Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 17:44:05

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (106)     530
Value Destroyed (3479)     3479
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (458)                458
              TOTAL SCORE: 9687

 Bonus
-------
High Alert Combat Kills    158
Registered with UFD        300

 Cogmind 
---------
Core Integrity             770/1000
Matter                     205/550
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                Huge Storage Unit
                Matter Compressor
       Advanced Terrain Scanner
   Experimental Terrain Scan Processor
                Core Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (25) ---
                Wheel
       Advanced Signal Interpreter
                Surveybot 17 Chip
  Hypervelocity Gauss Rifle
                EMP Blaster
           Mini Grenade Launcher
          Heavy Missile Launcher
                Plasma Cutter
                CPS Tube (2)

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Neutrino Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Enhanced Optical Array
       Advanced Terrain Scanner
   Experimental Terrain Scan Processor
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Scatter Rocket Array
                Junk Cannon
                Mace
>               --- INVENTORY --------
       Improved Ion Engine
       Advanced Heat Sink
                Matter Compressor
       Advanced Signal Interpreter
                Surveybot 17 Chip
       Hardened Light Armor Plating
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                EMP Blaster
           Mini Grenade Launcher
          Heavy Missile Launcher
                Scatter Rocket Array
                Plasma Cutter
                CPS Tube
                Junk Cannon
                Greatsword
                PL-3XN's Ring of Power
[Rating: 73]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  MA-1KR's Cyclogen
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Experimental Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Scatter Rocket Array
  Special Weapon           Junk Cannon
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             96   | 7   4   9   13  4   5   7   18  5   1   4   6   13  
  Power                    16   | 1   .   2   2   .   1   1   3   1   1   .   1   3   
    Engine                 13   | 1   .   2   2   .   1   .   3   .   .   .   1   3   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               22   | 2   2   1   4   4   .   2   4   1   .   .   1   1   
    Treads                 12   | 2   2   1   .   3   .   1   2   1   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  9    | .   .   .   4   1   .   1   2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   1   1   4   .   .   2   6   .   .   2   1   3   
    Device                 9    | 1   1   .   .   .   .   1   4   .   .   .   .   2   
    Storage                4    | 1   .   .   2   .   .   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   .   .   1   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   2   .   .   1   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   5   3   .   4   2   5   3   .   2   3   6   
    Energy Gun             3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   4   2   .   4   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   1   .   .   .   2   1   .   1   1   1   
    Special Weapon         6    | .   .   .   .   .   .   1   1   1   .   1   1   1   
    Impact Weapon          3    | .   .   .   .   .   .   1   1   1   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   2   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Lost                 36   | .   .   2   6   1   .   1   3   2   1   8   2   10  
  Power                    7    | .   .   1   1   .   .   .   1   .   .   2   .   2   
  Propulsion               12   | .   .   1   2   .   .   1   2   1   1   3   .   1   
  Utility                  6    | .   .   .   1   .   .   .   .   .   .   3   .   2   
  Weapon                   11   | .   .   .   2   1   .   .   .   1   .   .   2   5   
  Highest Loss Streak      8    | .   .   2   4   1   .   1   1   2   1   8   2   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  94  92  86  98  96  85  85  83  56  44  61  
  Engine                   7    | .   14  14  11  11  11  10  6   10  4   .   .   9   
  Core                     1    | .   .   .   .   .   .   .   .   1   7   5   .   .   
  Treads                   13   | .   27  22  5   9   22  22  16  15  17  5   .   .   
  Wheel                    6    | .   .   .   21  16  11  10  4   10  6   2   .   2   
  Device                   6    | .   13  6   .   .   .   3   13  13  13  6   6   8   
  Storage                  9    | .   14  14  11  11  11  11  6   6   6   6   9   11  
  Processor                3    | .   .   .   .   .   .   .   6   6   6   8   6   10  
  Protection               4    | .   .   8   11  11  11  7   6   6   6   2   .   .   
  Energy Gun               2    | .   27  6   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   .   17  22  22  32  25  .   .   .   .   .   .   
  Launcher                 3    | .   .   4   10  5   .   .   5   2   .   3   5   1   
  Special Weapon           3    | .   .   .   .   .   .   3   6   6   6   6   4   3   
  Impact Weapon            2    | .   .   .   .   .   .   .   5   3   6   6   6   .   
Peak Build Rating          73   | 7   7   11  15  13  17  36  64  65  67  73  52  67  
  Average Rating           36   | 4   6   8   13  12  16  22  61  62  65  52  43  60  
  On Entrance              29   | .   7   7   11  13  13  17  36  57  65  67  42  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 12  12  21  103 99  101 121 141 134 137 137 117 133 
  Greatest Support         68   | 40  40  40  40  60  16  16  68  20  10  10  20  20  
  Greatest Overweight (x)  36   | .   3   .   10  5   6   7   11  13  13  34  36  36  
  Average Overweight (x)   6    | .   .   .   2   4   5   6   6   8   13  17  23  9   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   8   8   22  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   6   8   14  18  20  25  25  23  21  23  19  16  
  Average Carried          17   | 1   3   6   10  15  19  23  22  21  20  19  17  13  
  Final Capacity           25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   6   8   14  17  20  25  23  20  21  19  15  9   

 Class Distribution 
--------------------
 26% | Skirmisher
 21% | Scavenger-Tank
 18% | Mutant
 16% | Scavenger-Mutant
  6% | Scavenger-Gunner
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Storage
   Scavenger-Tank | -9/Recycling
   Scavenger-Tank | -9/Scraptown
       Skirmisher | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
       Skirmisher | -6/Zion
       Skirmisher | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Matter Collected           2215 | 187 93  213 349 252 62  65  170 190 255 42  209 128 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3561 | 12  300 349 695 387 60  132 694 248 44  54  295 291 
  Parts                    188  | 3   13  17  56  22  5   4   28  9   1   4   14  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   3   8   4   6   .   
  Prevented                5    | .   .   .   .   .   .   .   .   2   .   .   3   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  86   | .   8   13  19  5   1   2   11  7   2   2   11  5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Guns                     34   | .   8   11  10  4   1   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   1   2   .   .   1   .   
  AOE                      34   | .   .   2   9   1   .   .   6   3   .   1   8   4   
Classes Destroyed          20   | 1   3   2   4   .   .   2   3   2   .   2   1   .   
  Worker                   6    | .   .   .   1   .   .   .   4   .   .   .   .   1   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   2   2   .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  9    | .   1   .   2   1   .   .   3   .   .   .   .   2   
  Swarmer                  24   | .   3   2   9   1   .   .   3   .   2   .   4   .   
  Grunt                    32   | .   5   5   5   1   .   .   4   3   .   .   5   4   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   1   4   3   1   .   .   1   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scrapper                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Elite                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zionite                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | 1   4   5   12  5   1   2   5   4   1   4   5   4   
  Combat Bots Only         9    | .   3   5   9   4   1   2   3   4   1   2   5   4   
Max Kills in Single Turn   3    | 1   2   2   3   3   1   1   3   3   1   2   3   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   1   .   .   3   3   .   1   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        485   | .    36   38   88   18   4    41   19   61   22   42   61   55   
  Missed                   128   | .    7    8    24   3    .    8    5    19   6    13   24   11   
Damage Taken               6400  | .    323  442  758  243  57   698  462  811  179  757  727  943  
  Core                     1162  | .    58   61   137  33   .    176  39   36   24   127  241  230  
  Absorbed by Shields      231   | .    .    .    .    .    .    .    .    121  60   .    .    50   
  Regen/Repaired (Parts)   53    | .    53   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         52    | 100  .    52   .    .    .    13   .    .    .    .    45   .    
Volleys Fired              208   | 1    32   29   54   15   2    5    23   25   1    5    10   6    
  Largest                  3     | 2    2    2    3    3    2    1    2    1    1    2    1    3    
  Hottest                  90    | 90   90   70   76   76   46   .    50   50   .    50   50   66   
Shots Fired                336   | 2    58   57   101  31   4    5    24   25   1    9    10   9    
  Gun                      246   | 2    58   56   92   30   4    .    .    .    .    .    .    4    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 25    | .    .    1    9    1    .    .    1    2    .    5    4    2    
  Special                  65    | .    .    .    .    .    .    5    23   23   1    4    6    3    
  Kinetic                  171   | .    .    41   92   30   4    .    .    .    .    .    .    4    
  Thermal                  75    | 2    58   15   .    .    .    .    .    .    .    .    .    .    
  Explosive                25    | .    .    1    9    1    .    .    1    2    .    5    4    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   65    | .    .    .    .    .    .    5    23   23   1    4    6    3    
  Robot Hit Streak         16    | 1    16   5    10   11   12   7    6    11   8    9    2    3    
  Robot Miss Streak        10    | .    2    4    4    2    1    .    10   4    .    5    10   8    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           252   | 1    42   35   62   19   3    10   23   26   6    9    7    9    
  Core Hits                181   | 1    16   25   36   12   2    1    11   16   1    19   18   23   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    1    3    4    1    2    1    .    
  Critical Strikes         17    | .    1    2    .    .    .    1    3    5    2    2    1    .    
    Burn                   3     | .    1    2    .    .    .    .    .    .    .    .    .    .    
    Smash                  14    | .    .    .    .    .    .    1    3    5    2    2    1    .    
Melee Attacks              53    | .    .    .    .    .    .    16   12   5    11   1    3    5    
  Impact                   45    | .    .    .    .    .    .    16   8    5    11   1    3    1    
  Slashing                 8     | .    .    .    .    .    .    .    4    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    7    .    .    1    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11471 | 13   523  539  1358 376  46   432  2619 2106 238  1472 918  831  
  Guns                     2289  | 13   523  446  945  291  46   .    .    .    .    .    .    25   
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3942  | .    .    93   413  85   .    .    669  494  .    1088 638  462  
  Melee                    1312  | .    .    .    .    .    .    156  682  81   152  64   35   142  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1618  | .    .    311  945  291  46   .    .    .    .    .    .    25   
  Thermal                  1042  | 13   523  135  .    .    .    .    371  .    .    .    .    .    
  Explosive                3571  | .    .    93   413  85   .    .    298  494  .    1088 638  462  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4670  | .    .    .    .    .    .    432  1522 1612 238  384  280  202  
  Slashing                 570   | .    .    .    .    .    .    .    428  .    .    .    .    142  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    .    .    12   .    
  Average Corruption       12    | .    .    .    .    .    .    .    .    .    .    .    12   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14    | .    .    .    .    .    .    .    .    .    .    .    14   .    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2045  | .    .    .    .    6    .    108  1125 262  86   197  159  102  
  Projectiles              1482  | .    .    .    .    .    .    71   800  237  86   64   122  102  
  Explosions               133   | .    .    .    .    6    .    .    21   .    .    69   37   .    
  Melee                    430   | .    .    .    .    .    .    37   304  25   .    64   .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    9    .    .    .    2    1    
  Impact                   11    | .    .    .    .    .    .    .    9    .    .    .    1    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      593   | .    .    .    40   23   .    .    198  21   .    221  90   .    
  Shots                    20    | .    .    .    2    1    .    .    2    1    .    10   4    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        455   | 30   455  190  49   54   6    17   .    24   .    6    264  282  
  Average Temperature      90    | 18   154  62   12   15   4    13   .    14   .    3    134  114  
  Received Heat Transfer   1902  | .    159  228  237  87   18   327  90   240  .    63   243  210  
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    .    .    .    2    7    2    1    1    1    2    
  Combat Hostiles          12    | .    .    .    .    .    .    2    4    2    1    1    1    1    
  Parts Fried              23    | .    .    .    .    .    .    3    17   1    .    .    2    .    
  Impact Corruptions       47    | .    .    .    .    .    .    3    22   9    3    4    2    4    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    6    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2266  | 37   1474 555  .    .    .    .    200  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1138 | 5    176  144  488  368  205  .    383  .    .    .    .    1138 
  Initial                  956  | .    3    68   52   165  143  .    .    .    .    .    .    956  
  Average                  254  | .    81   52   233  283  152  .    180  .    .    .    .    990  
Maximum Alert Level        4    | .    .    .    2    1    1    .    1    .    .    .    .    4    
  Low Security (%)         61   | 100  100  100  49   25   77   .    41   .    .    .    .    .    
  Level 1                  23   | .    .    .    35   74   22   .    58   .    .    .    .    .    
  Level 2                  1    | .    .    .    14   .    .    .    .    .    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    .    93   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    2    .    1    2    .    .    3    .    .    .    .    1    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Reinforcement            5    | .    2    .    1    .    .    .    2    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   .   .   3   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   13  16  23  6   1   2   16  7   2   5   18  15  
  Peak Tracking Total      10   | .   4   10  4   3   1   5   4   4   1   4   5   4   
  Tactical Retreats        7    | .   1   1   .   .   .   .   2   .   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   3   1   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   1   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Disabled          10   | .   .   1   1   .   .   2   4   1   .   .   .   1   
  Max in Single Turn       3    | .   .   1   1   .   .   1   3   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Accessed          21   | .   6   .   2   1   4   3   2   .   1   .   .   2   
  Terminals                13   | .   5   .   1   1   3   .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   1   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                63   | .   15  .   3   1   12  24  5   .   1   .   .   2   
  Successful               46   | .   6   .   2   .   10  24  3   .   1   .   .   .   
  Failed                   17   | .   9   .   1   1   2   .   2   .   .   .   .   2   
    Catastrophic           5    | .   2   .   .   1   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   10  .   2   1   7   .   1   .   .   .   .   .   
  Terminals                29   | .   12  .   2   1   8   .   5   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   1   .   4   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             36   | .   2   .   1   .   5   24  3   .   1   .   .   .   
  Record                   25   | .   .   .   .   .   .   24  .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   4   .   .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   1   1   3   .   2   .   .   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               11   | .   .   .   .   .   .   11  .   .   .   .   .   .   
  STAY                     4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   1   2   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               11568 | 97   733  637  564  266  445  2579 809  826  721  991  2373 527  
Spaces Moved               3859  | 50   246  313  263  133  213  1243 297  369  250  172  182  128  
  Core                     155   | 3    2    .    .    .    .    .    .    .    .    34   115  1    
  Treads                   759   | 47   244  313  79   9    .    .    67   .    .    .    .    .    
  Legs                     114   | .    .    .    .    .    .    .    .    .    .    .    67   47   
  Wheels                   2831  | .    .    .    184  124  213  1243 230  369  250  138  .    80   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  95   140  175  190  170  170  275  275  470  230  
  Average Speed            264   | 153  160  160  142  158  189  190  223  200  275  566  1278 365  
  Slowest Speed            1850  | 160  200  160  230  240  190  205  320  275  275  1750 1850 1850 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    53   64   29   29   42   94   9    61   47   16   43   5    
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    .    .    .    1    4    .    .    1    .    .    .    
  Known Exits Taken        6     | .    1    .    1    .    .    .    1    1    1    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    1    1    .    .    .    1    .    .    
Scrap Searched             16    | .    .    1    .    .    .    9    .    1    4    1    .    .    
Spaces Dug                 15    | .    .    .    .    .    .    8    3    1    2    .    .    1    
Terrain Destroyed          377   | .    .    11   45   9    .    8    47   57   2    80   87   31   
  Melee                    15    | .    .    .    .    .    .    8    3    1    2    .    .    1    
  Projectile               8     | .    .    .    .    .    .    .    5    1    .    .    1    1    
  AOE                      354   | .    .    11   45   9    .    .    39   55   .    80   86   29   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Total                      4822 | 65   525  394  353  159  250  1428 397  421  265  187  211  167  
  Wait                     496  | 6    240  35   4    1    24   123  27   15   1    4    9    7    
  Move                     3847 | 49   245  312  262  132  212  1242 296  368  249  171  181  128  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 2    4    4    15   4    3    17   6    .    1    .    1    .    
  Fast Attach              39   | 7    4    3    1    2    3    3    5    2    1    1    1    6    
  Attach                   41   | .    .    1    8    2    .    2    10   3    .    3    5    7    
  Detach                   15   | .    .    .    .    1    .    2    5    1    .    1    1    4    
  Swap                     16   | .    .    5    4    .    2    2    3    .    .    .    .    .    
  Drop                     49   | .    .    5    5    2    4    16   10   2    1    1    .    3    
  Fire                     208  | 1    32   29   54   15   2    5    23   25   1    5    10   6    
  Melee                    53   | .    .    .    .    .    .    16   12   5    11   1    3    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 15)
    98 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   587 | -10/Materials      | Repaired Med. Laser
   710 | -10/Materials      | Identified exit to Mines
   744 | -10/Materials      | Discovered new exit (range 7)
   831 | -10/Materials      | Entered Mines
   832 | -10/Mines          | Assembled infested the area
  1069 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1329 | -10/Mines          | Learned Materials terminal intel
  1408 | -10/Mines          | Build established: Scavenger-Mutant
  1441 | -10/Mines          | Discovered new exit (range 8)
  1468 | -10/Mines          | Entered Materials
  1468 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1469 | -9/Materials       | Loaded intel: 12 terminal locations
  1779 | -9/Materials       | Discovered new exit (range 7)
  1810 | -9/Materials       | Destroyed 9 combat bots
  1887 | -9/Materials       | Build established: Tank
  1930 | -9/Materials       | Identified exit to Mines
  1930 | -9/Materials       | Identified exit to Storage
  1996 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  2032 | -9/Materials       | Entered Storage
  2142 | -9/Storage         | Garrison activated, responded to threat
  2276 | -9/Storage         | Used back door to open Recycling access
  2276 | -9/Storage         | Discovered new exit (range 4)
  2298 | -9/Storage         | Entered Recycling
  2611 | -9/Recycling       | Build established: Scavenger-Tank
  2699 | -9/Recycling       | Scanned before Scraplab entrance
  2726 | -9/Recycling       | Entered Scraplab
  2741 | -9/Recycling       | Discovered new exit (range 2)
  2743 | -9/Recycling       | Entered Scraptown
  2819 | -9/Scraptown       | Visited Shadow of the Wyrm
  2861 | -9/Scraptown       | Visited Cyclists
  2920 | -9/Scraptown       | Visited Awakened
  3373 | -9/Scraptown       | Discovered new exit (range 11)
  3508 | -9/Scraptown       | Visited Bundlers
  3641 | -9/Scraptown       | Visited Fellowship of the Rings
  3666 | -9/Scraptown       | Visited SPCMW
  3753 | -9/Scraptown       | Visited UFD Registry
  3753 | -9/Scraptown       | Registered with UFD as "Shadowrider"
  3812 | -9/Scraptown       | Visited Junk Repository
  3891 | -9/Scraptown       | Visited Junk Repository
  3940 | -9/Scraptown       | Visited Infowarlord's Domain
  3954 | -9/Scraptown       | Found Exp. Terrain Scan Processor
  4343 | -9/Scraptown       | Visited Cartography Club
  4373 | -9/Scraptown       | Found Surveybot 17 Chip
  4430 | -9/Scraptown       | Discovered new exit (range 44)
  4433 | -9/Scraptown       | Learned location of Hub_04(d) (-6)
  4433 | -9/Scraptown       | Learned location of Armory (-3)
  4433 | -9/Scraptown       | Learned location of Quarantine (-3)
  4433 | -9/Scraptown       | Learned 8 Materials zone layouts
  4433 | -9/Scraptown       | Learned 8 Factory zone layouts
  4433 | -9/Scraptown       | Learned 16 Factory zone layouts
  4433 | -9/Scraptown       | Learned 12 Research zone layouts
  4433 | -9/Scraptown       | Learned 8 Access zone layouts
  4433 | -9/Scraptown       | Learned 12 Lower Caves zone layouts
  4433 | -9/Scraptown       | Learned 16 Lower Caves zone layouts
  4433 | -9/Scraptown       | Learned 24 Upper Caves zone layouts
  4433 | -9/Scraptown       | Learned 16 Proximity Caves zone layouts
  4433 | -9/Scraptown       | Learned 4 Armory zone layouts
  4433 | -9/Scraptown       | Learned location of 3 exits from Factory
  4433 | -9/Scraptown       | Learned location of 2 exits from Lower Caves
  4492 | -9/Scraptown       | Visited Curators Association
  4575 | -9/Scraptown       | Visited Junk Cannon Lab
  4591 | -9/Scraptown       | Found Prototype Special Weapon
  4591 | -9/Scraptown       | Identified Junk Cannon
  4623 | -9/Scraptown       | Visited Abandonware Association
  4642 | -9/Scraptown       | Learned abandonware demo "KABOOM.EXE"
  4682 | -9/Scraptown       | Visited Scrap Suit Storage
  4688 | -9/Scraptown       | Build established: Scavenger-Gunner
  4707 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  5142 | -9/Scraptown       | Attacked by Scraptown defenders
  5148 | -9/Scraptown       | Found PL-3XN's Ring of Power
  5167 | -9/Scraptown       | Found Prototype Reactor
  5167 | -9/Scraptown       | Identified MA-1KR's Cyclogen
  5187 | -9/Scraptown       | Core integrity fell below 50%
  5194 | -9/Scraptown       | Lost 3 allies
  5198 | -9/Scraptown       | Core integrity fell below 20%
  5299 | -9/Scraptown       | Found Junk Cannon
  5322 | -9/Scraptown       | Entered Factory
  5322 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  5323 | -6/Factory         | Identified exit to Lower Caves
  5324 | -6/Factory         | Identified exit to Factory
  5395 | -6/Factory         | Found Prototype Launcher
  5395 | -6/Factory         | Identified Scatter Rocket Array
  5399 | -6/Factory         | Found Scatter Rocket Array
  5402 | -6/Factory         | Found Scatter Rocket Array
  5564 | -6/Factory         | Discovered exit to Factory (range 12)
  5856 | -6/Factory         | Build established: Skirmisher
  6131 | -6/Factory         | Entered Lower Caves
  6132 | -6/Lower Caves     | Identified exit to Lower Caves
  6471 | -6/Lower Caves     | Learned Factory interactive machine intel
  6502 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  6556 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6615 | -6/Lower Caves     | Build established: Scavenger-Tank
  6616 | -6/Lower Caves     | Spotted B-75 Beast
  6658 | -6/Lower Caves     | Destroyed B-75 Beast
  6919 | -6/Lower Caves     | Build established: Scavenger-Mutant
  6957 | -6/Lower Caves     | Entered another Lower Caves area
  6958 | -6/Lower Caves     | Discovered exit to Factory (range 13)
  6958 | -6/Lower Caves     | Identified exit to Zion
  7421 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7678 | -6/Lower Caves     | Entered Zion
  7807 | -6/Zion            | Discovered new exit (range 20)
  8053 | -6/Zion            | Build established: Scavenger-Assassin
  8063 | -6/Zion            | Attacked by Zionites
  8063 | -6/Zion            | Spotted PC-79O(B)
  8063 | -6/Zion            | Spotted ZJ-46E(B)
  8076 | -6/Zion            | Destroyed PC-79O(B)
  8084 | -6/Zion            | Destroyed ZJ-46E(B)
  8111 | -6/Zion            | Lost 8 parts (2p3n3u)
  8357 | -6/Zion            | Build established: Skirmisher
  8669 | -6/Zion            | Entered Proximity Caves
  9152 | -5/Proximity Caves | Spotter reported a threat
  9304 | -5/Proximity Caves | Spotter reported a threat
  9357 | -5/Proximity Caves | Spotter reported a threat
  9530 | -5/Proximity Caves | Spotter reported a threat
  9544 | -5/Proximity Caves | Spotter reported a threat
  9583 | -5/Proximity Caves | Spotter reported a threat
  9597 | -5/Proximity Caves | Spotter reported a threat
  9636 | -5/Proximity Caves | Spotter reported a threat
  9650 | -5/Proximity Caves | Spotter reported a threat
  9689 | -5/Proximity Caves | Spotter reported a threat
  9703 | -5/Proximity Caves | Spotter reported a threat
  9756 | -5/Proximity Caves | Spotter reported a threat
  9798 | -5/Proximity Caves | Spotter reported a threat
  9815 | -5/Proximity Caves | Spotter reported a threat
  9867 | -5/Proximity Caves | Spotter reported a threat
  9920 | -5/Proximity Caves | Spotter reported a threat
 10143 | -5/Proximity Caves | Build established: Mutant
 10349 | -5/Proximity Caves | Core integrity fell below 50%
 10636 | -5/Proximity Caves | Build established: Skirmisher
 10705 | -5/Proximity Caves | System corruption reached 10%
 11042 | -5/Proximity Caves | Entered Factory
 11042 | -5/Factory         | Evolved 2 slots: Utility x2
 11043 | -5/Factory         | Identified exit to Upper Caves
 11045 | -5/Factory         | Loaded intel: 52 interactive machine locations
 11342 | -5/Factory         | Search patrols dispatched
 11569 | -5/Factory         | Self-destructed

 Last Messages 
---------------
  Deuterium Engine.
11556_ M-28 Smith repairs Lgt. Angular Momentum
  Engine.
11557_ L-41 Fighter heat damages Microactuators.
11557_ Angular Momentum Engine destroyed.
11559_ L-41 Fighter heat damages Microactuators.
11559_ M-28 Smith repairs G-50 Soldier.
11560_ L-41 Fighter heat short circuits Imp.
  Melee Analysis Suite.
11561_ G-50 Soldier overheating.
11562_ G-50 Soldier heat short circuits Hvy.
  Laser.
11563_ L-41 Fighter heat spikes uncontrollably.
11563_ G-50 Soldier heat damages Lgt. Angular
  Momentum Engine.
11565_ L-41 Fighter heat damages Broken Imp.
  Melee Analysis Suite.
11568_ M-28 Smith repairs L-41 Fighter.
11569_ L-41 Fighter heat damages core (-10).
11569_ Dropped PL-3XN's Ring of Power.

 Map 
-----
+----------------------------------------------------+
| ############?????????????????????????????????????? |
| #############????????????????????????????????????? |
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|  ################## """""  #     #            ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          33
Energy Capacity            2790
Matter Stores              300
Matter Capacity            550
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       1010
Base Temperature (-)       150
Armor Coverage             225
Evasion (%)                40
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningComponentSword
  Manual?         0
Play Time         00:57:40
  Cumulative      322.8 hours
  Start           2024.08.30 @ 22:41:46
  End             2024.08.31 @ 17:44:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          324
  Rogue           319
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e63cc002-1ec4-4937-8bea-73e0c21ff932