Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 17:06:04 Player: WitherScout Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (936) 936 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4511 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 99/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Targeting Computer Improved Targeting Computer Reaction Control System > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit Targeting Computer Targeting Computer Targeting Computer Hacking Suite Light Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Large Matter Pod Device Advanced Weight Redist. System Storage Large Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 4 | . . . 1 1 . 2 . Utility 3 | . . . . 1 2 . . Weapon . | . . . . . . . . Parts Attached 53 | 6 2 7 5 12 11 3 7 Power 7 | 1 . 1 1 1 3 . . Engine 5 | 1 . 1 1 . 2 . . Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 3 3 4 3 2 3 Treads 7 | 2 . 3 2 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 13 | . . . 1 4 3 2 3 Utility 14 | 1 2 . . 4 4 . 3 Device 3 | . . . . 1 1 . 1 Storage 4 | 1 2 . . 1 . . . Processor 5 | . . . . 1 2 . 2 Hackware 1 | . . . . . 1 . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 12 | 2 . 3 1 3 1 1 1 Energy Gun 3 | 2 . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . 1 . 3 . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 2 | . . . . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 38 | . . 1 . 11 8 5 13 Power 6 | . . . . 3 2 . 1 Propulsion 18 | . . 1 . 4 4 4 5 Utility 7 | . . . . 1 1 1 4 Weapon 7 | . . . . 3 1 . 3 Highest Loss Streak 10 | . . 1 . 9 8 2 10 To Critical Strikes . | . . . . . . . . Average Backups 12 | 1 1 14 19 19 10 3 3 Power 1 | . 1 1 1 2 1 . . Propulsion 5 | . . 5 8 9 5 . . Utility 4 | . . 5 6 6 3 3 2 Weapon 1 | . . 2 2 1 . . . Tool/Special . | . . . . . . . . Unused Backups 14 | . . 7 6 . . . 1 Power . | . . . . . . . . Propulsion 5 | . . . 5 . . . . Utility 5 | . . 4 . . . . 1 Weapon 4 | . . 3 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 90 99 98 85 74 66 42 Engine 10 | . 14 14 20 9 3 6 . Treads 18 | . 28 27 33 22 . . . Flight 9 | . . . . 10 29 21 9 Device 3 | . . . . 2 12 6 5 Storage 17 | . 19 28 22 15 5 . . Processor 6 | . . . . 3 15 18 19 Energy Gun 4 | . 28 7 . . . . . Ballistic Gun 5 | . . 9 11 7 . . . Ballistic Cannon 5 | . . 11 7 . . . . Slashing Weapon 1 | . . . 3 6 . . . Peak Build Rating 28 | 6 7 15 20 24 28 24 22 Average Rating 16 | 4 6 12 18 19 23 19 15 On Entrance 13 | . 6 7 15 18 19 22 19 Naked Turns . | . . . . . . . . Heaviest Build 101 | 10 48 58 61 101 87 11 11 Greatest Support 82 | 40 40 42 62 82 29 26 18 Greatest Overweight (x) 7 | . 1 2 1 2 7 . 1 Average Overweight (x) . | . . 1 . 1 . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 5 5 Average Capacity 18 | 6 16 20 20 24 20 5 5 Most Carried 24 | 5 1 20 20 24 13 4 4 Average Carried 12 | 1 1 14 19 19 10 3 2 Final Capacity 25 | 8 20 20 20 25 5 5 5 Final Carried 20 | 1 1 20 20 14 5 4 2 Class Distribution -------------------- 85% | Mutant 7% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 1042 | 214 56 362 70 104 . 124 112 Remotely . | . . . . . . . . Salvage Created 806 | . . 240 182 214 . 91 79 Parts 52 | . . 20 8 13 . 6 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 28 | . . 9 3 6 . 6 4 Melee 9 | . . . 3 4 . . 2 Guns 8 | . . 6 . 2 . . . Cannons 3 | . . 3 . . . . . AOE 8 | . . . . . . 6 2 Classes Destroyed 7 | . . 4 1 1 . 1 . Worker 1 | . . 1 . . . . . Recycler 2 | . . . 2 . . . . Swarmer 16 | . . 5 3 2 . 3 3 Grunt 5 | . . 2 . 3 . . . Sentry 4 | . . 2 . . . 1 1 Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . . 3 3 4 . 4 3 Combat Bots Only 4 | . . 3 3 4 . 4 3 Max Kills in Single Turn 2 | . . 1 1 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 526 | . 13 52 18 178 95 54 116 Missed 171 | . 4 11 5 39 31 29 52 Hits 355 | . 9 41 13 139 64 25 64 Melee 4 | . . . . . . . 4 Projectile 351 | . 9 41 13 139 64 25 60 Critical Strikes 10 | . . 1 1 2 3 . 3 Damage Taken 4740 | . 98 482 130 1789 858 322 1061 Core 1824 | . 12 61 6 417 464 106 758 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 . 70 98 24 33 . . Volleys Fired 66 | . . 22 1 14 9 15 5 Largest 2 | . . 2 2 2 1 1 1 Hottest 102 | . . 102 60 43 20 43 43 Shots Fired 90 | . . 44 2 15 9 15 5 Gun 47 | . . 22 1 15 9 . . Cannon 23 | . . 22 1 . . . . Launcher 20 | . . . . . . 15 5 Special . | . . . . . . . . Kinetic 57 | . . 31 2 15 9 . . Thermal 13 | . . 13 . . . . . Explosive 20 | . . . . . . 15 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . . 8 3 13 9 7 12 Robot Miss Streak 2 | . . 2 . 1 2 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 86 | . . 26 6 25 7 13 9 Core Hits 47 | . . 12 4 11 . 14 6 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 4 | . . 3 . 1 . . . Burn 1 | . . 1 . . . . . Destroy 2 | . . 1 . 1 . . . Blast 1 | . . 1 . . . . . Melee Attacks 33 | . . . 5 19 . . 9 Impact . | . . . . . . . . Slashing 24 | . . . 5 19 . . . Piercing 9 | . . . . . . . 9 Sneak Attacks 2 | . . . 1 1 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2391 | . . 615 144 413 71 657 491 Guns 445 | . . 240 15 126 64 . . Cannons 285 | . . 285 . . . . . Explosions 1117 | . . 90 . . . 657 370 Melee 529 | . . . 121 287 . . 121 Ramming 15 | . . . 8 . 7 . . Kinetic 616 | . . 411 15 126 64 . . Thermal 204 | . . 204 . . . . . Explosive 1027 | . . . . . . 657 370 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 408 | . . . 121 287 . . . Piercing 121 | . . . . . . . 121 Highest Corruption 14 | . . . . . 14 5 5 Average Corruption 7 | . . . . . 11 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 11 2 4 Message Errors 8 | . . . . . 6 . 2 Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 63 | . . 5 8 6 . 44 . Projectiles 5 | . . 5 . . . . . Explosions 44 | . . . . . . 44 . Melee 14 | . . . 8 6 . . . Knockbacks 3 | . . 3 . . . . . Impact . | . . . . . . . . Kinetic 3 | . . 3 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . . 55 . . 3 . 69 Shots 2 | . . 1 . . . . 1 Rammed 2 | . . . . . 2 . . Targets Rammed 3 | . . . 1 . 2 . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 282 | . . 282 9 16 172 79 . Average Temperature 99 | . . 135 6 5 78 24 . Received Heat Transfer 1203 | . 54 138 18 792 30 36 135 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 435 | . . 435 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 84 . Level 1 . | . . . . . . 15 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 216 | . . 87 70 45 37 216 . Initial 14 | . . . 14 8 . 2 . Average 22 | . . 25 17 9 2 137 . Influence Increases 1215 | . . 380 81 170 60 344 180 Destroy 0b10 Robot/C 560 | . . 180 60 120 . 120 80 Destroy 0b10 Robot/NC 15 | . . 5 10 . . . . Destroy Leader 110 | . . 30 10 20 . 40 10 Disable Machine 90 | . . 30 . . . 60 . Destroy Structure 65 | . . 15 1 . . 49 . Partial Spotted 75 | . . . . 15 . 60 . Lose Combat Pursuer 300 | . . 120 . 15 60 15 90 Influence Decreases 1140 | . . 341 100 190 55 133 321 Entered New Map 121 | . . . 25 12 . 3 81 Time Decay 769 | . . 331 75 118 55 80 110 Lost Part 250 | . . 10 . 60 . 50 130 Squads Dispatched 11 | . 1 1 1 . 4 4 . Investigation 2 | . . 1 . . 1 . . Extermination 3 | . . . . . 2 1 . Reinforcement 3 | . 1 . 1 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 2 | . . . . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 2 15 7 20 9 8 17 Peak Tracking Total 11 | . 1 3 4 7 5 3 11 Tactical Retreats 12 | . . 6 . 1 3 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 6 | . . 2 . . . 4 . Max in Single Turn 2 | . . 2 . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 4 | . . 1 . 1 1 1 . Terminals 2 | . . . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 9 | . . 1 . 1 5 2 . Successful 6 | . . 1 . . 5 . . Failed 3 | . . . . 1 . 2 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 3 | . . . . 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . 5 . . Insert Component 3 | . . . . . 3 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 1 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 3406 | 64 130 1426 287 394 704 174 227 Spaces Moved 2439 | 44 61 559 152 132 775 374 342 Core 70 | 16 . . . . . . 54 Treads 869 | 28 61 559 152 69 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1500 | . . . . 63 775 374 288 Fastest Speed 25 | 50 160 232 158 158 31 25 28 Average Speed 119 | 120 211 234 158 203 84 33 39 Slowest Speed 527 | 160 240 320 245 243 527 37 112 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . . . 8 4 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 17 91 14 18 26 15 58 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 120 | . . 15 . . . 65 40 Melee . | . . . . . . . . Projectile 3 | . . 3 . . . . . AOE 117 | . . 12 . . . 65 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 2774 | 54 63 632 194 209 810 401 411 Wait 82 | . . 6 5 16 11 2 42 Move 2409 | 43 60 558 151 131 759 365 342 Hop 11 | . . . . . 7 4 . Pick Up 53 | 5 . 28 11 6 3 . . Fast Attach 19 | 2 2 1 3 . 2 1 8 Attach 39 | 4 . . 2 14 14 2 3 Detach 5 | . . . . 2 1 1 1 Swap 13 | . . 6 2 3 1 . 1 Drop 30 | . 1 11 13 4 1 . . Fire 66 | . . 22 1 14 9 15 5 Melee 33 | . . . 5 19 . . 9 Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 11 | . . . . . . 11 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 15) 195 | -10/Materials | Entered Mines 219 | -10/Mines | Met a Derelict bent on vengeance 279 | -10/Mines | Learned 2 Materials zone layouts 302 | -10/Mines | Build established: Mutant 372 | -10/Mines | Met a Derelict shopkeep closing up shop 1612 | -10/Mines | Discovered new exit (range 5) 1621 | -10/Mines | Entered Materials 1621 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1622 | -9/Materials | Identified exit to Mines 1894 | -9/Materials | Discovered new exit (range 10) 1908 | -9/Materials | Entered another Materials area 1908 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2186 | -8/Materials | Lost 9 parts (2p4n1u2w) 2281 | -8/Materials | Discovered new exit (range 12) 2283 | -8/Materials | Core integrity fell below 50% 2302 | -8/Materials | Entered Factory 2302 | -7/Factory | Evolved 2 slots: Utility x2 2797 | -7/Factory | System corruption reached 10% 2838 | -7/Factory | Core integrity fell below 50% 2865 | -7/Factory | Lost 8 parts (2p4n1u1w) 3002 | -7/Factory | Discovered new exit (range 14) 3006 | -7/Factory | Entered another Factory area 3006 | -6/Factory | Evolved 2 slots: Propulsion x2 3174 | -6/Factory | Discovered new exit (range 15) 3180 | -6/Factory | Entered Lower Caves 3182 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3229 | -6/Lower Caves | Lost 3 parts (1p1u1w) 3371 | -6/Lower Caves | Core integrity fell below 50% 3378 | -6/Lower Caves | Core integrity fell below 20% 3407 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Component data lost. Autogun fries itself beyond repair. Imp. Flight Unit destroyed. S-27 Virus destroyed. VTOL Module destroyed. Spear destroyed. S-27 Virus destroyed. Lrn. Missile Launcher destroyed. Acquired VTOL Module. VTOL Module severed. Acquired 55 matter. Imp. Targeting Computer destroyed. Acquired VTOL Module. VTOL Module severed. Acquired VTOL Module. VTOL Module severed. Acquired VTOL Module. S-27 Virus destroyed. VTOL Module destroyed. Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????## #?##### ### #### #? | | ?????????# #?????## #?####??## ## | | ??????????# #???????# ##????????# # | | ???????????# #????????###?????????## | | ??????????## ##????????#####???????## | | ????###???# #???????## ##???????# | | ???? ??# ##??????## #????#### | | ????? ?### ######### #???## | | ?????# ?# % % #?### # | | ?????# ?# % ###?# # | | ?????# ## ######### ###### # | | ?????# # % #???????## | | ???### ### #????????# | | ???# #?# #???????## ##### | | ???# #?#### #???????# #???####### | | ???## ##???### #??????# #####?????# | | ????# ##????# #???#### ## #?##### | | ????## ## ##???########### ### | | ?????# ?## #????????# ### | | ?????# ### ##???????# #?# | | ?????# ######### ###### ### | | ?????# g ## ## #### ## | | ?????## gg ## | | ??????# ### ## | | ??????# #### #### # ## | | ?????# #???# ### @ ## | | ?????# ???# ### ### ### | | ?????##???# #?# #### ##?####?# | | ??????????## ## #?## ##??# #???????# | | ???????????########??####???## ##???????## | | ?????????????????????????????#####?????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 70 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterTacticalSpear Manual? 0 Play Time 00:41:22 Cumulative 23.1 hours Start 2025.08.25 @ 16:24:44 End 2025.08.25 @ 17:06:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: aa1a6ef5-2071-4f33-a4fc-934d8748a9f9