Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.19 @ 10:22:13 Player: russur Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (171) 171 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1291 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY (6) ---- Light Ion Engine Experimental Sensor Array Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Small Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Experimental Sensor Array [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Makeshift Shrapnel Gun Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 6 . 11 1 Power 4 | 1 . 3 . Engine 3 | 1 . 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads 1 | . . 1 . Leg 5 | 2 . 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 4 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | . . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 5 . Power 2 | . . 2 . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . 3 . Highest Loss Streak 3 | . . 3 . Average Slot Usage (%) 90 | . 85 91 . Engine 4 | . 14 3 . Core 8 | . . 8 . Treads 2 | . . 3 . Leg 22 | . 28 21 . Device 11 | . . 12 . Storage 14 | . 14 14 . Energy Gun 12 | . 28 11 . Ballistic Gun 13 | . . 14 . Naked Turns . | . . . . Heaviest Build 15 | 11 11 15 15 Greatest Support 20 | 20 20 20 10 Greatest Overweight (x) 4 | 2 . 4 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 4 6 6 6 Most Carried 6 | 2 3 6 3 Average Carried 3 | 1 2 4 3 Final Capacity 6 | 6 6 6 6 Final Carried 4 | 2 3 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 380 | 235 . 145 . Remotely . | . . . . Salvage Created 183 | . . 183 . Parts 10 | . . 10 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 4 | . . 4 . Guns 4 | . . 4 . Classes Destroyed 2 | . . 2 . Grunt 2 | . . 2 . Sentry 2 | . . 2 . Best Kill Streak 2 | . . 2 . Combat Bots Only 2 | . . 2 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 531 | . . 531 . Core 39 | . . 39 . Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 . 84 . Volleys Fired 23 | . . 23 . Largest 2 | . . 2 . Hottest 80 | . . 80 . Shots Fired 29 | . . 29 . Gun 29 | . . 29 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 7 | . . 7 . Thermal 22 | . . 22 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . . 11 . Robot Miss Streak 2 | . . 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 24 | . . 24 . Core Hits 10 | . . 10 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 310 | . . 310 . Guns 310 | . . 310 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 138 | . . 138 . Thermal 172 | . . 172 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 181 | . . 181 . Average Temperature 116 | . . 116 . Received Heat Transfer 258 | . . 258 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 400 | . . 400 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 40 | . . 40 15 Initial 15 | . . . 15 Average 20 | . . 24 15 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 4 | . . 4 . Peak Tracking Total 2 | . . 2 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 828 | 97 47 680 4 Spaces Moved 561 | 73 39 447 2 Core 69 | 8 . 61 . Treads 1 | . . 1 . Legs 491 | 65 39 385 2 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 132 | 118 120 135 150 Slowest Speed 250 | 150 120 250 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 11 92 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 613 | 80 39 491 3 Wait 2 | . . 2 . Move 558 | 72 38 446 2 Hop . | . . . . Pick Up 6 | 2 1 3 . Fast Attach 10 | 6 . 4 . Attach 4 | . . 3 1 Detach 2 | . . 2 . Swap 4 | . . 4 . Drop 4 | . . 4 . Fire 23 | . . 23 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 13) 145 | -10/Materials | Entered Mines 145 | -10/Mines | Discovered new exit (range 13) 161 | -10/Mines | Met a Derelict bent on vengeance 220 | -10/Mines | Lost 3 parts (1p2w) 257 | -10/Mines | Learned Materials non-interactive machine intel 268 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 310 | -10/Mines | Build established: Mutant 357 | -10/Mines | Learned 8 Materials zone layouts 544 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 547 | -10/Mines | Found Prototype Device 825 | -10/Mines | Entered Materials 825 | -9/Materials | Evolved 2 slots: Propulsion x2 826 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Loaded intel: 36 non-interactive machine locations 829 | -9/Materials | Self-destructed Last Messages --------------- 00675_ R-06 Scavenger collects Lgt. Treads. 00678_ K-01 Serf collects debris. 00678_ Dropped Aluminum Leg. 00678_ R-06 Scavenger collects Aluminum Leg. 00682_ K-01 Serf collects debris. 00682_ R-06 Scavenger collects Beam Rifle. 00684_ K-01 Serf collects debris. 00691_ Dropped Hvy. Assault Rifle. 00693_ Dropped Aluminum Leg. 00698_ Acquired Assault Rifle. 00713_ Acquired 8 matter. 00722_ R-06 Scavenger collects Hvy. Assault Rifle. 00724_ R-06 Scavenger collects Aluminum Leg. 00727_ Acquired 22 matter. 00728_ R-06 Scavenger collects Aluminum Leg. PARAMETERS=PROPULSION_2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 8 Materials zones... Loading Materials non-interactive machine intel (x36)... 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