Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.05 @ 00:16:23 Player: Bert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1109) 1109 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2966 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 485/550 Matter 246/300 Energy 305/305 System Corruption 0% Temperature Danger (436) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Grenade Launcher > --- INVENTORY (10) --- Light Deuterium Engine Light Deuterium Engine Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Advanced Visual Processing Unit Particle Gun High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Ion Cannon High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Advanced Visual Processing Unit Particle Gun Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 30 | 6 1 13 10 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 1 6 . Treads . | . . . . Leg . | . . . . Wheel 9 | 2 1 6 . Hover . | . . . . Flight . | . . . . Utility 8 | 1 . 3 4 Device 3 | . . . 3 Storage 2 | 1 . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 2 . 3 3 Energy Gun 2 | . . 2 . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . 1 . . Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 84 91 99 Engine 13 | . 14 11 16 Wheel 29 | . 27 33 27 Device 3 | . . . 8 Storage 10 | . 14 11 9 Processor 7 | . . 8 8 Protection 5 | . . 4 9 Energy Gun 7 | . . 8 8 Ballistic Gun 14 | . 28 12 8 Peak Build Rating 28 | 6 7 18 28 Average Rating 16 | 4 6 13 25 On Entrance 7 | . 6 7 18 Naked Turns . | . . . . Heaviest Build 37 | 13 13 31 37 Greatest Support 45 | 26 32 36 45 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 6 8 9 10 Most Carried 10 | 4 8 10 10 Average Carried 8 | 2 6 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 4 8 10 9 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 759 | 77 284 202 196 Remotely . | . . . . Salvage Created 1252 | . 318 417 517 Parts 78 | . 17 27 34 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 7 7 14 Guns 23 | . 7 7 9 Cannons 1 | . . . 1 AOE 4 | . . . 4 Classes Destroyed 9 | . 4 3 2 Worker 1 | . 1 . . Builder 1 | . . . 1 Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 3 | . . 3 . Swarmer 6 | . 3 . 3 Grunt 17 | . 4 4 9 Brawler 1 | . . 1 . Sentry 4 | . . 2 2 Best Kill Streak 6 | . 4 4 6 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 143 | . 38 22 83 Missed 45 | . 10 7 28 Damage Taken 1017 | . 206 185 626 Core 123 | . 36 22 65 Absorbed by Shields . | . . . . Ignored by Resistances 305 | . 69 54 182 Core Remaining (%) 93 | 100 85 94 . Volleys Fired 79 | . 24 30 25 Largest 2 | . 2 2 2 Hottest 90 | . 40 79 90 Shots Fired 158 | . 48 60 50 Gun 148 | . 48 60 40 Cannon 6 | . . . 6 Launcher 4 | . . . 4 Special . | . . . . Kinetic 114 | . 48 45 21 Thermal 40 | . . 15 25 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 18 | . 18 13 15 Robot Miss Streak 5 | . 5 2 3 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 117 | . 34 45 38 Core Hits 78 | . 16 20 42 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Burn 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2201 | . 367 519 1315 Guns 1488 | . 367 519 602 Cannons 68 | . . . 68 Explosions 645 | . . . 645 Melee . | . . . . Ramming . | . . . . Kinetic 1095 | . 367 370 358 Thermal 461 | . . 149 312 Explosive 645 | . . . 645 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 436 | . 12 138 436 Average Temperature 98 | . 7 37 135 Received Heat Transfer 588 | . 93 63 432 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 1258 | . . 444 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 436 | . 232 349 436 Initial 83 | . . 83 78 Average 156 | . 90 228 128 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 63 | 100 86 22 91 Level 1 36 | . 13 77 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 8 16 25 Peak Tracking Total 10 | . 3 4 10 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 6 13 . Successful 11 | . 4 7 . Failed 8 | . 2 6 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 6 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Prototype ID Bank 2 | . 2 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1737 | 65 313 689 670 Spaces Moved 1182 | 58 234 536 354 Core 9 | 9 . . . Treads . | . . . . Legs . | . . . . Wheels 1173 | 49 234 536 354 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 83 90 Average Speed 88 | 83 93 84 90 Slowest Speed 105 | 90 100 90 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 31 35 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . . . 18 Melee . | . . . . Projectile 1 | . . . 1 AOE 17 | . . . 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1745 | 74 285 727 659 Wait 355 | 1 18 95 241 Move 1179 | 57 233 535 354 Hop . | . . . . Pick Up 59 | 10 7 29 13 Fast Attach . | . . . . Attach 21 | 6 1 5 9 Detach 6 | . . 1 5 Swap 9 | . . 8 1 Drop 37 | . 2 24 11 Fire 79 | . 24 30 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 772 | -9/Materials | Build established: Scavenger-Mutant 1015 | -9/Materials | Discovered new exit (range 10) 1034 | -9/Materials | Identified exit to Materials 1057 | -9/Materials | Identified exit to Mines 1068 | -9/Materials | Entered another Materials area 1068 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1454 | -8/Materials | Build established: Mutant 1738 | -8/Materials | Self-destructed Last Messages --------------- 01651_ An alarm sounds. 01651_ ALERT: Alarm triggered, dispatching investigation squad. 01651_ U-05 Engineer lays Concrete. 01671_ Electrolysis Chamber disabled. 01674_ G-47 Trooper destroyed. 01681_ Acquired 32 matter. 01684_ Acquired 4 matter. 01686_ G-50 Soldier destroyed. 01687_ Acquired 4 matter. 01694_ Acquired Ion Cannon. 01695_ Dropped Beam Rifle. 01700_ Overheating: Energy bleed (-42). 01700_ Acquired 14 matter. 01713_ Critical hit (Burn: +37). 01715_ R-06 Scavenger collects Particle Gun. 01724_ O-16 Technician destroyed. 01729_ G-47 Trooper destroyed. 01729_ Processing Tank disabled. 01729_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????######################???????????? | | ????????????????# ] @ # #???????????? | | ????????????????# [ """ # """ #???????????? | | ???????????????# """"" "T" # """ #???????????? | | ???????????????## """ # " " #???????????? | | ????????????????# "" ! # =[#???????????? | | ????????????????# Y gg # %%[%*#???????????? | | ????????????????#### g #####+##+#???????????? | | ??????????????????? *%%= r [*! #???????????? | | ??????????????###### !=% ##### r #???????????? | | ?????????????+ ! #???# #???????????? | | ?????????????###### #???# #??????????? | | ?????????????# ?? #+#???# #??????????? | | ?????????????# ? =% # ???# #??????????? | | ?????????????? "" = # ??# #??????????? | | ??????????????? Y?? # ?# #??????????? | | ????????####???? ""?# #""" # #??????????? | | ???????? ???? ?# #""" + #???######## | | ??????? #+###+## #""" # #####???# !# | | ??????? #? # ????????# ! | | ?????? #????## ????????# ! | | ????????"" #?????? ????????# ! | | ?????????"" /// #?????? ????????# ! | | ?????????"" /// #####???????????????# !# | | ????????""" /// #?????????? ????????# #### | | ???????""" #????????## ????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommWeaponProtection Manual? 0 Play Time 00:16:59 Cumulative 35.6 hours Start 2024.09.05 @ 00:01:19 End 2024.09.05 @ 00:16:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 0 Adventurer 78 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aad4037-d309-45a3-a228-41f5e65c816f