Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 21:30:22

Player: Red Box

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (112)     560
Value Destroyed (3239)     3239
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (63)                 63
              TOTAL SCORE: 6762

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      233
Friendly Fire              -192

 Cogmind 
---------
Core Integrity             0/700
Matter                     91/300
Energy                     80/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Flexi-carbon Leg
           Gravmag System
>          --- UTILITY (8) ------
  Improved Sensor Array
  Improved Signal Interpreter
           System Shield
           System Shield
>          --- WEAPON (2) -------
      Mini Assault Cannon
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           Weapon Cycler
     Heavy Mace
           Signal Generator

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Weapon Cycler
       Hardened Medium Armor Plating
                Remote Force Field
                System Shield
                System Shield
                System Restoration Module
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
         Cooled Ion Engine
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Sensor Array
                Particle Charger
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Reactive Plating
                Reflective Plating
                Remote Force Field
       Improved EM Shotgun
       Improved EM Shotgun
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
           Mini Assault Cannon
          Heavy Mace
                Signal Generator
[Rating: 46]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             135  | 8   12  2   22  1   38  52  
  Power                    12   | 1   2   .   4   .   2   3   
    Engine                 11   | 1   2   .   4   .   2   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 4   3   .   1   1   4   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   .   1   
    Wheel                  13   | 2   3   .   1   1   4   2   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  47   | 1   2   2   7   .   13  22  
    Device                 20   | .   .   .   2   .   6   12  
    Storage                5    | 1   1   1   1   .   1   .   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               3    | .   .   .   .   .   1   2   
    Protection             17   | .   1   1   3   .   5   7   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   59   | 2   5   .   10  .   19  23  
    Energy Gun             16   | .   5   .   6   .   .   5   
    Energy Cannon          12   | .   .   .   .   .   6   6   
    Ballistic Gun          22   | 2   .   .   3   .   10  7   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   1   .   3   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   2   
Parts Lost                 31   | .   4   .   3   4   2   18  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               11   | .   2   .   1   3   1   4   
  Utility                  9    | .   .   .   .   1   .   8   
  Weapon                   7    | .   2   .   2   .   .   3   
  Highest Loss Streak      10   | .   3   .   1   4   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   93  100 97  100 96  96  
  Engine                   10   | .   14  14  11  11  8   4   
  Wheel                    20   | .   26  28  21  22  17  13  
  Device                   10   | .   .   .   11  11  15  14  
  Storage                  10   | .   14  14  11  11  9   6   
  Processor                8    | .   .   .   10  11  9   12  
  Hackware                 3    | .   .   .   .   .   5   15  
  Protection               11   | .   9   14  11  11  12  9   
  Energy Gun               9    | .   21  28  10  .   .   2   
  Energy Cannon            2    | .   .   .   .   .   5   2   
  Ballistic Gun            7    | .   5   .   6   22  11  8   
  Impact Weapon            1    | .   .   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             79   | 13  24  54  63  63  74  79  
  Greatest Support         32   | 20  26  26  26  26  32  26  
  Greatest Overweight (x)  24   | 3   1   2   3   18  4   24  
  Average Overweight (x)   1    | .   .   1   2   2   1   2   
Largest Inventory Capacity 20   | 8   10  20  20  20  20  20  
  Average Capacity         18   | 7   9   19  20  20  20  19  
  Most Carried             20   | 8   10  12  20  19  20  20  
  Average Carried          16   | 5   9   11  18  18  18  18  
  Final Capacity           20   | 8   10  20  20  20  20  5   
  Final Carried            20   | 7   10  12  19  18  20  4   

 Class Distribution 
--------------------
 81% | Mutant
 12% | Hacker-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           2487 | 350  167  277  392  9    778  514  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3737 | 137  321  19   1255 9    1187 809  
  Parts                    223  | 5    19   3    88   2    57   49   
Haulers Intercepted        4    | .    .    .    1    .    2    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  81   | .   10  1   23  1   25  21  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     64   | .   7   1   20  1   19  16  
  Cannons                  3    | .   .   .   .   .   3   .   
  AOE                      8    | .   3   .   3   .   .   2   
Classes Destroyed          14   | 2   3   .   5   .   1   3   
  Worker                   4    | .   .   .   1   .   .   3   
  Builder                  2    | .   .   .   1   .   1   .   
  Tunneler                 5    | 4   .   .   1   .   .   .   
  Hauler                   4    | .   .   .   1   .   2   1   
  Recycler                 2    | 1   .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  12   | .   2   .   5   .   3   2   
  Swarmer                  30   | .   6   1   5   1   6   11  
  Grunt                    28   | .   4   .   11  .   10  3   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   16   | .   .   .   8   .   8   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   1   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           9    | 2   9   1   5   1   7   5   
  Combat Bots Only         8    | .   8   1   4   1   6   4   
Max Kills in Single Turn   4    | 1   2   1   3   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               5379 | .    366  56   540  691  808  2918 
  Core                     1198 | .    74   19   151  107  133  714  
  Absorbed by Shields      88   | .    .    .    .    .    .    88   
  Redirected to Shielding  13   | .    .    1    12   .    .    .    
  Regen/Repaired (Parts)   1097 | .    57   .    361  .    459  220  
Core Remaining (%)         68   | 100  .    62   .    35   75   .    
Volleys Fired              215  | 19   26   2    43   2    73   50   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  126  | 40   90   90   90   50   126  126  
Shots Fired                425  | 38   52   4    85   4    144  98   
  Gun                      376  | 38   52   4    85   4    102  91   
  Cannon                   49   | .    .    .    .    .    42   7    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  243  | 38   18   .    11   4    102  70   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          182  | .    34   4    74   .    42   28   
  Robot Hit Streak         19   | 6    15   2    19   1    17   17   
  Robot Miss Streak        6    | 1    6    2    5    1    5    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        13   | .    2    .    3    .    3    5    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    1    
Shots Hit Robots           323  | 24   37   3    69   3    108  79   
  Core Hits                211  | 7    20   1    62   1    55   65   
  Critical Kills           2    | .    .    .    .    .    2    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    
  Critical Strikes         4    | .    .    .    .    .    3    1    
    Destroy                3    | .    .    .    .    .    3    .    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              20   | .    .    .    4    .    9    7    
  Impact                   20   | .    .    .    4    .    9    7    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6938 | 271  623  23   1425 44   2527 2025 
  Guns                     4821 | 271  502  23   1006 44   1736 1239 
  Cannons                  887  | .    .    .    .    .    791  96   
  Explosions               877  | .    121  .    260  .    .    496  
  Melee                    353  | .    .    .    159  .    .    194  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3312 | 271  96   .    167  44   1736 998  
  Thermal                  558  | .    121  .    260  .    .    177  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          2715 | .    406  23   839  .    791  656  
  Impact                   353  | .    .    .    159  .    .    194  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        2    | .    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            122  | .    33   .    12   .    .    77   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               45   | .    33   .    12   .    .    .    
  Melee                    77   | .    .    .    .    .    .    77   
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    49   .    44   .    .    46   
  Shots                    5    | .    2    .    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        355  | .    274  42   355  .    113  103  
  Average Temperature      58   | .    98   21   53   .    39   33   
  Received Heat Transfer   786  | .    102  27   234  .    297  126  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    3    1    
  Combat Hostiles          4    | .    .    .    .    .    3    1    
  Parts Fried              15   | .    1    .    4    .    5    5    
  Impact Corruptions       3    | .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         650  | .    200  .    250  .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    3    .    3    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Peak Influence             466  | 25  276 20  466 131 379 338 
  Initial                  150  | .   16  .   .   71  35  150 
  Average                  157  | 10  97  8   225 81  150 195 
Maximum Alert Level        2    | .   1   .   2   .   1   1   
  Low Security (%)         60   | 100 83  100 36  100 67  42  
  Level 1                  39   | .   16  .   62  .   32  57  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   .   .   4   
  Investigation            3    | .   .   .   2   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac 
Distress Signals           11   | .   2   .   6   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              148  | .   18  4   39  10  40  37  
  Peak Tracking Total      9    | .   7   3   5   7   5   9   
  Tactical Retreats        8    | .   1   .   2   1   3   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Traps Triggered            4    | .   .   .   1   .   .   3   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac 
Machines Disabled          13   | .   .   .   2   .   3   8   
  Max in Single Turn       3    | .   .   .   1   .   1   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac 
Machines Accessed          43   | .   10  1   17  .   13  2   
  Terminals                27   | .   7   1   12  .   7   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          5    | .   1   .   1   .   2   1   
  Recycling Units          6    | .   2   .   2   .   2   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                169  | .   36  3   55  .   70  5   
  Successful               108  | .   24  .   33  .   48  3   
  Failed                   59   | .   11  3   22  .   21  2   
    Catastrophic           8    | .   2   .   3   .   2   1   
  Database Lockouts        2    | .   1   .   .   .   1   .   
  Manual                   79   | .   27  3   26  .   23  .   
  Terminals                102  | .   28  3   38  .   33  .   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          31   | .   4   .   6   .   19  2   
  Recycling Units          12   | .   4   .   4   .   4   .   
  Scanalyzers              20   | .   .   .   7   .   13  .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             30   | .   10  .   10  .   10  .   
  Robot Analysis           14   | .   8   .   3   .   3   .   
  Prototype ID Bank        3    | .   1   .   1   .   1   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   
  Terminal Index           2    | .   .   .   1   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   1   .   
  Locate Traps             2    | .   .   .   1   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       27   | .   4   .   6   .   15  2   
  Scan Component           14   | .   2   .   3   .   8   1   
  Repair                   13   | .   2   .   3   .   7   1   
Recycling Unit Hacks       5    | .   2   .   2   .   1   .   
  Retrieve Components      5    | .   2   .   2   .   1   .   
Scanalyzer                 19   | .   .   .   6   .   13  .   
  Insert Component         9    | .   .   .   3   .   6   .   
  Analyze                  10   | .   .   .   3   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   8   .   9   .   9   .   
  Terminals                22   | .   6   .   7   .   9   .   
    Track                  7    | .   2   .   2   .   3   .   
    Assimilate             3    | .   1   .   .   .   2   .   
    Botnet                 9    | .   2   .   4   .   3   .   
    Operators              3    | .   1   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
    Reject                 3    | .   2   .   1   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         40   | .   9   1   17  .   12  1   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   3   .   6   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   35   | .   .   .   .   .   .   35  
  Total Part Build Rating  12   | .   .   .   .   .   .   12  
Parts Repaired             13   | .   2   .   3   .   7   1   
  Time                     447  | .   58  .   96  .   255 38  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     21   | .   3   .   9   .   9   .   
Parts Scanalyzed           9    | .   .   .   3   .   6   .   
  Part Schematics Acquired 9    | .   .   .   3   .   6   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac 
Total Allies               6    | .   1   3   .   .   2   .   
  Largest Group            4    | .   1   4   4   .   1   .   
  Highest-Rated Group      50   | .   10  50  50  .   10  .   
  Highest-Rated Ally       16   | .   10  16  16  .   10  .   
Total Orders               29   | .   6   2   15  .   6   .   
  STAY                     15   | .   3   1   8   .   3   .   
  FOLLOW                   14   | .   3   1   7   .   3   .   
Ally Attacks               55   | .   .   .   55  .   .   .   
  Total Damage             612  | .   .   .   612 .   .   .   
  Kills                    9    | .   .   .   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Robot Analysis Total       14   | .   8   .   3   .   3   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               8395 | 149  873  830  2749 231  2437 1126 
Spaces Moved               5305 | 68   741  602  1840 178  1283 593  
  Core                     21   | 9    .    .    .    1    .    11   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     42   | 37   .    .    .    .    .    5    
  Wheels                   5239 | 22   741  602  1840 177  1283 574  
  Hover                    3    | .    .    .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   120  120  115  50   
  Average Speed            117  | 111  89   117  120  125  123  127  
  Slowest Speed            1250 | 200  95   120  145  950  160  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 7    95   98   97   38   81   10   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    3    .    .    .    .    
Spaces Dug                 13   | .    .    .    2    .    9    2    
Terrain Destroyed          34   | .    6    .    13   .    9    6    
  Melee                    13   | .    .    .    2    .    9    2    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      21   | .    6    .    11   .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Total                      7022 | 104  906  724  2290 189  1964 845  
  Wait                     1210 | .    107  114  325  9    537  118  
  Move                     5299 | 67   740  601  1839 177  1282 593  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  91   | 8    13   3    33   .    18   16   
  Fast Attach              25   | 7    3    .    4    .    5    6    
  Attach                   42   | 1    7    .    10   1    8    15   
  Detach                   3    | .    .    .    2    .    .    1    
  Swap                     68   | .    2    2    8    .    25   31   
  Drop                     49   | 2    8    2    22   .    7    8    
  Fire                     215  | 19   26   2    43   2    73   50   
  Melee                    20   | .    .    .    4    .    9    7    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 16)
  150 | -11/Junkyard  | Entered Materials
  305 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Discovered new exit (range 6)
  400 | -10/Materials | Discovered new exit (range 12)
  446 | -10/Materials | Destroyed 8 combat bots
  456 | -10/Materials | Lost 3 parts (1n2w)
  459 | -10/Materials | Discovered new exit (range 13)
  665 | -10/Materials | Discovered new exit (range 11)
  771 | -10/Materials | Repaired Wheel
  804 | -10/Materials | Repaired EM Shotgun
  889 | -10/Materials | Central database locked down
 1023 | -10/Materials | Entered Mines
 1023 | -10/Mines     | Accompanied by 1 ally
 1051 | -10/Mines     | Discovered new exit (range 11)
 1063 | -10/Mines     | Met a Derelict testing a Signal Generator
 1071 | -10/Mines     | Found Signal Generator
 1195 | -10/Mines     | Discovered new exit (range 10)
 1332 | -10/Mines     | Learned Materials emergency access door positions
 1747 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1853 | -10/Mines     | Entered Materials
 1853 | -9/Materials  | Accompanied by 4 allies
 1853 | -9/Materials  | Evolved 2 slots: Utility x2
 2054 | -9/Materials  | Build established: Commander-Mutant
 2107 | -9/Materials  | Discovered new exit (range 7)
 2203 | -9/Materials  | Discovered new exit (range 5)
 2562 | -9/Materials  | Build established: Mutant
 2639 | -9/Materials  | Repaired EM Shotgun
 2692 | -9/Materials  | Discovered new exit (range 11)
 3229 | -9/Materials  | Discovered new exit (range 16)
 3507 | -9/Materials  | Identified exit to Mines
 3722 | -9/Materials  | Repaired Hrd. Medium Armor Plating
 3751 | -9/Materials  | Repaired Hcp. Storage Unit
 4602 | -9/Materials  | Entered Mines
 4666 | -9/Mines      | Learned Materials stockpile data
 4671 | -9/Mines      | Learned Materials stockpile data
 4721 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4721 | -9/Mines      | Discovered new exit (range 5)
 4758 | -9/Mines      | Discovered new exit (range 11)
 4812 | -9/Mines      | Assembled infested the area
 4827 | -9/Mines      | Core integrity fell below 50%
 4833 | -9/Mines      | Entered Materials
 4833 | -8/Materials  | Evolved 2 slots: Utility x2
 4863 | -8/Materials  | Lost 4 parts (3n1u)
 5734 | -8/Materials  | Discovered new exit (range 11)
 5921 | -8/Materials  | Central database locked down
 6018 | -8/Materials  | Discovered new exit (range 7)
 6581 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 6621 | -8/Materials  | Repaired Hpw. Shotgun
 6800 | -8/Materials  | Repaired Reflective Plating
 6853 | -8/Materials  | Repaired Cld. Ion Engine
 6893 | -8/Materials  | Repaired EM Pulse Cannon
 6920 | -8/Materials  | Repaired Hcp. Storage Unit
 7203 | -8/Materials  | Repaired Wheel
 7270 | -8/Materials  | Entered Factory
 7270 | -7/Factory    | Evolved 2 slots: Utility x2
 7572 | -7/Factory    | Repaired Hrd. Medium Armor Plating
 7596 | -7/Factory    | Build established: Hacker-Mutant
 7823 | -7/Factory    | Fabricated Remote Force Field (x2)
 8303 | -7/Factory    | Cargo convoy interrupted
 8362 | -7/Factory    | Core integrity fell below 50%
 8380 | -7/Factory    | Core integrity fell below 20%
 8396 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
08371_ Slug penetrates Wall.
08373_ K-01 Serf collects debris.
08375_ Acquired Angular Momentum Engine.
08375_ U-05 Engineer lays Concrete.
08378_ K-01 Serf collects debris.
08380_ System Restoration Module purges 1% system corruption (6%).
08380_ Penetrated by Slug.
08382_ K-01 Serf collects debris.
08383_ Acquired Gravmag System.
08385_ Penetrated by Slug.
08385_ System Restoration Module destroyed.
08386_ Acquired 54 matter.
08388_ Acquired Flexi-carbon Leg.
08391_ Angular Momentum Engine destroyed.
08392_ P-60 Hacker destroyed.
08393_ P-60 Hacker resets H-55 Commando, system corruption cleaned.
08394_ K-01 Serf collects debris.
08394_ Penetrated by Slug.
08395_ U-05 Engineer lays Concrete. <x2>
08396_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#""""   ""       #?#### |
| ???????????????????????????# """            #????? |
| ???????????????????????????#####            #####? |
| ???????????????????????????????#   ===             |
| ???????????????????????????????#   ===             |
| ???????????????????????????????#   ===             |
| ??????????????????????##########                   |
| ??????????????????????#        #    "              |
| ??????????????????????#        #   "%############# |
| ??????????????????????# ""     #    "#        !#?? |
| ??????????????????????# ""    [#=[   #         #?? |
| ??????????????????????# """  = + *   +         #?? |
| ??????????????????????# """  =*#     #         #?? |
| ??????????????????????# """    #     #         #?? |
| ??????????????????????#      *%#     #   """   #?? |
| ??????????????????????#        "     # """""   #?? |
| ??????????????????????##########     # """""   #?? |
| ???????????????????????????????#   %"###########?? |
| ???????????????????????????????#   " #???????????? |
| ???????????????????????????????#     #???????????? |
| ###########????????????????????#     #???????????? |
|           #????????????????????#     #???????????? |
| """"""""" #????????????????????#     #???????????? |
|           ######################     #???????????? |
| """"""""" #                          ##??????????? |
|           #             i@           ;#??????????? |
| """"""""" +                        =!##??????????? |
|           #       k |              %=###########?? |
| """"""""" #       p%%[  h         != #         #?? |
|           #####+#;##h####          = #!""" """ #?? |
| """"""""" ##     %[[![  #         == # """ """ #?? |
|           ##     !=![  ]#            # """ """ #?? |
|           ##     !  ! ]!#!!          +         #?? |
| ############          !!#[[        u #        =#?? |
| ???????????#           !#*[*         #*        #?? |
| ???????????#       !   !#  m*        #         #?? |
| ???????????##############  *         ###########?? |
| ????????????????????????#  * [       #???????????? |
| ????????????????????????#  *=%       #???????????? |
| ????????????????????????# !%=  =     "???????????? |
| ????????????????????????#      %     # ??????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#   "       =#???????????? |
| ????????????????????????#          ! #???????????? |
| ????????????????????????#   """ """  #???????????? |
| ????????????????????????#   """ """  +???????????? |
| ????????????????????????#   ??? """  #???????????? |
| ????????????????????????#   ???  ??  #???????????? |
| ????????????????????????#   ???  ??  ????????????? |
| ????????????????????????#  ????  ??  ????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             10
Power Shielding            33
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
    Hcp. Matter Pod | -9/Materials | Scanalyzed
    Cld. Ion Engine | -9/Materials | Scanalyzed
  Hcp. Storage Unit | -9/Materials | Scanalyzed
   Reactive Plating | -8/Materials | Scanalyzed
 Reflective Plating | -8/Materials | Scanalyzed
          Hvy. Mace | -8/Materials | Scanalyzed
    Imp. EM Shotgun | -8/Materials | Scanalyzed
         Arm. Wheel | -8/Materials | Scanalyzed
      System Shield | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Remote Force Field | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicArchitectLauncher
  Manual?         0
Play Time         01:13:12
  Cumulative      527.2 hours
  Start           2023.03.04 @ 20:10:24
  End             2023.03.04 @ 21:30:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          376
  Rogue           376
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bddcd61-4d3a-4144-b60a-c644cc7847d4