Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.21 @ 02:53:26

Player: Runia

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (327)      327
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 832

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (105)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY (2) ------
           Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Sensor Array
  Improved Sensor Array
           Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Sensor Array
  Improved Sensor Array
     Small Laser
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             10   | .   6   4   
  Power                    2    | .   1   1   
    Engine                 2    | .   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   1   2   
    Treads                 .    | .   .   .   
    Leg                    3    | .   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 1    | .   1   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | .   1   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     93   | .   89  97  
  Engine                   13   | .   14  13  
  Leg                      27   | .   28  27  
  Device                   8    | .   4   14  
  Storage                  14   | .   14  14  
  Energy Gun               12   | .   14  10  
  Ballistic Gun            14   | .   14  16  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 12  30  30  
  Greatest Support         27   | 20  20  27  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | .   15  15  
  Average Capacity         12   | .   11  15  
  Most Carried             9    | .   7   9   
  Average Carried          6    | .   5   7   
  Final Capacity           15   | 8   15  15  
  Final Carried            8    | 6   5   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           343  | 194 56  93  
  Remotely                 .    | .   .   .   
Salvage Created            430  | .   370 60  
  Parts                    23   | .   16  7   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  9    | .   5   4   
  Guns                     8    | .   5   3   
  AOE                      1    | .   .   1   
Classes Destroyed          7    | .   4   3   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    5    | .   5   .   
  Demolisher               1    | .   .   1   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               852  | .   250 602 
  Core                     250  | .   50  200 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              52   | .   36  16  
  Largest                  2    | .   2   2   
  Hottest                  85   | .   85  85  
Shots Fired                96   | .   70  26  
  Gun                      96   | .   70  26  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  55   | .   36  19  
  Thermal                  41   | .   34  7   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | .   9   8   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           59   | .   47  12  
  Core Hits                25   | .   17  8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           707  | .   464 243 
  Guns                     563  | .   464 99  
  Cannons                  .    | .   .   .   
  Explosions               144  | .   .   144 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  280  | .   194 86  
  Thermal                  427  | .   270 157 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Effects                  3    | .   .   3   
    Message Errors         2    | .   .   2   
    Data Loss (minor)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            45   | .   .   45  
  Projectiles              .    | .   .   .   
  Explosions               45   | .   .   45  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      43   | .   .   43  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        140  | .   140 36  
  Average Temperature      39   | .   41  19  
  Received Heat Transfer   141  | .   141 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         820  | .   633 187 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             191  | .   191 130 
  Initial                  20   | .   .   20  
  Average                  63   | .   89  32  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   15  14  
  Peak Tracking Total      8    | .   2   8   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       3    | .   .   3   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   2   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   6   1   
  Successful               5    | .   4   1   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1006 | .   553 453 
Spaces Moved               507  | 1   291 215 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     507  | 1   291 215 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            105  | 120 120 105 
  Average Speed            163  | 120 145 187 
  Slowest Speed            290  | 120 200 290 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       33   | 2   39  58  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   .   13  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      605  | .   362 243 
  Wait                     12   | .   12  .   
  Move                     505  | .   290 215 
  Hop                      .    | .   .   .   
  Pick Up                  15   | .   8   7   
  Fast Attach              2    | .   1   1   
  Attach                   5    | .   2   3   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     11   | .   10  1   
  Fire                     52   | .   36  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Identified exit to Mines
  110 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  554 | -10/Materials | Entered Mines
  567 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  855 | -10/Mines     | Learned Materials stockpile data
  948 | -10/Mines     | Assembled infested the area
  953 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1008 | -10/Mines     | Crushed by falling debris
 1008 | -10/Mines     | Smashed by cave-in

 Last Messages 
---------------
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Extracted 4 matter.
D-53 Grenadier destroyed.
U-05 Engineer builds a Wall.
as-44473 destroyed.
K-01 Serf collects debris. <x2>
D-53 Grenadier destroyed.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x3>
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris. <x2>
The unstable cave ceiling collapses.
Crushed by falling debris.
Lgt. Assault Rifle destroyed.
System corrupted by crushing effect (+4).
Ion Engine destroyed.
System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileAlloyDerivative
  Manual?         0
Play Time         00:08:21
  Cumulative      275.7 hours
  Start           2021.08.21 @ 02:47:33
  End             2021.08.21 @ 02:53:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          326
  Rogue           326
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          85
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 744fe16e-a914-4d5e-8c38-4bfd741768c2