Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.11 @ 17:40:04 Player: RomanTheEvil Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1076) 1076 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4169 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 37/300 Energy 14/100 System Corruption 0% Temperature Cool (6) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (4) ---- Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor System Backup Module > --- WEAPON ----------- Rocket Launcher > --- INVENTORY -------- Cooled Pulse Rifle [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 50 | 6 8 9 1 7 12 7 Power 7 | 1 . 2 . 1 2 1 Engine 6 | 1 . 2 . . 2 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 2 5 . 1 5 . Treads 1 | . . . . . 1 . Leg 8 | 2 2 4 . . . . Wheel 1 | . . . . . 1 . Hover 1 | . . . . 1 . . Flight 4 | . . 1 . . 3 . Utility 13 | 1 1 1 1 3 4 2 Device 6 | . 1 . 1 2 . 2 Storage 2 | 1 . . . . 1 . Processor 4 | . . 1 . 1 2 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 15 | 2 5 1 . 2 1 4 Energy Gun 5 | 1 3 . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 1 . 3 Special Weapon . | . . . . . . . Impact Weapon 3 | . . 1 . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 17 | . . 8 . 1 5 3 Power 5 | . . 2 . . 1 2 Propulsion 6 | . . 4 . . 2 . Utility 5 | . . 1 . 1 2 1 Weapon 1 | . . 1 . . . . Highest Loss Streak 5 | . . 5 . 1 3 2 Average Slot Usage (%) 58 | . 89 74 26 36 40 66 Engine 6 | . 14 9 . . 1 11 Leg 11 | . 28 27 . . . . Wheel 1 | . . . . . 1 7 Flight 4 | . . . 11 7 3 15 Device 7 | . 3 7 4 11 3 14 Storage 5 | . 14 10 . . 3 . Processor 8 | . . . 11 12 15 15 Energy Gun 4 | . 17 2 . . . 1 Ballistic Gun 2 | . 6 7 . . . . Impact Weapon 2 | . . 7 . . 3 . Naked Turns . | . . . . . . . Heaviest Build 15 | 13 14 15 1 10 15 12 Greatest Support 40 | 20 20 40 4 9 20 28 Greatest Overweight (x) 2 | . . 2 . 1 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 6 4 Average Capacity 4 | 4 6 5 4 4 5 4 Most Carried 6 | 3 5 6 4 4 4 3 Average Carried 3 | 1 2 4 3 3 2 1 Final Capacity 6 | 6 6 4 4 4 4 4 Final Carried 4 | 1 4 3 3 3 3 1 Class Distribution -------------------- 84% | Mutant 8% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 626 | 201 130 132 35 . 40 88 Remotely . | . . . . . . . Salvage Created 1288 | . 440 614 . 86 40 108 Parts 63 | . 25 25 . 4 . 9 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 40 | . 10 17 . 3 1 9 Melee 4 | . . 4 . . . . Guns 14 | . 7 7 . . . . AOE 15 | . 2 1 . 3 . 9 Classes Destroyed 6 | . 4 2 . . . . Worker 1 | . 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . . 2 . . . . Swarmer 23 | . 3 11 . . . 9 Grunt 15 | . 7 4 . 3 1 . Sentry 2 | . . 2 . . . . Best Kill Streak 5 | . 5 5 . 3 1 5 Combat Bots Only 5 | . 5 4 . 3 1 5 Max Kills in Single Turn 3 | . 2 1 . 1 1 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 2 1 . 1 . 3 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 3418 | . 225 1103 12 132 1470 476 Core 1127 | . 21 344 12 48 638 64 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 91 . 11 91 . . Volleys Fired 75 | . 32 24 . 6 . 13 Largest 2 | . 2 2 . 1 . 1 Hottest 80 | . 80 60 . 33 . 33 Shots Fired 105 | . 54 32 . 6 . 13 Gun 89 | . 54 32 . . . 3 Cannon . | . . . . . . . Launcher 16 | . . . . 6 . 10 Special . | . . . . . . . Kinetic 37 | . 13 24 . . . . Thermal 11 | . 8 . . . . 3 Explosive 16 | . . . . 6 . 10 Electromagnetic 41 | . 33 8 . . . . Robot Hit Streak 11 | . 10 11 . 2 . 5 Robot Miss Streak 3 | . 1 3 . 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 124 | . 43 57 . 4 14 6 Core Hits 55 | . 18 15 . 5 1 16 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 69 | . 2 49 . 4 14 . Impact 67 | . . 49 . 4 14 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 1 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3442 | . 690 1435 . 262 351 704 Guns 793 | . 511 225 . . . 57 Cannons . | . . . . . . . Explosions 1161 | . 179 73 . 262 . 647 Melee 1488 | . . 1137 . . 351 . Ramming . | . . . . . . . Kinetic 262 | . 99 163 . . . . Thermal 397 | . 267 73 . . . 57 Explosive 909 | . . . . 262 . 647 Electromagnetic 386 | . 324 62 . . . . Impact 1488 | . . 1137 . . 351 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged 1 | . . . . . . 1 Effects 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 329 | . . 261 . . 14 54 Projectiles . | . . . . . . . Explosions 67 | . . 13 . . . 54 Melee 262 | . . 248 . . 14 . Knockbacks 7 | . . 5 . . 2 . Impact 7 | . . 5 . . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . . . . 12 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 138 | . 138 6 . 2 5 . Average Temperature 52 | . 55 4 . 2 5 . Received Heat Transfer 1080 | . 150 246 . 45 603 36 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 11 | . 2 8 . . 1 . Impact Corruptions 14 | . . 13 . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 820 | . 609 100 . . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 465 | . 192 465 155 198 291 . Initial 110 | . . 43 110 51 72 . Average 128 | . 97 274 118 66 110 . Maximum Alert Level 2 | . . 2 . . 1 . Low Security (%) 81 | 100 100 21 100 100 92 . Level 1 16 | . . 68 . . 7 . Level 2 2 | . . 10 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 3 . 2 2 . Investigation 6 | . 2 1 . 2 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 15 27 4 11 19 10 Peak Tracking Total 10 | . 4 6 4 8 10 7 Tactical Retreats 13 | . 2 2 1 . 7 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 5 | . 1 . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 16 | . 4 3 . 6 3 . Terminals 12 | . 3 2 . 5 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 12 7 . 18 13 . Successful 30 | . 5 7 . 10 8 . Failed 20 | . 7 . . 8 5 . Catastrophic 4 | . 1 . . 3 . . Database Lockouts . | . . . . . . . Manual 25 | . 7 6 . 8 4 . Terminals 39 | . 8 6 . 15 10 . Fabricators . | . . . . . . . Repair Stations 6 | . . . . 3 3 . Recycling Units 5 | . 4 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 1 4 . 7 5 . Record 5 | . . . . 3 2 . Prototype ID Bank 3 | . . 1 . 1 1 . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . 1 . . Locate Traps 2 | . 1 1 . . . . Patrol Status 1 | . . 1 . . . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 3 | . . . . 1 2 . Repair 1 | . . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 3 . 1 1 . Terminals 5 | . 1 2 . 1 1 . Assimilate 1 | . . 1 . . . . Operators 4 | . 1 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Tunnel 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 1 . 6 3 . Full Trace Events 7 | . 3 1 . 2 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 40 | . . . . 40 . . Parts Recycled . | . . . . . . . Recycled Matter 48 | . 48 . . . . . Retrieved Matter 48 | . 48 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . no_distress 2 | . 2 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 10 | . . 10 . . . . Highest-Rated Ally 10 | . . 10 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 2405 | 47 475 458 97 583 471 274 Spaces Moved 2195 | 33 302 200 234 381 575 470 Core 92 | 7 . 8 . . 77 . Treads 100 | . . . . . 100 . Legs 490 | 26 302 162 . . . . Wheels 55 | . . . . . . 55 Hover 149 | . . . . 135 14 . Flight 1309 | . . 30 234 246 384 415 Fastest Speed 35 | 50 120 40 40 40 35 44 Average Speed 69 | 105 120 110 40 49 68 50 Slowest Speed 170 | 120 120 150 40 120 170 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . . 4 1 6 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 51 25 51 33 18 56 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . . 1 . . 2 Spaces Dug 6 | . . 2 . 4 . . Terrain Destroyed 132 | . 8 7 . 57 . 60 Melee 6 | . . 2 . 4 . . Projectile . | . . . . . . . AOE 126 | . 8 5 . 53 . 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 2821 | 45 357 307 233 763 620 496 Wait 372 | . 2 9 . 353 8 . Move 2168 | 32 301 199 225 378 563 470 Hop 10 | . . . 4 1 5 . Pick Up 48 | 7 8 9 2 8 12 2 Fast Attach . | . . . . . . . Attach 37 | 6 1 5 1 7 10 7 Detach 7 | . . 1 . 2 1 3 Swap 13 | . 7 4 . . 2 . Drop 22 | . 4 7 1 4 5 1 Fire 75 | . 32 24 . 6 . 13 Melee 69 | . 2 49 . 4 14 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 8) 324 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 14) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x2 805 | -9/Materials | Identified exit to Materials 876 | -9/Materials | Core integrity fell below 50% 894 | -9/Materials | Lost 5 parts (3n1u1w) 936 | -9/Materials | Core integrity fell below 20% 974 | -9/Materials | Discovered new exit (range 16) 980 | -9/Materials | Identified exit to Mines 981 | -9/Materials | Entered Mines 986 | -9/Mines | Learned Materials terminal intel 1029 | -9/Mines | Learned location of 1 exit from Proximity Caves 1034 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1035 | -9/Mines | Found Prototype Device 1036 | -9/Mines | Identified Exp. Sensor Array 1075 | -9/Mines | Discovered exit to Materials (range 8) 1078 | -9/Mines | Entered Materials 1078 | -8/Materials | Evolved 2 slots: Utility x2 1079 | -8/Materials | Loaded intel: 12 terminal locations 1126 | -8/Materials | Repaired Exp. Sensor Array 1655 | -8/Materials | Discovered new exit (range 11) 1661 | -8/Materials | Identified exit to Factory 1661 | -8/Materials | Entered Factory 1661 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1918 | -7/Factory | Core integrity fell below 50% 1921 | -7/Factory | Lost 3 parts (1n2u) 1974 | -7/Factory | Discovered new exit (range 14) 1976 | -7/Factory | Core integrity fell below 20% 2039 | -7/Factory | Identified exit to Storage 2039 | -7/Factory | Identified exit to Lower Caves 2091 | -7/Factory | Discovered new exit (range 16) 2132 | -7/Factory | Entered Lower Caves 2163 | -7/Lower Caves | Spotted B-75 Beast 2249 | -7/Lower Caves | Learned Factory trap positions 2341 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2406 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02306_ Found Mak. Armor Plating. 02306_ Found 36 Matter. 02307_ Acquired 36 matter. 02311_ F4-529(k) breaks down the debris. 02316_ Destroyed VTOL Module. 02316_ Destroyed Lgt. Nuclear Core. 02318_ S-27 Virus destroyed. 02330_ Lgt. Deuterium Engine destroyed. 02331_ S-27 Virus destroyed. 02332_ Lgt. Deuterium Engine destroyed. 02333_ S-27 Virus destroyed. 02339_ The unstable cave ceiling collapses. The Cld. Pulse Rifle is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. 02341_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02344_ F4-529(k) breaks down the debris. [Achievement: Universal Adapter] 02394_ Adv. Terrain Scanner destroyed. 02404_ Dropped System Backup Module. Map ----- +----------------------------------------------------+ | ?????#???#????#?# ######### ##?#???????##? | | ?#?#?##?## ###### #?#?##???#???? | | ???? ??## #?????#?????? | | ?#??? ?? ######### #?#??####?#??? | | ?# ??? ? % # #####?### #####??#?????? | | ?????? #?# ##### % %#?#?#????? | | ? ##?# ## #??#?#???? | | #??## ##### ####### #?#??????? | | ?? ?#####?### ##??#?#?##?????#?# | | ? ?##??#????## ##?###? #?????#??? | | ? % ???###???### % ##????? ?????????? | | ? #### ##???## ###?? ???????????? | | ?? ### ###### ###?? ?? ?????#??? | | ??## ## ##??? ???????????? | | ???##??# ##??? ????#???#???? | | ?? ???? # ### ###???##??????????? | | ?????? ?# ##?# #??#?????#???????? | | ??#?????## #?# ####???????????#????# | | ????#????# ## #?#####???? ??????#????#??? | | ???? ???## ?## ###??####? ????????????????? | | ????????#?## ??# ##??## ##?????????????????? | | ???????????# ??#?# #### #????????#????????? | | ???????? ?# ??? ?## ##! #?????????????????? | | ??????????????? ?#?## ## #?????????????????? | | ????????????????????# ### #?????????????????? | | ???????????????????## ##@ #?????????????????? | | ???????????????????# Y ##????????????????? | | ???????????????????## ##???????????????? | | ???????????????????## #???????????????? | | ???????????????????# ### #???????????????? | | ???????????????????## ##?## #???????????????? | | ????????????????????####???#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed CoordinationBackupMediator Manual? 0 Play Time 00:55:32 Cumulative 15.5 hours Start 2021.04.11 @ 16:43:30 End 2021.04.11 @ 17:40:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6079e4f-61f3-40ef-b626-33ddfd2d6fb7