Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.30 @ 17:11:21 Player: Jack Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (33) 165 Value Destroyed (624) 624 Prototype IDs (25) 500 Alien Tech Used (3) 600 Bonus (7022) 7022 TOTAL SCORE: 16411 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 222 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 291/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Force Field Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Array Q-thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Improved Force Field Core Cannon Sigix Containment Pod [Rating: 110] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Hover Unit Backup Propulsion I Flight Unit Improved Cesium-ion Thruster Utility Backup Plating I Device Improved Terrain Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Protection Backup Plating I Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Core Cannon Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 2 . 2 . Utility 12 | . . . 1 . . . 1 2 2 2 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 47 | 2 2 . 1 1 1 5 . 6 6 3 4 4 8 . 4 Power 4 | . . . . . . . . . 2 . . . 2 . . Engine 1 | . . . . . . . . . 1 . . . . . . Core 1 | . . . . . . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 . . Propulsion 20 | . 2 . 1 . . 4 . 3 1 1 . 3 4 . 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 20 | . 2 . 1 . . 4 . 3 1 1 . 3 4 . 1 Utility 13 | . . . . . 1 1 . 3 2 2 3 1 . . . Device 3 | . . . . . 1 1 . . 1 . . . . . . Storage . | . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . 1 1 . 1 . . . . Hackware 6 | . . . . . . . . 2 . 1 2 1 . . . Protection 1 | . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 10 | 2 . . . 1 . . . . 1 . 1 . 2 . 3 Energy Gun 3 | 1 . . . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . . . 1 2 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . 3 Parts Lost 18 | . . 1 . . . 1 . . 1 2 . 3 9 . 1 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . 1 . . . . . . 4 . 1 Utility 8 | . . . . . . . . . . 2 . 3 3 . . Weapon 3 | . . 1 . . . . . . 1 . . . 1 . . Highest Loss Streak 9 | . . 1 . . . 1 . . 1 1 . 3 9 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 34 100 77 79 92 94 81 85 84 68 67 66 57 . . Engine 3 | . 1 14 11 11 11 11 9 7 5 . . . . . . Core 1 | . . . . . . . . . . 5 5 4 . . . Flight 20 | . 1 28 33 33 33 30 27 28 26 18 15 19 19 . . Device 4 | . . . . . 4 8 9 7 8 8 5 4 3 . . Processor 5 | . . . . . . . . 7 8 11 12 12 7 . . Hackware 6 | . . . . . . . . 3 6 5 18 17 17 . . Protection 10 | . 2 28 22 22 22 22 18 15 13 10 5 2 . . . Ballistic Gun 6 | . 14 14 11 13 22 22 18 15 8 . . . . . . Impact Weapon 1 | . . . . . . . . . 3 5 2 . . . . Peak Build Rating 110 | 2 7 7 7 8 16 16 16 36 44 51 58 78 110 5 31 Average Rating 31 | 1 2 7 7 7 11 14 16 29 38 45 53 74 85 5 6 On Entrance 21 | . 2 7 6 7 8 16 16 16 35 43 45 58 78 5 5 Naked Turns 380 | . . . . . . . . . . . . . 18 74 288 Heaviest Build 25 | 4 7 7 5 6 7 7 7 7 13 13 11 10 25 . 10 Greatest Support 45 | 3 8 8 12 12 12 12 12 22 22 25 25 42 45 3 6 Greatest Overweight (x) 3 | 1 1 . . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 3 4 4 5 4 5 5 4 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 5 4 5 5 5 5 5 3 5 5 5 5 5 5 Class Distribution -------------------- 39% | Hacker-Scout 36% | Mutant 11% | Scavenger-Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 686 | 125 55 16 . 125 . 25 . . 66 90 66 . 118 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 826 | 171 55 108 . . . 64 . . 129 107 66 126 . . . Parts 55 | 16 6 7 . . . 6 . . 8 3 2 7 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 15 | . 3 2 . . . 4 . . 4 . . 2 . . . Melee 5 | . . . . . . . . . 3 . . 2 . . . Guns 9 | . 3 2 . . . 4 . . . . . . . . . Classes Destroyed 8 | 2 1 . . . . . . . 1 3 . 1 . . . Worker 1 | . . . . . . . . . . 1 . . . . . Builder 4 | . . . . . . . . . 2 1 1 . . . . Tunneler 6 | 6 . . . . . . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . 2 2 . . . . Watcher 1 | . . . . . . . . . . 1 . . . . . Swarmer 13 | . 3 2 . . . 4 . . 4 . . . . . . Programmer 2 | . . . . . . . . . . . . 2 . . . Best Kill Streak 5 | 5 3 3 . . . 4 . . 3 1 1 2 . . . Combat Bots Only 4 | . 3 2 . . . 4 . . 3 . . 2 . . . Max Kills in Single Turn 2 | 2 1 1 . . . 1 . . 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 596 | . 12 24 . 8 . 17 . 5 32 13 1 38 280 . 166 Missed 272 | . 6 6 . 5 . 11 . 3 14 7 1 17 130 . 72 Damage Taken 4691 | . 35 126 . 24 . 53 . 23 177 137 . 351 2119 . 1646 Core 3004 | . 20 21 . . . 13 . 14 19 15 . 101 1187 . 1614 Absorbed by Shields 491 | . . . . . . . . . . . . . 491 . . Ignored by Resistances 1436 | . 12 39 . 7 . 16 . 7 54 39 . 95 719 . 448 Regen/Repaired (Parts) 56 | . . . . . . . . . . . . . 56 . . Core Remaining (%) 87 | 100 . 83 . . . 96 100 98 97 98 100 . . 100 . Volleys Fired 42 | 14 4 4 . . . 5 . 5 6 . . . . . 4 Largest 2 | 2 2 2 . . . 2 . 2 1 . . . . . 1 Hottest 94 | 60 60 60 . . . 40 . 40 20 . . . . . 94 Shots Fired 74 | 28 8 8 . . . 10 . 10 6 . . . . . 4 Gun 74 | 28 8 8 . . . 10 . 10 6 . . . . . 4 Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 48 | 14 4 4 . . . 10 . 10 6 . . . . . . Thermal 4 | . . . . . . . . . . . . . . . 4 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 22 | 14 4 4 . . . . . . . . . . . . . Robot Hit Streak 8 | 8 2 7 . . . 4 . 4 2 . . . . . . Robot Miss Streak 3 | 2 1 1 . . . 1 . 2 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 63 | 17 4 7 . . . 5 . 4 8 6 3 9 . . . Core Hits 31 | 9 3 4 . . . 4 . 1 5 . 1 3 . . 1 Critical Kills 1 | . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 . . . . . Critical Strikes 6 | . 1 . . . . . . . 2 1 . 2 . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . 2 1 . . . . . Sever 2 | . . . . . . . . . . . . 2 . . . Melee Attacks 80 | . . . . . . . . . 9 17 27 13 14 . . Impact 42 | . . . . . . . . . 9 17 16 . . . . Slashing 38 | . . . . . . . . . . . 11 13 14 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1950 | 292 55 94 . . . 67 . 48 338 422 266 322 9 . 37 Guns 508 | 207 55 94 . . . 67 . 48 37 . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 85 | 85 . . . . . . . . . . . . . . . Melee 1311 | . . . . . . . . . 301 422 266 322 . . . Ramming 46 | . . . . . . . . . . . . . 9 . 37 Kinetic 308 | 90 12 54 . . . 67 . 48 37 . . . . . . Thermal 85 | 85 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 200 | 117 43 40 . . . . . . . . . . . . . Impact 932 | . . . . . . . . . 301 422 209 . . . . Slashing 379 | . . . . . . . . . . . 57 322 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 1 5 . 4 6 . 5 Average Corruption 2 | . . . . . . . . . 1 2 . 3 4 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 21 | . . . . . . . . . 4 5 . 1 8 . 3 Message Errors 5 | . . . . . . . . . . . . 1 2 . 2 Matter Fused 2 | . . . . . . . . . 1 1 . . . . . Heat Flow Errors 4 | . . . . . . . . . . . . . 4 . . Energy Discharges 2 | . . . . . . . . . 1 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . 2 2 . . 1 . . Alerts 2 | . . . . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 636 | . . . . . . . . . 110 288 179 59 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 636 | . . . . . . . . . 110 288 179 59 . . . Knockbacks 3 | . . . . . . . . . 2 1 . . . . . Impact 3 | . . . . . . . . . 2 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . . . . . . 4 . 16 Shots . | . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . . . . . . . . 2 . 9 Targets Rammed 11 | . . . . . . . . . . . . . 2 . 9 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 230 | 15 . 15 . . . 3 . 6 . 9 . . 230 . . Average Temperature 30 | 10 . 6 . . . 2 . 3 . 9 . . 90 . . Received Heat Transfer 684 | . . 24 . 15 . 18 . . 18 36 . 18 348 . 207 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 2 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 16 | . . . . . . . . . 1 10 5 . . . . Impact Corruptions 15 | . . . . . . . . . 3 9 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . Heat Transferred 200 | 200 . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Peak Influence 2139 | 35 132 98 43 30 . 125 47 108 258 430 271 180 2139 1100 1025 Initial 1100 | . 19 43 28 13 . . 40 18 45 108 135 46 87 1100 577 Average 331 | 23 103 70 31 21 . 107 45 23 115 262 188 120 1801 1100 677 Maximum Alert Level 5 | . . . . . . . . . 1 2 1 . 5 4 3 Low Security (%) 64 | 100 100 100 100 100 . 100 100 100 85 19 59 100 . . . Level 1 14 | . . . . . . . . . 14 72 40 . . . . Level 2 7 | . . . . . . . . . . 7 . . . . 73 Level 3 2 | . . . . . . . . . . . . . . . 26 Level 4 2 | . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . 99 . . Squads Dispatched 30 | . . . . . . . 2 2 2 5 2 1 12 . 4 Investigation 8 | . . . . . . . . 1 . 4 1 1 . . 1 Extermination 2 | . . . . . . . . 1 . 1 . . . . . Reinforcement 7 | . . . . . . . 2 . 2 . 1 . . . 2 Assault 12 | . . . . . . . . . . . . . 12 . . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 11 | . . . . 1 . . 1 . . . 1 . 1 . 7 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 224 | . 4 5 . 11 . 8 2 6 14 21 9 9 93 . 42 Peak Tracking Total 54 | . 3 5 . 6 . 4 6 6 5 6 4 7 54 . 21 Tactical Retreats 29 | . . . . 2 . 1 . 1 5 5 1 1 9 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 9 | . 1 . . . . . . . 2 4 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 7 | . . . . . . . . . . 1 . . 5 . 1 Max in Single Turn 1 | . . . . . . . . . . 1 . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 15 | . 2 . 1 . 1 . 1 2 1 3 2 1 . . 1 Terminals 6 | . 1 . 1 . . . 1 . . 1 1 1 . . . Fabricators 7 | . . . . . . . . 2 1 2 1 . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 35 | . 2 . 1 . 1 . 3 5 1 10 7 3 . . 2 Successful 21 | . 2 . 1 . 1 . 1 4 1 4 5 1 . . 1 Failed 14 | . . . . . . . 2 1 . 6 2 2 . . 1 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . 1 . 1 . 1 . 3 1 . . 5 3 . . 2 Terminals 16 | . 1 . 1 . . . 3 . . 3 5 3 . . . Fabricators 17 | . . . . . . . . 5 1 7 2 . . . 2 Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 1 . 1 . 1 . 1 . . 1 3 1 . . . Part Schematic 3 | . . . . . . . 1 . . . 2 . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . 1 . . . Fabricator Index 2 | . . . . . . . . . . 1 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 3 1 3 2 . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Load Schematic 5 | . . . . . . . . 2 . 2 1 . . . . Build 3 | . . . . . . . . 1 . 1 1 . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 1 . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 2 2 . . . . Used 1 | . . . . . . . . . . . 1 . . . . Hacking Detections 9 | . . . . . . . 1 1 . 3 2 1 . . 1 Full Trace Events 5 | . . . . . . . . . . 3 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . 2 . . . . Parts Built 4 | . . . . . . . . 1 . 1 2 . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . Time 118 | . . . . . . . . 24 . 36 58 . . . . Total Part Build Rating 20 | . . . . . . . . 3 . 3 14 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies 17 | . . . . 1 . . . . 3 . . . . . 13 Largest Group 6 | . . . . 1 . . . . 3 . . . . . 6 Highest-Rated Group 93 | . . . . 31 . . . . 93 . . . . . 84 Highest-Rated Ally 31 | . . . . 31 . . . . 31 . . . . . 15 Total Orders 6 | . . . . . . . 2 2 2 . . . . . . EXPLORE 3 | . . . . . . . 1 1 1 . . . . . . RETURN 3 | . . . . . . . 1 1 1 . . . . . . Ally Attacks 69 | . . . . 2 . . . . 17 . . . . . 50 Total Damage 1256 | . . . . 42 . . . . 212 . . . . . 1002 Kills 6 | . . . . 1 . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches 4 | . . . . . . . 1 1 1 1 . . . . . Drone Recoveries 3 | . . . . . . . 1 1 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 3714 | 235 188 22 33 577 96 94 34 308 374 396 429 203 324 74 327 Spaces Moved 6206 | 98 185 21 93 568 277 206 81 684 698 815 876 401 732 128 343 Core 729 | 98 151 . . . . . . . . . . . 17 128 335 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5477 | . 34 21 93 568 277 206 81 684 698 815 876 401 715 . 8 Fastest Speed 25 | 50 37 37 34 34 34 34 34 27 27 27 30 28 25 50 40 Average Speed 33 | 68 88 37 34 34 34 34 34 28 27 29 30 28 27 50 53 Slowest Speed 200 | 100 100 37 34 34 34 37 34 34 27 30 30 28 50 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 61 | . . 1 . 7 . 4 . 10 14 1 6 4 12 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 35 7 13 97 65 33 22 25 45 24 20 16 80 4 11 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 . . . . 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 . . . . . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 47 | . . . . . . . . . 3 10 23 4 7 . . Terrain Destroyed 57 | 2 . . . . . . . . 3 10 23 4 7 . 8 Melee 47 | . . . . . . . . . 3 10 23 4 7 . . Projectile . | . . . . . . . . . . . . . . . . AOE 10 | 2 . . . . . . . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Total 7521 | 238 201 25 93 944 277 217 86 773 844 937 986 466 817 137 480 Wait 1113 | 122 5 . . 381 . . 6 87 132 98 73 47 33 10 119 Move 6078 | 97 184 18 92 555 276 197 80 663 672 812 863 393 709 127 340 Hop 52 | . . 1 . 5 . 4 . 10 11 1 6 3 10 . 1 Pick Up 28 | 3 4 2 . 2 . 1 . . 3 3 3 3 4 . . Fast Attach 21 | . . . . . 1 1 . 4 2 1 4 1 4 . 3 Attach 14 | 2 2 . 1 1 . 1 . . 1 2 . 1 2 . 1 Detach 4 | . . . . . . 1 . . . . . . 2 . 1 Swap 13 | . . . . . . 3 . 2 3 . . 2 3 . . Drop 30 | . 2 . . . . 4 . 2 5 3 4 1 7 . 2 Fire 42 | 14 4 4 . . . 5 . 5 6 . . . . . 4 Melee 80 | . . . . . . . . . 9 17 27 13 14 . . Ram 11 | . . . . . . . . . . . . . 2 . 9 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . 6 2 27 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 236 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 424 | -10/Materials | Entered Mines 427 | -10/Mines | Discovered new exit (range 10) 446 | -10/Mines | Entered Materials 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 461 | -9/Materials | Identified exit to Mines 461 | -9/Materials | Identified exit to Storage 479 | -9/Materials | Entered Mines 485 | -9/Mines | Received a Mining Laser from a helpful Derelict 495 | -9/Mines | Learned Materials stockpile data 496 | -9/Mines | Assembled infested the area 501 | -9/Mines | Assisted by a Guerilla fighting off Assembled 528 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 936 | -9/Mines | Discovered new exit (range 4) 1014 | -9/Mines | Discovered new exit (range 7) 1055 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1055 | -9/Mines | Discovered new exit (range 5) 1056 | -9/Mines | Entered Exiles 1065 | -9/Exiles | Met 8R-AWN 1070 | -9/Exiles | Met EX-HEX 1082 | -9/Exiles | Met EX-BIN 1086 | -9/Exiles | Aligned with FarCom system 1086 | -9/Exiles | Given EX-Vault access code 1109 | -9/Exiles | Opened EX-Vault 1111 | -9/Exiles | Found Supersonic Drone Bay 1119 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1130 | -9/Exiles | Met EX-DEC 1148 | -9/Exiles | Discovered new exit (range 14) 1152 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 1152 | -9/Exiles | Entered Mines 1228 | -8/Mines | Build established: Scavenger-Mutant 1244 | -8/Mines | Discovered new exit (range 7) 1246 | -8/Mines | Entered Materials 1246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -8/Materials | Discovered new exit (range 40) 1280 | -8/Materials | Entered Factory 1280 | -7/Factory | Evolved 2 slots: Utility x2 1300 | -7/Factory | Discovered new exit (range 33) 1304 | -7/Factory | Discovered new exit (range 118) 1326 | -7/Factory | Identified exit to Lower Caves 1452 | -7/Factory | Fabricated Hacking Suite (x1) 1588 | -7/Factory | Identified exit to Factory 1588 | -7/Factory | Entered another Factory area 1588 | -6/Factory | Evolved 2 slots: Utility x2 1593 | -6/Factory | Discovered new exit (range 24) 1608 | -6/Factory | Discovered new exit (range 95) 1753 | -6/Factory | Build established: Hacker-Sprinter 1819 | -6/Factory | Allied Derelicts emerged from ambush trap array 1945 | -6/Factory | Discovered new exit (range 16) 1957 | -6/Factory | Identified exit to Factory 1962 | -6/Factory | Entered another Factory area 1962 | -5/Factory | Evolved 2 slots: Utility x2 2095 | -5/Factory | Build established: Hacker-Scout 2262 | -5/Factory | Search patrols dispatched 2269 | -5/Factory | Fabricated Hacking Suite? 2352 | -5/Factory | Discovered new exit (range 15) 2356 | -5/Factory | Identified exit to Factory 2358 | -5/Factory | Entered another Factory area 2358 | -4/Factory | Evolved 2 slots: Utility x2 2494 | -4/Factory | Discovered new exit (range 4) 2497 | -4/Factory | Identified exit to Research 2754 | -4/Factory | Fabricated Imp. Force Field (x2) 2787 | -4/Factory | Entered Research 2787 | -3/Research | Evolved 2 slots: Propulsion x2 2831 | -3/Research | Identified exit to Armory 2831 | -3/Research | Identified exit to Quarantine 2953 | -3/Research | Lost 3 parts (3u) 2990 | -3/Research | Entered Quarantine 2991 | -3/Quarantine | Maximum security lockdown engaged 3086 | -3/Quarantine | Found Alien Slashing Weapon 3086 | -3/Quarantine | Identified Sigix Broadsword 3164 | -3/Quarantine | Met incapacitated Sigix Warrior 3164 | -3/Quarantine | Lockdown squad dispatched 3171 | -3/Quarantine | Found Sigix Containment Pod 3209 | -3/Quarantine | Found Alien Energy Cannon 3236 | -3/Quarantine | Spotted Executioner 3236 | -3/Quarantine | Spotted Investigator 3242 | -3/Quarantine | Scanned by Researcher 3244 | -3/Quarantine | Spotted Executioner 3289 | -3/Quarantine | Discovered new exit (range 12) 3293 | -3/Quarantine | Found Alien Artifact 3293 | -3/Quarantine | Identified Core Reset Matrix 3293 | -3/Quarantine | Identified Core Cannon 3293 | -3/Quarantine | Used Core Reset Matrix 3297 | -3/Quarantine | Sensed 6 artifacts in vicinity 3303 | -3/Quarantine | Discovered new exit (range 8) 3305 | -3/Quarantine | Core integrity fell below 50% 3308 | -3/Quarantine | Core integrity fell below 20% 3314 | -3/Quarantine | Entered Research 3314 | -2/Research | Evolved 2 slots: Propulsion x2 3321 | -2/Research | Lost 9 parts (1p4n3u1w) 3382 | -2/Research | Discovered new exit (range 5) 3388 | -2/Research | Entered Access 3388 | -1/Access | Evolved 2 slots: Utility x2 3435 | -1/Access | Energy Cycler disabled 3587 | -1/Access | Build established: Mutant 3658 | -1/Access | Core integrity fell below 50% 3661 | -1/Access | Emitted hypermatrix ping 3664 | -1/Access | Core integrity fell below 20% 3666 | -1/Access | Assembled emerged from beneath the floor 3676 | -1/Access | Assembled emerged from beneath the floor 3690 | -1/Access | Garrison activated, responded to threat 3697 | -1/Access | Lost 7 allies 3715 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Slug penetrates G-73 Enforcer. Slug penetrates Wall. Penetrated by Slug. Slug penetrates S-43 Plague. Penetrated by Slug. Slug penetrates Spectral Interrupter. ALERT: Security rotation in progress. Slug penetrates Wall. Slug penetrates Door. Slug penetrates Wall. G-73 Enforcer destroyed. H-88 Terminator knocked back. Slug penetrates Wall. C-30 ARC bursts open, deploying its payload. S-43 Plague unfolds itself. Slug penetrates as-72624. Slug penetrates Wall. as-34658 destroyed. as-72624 destroyed. as-15598 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????###########???????????????????????????? | | ???????????# ???????????????????????????? | | ???????????# ?#########????????????????? | | ???????????# ?# #????????????????? | | ???????????# # #????????????????? | | ???????????# # #????????????????? | | ???????????# / #????????????????? | | ???????????# # #?????????? ????? | | ???????????# # #???????? ????? | | ???????????# ?# #?????? ????? | | ???????????# ?# #???? " ?????? | | ???????????# ??# #?? = """??????? | | ???????????# ??# # """???????? | | ???????????##########???# + """??????? | | ?????????????????####???# # """??????? | | ????????????????? ???# #?? h" ?????? | | ?????????????????? ??# #???w h ????? | | ??????????????????"""" ?# #?????? #???? | | ??????????????????"""" # #???????? ????? | | ??????????????????"""" # #??????????##????? | | ??????????????????"""" %/ss #????????????????? | | ??????????????????"""" #s ##############???? | | ???????????????? s # # #???? | | ???????????????? ?# # #???? | | ???????????????########?#@ # ""G"" #???? | | ????????????????????????# %[# " " #???? | | ????????????????????????# [=[# " " #???? | | ????????????????????????# !|%+% #???? | | ????????????????????????# s[*#=% #???? | | ????????????????????????# gh=# #???? | | ????????????????????????# h # #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????+ ##############???? | | ????????????????????????# #??#########?????? | | ????????????????????????# #?? ??????? | | ?????????????????######## w #? ???????? | | ???????????????? #? ????????? | | ???????????????? # """"?????????? | | ???????????????? # """""????????? | | ???????????????? + """""????????? | | ???????????????? # """""????????? | | ???????????????? # """"?????????? | | ???????????????? #? ????????? | | ?????????????????######## #? ???????? | | ??????????????????????? # #??#######???????? | | ??????????????????????? # #????????????????? | | ????????????????????????+ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 180 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Armor Coverage 160 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Offensive Hacking 54 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -5/Factory Imp. Force Field | x2 | -4/Factory Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Core Cannon Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed FrostMultitargetingNullifier Manual? 0 Play Time 00:56:53 Cumulative 57.6 hours Start 2025.01.29 @ 23:37:28 End 2025.01.30 @ 17:11:21 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 1 Adventurer 68 Explorer 6 Win Type - Total 12 Types 3/0/5/0/1/0/2/1/0 Lore% 33 Gallery% 29 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33049165-e2b4-49d0-90fc-243f8dfa3549