Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 21:18:15

Player: ChromeKnight

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (58)      290
Value Destroyed (1279)     1279
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 6163

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      312

 Cogmind 
---------
Core Integrity             0/850
Matter                     212/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Advanced Melee Analysis Suite
           Target Analyzer
  Improved Weapon Shielding
>          --- WEAPON (2) -------
           Ripper
>          --- INVENTORY (5) ----
  Improved Sensor Array
           Transmission Jammer
           Ripper

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Sensor Array
  Advanced Melee Analysis Suite
           Target Analyzer
           Transmission Jammer
  Improved Weapon Shielding
  Improved Light Armor Plating
  Improved Shield Generator
           Hacking Suite
>          --- WEAPON -----------
           RU-N14's Throwing Claymores
           RU-N14's Throwing Claymores
>          --- INVENTORY --------
           Xenon Bombardment Thruster
  Advanced Weight Redist. System
  Improved Sensor Array
           Ripper
           Ripper
[Rating: 59]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Layered Light Armor Plating
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Guided Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             103  | 7   3   .   .   22  10  25  1   1   9   4   21  
  Power                    13   | 1   .   .   .   2   1   4   .   1   .   .   4   
    Engine                 8    | 1   .   .   .   .   .   2   .   1   .   .   4   
    Core                   5    | .   .   .   .   2   1   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   7   2   2   1   .   .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   .   .   7   1   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   1   .   .   .   .   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   2   1   .   .   .   2   
  Utility                  32   | 1   3   .   .   2   5   12  .   .   2   1   6   
    Device                 14   | .   .   .   .   1   2   7   .   .   1   .   3   
    Storage                4    | 1   2   .   .   1   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   2   2   .   .   .   1   1   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   1   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 3   .   .   .   11  2   7   .   .   7   2   7   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   1   .   4   .   .   .   .   .   
    Ballistic Gun          14   | 3   .   .   .   10  1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   1   2   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   3   .   .   4   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   1   .   .   3   .   .   
  Corrupted Parts          3    | .   .   .   .   3   .   .   .   .   .   .   .   
    System Corruption      17   | .   .   .   .   17  .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   5   .   .   .   2   .   5   5   
  Power                    3    | .   .   .   .   1   .   .   .   1   .   1   .   
  Propulsion               5    | .   .   .   .   2   .   .   .   .   .   2   1   
  Utility                  7    | .   .   .   .   .   .   .   .   1   .   2   4   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   5   .   .   .   2   .   4   4   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  100 100 98  89  88  100 92  91  88  63  
  Engine                   6    | .   14  14  14  2   .   5   7   7   7   4   5   
  Core                     2    | .   .   .   .   11  9   1   .   .   .   .   .   
  Leg                      10   | .   28  28  28  27  13  .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   2   4   .   .   .   1   2   
  Flight                   4    | .   .   .   .   .   .   5   15  15  15  9   2   
  Device                   14   | .   .   .   .   5   18  25  23  15  16  21  13  
  Storage                  6    | .   14  14  14  14  9   4   .   .   .   .   .   
  Processor                13   | .   3   14  14  8   10  14  15  15  15  16  15  
  Hackware                 5    | .   .   .   .   .   .   5   15  15  15  11  5   
  Protection               5    | .   .   .   .   .   9   7   7   7   7   7   10  
  Energy Cannon            3    | .   .   .   .   5   9   7   .   .   .   .   .   
  Ballistic Gun            9    | .   28  28  28  21  6   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   2   15  15  10  7   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 12  17  17  17  31  39  45  17  17  19  19  37  
  Greatest Support         40   | 20  20  20  20  40  40  37  20  20  20  28  28  
  Greatest Overweight (x)  8    | .   .   .   .   1   1   1   .   .   .   5   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  5   5   5   5   5   
  Average Capacity         7    | 6   9   10  10  10  10  8   5   5   5   5   5   
  Most Carried             10   | 1   2   10  10  10  10  10  5   5   5   5   5   
  Average Carried          6    | .   1   6   10  9   8   8   4   4   4   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  5   5   5   5   5   5   
  Final Carried            10   | 1   2   10  10  8   10  5   5   4   5   5   3   

 Class Distribution 
--------------------
 42% | Mutant
 19% | Scavenger-Mutant
 14% | Hacker-Mutant
 14% | Hacker-Gladiator
  9% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -7/Factory
 Hacker-Gladiator | -7/Lower Caves
 Hacker-Gladiator | -7/Lower Caves
 Hacker-Gladiator | -7/Zion
    Hacker-Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Matter Collected           1495 | 274 88  68  .   442 142 240 20  10  23  91  97  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1838 | 88  88  .   .   676 244 349 .   31  .   167 195 
  Parts                    120  | 2   10  .   .   48  11  26  .   3   .   15  5   
Haulers Intercepted        4    | .   1   .   .   .   .   3   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   4   3   .   8   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  41   | .   .   .   .   21  5   1   .   .   .   9   5   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     22   | .   .   .   .   20  2   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   1   3   1   .   .   .   2   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   7   2   
Classes Destroyed          18   | 1   3   .   .   6   1   .   .   1   .   3   3   
  Worker                   8    | .   1   .   .   .   .   7   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   3   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   3   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  19   | .   .   .   .   14  .   1   .   .   .   4   .   
  Grunt                    6    | .   .   .   .   1   3   .   .   .   .   2   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   2   .   .   .   .   .   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   1   .   .   5   3   4   .   1   .   4   2   
  Combat Bots Only         4    | .   .   .   .   4   2   1   .   .   .   4   2   
Max Kills in Single Turn   3    | 1   1   .   .   1   1   1   .   1   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        444  | .    .    .    .    127  15   51   1    29   .    36   185  
  Missed                   161  | .    .    .    .    38   6    16   1    15   .    19   66   
Damage Taken               3383 | .    .    .    .    1019 136  228  .    255  .    339  1406 
  Core                     1204 | .    .    .    .    209  33   28   .    14   .    59   861  
  Absorbed by Shields      102  | .    .    .    .    .    .    20   .    .    .    17   65   
  Redirected to Shielding  99   | .    .    .    .    .    .    .    .    .    .    .    99   
Core Remaining (%)         73   | 100  .    .    .    16   94   .    .    .    .    85   .    
Volleys Fired              138  | 1    12   1    .    86   14   13   .    .    .    7    4    
  Largest                  2    | 2    2    2    .    2    2    2    .    .    .    1    2    
  Hottest                  134  | 40   40   40   .    85   128  134  .    .    .    .    .    
Shots Fired                244  | 2    24   2    .    166  23   14   .    .    .    7    6    
  Gun                      201  | 2    24   2    .    164  9    .    .    .    .    .    .    
  Cannon                   30   | .    .    .    .    2    14   14   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  13   | .    .    .    .    .    .    .    .    .    .    7    6    
  Kinetic                  200  | 2    24   2    .    164  8    .    .    .    .    .    .    
  Thermal                  30   | .    .    .    .    2    15   13   .    .    .    .    .    
  Explosive                13   | .    .    .    .    .    .    .    .    .    .    7    6    
  Electromagnetic          1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         11   | 2    7    1    .    5    5    10   .    .    .    9    11   
  Robot Miss Streak        5    | .    2    1    .    5    3    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    5    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           165  | 2    17   1    .    83   15   25   .    1    .    6    15   
  Core Hits                98   | 2    6    1    .    44   7    12   .    .    .    15   11   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    .    1    .    5    .    .    .    3    2    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  10   | .    .    .    .    .    .    5    .    .    .    3    2    
Melee Attacks              41   | .    .    .    .    .    .    22   1    1    3    .    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41   | .    .    .    .    .    .    22   1    1    3    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    4    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4755 | 22   143  6    .    851  358  675  .    73   .    1346 1281 
  Guns                     1088 | 22   143  6    .    798  119  .    .    .    .    .    .    
  Cannons                  638  | .    .    .    .    53   239  346  .    .    .    .    .    
  Explosions               1756 | .    .    .    .    .    .    .    .    .    .    1075 681  
  Melee                    869  | .    .    .    .    .    .    329  .    73   .    .    467  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1088 | 22   143  6    .    798  119  .    .    .    .    .    .    
  Thermal                  614  | .    .    .    .    53   239  322  .    .    .    .    .    
  Explosive                1756 | .    .    .    .    .    .    .    .    .    .    1075 681  
  Electromagnetic          24   | .    .    .    .    .    .    24   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1273 | .    .    .    .    .    .    329  .    73   .    271  600  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    23   .    .    .    .    .    .    .    
  Average Corruption       21   | .    .    .    .    21   .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    24   .    .    .    .    .    .    .    
    Message Errors         4    | .    .    .    .    4    .    .    .    .    .    .    .    
    Matter Fused           7    | .    .    .    .    7    .    .    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    5    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    2    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            109  | .    .    .    .    .    .    16   .    33   .    .    60   
  Projectiles              15   | .    .    .    .    .    .    15   .    .    .    .    .    
  Explosions               24   | .    .    .    .    .    .    .    .    .    .    .    24   
  Melee                    70   | .    .    .    .    .    .    1    .    33   .    .    36   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        104  | .    .    .    .    104  14   1    .    .    .    .    .    
  Average Temperature      17   | .    .    .    .    17   7    1    .    .    .    .    .    
  Received Heat Transfer   475  | .    .    .    .    152  72   60   .    36   .    18   137  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         851  | .    .    .    .    74   333  444  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             405  | 5   22  141 .   405 250 297 .   .   .   .   304 
  Initial                  160  | .   3   8   .   .   15  113 .   .   .   .   160 
  Average                  111  | 3   13  49  .   158 103 85  .   .   .   .   193 
Maximum Alert Level        2    | .   .   .   .   2   1   1   .   .   .   .   1   
  Low Security (%)         83   | 100 100 100 .   67  91  95  .   .   .   .   56  
  Level 1                  15   | .   .   .   .   28  8   4   .   .   .   .   43  
  Level 2                  1    | .   .   .   .   4   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   1   4   4   .   1   .   .   3   
  Investigation            3    | .   .   .   .   1   1   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   .   1   1   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   .   1   .   .   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   3   5   .   23  8   8   2   16  .   14  9   
  Peak Tracking Total      12   | .   2   2   .   4   3   3   2   12  .   7   4   
  Tactical Retreats        13   | .   .   .   .   2   .   .   2   6   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            3    | .   .   .   .   .   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   3   .   .   .   1   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         5    | .   .   5   3   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          4    | .   .   .   .   .   1   .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   1   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          16   | .   .   .   .   1   2   6   2   .   1   .   4   
  Terminals                3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   1   
Total Hacks                45   | .   .   .   .   1   8   22  4   .   4   .   6   
  Successful               27   | .   .   .   .   1   7   10  4   .   4   .   1   
  Failed                   18   | .   .   .   .   .   1   12  .   .   .   .   5   
    Catastrophic           3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   .   .   1   14  .   .   .   .   .   
  Terminals                13   | .   .   .   .   .   .   13  .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   3   .   .   .   .   2   
  Repair Stations          5    | .   .   .   .   .   .   3   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   3   .   .   .   .   2   
Terminal Hacks             12   | .   .   .   .   1   .   3   4   .   4   .   .   
  Record                   3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         6    | .   .   .   .   .   1   5   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   .   .   1   6   .   .   .   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   1   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   3   .   .   .   19  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               11   | .   .   3   .   .   2   4   2   .   .   .   .   
  Largest Group            4    | .   .   3   2   .   2   4   2   .   .   .   .   
  Highest-Rated Group      111  | .   .   76  45  .   80  111 51  .   .   .   .   
  Highest-Rated Ally       40   | .   .   31  31  .   40  40  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   8   .   .   12  29  2   .   .   .   .   
  Total Damage             1118 | .   .   148 .   .   366 560 44  .   .   .   .   
  Kills                    17   | .   .   5   .   .   4   7   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   2   2   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               5448 | 65   145  661  90   1013 341  1250 319  166  434  373  591  
Spaces Moved               5443 | 44   91   516  76   433  199  1359 471  396  753  357  748  
  Core                     181  | 1    .    .    .    .    .    .    .    .    .    6    174  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1289 | 43   91   516  76   433  130  .    .    .    .    .    .    
  Wheels                   849  | .    .    .    .    .    69   564  .    .    .    68   148  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3124 | .    .    .    .    .    .    795  471  396  753  283  426  
  Fastest Speed            34   | 50   120  120  120  120  115  34   34   34   34   34   40   
  Average Speed            68   | 118  120  120  120  121  118  67   34   34   34   51   57   
  Slowest Speed            450  | 120  120  120  120  190  120  115  34   34   34   300  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    3    1    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    19   80   14   54   19   30   59   64   78   53   14   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    1    .    2    2    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             12   | .    .    .    .    2    .    .    4    2    2    2    .    
Spaces Dug                 25   | .    .    .    .    .    .    1    1    .    .    .    23   
Terrain Destroyed          92   | .    .    .    .    .    5    1    1    .    .    48   37   
  Melee                    2    | .    .    .    .    .    .    1    1    .    .    .    .    
  Projectile               6    | .    .    .    .    .    5    .    .    .    .    .    1    
  AOE                      84   | .    .    .    .    .    .    .    .    .    .    48   36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      6918 | 52   107  557  75   793  286  1646 626  425  926  539  886  
  Wait                     935  | .    .    27   .    209  38   100  153  25   148  157  78   
  Move                     5422 | 43   90   515  75   432  198  1352 468  395  752  356  746  
  Hop                      5    | .    .    .    .    .    .    3    1    .    .    .    1    
  Pick Up                  66   | .    .    11   .    15   12   16   1    1    5    1    4    
  Fast Attach              46   | 7    2    .    .    3    3    14   .    .    6    2    9    
  Attach                   33   | .    .    .    .    4    6    8    1    1    2    2    9    
  Detach                   16   | 1    1    .    .    .    3    5    .    .    .    1    5    
  Swap                     24   | .    1    .    .    15   1    3    .    .    1    .    3    
  Drop                     96   | .    1    3    .    26   11   31   1    1    9    .    13   
  Fire                     138  | 1    12   1    .    86   14   13   .    .    .    7    4    
  Melee                    40   | .    .    .    .    .    .    21   1    1    3    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    18   .    .    .    13   .    
  Rewire                   62   | .    .    .    .    .    .    62   .    .    .    .    .    
  Trap                     4    | .    .    .    .    3    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
   86 | -10/Materials      | Discovered new exit (range 12)
  211 | -10/Materials      | Entered Mines
  307 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  307 | -10/Mines          | Discovered new exit (range 5)
  310 | -10/Mines          | Build established: Mutant
  348 | -10/Mines          | Discovered new exit (range 12)
  420 | -10/Mines          | Found a hidden stash of uninstalled traps
  561 | -10/Mines          | Discovered new exit (range 11)
  600 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  674 | -10/Mines          | Learned Materials emergency access door positions
  677 | -10/Mines          | Learned location of 1 exit from Materials
  872 | -10/Mines          | Entered Exiles
  872 | -10/Exiles         | Accompanied by 2 allies
  888 | -10/Exiles         | Discovered new exit (range 17)
  900 | -10/Exiles         | Met 8R-AWN
  902 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  962 | -10/Exiles         | Entered Mines
 1281 | -9/Mines           | Assembled infested the area
 1286 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1448 | -9/Mines           | Build established: Scavenger-Mutant
 1450 | -9/Mines           | Core integrity fell below 50%
 1504 | -9/Mines           | System corruption reached 10%
 1539 | -9/Mines           | Core integrity fell below 20%
 1560 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1561 | -9/Mines           | Lost 5 parts (1p2n2w)
 1780 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1972 | -9/Mines           | Discovered new exit (range 3)
 1975 | -9/Mines           | Entered Materials
 1975 | -8/Materials       | Evolved 4 slots: Utility x4
 1976 | -8/Materials       | Identified exit to Factory
 2162 | -8/Materials       | Lost 3 allies
 2175 | -8/Materials       | Garrison activated, responded to threat
 2288 | -8/Materials       | Discovered exit to Factory (range 12)
 2316 | -8/Materials       | Entered Factory
 2316 | -7/Factory         | Evolved 2 slots: Utility x2
 2535 | -7/Factory         | Build established: Mutant
 2690 | -7/Factory         | Discovered new exit (range 5)
 2895 | -7/Factory         | Build established: Commander-Mutant
 3287 | -7/Factory         | Identified exit to Lower Caves
 3407 | -7/Factory         | Build established: Hacker-Mutant
 3566 | -7/Factory         | Entered Lower Caves
 3571 | -7/Lower Caves     | Learned location of Zion (-7)
 3614 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3657 | -7/Lower Caves     | Learned Factory emergency access door positions
 3718 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3766 | -7/Lower Caves     | A Commander dispatched an escort
 3784 | -7/Lower Caves     | Learned Extension terminal intel
 3825 | -7/Lower Caves     | Discovered new exit (range 7)
 3831 | -7/Lower Caves     | Build established: Hacker-Gladiator
 3885 | -7/Lower Caves     | Entered another Lower Caves area
 3885 | -7/Lower Caves     | Accompanied by 2 allies
 3886 | -7/Lower Caves     | Commander's escort returned to base
 3886 | -7/Lower Caves     | Commander's escort returned to base
 3892 | -7/Lower Caves     | Discovered new exit (range 5)
 3901 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3921 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4039 | -7/Lower Caves     | Learned location of 1 exit from Factory
 4047 | -7/Lower Caves     | Discovered new exit (range 14)
 4051 | -7/Lower Caves     | Entered Zion
 4081 | -7/Zion            | Found Prototype Launcher
 4081 | -7/Zion            | Identified Gui. Missile Launcher
 4314 | -7/Zion            | Learned 4 Factory zone layouts
 4329 | -7/Zion            | Learned location of Warlord (-4)
 4383 | -7/Zion            | Found Prototype Special Weapon
 4384 | -7/Zion            | Found Prototype Special Weapon
 4386 | -7/Zion            | Found Prototype Special Weapon
 4387 | -7/Zion            | Identified RU-N14's Throwing Claymores (x3)
 4402 | -7/Zion            | Found RU-N14's Throwing Claymores
 4479 | -7/Zion            | Discovered new exit (range 16)
 4485 | -7/Zion            | Entered Proximity Caves
 4676 | -6/Proximity Caves | Build established: Hacker-Mutant
 4761 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
 4849 | -6/Proximity Caves | Discovered new exit (range 10)
 4858 | -6/Proximity Caves | Entered Factory
 4858 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4859 | -6/Factory         | Identified exit to Factory
 5008 | -6/Factory         | Build established: Mutant
 5180 | -6/Factory         | Spotted B-75 Beast
 5183 | -6/Factory         | Destroyed B-75 Beast
 5428 | -6/Factory         | Core integrity fell below 50%
 5442 | -6/Factory         | Core integrity fell below 20%
 5449 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
05436_ K-01 Serf collects debris. <x2>
05438_ U-05 Engineer lays Concrete.
05439_ Slug penetrates Y-54 Guardian.
05439_ Penetrated by Slug.
05439_ U-05 Engineer lays Concrete.
05439_ K-01 Serf collects debris.
05440_ U-05 Engineer lays Concrete. <x2>
05442_ Y-54 Guardian heat spikes uncontrollably.
05442_ K-01 Serf collects debris. <x2>
05443_ U-05 Engineer lays Concrete. <x2>
05445_ K-01 Serf collects debris.
05445_ U-05 Engineer lays Concrete.
05446_ Penetrated by Slug.
05446_ Slug penetrates Y-54 Guardian.
05446_ U-05 Engineer lays Concrete.
05446_ K-01 Serf collects debris.
05447_ Imp. Deuterium Engine melted.
05447_ Y-54 Guardian destroyed.
05448_ K-01 Serf collects debris. <x2>
05449_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????+???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????? ??????????????????????? |
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| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ""????????????????????? |
| ?????????????????????????? ""????????????????????? |
| ?????????????????????????? ""????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????]  ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????#/#+###????????????????? |
| ??????????????????????????#     +????????????????? |
| ??????????????????????????#     #????????????????? |
| ??????????????#############     #????????????????? |
| ??????????????#           #     +????????????????? |
| ??????????????#           #     #????????????????? |
| ????????+?????#           #     #????????????????? |
| ??????????????#    !      #     #????????????????? |
| ????????+?????#           #     #????????????????? |
| ?#????????????#          @#     #########????????? |
| ?#  ??????????#          %hR    #  """  +??+?????? |
| ?#  ??????????#      !    #k    # ""R"  #????????? |
| ?#   ?????????#    !      #     # "" "  #????????? |
| ?#   ?????????#           #     ;R      #????????? |
| ?#  !/????????#    ==     #     ;*      ########## |
| ?#  //????????#    ==     #     ;       "          |
| ??     ???????#    =      #     ;       "          |
| ???    ???????#############     ;       ;          |
| ????   "??????????????????#     ;     k ;          |
| ?????   ??????????????????#     "       ;          |
| ??????   ?????????????????#             ;     #### |
| ########+##################              g    #??? |
|                                        g      "#?? |
|                                     k         "#?? |
|                                               "#?? |
|                                               ##?? |
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| #########+##### #######  #                    # ?? |
| ??????????????# #?????###                     #??? |
| ??????????????# #???????#             %   =   #??? |
| ??????????????# #???????#            %%% "Y"  #??? |
| ??????????????# #???????###              """  #??? |
| ??????????????# #?????????#                   +??? |
| ??????????????# #?????????#                   #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            400
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Base Temperature (-)       100
EM Shielding               2
Armor Coverage             150
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             13
Target Analysis            5
Armor Integrity Analysis   30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             Fission Core | -8/Materials | Scanalyzed
         Flexi-carbon Leg | -8/Materials | Scanalyzed
      Imp. Cooling System | -8/Materials | Scanalyzed
            Hvy. Riot Gun | -7/Zion      | Archive
      Imp. Actuator Array | -7/Zion      | Archive
             Phase Cannon | -7/Zion      | Archive
                 Mak. Axe | -7/Zion      | Archive
   Imp. Thermal Generator | -7/Zion      | Archive
        Mak. Power Source | -7/Zion      | Archive
          Antigrav System | -7/Zion      | Archive
       Imp. Medium Treads | -7/Zion      | Archive
      Adv. Assault Cannon | -7/Zion      | Archive
    Imp. Shield Generator | -7/Zion      | Archive
     Imp. Target Analyzer | -7/Zion      | Archive
            Matter Filter | -7/Zion      | Archive
 Imp. Heavy Armor Plating | -7/Zion      | Archive
           Adv. ECM Suite | -7/Zion      | Archive
      Imp. Kinecellerator | -7/Zion      | Archive
               Beamcaster | -7/Zion      | Free
              Bore Cannon | -7/Zion      | Free
                   Flamer | -7/Zion      | Free
            Phasing Sabre | -7/Zion      | Free

 Robot Schematics 
------------------
   Y-54 Guardian | -7/Factory | Hacked
       K-01 Serf | -7/Zion    | Archive
  T-07 Excavator | -7/Zion    | Archive
 X-57 Shotgunner | -7/Zion    | Archive
   G-73 Enforcer | -7/Zion    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileZioniteSplitter
  Manual?         0
Play Time         00:47:46
  Cumulative      457.3 hours
  Start           2024.04.16 @ 18:02:59
  End             2024.04.19 @ 21:18:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          783
  Rogue           628
  Adventurer      148
  Explorer        7
Win Type          -
  Total           21
  Types           17/1/2/1/0/0/0/0/0
Lore%             77
Gallery%          89
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 478a9283-d8a5-47e3-b4ca-629ea2d09e1f