Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.01 @ 22:22:38

Player: Toastemeister

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (2877)     2877
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 6974

 Bonus
-------
High Alert Combat Kills    500
Follower Combat Kills      222

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
        Cooled VTOL Module
>              --- UTILITY (3) ------
  Experimental Targeting Computer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION -------
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
         Large Storage Unit
>              --- WEAPON -----------
     Precision Shock Rifle
     Precision Shock Rifle
        Cooled Particle Cannon
        Cooled Particle Cannon
>              --- INVENTORY --------
         Light Ion Engine
      Improved Deuterium Engine
               Wheel
       Compact Wheel
       Compact Battery
               Weapon Cycler
               Core Shielding
      Improved Reclamation Unit
         Heavy EM Pulse Gun
  High-powered Shotgun
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Core Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             77   | 6   4   4   2   4   23  34  
  Power                    13   | 1   .   .   1   .   6   5   
    Engine                 7    | 1   .   .   1   .   4   1   
    Core                   6    | .   .   .   .   .   2   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   1   .   3   6   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  9    | 2   .   1   1   .   3   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   4   
  Utility                  10   | 1   2   .   .   .   2   5   
    Device                 3    | .   .   .   .   .   2   1   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   3   .   4   12  18  
    Energy Gun             22   | 1   2   1   .   1   8   9   
    Energy Cannon          9    | .   .   .   .   1   1   7   
    Ballistic Gun          4    | 1   .   .   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   2   .   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   1   .   8   
Parts Lost                 27   | .   .   .   .   .   6   21  
  Power                    5    | .   .   .   .   .   1   4   
  Propulsion               10   | .   .   .   .   .   4   6   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   9    | .   .   .   .   .   1   8   
  Highest Loss Streak      12   | .   .   .   .   .   3   12  
Average Slot Usage (%)     86   | .   97  81  88  81  84  85  
  Engine                   8    | .   14  11  11  9   8   2   
  Core                     4    | .   .   .   .   .   3   10  
  Wheel                    22   | .   28  26  33  36  19  15  
  Flight                   2    | .   .   .   .   .   .   7   
  Device                   3    | .   .   .   .   .   6   7   
  Storage                  8    | .   14  11  11  9   7   5   
  Protection               8    | .   12  11  11  9   7   4   
  Energy Gun               14   | .   26  10  .   1   19  12  
  Energy Cannon            3    | .   .   .   .   2   .   11  
  Ballistic Gun            2    | .   1   .   .   6   4   2   
  Launcher                 4    | .   .   11  22  7   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             57   | 13  28  28  29  33  51  57  
  Greatest Support         54   | 32  32  42  54  54  54  46  
  Greatest Overweight (x)  14   | .   .   .   .   .   14  10  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  
  Average Capacity         9    | 4   7   10  10  10  10  8   
  Most Carried             10   | .   3   6   4   7   10  10  
  Average Carried          4    | .   1   3   3   6   5   5   
  Final Capacity           10   | 6   10  10  10  10  10  4   
  Final Carried            7    | .   2   3   4   7   6   .   

 Class Distribution 
--------------------
 53% | Mutant
 30% | Scavenger-Tank
  7% | Tank
  4% | Sprinter

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -7/Storage

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Matter Collected           1518 | 232  68   91   42   102  602  381  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2794 | .    101  133  19   113  1179 1249 
  Parts                    140  | .    10   18   5    3    57   47   
Haulers Intercepted        2    | .    .    1    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  64   | .   3   11  4   3   19  24  
  Guns                     25   | .   3   .   .   .   8   14  
  Cannons                  10   | .   .   .   .   .   .   10  
  AOE                      29   | .   .   11  4   3   11  .   
Classes Destroyed          13   | .   2   4   .   .   4   3   
  Worker                   5    | .   .   .   .   .   5   .   
  Builder                  3    | .   .   .   .   .   3   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  6    | .   2   1   .   .   2   1   
  Swarmer                  18   | .   3   8   4   .   .   3   
  Grunt                    35   | .   .   2   .   3   15  15  
  Duelist                  2    | .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   7    | .   .   1   .   .   1   5   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           12   | .   3   9   4   3   12  8   
  Combat Bots Only         8    | .   3   4   4   3   8   7   
Max Kills in Single Turn   6    | .   2   4   4   1   6   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 4    | .   .   4   4   1   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Damage Taken               3418 | .    16   139  37   94   896  2236 
  Core                     744  | .    .    .    19   23   128  574  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  100  .    95   95   .    .    
Volleys Fired              124  | .    7    19   1    8    36   53   
  Largest                  4    | .    2    2    2    2    4    4    
  Hottest                  244  | .    90   75   63   86   220  244  
Shots Fired                357  | .    14   24   2    14   129  174  
  Gun                      233  | .    14   2    .    9    109  99   
  Cannon                   81   | .    .    .    .    .    6    75   
  Launcher                 43   | .    .    22   2    5    14   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  31   | .    .    .    .    6    13   12   
  Thermal                  162  | .    .    .    .    3    15   144  
  Explosive                43   | .    .    22   2    5    14   .    
  Electromagnetic          121  | .    14   2    .    .    87   18   
  Robot Hit Streak         37   | .    5    3    1    6    11   37   
  Robot Miss Streak        6    | .    3    3    1    1    1    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    3    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    
Shots Hit Robots           244  | .    8    8    1    13   88   126  
  Core Hits                172  | .    5    20   5    11   61   70   
  Critical Hits            1    | .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6913 | .    145  1024 159  579  2405 2601 
  Guns                     2720 | .    145  .    .    164  924  1487 
  Cannons                  1151 | .    .    .    .    .    50   1101 
  Explosions               3021 | .    .    1024 151  415  1431 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    8    .    .    13   
  Kinetic                  377  | .    .    .    .    124  128  125  
  Thermal                  2796 | .    .    .    .    40   554  2202 
  Explosive                2617 | .    .    1024 151  415  1027 .    
  Electromagnetic          1102 | .    145  .    .    .    696  261  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    1    1    .    4    6    
  Average Corruption       3    | .    .    1    1    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    1    .    7    20   
    Message Errors         6    | .    .    .    1    .    1    4    
    Matter Fused           5    | .    .    .    .    .    1    4    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Energy Discharges      3    | .    .    .    .    .    2    1    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    
    Targeting Errors       8    | .    .    .    .    .    1    7    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    19   .    12   22   12   
  Projectiles              12   | .    .    .    .    .    .    12   
  Explosions               53   | .    .    19   .    12   22   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    20   .    .    5    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   8    | .    .    .    1    .    .    7    
Targets Rammed             8    | .    .    .    1    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        550  | .    90   12   .    29   303  550  
  Average Temperature      147  | .    35   6    .    12   114  197  
  Received Heat Transfer   1269 | .    .    27   .    63   372  807  
  Effects                  34   | .    .    .    .    .    .    34   
    Shutdowns              10   | .    .    .    .    .    .    10   
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           9    | .    .    .    .    .    .    9    
    Short Circuit          5    | .    .    .    .    .    .    5    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    2    .    .    .    3    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    1    5    
  Heat Transferred         4280 | .    .    .    .    74   684  3522 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Peak Influence             822  | .   367 508 266 293 822 735 
  Average Influence        389  | .   269 250 260 138 564 522 
Maximum Alert Level        3    | .   1   2   1   1   3   3   
  Low Security (%)         21   | 100 20  46  5   77  10  .   
  Level 1                  33   | .   79  37  94  22  5   17  
  Level 2                  36   | .   .   15  .   .   50  77  
  Level 3                  9    | .   .   .   .   .   33  5   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   2   5   4   
  Investigation            5    | .   .   .   .   1   1   3   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   1   2   1   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Distress Signals           5    | .   .   1   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   8   13  3   6   23  35  
  Peak Tracking Total      7    | .   3   5   4   3   4   7   
  Tactical Retreats        6    | .   .   .   .   .   1   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Traps Triggered            3    | .   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Disabled          19   | .   1   6   1   1   5   5   
  Max in Single Turn       3    | .   1   2   1   .   3   1   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Accessed          14   | .   2   3   .   1   1   7   
  Terminals                13   | .   2   2   .   1   1   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   5   9   .   3   1   17  
  Successful               26   | .   3   8   .   3   1   11  
  Failed                   9    | .   2   1   .   .   .   6   
    Catastrophic           2    | .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                33   | .   5   7   .   3   1   17  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             24   | .   3   6   .   3   1   11  
  Record                   7    | .   2   .   .   1   .   4   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Robot Analysis           2    | .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   .   1   
  Open Door                3    | .   .   .   .   .   .   3   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Zone Layout              6    | .   1   2   .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   2   .   .   1   3   
  Full Trace Events        4    | .   .   1   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto 
Total Allies               2    | .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   2   2   1   .   
  Highest-Rated Group      41   | .   .   .   41  41  31  .   
  Highest-Rated Ally       31   | .   .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   12  24  .   
  Total Damage             573  | .   .   .   .   148 425 .   
  Kills                    7    | .   .   .   .   4   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Robot Analysis Total       2    | .   .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac Sto 
Turns Passed               2253 | 57  353 340 170 166 511 656 
Spaces Moved               1773 | 49  324 294 176 147 347 436 
  Core                     29   | 1   .   .   .   .   2   26  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1621 | 48  324 294 176 147 345 287 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   123  | .   .   .   .   .   .   123 
  Fastest Speed            26   | 50  100 93  92  92  90  26  
  Average Speed            94   | 98  100 97  92  92  98  84  
  Slowest Speed            750  | 100 100 100 93  92  750 695 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   1   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   
Exploration Rate (%)       35   | 4   51  36  45  19  12  78  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   
Spaces Dug                 16   | .   .   16  .   .   .   .   
Terrain Destroyed          285  | .   .   127 21  38  83  16  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               16   | .   .   .   .   .   .   16  
  AOE                      269  | .   .   127 21  38  83  .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Total                      2073 | 54  337 323 179 161 426 593 
  Wait                     27   | .   1   .   .   .   3   23  
  Move                     1765 | 48  323 293 175 146 346 434 
  Hop                      1    | .   .   .   .   .   .   1   
  Pick Up                  35   | .   1   4   .   3   9   18  
  Fast Attach              24   | 6   1   .   1   .   6   10  
  Attach                   13   | .   .   1   .   .   5   7   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     40   | .   3   3   1   4   12  17  
  Drop                     36   | .   1   3   .   .   9   23  
  Fire                     124  | .   7   19  1   8   36  53  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      8    | .   .   .   1   .   .   7   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 10)
  315 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 16)
  411 | -10/Materials | Entered another Materials area
  411 | -9/Materials  | Evolved 2 slots: Propulsion x2
  726 | -9/Materials  | Discovered new exit (range 13)
  751 | -9/Materials  | Entered Mines
  909 | -9/Mines      | Discovered new exit (range 4)
  921 | -9/Mines      | Entered Materials
  921 | -8/Materials  | Accompanied by 2 allies
  921 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  927 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1073 | -8/Materials  | Discovered new exit (range 5)
 1087 | -8/Materials  | Entered Factory
 1087 | -7/Factory    | Accompanied by 1 ally
 1087 | -7/Factory    | Evolved 2 slots: Weapon x2
 1136 | -7/Factory    | Garrison activated, responded to threat
 1308 | -7/Factory    | Crushed by falling debris
 1309 | -7/Factory    | Destroyed 8 combat bots
 1360 | -7/Factory    | Lost 3 parts (1p1n1w)
 1565 | -7/Factory    | Discovered new exit (range 15)
 1598 | -7/Factory    | Entered Storage
 1630 | -7/Storage    | Build established: Scavenger-Tank
 1651 | -7/Storage    | Found Prototype Launcher
 1652 | -7/Storage    | Identified Rocket Array
 1735 | -7/Storage    | Destroyed 7 combat bots
 1740 | -7/Storage    | Lost 5 parts (1p1n3w)
 1901 | -7/Storage    | Core integrity fell below 50%
 1929 | -7/Storage    | Lost 4 parts (1p2n1u)
 2177 | -7/Storage    | Found Prototype Processor
 2177 | -7/Storage    | Identified Exp. Targeting Computer
 2224 | -7/Storage    | Core integrity fell below 20%
 2254 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Overheating: Core damaged (-91).
Cld. VTOL Module permanently disabled.
Overheating: Short circuit.
Slammed into Y-54 Guardian.
Broken Prc. Beam Rifle destroyed.
Broken Cld. VTOL Module destroyed.
Cld. VTOL Module destroyed.
Slammed into Y-54 Guardian.
Lgt. Nuclear Core destroyed.
Cld. Particle Cannon destroyed.
Lgt. Nuclear Core destroyed.
Prc. Beam Rifle destroyed.
Broken Cld. VTOL Module destroyed.
Slammed into Y-54 Guardian. <x2>
Y-54 Guardian heat spikes uncontrollably.
Slammed into Y-54 Guardian.
Destabilizing: System corrupted (+2).
Com. Battery destroyed.
Slammed into Y-54 Guardian. <x2>
Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
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|        ^ +   %  [#????????????????????????????     |
|        ^ #  "  [ #?????????????   ????????????     |
| ######## #  #!![ #?????????????   /???????????     |
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| #      # ####??????????????????   #???????????     |
| #      # #??#?####?????????????   #???????????     |
| #      # #####   #?????????????   #???????????     |
| #      +    +    #???##########   ###?????????     |
| #      #  ###    #???#        #    T??????????     |
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|   """ """ #         ??????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          50
Energy Generation          25
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                59
Targeting Accuracy         12
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
         Great Axe | -7/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ShadeTransportRedistributor
  Manual?         0
Play Time         01:16:13
  Cumulative      7.0 hours
  Start           2020.07.01 @ 20:56:30
  End             2020.07.01 @ 22:22:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac04dd13-c006-4412-bdcd-89406f7d70b9