Rescued a captive Derelict 4676 | -5/Extension | Rescued a captive Derelict 4696 | -5/Extension | Rescued a captive Derelict 4981 | -5/Extension | Disrupted transfer network 5006 | -5/Extension | First assault squad dispatched 5040 | -5/Extension | Spotted B-75 Beast 5077 | -5/Extension | Destroyed B-75 Beast 5090 | -5/Extension | Discovered new exit (range 20) 5147 | -5/Extension | Crushed by falling debris 5804 | -5/Extension | Build established: Scavenger-Gunner 5917 | -5/Extension | Discovered new exit (range 10) 5918 | -5/Extension | Discovered new exit (range 6) 6025 | -5/Extension | Entered Factory 6025 | -4/Factory | Evolved 2 slots: Utility x2 6392 | -4/Factory | Destroyed 8 combat bots 6434 | -4/Factory | Lost 7 parts (4n3w) 6563 | -4/Factory | First assault squad dispatched 6747 | -4/Factory | Core integrity fell below 50% 6751 | -4/Factory | System corruption reached 10% 6753 | -4/Factory | Core integrity fell below 20% 6754 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 06742_ K-01 Serf destroyed. 06744_ Lyr. Light Armor Plating destroyed. 06744_ Penetrated by Slug. 06745_ Slug penetrates Wall. 06747_ System corrupted: Component data lost. 06747_ Penetrated by Slug. 06747_ Slug penetrates Wall. 06747_ U-05 Engineer lays Concrete. 06748_ Slug penetrates H-77 Assassin. 06748_ Penetrated by Slug. 06749_ Lrg. Storage Unit destroyed. 06750_ Imp. Target Analyzer destroyed. 06750_ Lrg. Storage Unit destroyed. 06750_ System corrupted by crushing effect (+2). 06750_ System corrupted by crushing effect (+1). 06750_ System corrupted by crushing effect (+5). 06750_ Penetrated by Slug. 06750_ B-60 Warrior suffers critical hit. 06750_ Penetrated by Slug. 06754_ Slug penetrates B-60 Warrior. Map ----- +----------------------------------------------------+ | ??????????????"" ??????????????????????????? | | ???????????????" ######????????????????????? | | ??????????????## ????????????????????? | | ???????????????# = ????????????????????? | | ???????????????# %| ????????????????????? | | ???????????????#[% ! """???????????????????? | | ???????????????# """""?????????????????? | | ???????????????# """"""??#?????????????? | | ???????????????# % """"""? #?????????????? | | ??????????????## #?????????????? | | ??????????????#" % """""" #?????????????? | | ??????????????#" / """""" #?????????????? | | ??????????????#" % """"" #??"??????????? | | ??????????????#T """""" #?? ??????????? | | ??????????????#" % #?? ??????????? | | ??????????????#" ^" ###+########??? | | ??????????????#" " "" ?? | | ??????????????## "" ! 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""" #???? | | #????????? ????????????????????????" "" +???? | | # #?????????#????????????????????????" ?? #???? | | # #?????????????????????????????????? ?? ?#???? | | ? ?????????????????????????????????? ??? ?????? | | ?## ????????????????????????????????? ??? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityMiningBoomstick Manual? 0 Play Time 01:24:27 Cumulative 64.6 hours Start 2021.10.21 @ 03:08:21 End 2021.10.21 @ 04:33:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 495e9415-1379-42a0-9baa-a7850f5ec023