Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 22:25:40 Player: daxter767676 Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (32) 160 Value Destroyed (826) 826 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (5800) 5800 TOTAL SCORE: 13986 Bonus ------- Entered DSFs 500 Registered with UFD 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 11/300 Energy 740/740 System Corruption 3% Temperature Cool (0) Movement Treading (170) Location -2/Quarantine Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads > --- UTILITY (11) ----- Advanced Energy Well Improved Signal Interpreter Advanced Launcher Guidance Computer Improved Core Shielding A0-MCA's Component Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Scrapoid Pod Advanced Remote Datajack Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Terrain Scan Processor Advanced Target Analyzer Quantum Capacitor Authchip [R/Combat] A0-MCA's Component Scanner > --- WEAPON ----------- Compact HERF Cannon Advanced Remote Datajack > --- INVENTORY -------- Micro Antimatter Reactor Advanced Energy Well Improved Signal Interpreter Scrapoid Pod [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Authchip [R/Combat] Protection Improved Core Shielding Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Nanosword Piercing Weapon Spear Build | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Slots Evolved 16 | . . . . . . 10 . . 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . 2 . . 1 . 1 . . Utility 9 | . . . . . . 5 . . 1 . 1 2 . Weapon 2 | . . . . . . 2 . . . . . . . Parts Attached 131 | 5 9 17 1 10 4 20 2 6 1 13 12 17 14 Power 16 | . . 1 . 1 . 4 . 2 . . 1 1 6 Engine 6 | . . 1 . 1 . 3 . 1 . . . . . Core 4 | . . . . . . 1 . 1 . . . . 2 Reactor 6 | . . . . . . . . . . . 1 1 4 Propulsion 31 | 3 . . . 3 1 8 . . . 2 3 10 1 Treads 5 | . . . . 1 . . . . . 1 . 2 1 Leg 7 | . . . . . . 1 . . . 1 . 5 . Wheel 15 | 3 . . . 2 1 7 . . . . . 2 . Hover 2 | . . . . . . . . . . . 1 1 . Flight 2 | . . . . . . . . . . . 2 . . Utility 58 | 2 3 14 . 2 3 7 1 2 1 10 4 4 5 Device 38 | 2 2 14 . 1 . 7 1 2 1 2 1 3 2 Storage 2 | . . . . . 1 . . . . . . 1 . Processor 9 | . 1 . . . 2 . . . . 2 2 . 2 Hackware 6 | . . . . . . . . . . 6 . . . Protection 3 | . . . . 1 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | . 6 2 1 4 . 1 1 2 . 1 4 2 2 Energy Gun 4 | . 1 . . . . . . 1 . 1 . . 1 Energy Cannon 5 | . 1 . . . . . . 1 . . 2 1 . Ballistic Gun 5 | . 2 1 1 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 4 | . 2 . . . . . . . . . 1 1 . Impact Weapon 3 | . . 1 . 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . 1 Piercing Weapon 2 | . . . . 1 . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 . . 1 3 3 Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . 6 . Parts Lost 55 | . . . . 3 . 9 2 1 . 16 10 12 2 Power 6 | . . . . 1 . 2 1 . . 1 1 . . Propulsion 21 | . . . . 2 . 4 1 . . 3 3 8 . Utility 20 | . . . . . . 2 . . . 8 6 3 1 Weapon 8 | . . . . . . 1 . 1 . 4 . 1 1 Highest Loss Streak 16 | . . . . 3 . 9 2 1 . 16 7 8 2 To Critical Strikes 1 | . . . . . . 1 . . . . . . . Average Slot Usage (%) 77 | . 100 100 100 94 88 67 79 75 78 53 38 26 29 Engine 9 | . 14 14 14 13 14 3 5 5 5 1 . . . Wheel 16 | . 28 28 28 23 17 15 17 11 10 3 . 1 . Device 11 | . 14 14 14 12 7 19 23 22 26 15 2 1 1 Storage 2 | . . . . . 6 5 5 5 5 3 . 1 4 Processor 11 | . 13 14 14 14 14 5 5 5 5 8 13 12 12 Hackware 1 | . . . . . . . . . . 4 13 . . Energy Gun 1 | . 8 . . . . . . 1 5 2 . . 2 Energy Cannon 3 | . 5 14 14 10 . . . 2 . . . . . Ballistic Gun 3 | . 9 13 1 7 . . . . . . . . . Impact Weapon 5 | . . . 12 6 14 5 5 5 5 1 . . . Piercing Weapon 4 | . . . . 3 14 . 5 5 5 3 . . . Peak Build Rating 88 | 10 10 12 12 18 30 49 56 72 75 75 88 88 84 Average Rating 30 | 7 9 9 11 12 26 40 53 58 75 53 48 45 53 On Entrance 30 | 6 9 10 12 10 18 30 48 51 72 75 45 22 23 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 74 | 11 8 10 10 17 35 51 57 73 74 74 20 24 38 Greatest Support 135 | 20 20 20 20 26 28 64 64 32 32 32 28 135 60 Greatest Overweight (x) 8 | . . . . 1 1 4 1 2 2 2 3 2 8 Average Overweight (x) . | . . . . . . . . 1 2 . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 15 15 15 15 15 15 5 5 5 Average Capacity 8 | 7 5 5 5 5 9 15 15 15 15 11 5 5 5 Most Carried 15 | 8 5 5 5 5 15 15 14 15 15 15 5 5 5 Average Carried 7 | 6 4 4 5 4 8 11 14 14 14 11 4 4 4 Final Capacity 15 | 5 5 5 5 5 15 15 15 15 15 5 5 5 5 Final Carried 15 | 5 5 5 5 5 15 14 14 15 15 5 5 5 5 Class Distribution -------------------- 59% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -4/DSF Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Matter Collected 1398 | 280 25 174 80 73 60 322 . 271 . 7 . 106 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1268 | 138 25 45 . 144 . 308 . 441 . . 70 97 . Parts 74 | 13 5 6 . 3 . 13 . 21 . . 12 1 . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Combat Hostiles Destroyed 17 | . 1 3 . 1 . 5 . 5 . . 1 1 . Guns 3 | . . . . 1 . . . 2 . . . . . Cannons 13 | . 1 3 . . . 5 . 3 . . 1 . . AOE 1 | . . . . . . . . . . . . 1 . Classes Destroyed 10 | 2 2 . . 1 . 1 . 4 . . . . . Worker 2 | . . . . . . . . 2 . . . . . Builder 3 | . 1 . . . . . . 2 . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . Recycler 4 | 1 . . . 1 . 2 . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . Swarmer 8 | . 1 3 . . . 4 . . . . . . . Grunt 4 | . . . . . . . . 3 . . . 1 . Sentry 2 | . . . . 1 . 1 . . . . . . . Programmer 3 | . . . . . . . . 2 . . 1 . . Best Kill Streak 4 | 3 1 3 . 1 . 4 . 3 . . 1 1 . Combat Bots Only 4 | . 1 3 . 1 . 4 . 2 . . 1 1 . Max Kills in Single Turn 2 | 1 1 1 . 1 . 1 . 2 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Hostile Shots Fired 771 | . 4 15 8 54 . 81 2 27 . 165 123 276 16 Missed 272 | . 1 4 4 18 . 20 1 10 . 61 44 107 2 Damage Taken 10666 | . 23 80 59 270 . 1303 53 322 . 1825 1998 4190 543 Core 4028 | . 16 14 9 78 . 311 . 48 . 959 1143 1422 28 Absorbed by Shields 57 | . . . . . . . . 31 . 26 . . . Reduced by Siege Mode 50 | . . . . . . . . . . . . 50 . Redirected to Shielding 29 | . . . . 17 . . . . . . . . 12 Regen/Repaired (Parts) 26 | . . . . . . 6 . 10 . . . 10 . Core Remaining (%) 49 | 100 . . . . 53 . . 64 . 16 12 . . Volleys Fired 107 | 15 14 6 . 8 . 28 . 18 . 3 6 8 1 Largest 2 | 2 2 2 . 2 . 1 . 2 . 1 1 1 1 Hottest 142 | 40 100 80 . 80 . 57 . 142 . 65 94 120 65 Shots Fired 160 | 30 19 12 . 16 . 28 . 39 . 3 5 7 1 Gun 68 | 30 6 6 . 8 . . . 14 . 3 . . 1 Cannon 81 | . 4 6 . 8 . 28 . 25 . . 5 5 . Launcher . | . . . . . . . . . . . . . . Special 11 | . 9 . . . . . . . . . . 2 . Kinetic 96 | 30 5 6 . 8 . 28 . 19 . . . . . Thermal 56 | . 14 6 . 8 . . . 20 . . 2 5 1 Explosive . | . . . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . 3 3 . . Robot Hit Streak 19 | 12 8 5 . 17 . 19 . 6 . 1 4 6 . Robot Miss Streak 3 | 2 . 2 . . . 3 . 2 . 1 2 1 1 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . Capacitor 3 | . . . . . . . . . . . 3 . . Shots Hit Robots 112 | 18 8 6 . 19 . 23 . 26 . 1 5 6 . Core Hits 49 | 9 4 5 . 5 . 9 . 14 . . 2 1 . Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 12 | . . . . 1 . 5 . 6 . . . . . Burn 2 | . . . . . . . . 2 . . . . . Blast 8 | . . . . . . 5 . 3 . . . . . Smash 1 | . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . 1 . . . . . Melee Attacks 16 | . . 2 . 6 . 3 . 4 . . 1 . . Impact 11 | . . 2 . 6 . 3 . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . . Piercing 4 | . . . . . . . . 4 . . . . . Sneak Attacks 7 | . . . . 3 . 2 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3054 | 146 104 84 . 492 . 900 . 1001 . 14 145 168 . Guns 529 | 146 34 13 . 63 . . . 259 . 14 . . . Cannons 1748 | . 70 71 . 140 . 683 . 549 . . 68 167 . Explosions . | . . . . . . . . . . . . . . Melee 766 | . . . . 289 . 217 . 193 . . 67 . . Ramming 11 | . . . . . . . . . . . 10 1 . Kinetic 1321 | 146 24 13 . 63 . 683 . 392 . . . . . Thermal 916 | . 80 71 . 140 . . . 416 . . 42 167 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . . . . 14 26 . . Impact 506 | . . . . 289 . 217 . . . . . . . Slashing 67 | . . . . . . . . . . . 67 . . Piercing 193 | . . . . . . . . 193 . . . . . Highest Corruption 16 | . . . . . . . 6 16 . . 7 10 11 Average Corruption 9 | . . . . . . . 6 14 . . 6 4 8 Corruption Purged 5 | . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 51 | . . . . . . . 3 30 . . 8 8 2 Message Errors 14 | . . . . . . . 1 8 . . 3 2 . Matter Fused 8 | . . . . . . . 1 4 . . 1 2 . Heat Flow Errors 2 | . . . . . . . . 2 . . . . . Energy Discharges 10 | . . . . . . . . 6 . . 1 3 . Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . . . 4 . . 1 . 1 Data Loss (major) 2 | . . . . . . . . 1 . . . . 1 Misfires 4 | . . . . . . . . 4 . . . . . Alerts 1 | . . . . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . 1 . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 29 | . . . . . . 27 . . . . 2 . . Projectiles 23 | . . . . . . 23 . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 6 | . . . . . . 4 . . . . 2 . . Knockbacks 10 | . . . . 1 . 6 . 3 . . . . . Impact 3 | . . . . 1 . 2 . . . . . . . Kinetic 7 | . . . . . . 4 . 3 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . 3 . . Shots . | . . . . . . . . . . . . . . Rammed 13 | . 1 . . . . . . . . . 12 . . Targets Rammed 14 | . 1 . . . . . . . . . 12 1 . Kicked 1 | . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 328 | . 60 160 . 238 . 41 . 180 . 26 165 111 328 Average Temperature 59 | . 24 86 . 127 . 16 . 56 . 17 85 39 194 Received Heat Transfer 1680 | . . . 24 78 . 45 . 117 . 546 150 720 . Effects 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . Total Turns 11 | . . . . . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . . . . . 11 . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . 1 . . . . . Heat Transferred 1687 | . 173 148 . 296 . . . 885 . . 37 148 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Peak Influence 256 | 25 86 100 . 27 . 204 6 121 44 34 142 256 181 Initial 141 | . 16 . . 14 . . 6 . 44 34 . 33 141 Average 49 | 13 26 50 . 14 . 102 3 41 44 12 25 73 162 Maximum Alert Level 1 | . . . . . . 1 . . . . . 1 . Low Security (%) 97 | 100 100 100 . 100 . 87 100 100 100 100 100 85 100 Level 1 2 | . . . . . . 12 . . . . . 14 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 3 1 . . . . . 2 . 1 4 2 . Investigation 4 | . 1 1 . . . . . 1 . . . 1 . Extermination 2 | . . . . . . . . 1 . . 1 . . Reinforcement 7 | . 2 . . . . . . . . 1 3 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Distress Signals 3 | . 1 . . . . . . . . . 1 . 1 Communications Jammed 36 | . . . . . . . . 36 . . . . . Distress Signals 36 | . . . . . . . . 36 . . . . . Times Spotted 99 | . 4 4 7 1 . 11 5 10 . 3 21 26 7 Peak Tracking Total 13 | . 4 3 5 1 . 5 5 3 3 3 10 13 5 Tactical Retreats 17 | . 1 1 1 . . 1 . 1 . . 6 6 . Traps | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Traps Triggered 6 | . 1 . . . . 2 . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 1 1 . . . . . Machines | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Machines Accessed 26 | . 3 1 . 10 2 2 . 2 1 . . 3 2 Terminals 14 | . 2 . . 5 . 2 . 1 1 . . 1 2 Fabricators 2 | . . . . . . . . 1 . . . 1 . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 6 | . 1 . . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 47 | . 5 1 . 19 5 4 . 6 1 . . 4 2 Successful 22 | . 2 1 . 6 5 1 . 3 1 . . 1 2 Failed 25 | . 3 . . 13 . 3 . 3 . . . 3 . Catastrophic 5 | . . . . 4 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . 3 . . 12 . 2 . 2 . . . 2 1 Terminals 25 | . 4 . . 10 . 4 . 3 1 . . 1 2 Fabricators 5 | . . . . . . . . 3 . . . 2 . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 10 | . 1 . . 9 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 1 . . 5 1 . 1 1 . . . 2 Record 6 | . . . . . 4 1 . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . 4 . . . 1 . . . 1 . Terminals 2 | . . . . 1 . . . 1 . . . . . Track 1 | . . . . . . . . 1 . . . . . Skim 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . 1 . Recycling Units 4 | . 1 . . 3 . . . . . . . . . Recyclers 2 | . 1 . . 1 . . . . . . . . . Mask 2 | . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . . 7 . 2 . 2 1 . . 2 1 Full Trace Events 1 | . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . . . Total Robot Build Rating 15 | . . . . . . . . 15 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Total Allies 3 | . . . . . . . . 3 . . . . . Largest Group 3 | . . . . . . . . 3 . . . . . Highest-Rated Group 87 | . . . . . . . . 87 . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . AID 1 | . . . . . . . . 1 . . . . . Ally Attacks 11 | . . . . . . . . 11 . . . . . Total Damage 215 | . . . . . . . . 215 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Turns Passed 6686 | 128 867 458 360 651 1538 418 115 724 65 133 504 334 391 Spaces Moved 4977 | 85 282 295 199 619 1466 279 103 374 49 112 457 364 293 Core 628 | . . . . . . . . . . 64 154 190 220 Treads 129 | . . . . . . . . . . . 55 1 73 Legs 169 | 12 . . . . . 28 . . . 9 . 120 . Wheels 3803 | 73 282 295 199 619 1466 251 103 374 49 39 . 53 . Hover . | . . . . . . . . . . . . . . Flight 248 | . . . . . . . . . . . 248 . . Fastest Speed 39 | 80 80 80 80 80 90 80 100 115 130 50 39 50 50 Average Speed 94 | 85 80 80 80 87 103 109 105 120 130 93 59 76 122 Slowest Speed 450 | 120 80 80 80 95 115 170 115 130 130 240 200 160 450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . 14 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 40 66 11 99 91 7 83 10 2 93 15 12 28 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . . Scrap Searched 8 | . . 1 3 . 4 . . . . . . . . Spaces Dug 17 | . 9 . . 3 . . . 5 . . . . . Terrain Destroyed 41 | . 9 . . 3 . 12 . 15 . . . 1 1 Melee 5 | . . . . 3 . . . 2 . . . . . Projectile 36 | . 9 . . . . 12 . 13 . . . 1 1 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac DSF Res Res Qua Total 6708 | 117 884 495 399 699 1487 352 108 601 50 135 654 406 321 Wait 1388 | . 574 171 200 51 1 14 4 184 . 2 172 12 3 Move 4938 | 84 282 294 198 618 1465 279 102 373 48 111 428 363 293 Hop 14 | . . . . . . . . . . . 14 . . Pick Up 40 | 7 2 2 . 2 11 8 . 2 1 1 3 . 1 Fast Attach 72 | 1 1 . . 4 2 8 2 6 . 9 11 15 13 Attach 20 | . . . . 1 . 9 . . 1 4 1 2 2 Detach 5 | . . . . 1 . . . . . . . 2 2 Swap 41 | 4 8 17 1 5 2 3 . 1 . . . . . Drop 44 | 6 3 3 . 3 6 . . 4 . 4 6 3 6 Fire 107 | 15 14 6 . 8 . 28 . 18 . 3 6 8 1 Melee 16 | . . 2 . 6 . 3 . 4 . . 1 . . Ram 12 | . . . . . . . . . . . 12 . . Kick 1 | . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . Rewire 1 | . . . . . . . . . . 1 . . . Trap 1 | . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Scavenger-Mutant 610 | -10/Materials | Discovered new exit (range 15) 970 | -10/Materials | Discovered new exit (range 6) 996 | -10/Materials | Entered Mines 1032 | -10/Mines | Discovered new exit (range 7) 1060 | -10/Mines | Met a Derelict shopkeep closing up shop 1291 | -10/Mines | Learned 2 Materials zone layouts 1300 | -10/Mines | Learned Materials stockpile data 1443 | -10/Mines | Discovered new exit (range 4) 1454 | -10/Mines | Entered Subcaves 1694 | -10/Subcaves | Disturbed a concealed Subdweller 1748 | -10/Subcaves | Discovered new exit (range 15) 1814 | -10/Subcaves | Entered Recycling 2093 | -7/Recycling | Lost 3 parts (1p2n) 2347 | -7/Recycling | Discovered new exit (range 16) 2444 | -7/Recycling | Scanned before Scraplab entrance 2456 | -7/Recycling | Entered Scraplab 2464 | -7/Recycling | Discovered new exit (range 3) 2465 | -7/Recycling | Entered Scraptown 2655 | -7/Scraptown | Visited IN-MT5's Study 2669 | -7/Scraptown | Visited Awakened 2718 | -7/Scraptown | Visited The Evicted 2727 | -7/Scraptown | Visited Assassins FH 2746 | -7/Scraptown | Visited TADAMA 2947 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2967 | -7/Scraptown | Visited UFD Registry 2967 | -7/Scraptown | Registered with UFD as "Metalthruster" 2983 | -7/Scraptown | Visited SPCMW 3033 | -7/Scraptown | Discovered new exit (range 15) 3098 | -7/Scraptown | Build established: Mutant 3212 | -7/Scraptown | Visited Abandonware Association 3219 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3224 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3224 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 3263 | -7/Scraptown | Visited Junk Cannon Lab 3447 | -7/Scraptown | Visited A0-MCA Data Center 3456 | -7/Scraptown | Given a C rating by A0-MCA 3460 | -7/Scraptown | Found A0-MCA's Component Scanner 3481 | -7/Scraptown | Visited Infowarlord's Domain 3490 | -7/Scraptown | Found Exp. Terrain Scanner 3550 | -7/Scraptown | Visited Research Penetration Think Tank 3592 | -7/Scraptown | Visited Scrapoid Pod Storage 3598 | -7/Scraptown | Found Scrapoid Pod 3621 | -7/Scraptown | Visited Chapter 10 3651 | -7/Scraptown | Visited Scrap Suit Storage 3662 | -7/Scraptown | Found Scrap Suit 3713 | -7/Scraptown | Visited Science Guys 4000 | -7/Scraptown | Discovered new exit (range 3) 4003 | -7/Scraptown | Entered Factory 4003 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 4018 | -5/Factory | Discovered new exit (range 13) 4109 | -5/Factory | Lost 9 parts (2p4n2u1w) 4421 | -5/Factory | Manually triggered Chute Trap 4421 | -5/Factory | Sucked down chute 4421 | -5/Factory | Entered Waste 4436 | -5/Waste | EMP discharged 4439 | -5/Waste | Spotted C-40 Crusher 4473 | -5/Waste | Spotted C-40 Crusher 4475 | -5/Waste | Spotted C-40 Crusher 4480 | -5/Waste | Spotted C-40 Crusher 4480 | -5/Waste | Spotted C-40 Crusher 4484 | -5/Waste | Build established: Scavenger-Mutant 4488 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4503 | -5/Waste | Spotted C-40 Crusher 4515 | -5/Waste | Discovered new exit (range 16) 4536 | -5/Waste | EMP discharged 4536 | -5/Waste | System corruption reached 10% 4536 | -5/Waste | Entered Factory 4872 | -5/Factory | Fabricated G-50 Soldier (x3) 5110 | -5/Factory | P-70 Sage assimilated allied Soldier 6a 5202 | -5/Factory | Discovered new exit (range 12) 5260 | -5/Factory | Entered another Factory area 5260 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5325 | -4/Factory | Identified exit to DSF 5325 | -4/Factory | Entered DSF 5364 | -4/DSF | Additional patrols routed to DSF 5418 | -4/DSF | Core integrity fell below 50% 5449 | -4/DSF | Discovered new exit (range 15) 5451 | -4/DSF | Core integrity fell below 20% 5458 | -4/DSF | Entered Research 5458 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5481 | -3/Research | Lost 16 parts (1p3n8u4w) 5680 | -3/Research | Build established: Mutant 5809 | -3/Research | Lost 7 parts (1n6u) 5813 | -3/Research | Core integrity fell below 50% 5860 | -3/Research | Found Quantum Capacitor 5954 | -3/Research | Core integrity fell below 20% 5960 | -3/Research | Discovered new exit (range 6) 5962 | -3/Research | Identified exit to Research 5962 | -3/Research | Entered another Research area 5962 | -2/Research | Evolved 2 slots: Utility x2 6215 | -2/Research | System corruption reached 10% 6225 | -2/Research | Core integrity fell below 50% 6255 | -2/Research | Lost 8 parts (7n1w) 6289 | -2/Research | Discovered new exit (range 15) 6291 | -2/Research | Core integrity fell below 20% 6296 | -2/Research | Identified exit to Quarantine 6296 | -2/Research | Entered Quarantine 6344 | -2/Quarantine | Found Alien Artifact 6344 | -2/Quarantine | Identified Core Reset Matrix 6344 | -2/Quarantine | Used Core Reset Matrix 6348 | -2/Quarantine | Detected hypermatrix surge 6348 | -2/Quarantine | Sensed 11 artifacts in vicinity 6419 | -2/Quarantine | Found Prototype Processor 6419 | -2/Quarantine | Identified Exp. Core Analyzer 6612 | -2/Quarantine | Met incapacitated Sigix Warrior 6612 | -2/Quarantine | Lockdown squad dispatched 6619 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 6622 | -2/Quarantine | Unlocked Sigix quarantine chamber 6634 | -2/Quarantine | Found Sigix Containment Pod 6671 | -2/Quarantine | Spotted Lightning 6671 | -2/Quarantine | Spotted Lightning 6671 | -2/Quarantine | Spotted Lightning 6687 | -2/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\RC6H. 06622_ Connecting with Sigix Quarantine Controls... 06622_ Quarantine chamber unlocked. 06624_ Quarantine chamber walls retract into the ground. 06633_ Dropped Imp. Fusion Compressor. 06634_ Acquired Sigix Containment Pod. 06658_ W-44 Eye sends out distress signal. 06663_ EMDS Slug penetrates Wall. 06668_ Stasis Canceller destroyed. 06670_ EMDS Slug penetrates Wall. 06670_ Enh. Quantum Rifle destroyed. 06671_ Wall collapses. 06672_ EMDS Slug penetrates Wall. 06674_ Penetrated by EMDS Slug. 06678_ EMDS Slug penetrates Wall. 06682_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ???????????#"" ""#?????????????????????????? | | ???????????#""T T""#?????????????????????????? | | ???????????#### ####?????????????????????????? | | ?????????????#T #????????????????????????????? | | ????########### #????????????????????????????? | | ????# # #????????????????????????????? | | ????# ! ! # #????????????????????????????? | | ????# + #????????????????????????????? | | ????#!!! "" # #????????????????????????????? | | ????#! """ # #????????????????????????????? | | ????#!! R" # #????????????????????????????? | | ????# """ # #????????????????????????????? | | ????# ! # #????????????????????????????? | | ????########+## #????????????????????????????? | | ???????# / ########?????????????????????? | | ???????# # #?????????????????????? | | ???????# !# i #?????????????????????? | | ???????# ! " #?????????????????????? | | ???????#! ########hh #??########???????????? | | ???????# #??????# #?! [ #???????????? | | ???????##+#####??????# #? ????????????? | | ???????## ############h # ?????????????? | | ???????# # """""???????????????? | | ???????# + """""???????????????? | | ???????# # """""???????????????? | | ???????##+############ @ # ?????????????? | | ????????# #w #?"""T"""?????????????? | | ????????# #u #?######??????????????? | | ????????# """ """ + #?????????????????????? | | ????????# " " " " # u#?????????????????????? | | ????????# """ """ !# #?????????????????????? | | ????????############## #######???????????????? | | ??????????????######## # """#???????????????? | | ??????????????# # # """#???????????????? | | ??????????????# #R # ""#???????????????? | | ??????????????# "" + + """#???????????????? | | ??????????????# """ # # """#???????????????? | | ??????????????# S" # #######???????????????? | | ??????????????#! # #?????????????????????? | | ?????????????####+#### #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# """ # #?????????????????????? | | ?????????????# """ # #?????????????????????? | | ?????????????# """ # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????#####+### #?????????????????????? | | ?????????????????# #?????????????????????? | | ??##############?# #?????????????????????? | | ??# ### #?????????????????????? | | ??# + " #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 225 Resistance: TH 25 Core Shielding 30 Evasion (%) 62 Melee Accuracy 6 Launcher Accuracy 40 Target Analysis 8 Recoil Reduction 2 Force Boost 20 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed CloakInsulatedScrapsphere Manual? 0 Play Time 01:33:23 Cumulative 132.1 hours Start 2024.09.14 @ 20:11:23 End 2024.09.14 @ 22:25:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 128 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 8c1928ff-85f2-4a70-9b89-aa07c530462f