Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:13:32

Player: Felucia

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (68)       68
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 492

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/250
Matter                     283/300
Energy                     100/100
System Corruption          6%
Temperature                Hot (234)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
         Tractor Beam
>        --- WEAPON (2) -------
         Assault Rifle
>        --- INVENTORY (5) ----
         Aluminum Leg
         Aluminum Leg
  Medium Matter Pod (0)

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
  Medium Matter Pod
         Tractor Beam
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         EM Pulse Gun
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Tractor Beam
  Device                   Tractor Beam
  Storage                  Medium Matter Pod
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 5   3   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   .   2   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     71   | .   76  68  
  Engine                   8    | .   14  6   
  Wheel                    22   | .   28  19  
  Device                   10   | .   3   14  
  Storage                  4    | .   1   6   
  Ballistic Gun            19   | .   28  15  
  Special Weapon           1    | .   .   2   
  Special Melee Weapon     2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             10   | 7   10  10  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          4    | 2   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 4   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           317  | 253 .   64  
  Remotely                 64   | .   .   64  
Salvage Created            87   | 45  .   42  
  Parts                    6    | 3   .   3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  2    | 1   .   1   
  Guns                     1    | .   .   1   
  AOE                      1    | 1   .   .   
Classes Destroyed          1    | 1   .   .   
  Grunt                    2    | 1   .   1   
Best Kill Streak           1    | 1   .   1   
  Combat Bots Only         1    | 1   .   1   
Max Kills in Single Turn   1    | 1   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | 1   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        40   | 2   .   38  
  Missed                   8    | .   .   8   
Damage Taken               755  | 21  .   734 
  Core                     260  | .   .   260 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              21   | 1   .   20  
  Largest                  2    | 2   .   1   
  Hottest                  100  | 60  .   100 
Shots Fired                22   | 2   .   20  
  Gun                      14   | 2   .   12  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  8    | .   .   8   
  Kinetic                  13   | 1   .   12  
  Thermal                  8    | .   .   8   
  Explosive                .    | .   .   .   
  Electromagnetic          1    | 1   .   .   
  Robot Hit Streak         3    | 2   .   3   
  Robot Miss Streak        1    | .   .   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           12   | 2   .   10  
  Core Hits                3    | 1   .   2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Corrupt                1    | 1   .   .   
Melee Attacks              4    | .   .   4   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            3    | .   .   3   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           118  | 44  .   74  
  Guns                     86   | 12  .   74  
  Cannons                  .    | .   .   .   
  Explosions               32   | 32  .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  74   | .   .   74  
  Thermal                  32   | 32  .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          12   | 12  .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         6    | .   .   6   
  Average Corruption       6    | .   .   6   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  5    | .   .   5   
    Matter Fused           1    | .   .   1   
    Heat Flow Errors       3    | .   .   3   
    Data Loss (major)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        259  | .   .   259 
  Average Temperature      92   | .   .   92  
  Received Heat Transfer   186  | 12  .   174 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | 1   .   .   
  Heat Transferred         50   | 50  .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | 1   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             57   | 20  28  57  
  Initial                  13   | .   13  10  
  Average                  10   | 5   15  9   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              8    | 1   1   6   
  Peak Tracking Total      5    | 1   1   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               5    | .   5   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   5   .   
  Recycle Component        1    | .   1   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   .   2   
  Non-combat               1    | .   .   1   
  Combat                   1    | .   .   1   
Robot Hacks Applied        3    | .   .   3   
  parse_system             2    | .   .   2   
  no_distress              1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               8    | .   .   8   
  Total Damage             127  | .   .   127 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               436  | 90  112 234 
Spaces Moved               437  | 102 131 204 
  Core                     33   | 33  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   404  | 69  131 204 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            77   | 70  80  80  
  Slowest Speed            80   | 80  80  80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       20   | 5   24  33  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 7    | .   .   7   
Terrain Destroyed          8    | .   .   8   
  Melee                    .    | .   .   .   
  Projectile               8    | .   .   8   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      494  | 118 138 238 
  Wait                     .    | .   .   .   
  Move                     434  | 101 130 203 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 10  4   3   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 5   3   3   
  Detach                   1    | .   1   .   
  Swap                     1    | .   .   1   
  Drop                     4    | 1   .   3   
  Fire                     21   | 1   .   20  
  Melee                    4    | .   .   4   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            1    | .   .   1   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   58 | -11/Scrapyard | Discovered new exit (range 8)
   91 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 12)
  203 | -10/Materials | Entered Mines
  257 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  307 | -10/Mines     | Build established: Mutant
  307 | -10/Mines     | Crushed by falling debris
  338 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  409 | -10/Mines     | Core integrity fell below 50%
  432 | -10/Mines     | Core integrity fell below 20%
  437 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted by crushing effect (+3).
System corrupted: Substantial component data
  lost.
System corrupted: Matter fused (-10).
System corrupted: Heat flow error (+185).
S-10 Pest destroyed.
System corrupted: Heat flow error (+272).
Jacked G-47 Trooper...
>>parse_system
Reading system data...
BT-H6V(g) destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
Assault Rifle destroyed.
Wheel destroyed.
Datajack destroyed.
System corrupted: Heat flow error (+252).
Critical hit (Burn: +37).
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Acquired 42 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              GrapheneHardlightScreen
  Manual?         0
Play Time         00:12:09
  Cumulative      1.2 hours
  Start           2024.04.08 @ 16:01:58
  End             2024.04.08 @ 16:13:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cac890fb-43e1-43a9-8f14-b64dbf955ff1