Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.08 @ 01:42:51 Player: Khauvinkh Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (4648) 4648 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 9445 Bonus ------- High Alert Combat Kills 697 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 226/425 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink Compact Battery Targeting Computer Core Analyzer Core Analyzer Focal Shield > --- WEAPON (3) ------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (4) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Battery Compact Matter Pod Targeting Computer Core Analyzer > --- WEAPON ----------- Improved EM Pulse Cannon Phase Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Coolant Injector Launcher Guidance Computer Core Analyzer Dynamic Insulation System System Backup Module Gauss Rifle Gauss Rifle [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . . . 1 2 1 Weapon 1 | . . 1 . . . . Parts Attached 181 | 6 4 27 1 70 54 19 Power 36 | 1 . 8 . 11 13 3 Engine 23 | 1 . 8 . 7 6 1 Core 13 | . . . . 4 7 2 Reactor . | . . . . . . . Propulsion 37 | 2 . 8 . 15 8 4 Treads 16 | 2 . 8 . 6 . . Leg 10 | . . . . 8 2 . Wheel 10 | . . . . . 6 4 Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 37 | 1 2 . 1 19 9 5 Device 15 | . 1 . . 6 5 3 Storage 7 | 1 1 . . 3 1 1 Processor 6 | . . . . 3 2 1 Hackware . | . . . . . . . Protection 9 | . . . 1 7 1 . Artifact . | . . . . . . . Weapon 71 | 2 2 11 . 25 24 7 Energy Gun 26 | 1 . 2 . 8 11 4 Energy Cannon 15 | . 1 3 . 6 4 1 Ballistic Gun 14 | 1 . . . 4 7 2 Ballistic Cannon 13 | . 1 6 . 5 1 . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 45 | . . 2 1 13 15 14 Power 12 | . . 1 . 3 5 3 Propulsion 7 | . . . . 3 1 3 Utility 9 | . . . 1 4 1 3 Weapon 17 | . . 1 . 3 8 5 Highest Loss Streak 13 | . . 2 1 5 6 13 Average Slot Usage (%) 92 | . 99 99 97 94 86 59 Engine 12 | . 14 21 22 11 7 . Core 3 | . . . . 5 5 4 Treads 14 | . 28 22 22 19 . . Leg 3 | . . . . 4 6 . Wheel 2 | . . . . . 7 7 Device 9 | . 13 11 2 6 11 5 Storage 12 | . 14 11 11 9 15 12 Processor 3 | . . . . 2 6 14 Protection 3 | . . . 6 7 1 . Energy Gun 5 | . 2 . . 5 9 7 Energy Cannon 6 | . 5 10 11 5 4 3 Ballistic Gun 3 | . 8 . . 4 6 2 Ballistic Cannon 9 | . 11 21 22 9 . . Naked Turns . | . . . . . . . Heaviest Build 71 | 13 20 30 31 62 71 66 Greatest Support 65 | 40 40 43 43 65 54 48 Greatest Overweight (x) 14 | 1 . 1 . 3 2 14 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 12 | 6 8 8 8 12 12 12 Average Capacity 9 | 5 7 8 8 8 12 9 Most Carried 12 | 4 8 8 8 8 12 12 Average Carried 7 | 1 6 7 6 6 9 7 Final Capacity 12 | 6 8 8 8 12 12 4 Final Carried 12 | 1 8 6 7 4 12 1 Class Distribution -------------------- 24% | Scavenger-Gunner 23% | Mutant 17% | Scavenger-Tank 16% | Skirmisher 12% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 3755 | 240 54 674 61 1469 1150 107 Remotely 77 | . . . . . 77 . Salvage Created 5230 | . 54 1062 102 2198 1563 251 Parts 269 | . 6 65 7 112 71 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 107 | . 1 21 2 45 32 6 Melee 1 | . . . . 1 . . Guns 48 | . 1 1 . 19 23 4 Cannons 54 | . . 20 2 23 8 1 AOE 3 | . . . . 2 1 . Classes Destroyed 13 | . 2 7 . 3 1 . Worker 9 | . . 1 2 5 1 . Builder 1 | . . . . 1 . . Tunneler 2 | . . 2 . . . . Recycler 9 | . . 3 . 5 1 . Mechanic 1 | . . . . 1 . . Watcher 7 | . 1 2 . 4 . . Swarmer 24 | . . 3 . 11 7 3 Grunt 59 | . 1 12 1 24 20 1 Brawler 1 | . . 1 . . . . Duelist 3 | . . 1 1 1 . . Sentry 14 | . . 4 . 5 3 2 Hunter 5 | . . . . 4 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 14 | . 1 4 4 14 5 3 Combat Bots Only 7 | . 1 4 2 7 5 3 Max Kills in Single Turn 3 | . 1 2 2 3 2 1 Gunslinging 1 | . . . . 1 1 . Exploded 1 | . . . . 1 1 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 8559 | . 91 1042 134 2542 2589 2161 Core 2050 | . 43 189 31 372 560 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 82 . 45 32 20 . Volleys Fired 295 | . 4 50 7 114 93 27 Largest 3 | . 2 3 3 3 3 3 Hottest 240 | . 55 147 126 182 224 240 Shots Fired 734 | . 8 135 20 286 227 58 Gun 363 | . 4 5 . 143 169 42 Cannon 369 | . 4 130 20 143 56 16 Launcher . | . . . . . . . Special 2 | . . . . . 2 . Kinetic 409 | . 8 95 14 168 107 17 Thermal 225 | . . 8 . 87 93 37 Explosive . | . . . . . . . Electromagnetic 98 | . . 32 6 31 25 4 Robot Hit Streak 25 | . 6 11 5 17 11 25 Robot Miss Streak 9 | . . 3 3 9 7 6 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 8 | . . . . 4 2 2 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 483 | . 6 72 11 198 153 43 Core Hits 292 | . 3 36 6 144 84 19 Critical Hits 4 | . . 1 . 1 2 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 2 . Melee Attacks 2 | . . . . 2 . . Impact . | . . . . . . . Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10266 | . 87 1443 186 4463 3183 904 Guns 5157 | . 53 17 . 2148 2339 600 Cannons 4656 | . 34 1426 186 1991 715 304 Explosions 419 | . . . . 290 129 . Melee 34 | . . . . 34 . . Ramming . | . . . . . . . Kinetic 5210 | . 87 808 102 2513 1501 199 Thermal 3347 | . . 51 . 1429 1215 652 Explosive . | . . . . . . . Electromagnetic 1675 | . . 584 84 487 467 53 Impact . | . . . . . . . Slashing 34 | . . . . 34 . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Effects 32 | . . . . . 32 . Message Errors 7 | . . . . . 7 . Matter Fused 6 | . . . . . 6 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 4 | . . . . . 4 . Targeting Errors 8 | . . . . . 8 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 108 | . . 30 . 41 13 24 Projectiles 83 | . . 30 . 16 13 24 Explosions 25 | . . . . 25 . . Melee . | . . . . . . . Knockbacks 45 | . 1 4 3 34 3 . Impact . | . . . . . . . Kinetic 43 | . 1 4 2 33 3 . Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 6 | . . . . . 6 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 560 | . 6 432 408 540 560 312 Average Temperature 149 | . 3 169 202 133 148 152 Received Heat Transfer 2508 | . 51 438 18 747 1026 228 Effects 42 | . . 12 2 14 14 . Shutdowns 14 | . . 4 2 4 4 . Energy Bleed 7 | . . 3 . 3 1 . Interference 4 | . . . . 2 2 . Matter Decay 2 | . . 1 . 1 . . Short Circuit 2 | . . 1 . . 1 . Damage (minor) 1 | . . 1 . . . . Damage (major) 9 | . . 2 . 3 4 . Damage (core) 3 | . . . . 1 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . . . 3 4 4 Heat Transferred 6128 | . . 111 . 2494 2302 1221 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 827 | . 64 401 195 827 800 515 Average Influence 344 | . 25 141 183 385 591 404 Maximum Alert Level 3 | . . 2 . 3 3 2 Low Security (%) 34 | 100 100 69 100 19 . . Level 1 21 | . . 29 . 30 6 50 Level 2 34 | . . . . 43 67 49 Level 3 8 | . . . . 6 25 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 1 1 . 9 16 4 Investigation 12 | . . . . 5 7 . Extermination 1 | . . . . . 1 . Reinforcement 9 | . 1 1 . 4 2 1 Assault . | . . . . . . . Garrison 9 | . . . . . 6 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 7 | . . . . 5 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 167 | . 5 32 5 64 41 20 Peak Tracking Total 6 | . 2 4 3 4 4 6 Tactical Retreats 14 | . . 3 . 4 1 6 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 4 | . . . . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . 6 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 17 | . . 5 . 2 6 4 Max in Single Turn 3 | . . 2 . 1 3 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 26 | . 4 3 . 10 8 1 Terminals 18 | . 4 3 . 7 3 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . 2 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 3 | . . . . 1 2 . Garrison Access . | . . . . . . . Total Hacks 78 | . 8 10 . 34 24 2 Successful 48 | . 5 7 . 22 13 1 Failed 30 | . 3 3 . 12 11 1 Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 48 | . 8 10 . 21 7 2 Fabricators 3 | . . . . . 3 . Repair Stations 11 | . . . . 6 5 . Recycling Units 3 | . . . . . 3 . Scanalyzers 13 | . . . . 7 6 . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 5 7 . 11 3 1 Record 6 | . 1 1 . 3 1 . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 5 | . 1 1 . 3 . . Terminal Index 1 | . . . . . . 1 Repair Station Index 1 | . . . . . 1 . Alert Level 2 | . . . . 2 . . Locate Traps 4 | . 1 2 . 1 . . Reprogram Traps 1 | . . . . 1 . . Investigation Status 1 | . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 8 | . . . . 5 3 . Scan Component 5 | . . . . 3 2 . Repair 3 | . . . . 2 1 . Recycling Unit Hacks 3 | . . . . . 3 . Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 9 | . . . . 6 3 . Insert Component 5 | . . . . 3 2 . Analyze 4 | . . . . 3 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 3 2 . 9 7 1 Full Trace Events 13 | . 1 1 . 5 6 . Feedback Events 3 | . . . . . 3 . Corruption 3 | . . . . . 3 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 1 . Time 85 | . . . . 66 19 . Parts Recycled 1 | . . . . . 1 . Recycled Matter 35 | . . . . . 35 . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 5 | . . . . 3 2 . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 5992 | 89 524 1382 93 1965 1576 363 Spaces Moved 3188 | 61 301 706 43 910 1000 167 Core 52 | 19 . . . . . 33 Treads 1795 | 42 301 706 43 703 . . Legs 454 | . . . . 204 250 . Wheels 884 | . . . . . 750 134 Hover 3 | . . . . 3 . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 120 100 50 Average Speed 143 | 127 160 160 160 156 116 147 Slowest Speed 750 | 160 160 180 160 280 153 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 48 39 7 62 23 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . 3 . 16 1 3 Melee . | . . . . . . . Projectile 17 | . . 3 . 10 1 3 AOE 6 | . . . . 6 . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3982 | 72 338 855 52 1217 1222 226 Wait 71 | . 10 29 . 24 6 2 Move 3181 | 60 300 705 42 909 998 167 Hop . | . . . . . . . Pick Up 135 | 6 14 17 2 47 43 6 Fast Attach 41 | 1 . 7 . 11 15 7 Attach 76 | 5 2 6 1 29 23 10 Detach 4 | . . . . 3 1 . Swap 64 | . 2 14 . 30 16 2 Drop 113 | . 6 27 . 48 27 5 Fire 295 | . 4 50 7 114 93 27 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Discovered new exit (range 10) 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 909 | -9/Materials | Build established: Skirmisher 1979 | -9/Materials | Discovered new exit (range 9) 1996 | -9/Materials | Entered Mines 2015 | -9/Mines | Core integrity fell below 50% 2080 | -9/Mines | Discovered new exit (range 6) 2089 | -9/Mines | Entered Materials 2089 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2526 | -8/Materials | Destroyed 7 combat bots 2723 | -8/Materials | Build established: Scavenger-Mutant 2757 | -8/Materials | Lost 5 parts (3n1u1w) 2840 | -8/Materials | Repaired Gauss Rifle 3208 | -8/Materials | Build established: Scavenger-Tank 3587 | -8/Materials | Repaired Gauss Rifle? 3714 | -8/Materials | Discovered new exit (range 15) 3762 | -8/Materials | Core integrity fell below 50% 4054 | -8/Materials | Entered Factory 4054 | -7/Factory | Evolved 2 slots: Utility x2 4608 | -7/Factory | Discovered new exit (range 14) 4725 | -7/Factory | Garrison activated, responded to threat 4833 | -7/Factory | Repaired Imp. Heat Sink 5052 | -7/Factory | Garrison activated, responded to threat 5242 | -7/Factory | Build established: Scavenger-Gunner 5322 | -7/Factory | Core integrity fell below 50% 5375 | -7/Factory | Lost 6 parts (2p1n1u2w) 5561 | -7/Factory | Discovered new exit (range 13) 5630 | -7/Factory | Entered another Factory area 5630 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5724 | -6/Factory | Garrison activated, responded to threat 5810 | -6/Factory | Core integrity fell below 50% 5826 | -6/Factory | Lost 13 parts (3p3n2u5w) 5846 | -6/Factory | Core integrity fell below 20% 5993 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 29 matter. K-01 Serf collects debris. Acquired 51 matter. Acquired Lgt. Ion Engine. K-01 Serf collects debris. Acquired Wheel. K-01 Serf collects debris. Y-54 Guardian heat spikes uncontrollably. Melted Flak Gun. Melted Imp. Deuterium Engine. Y-54 Guardian critical meltdown. Lgt. Treads melted. K-01 Serf collects debris. Y-54 Guardian destroyed. K-01 Serf collects debris. Acquired Wheel. K-01 Serf collects debris. Acquired 27 matter. Acquired Focal Shield. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????################### ????????? | | ?????????????????# ????????? | | ?????????????????# ?????????? | | ?????????????????# ""? ??????? | | ?????????????????# "? ??????? | | ?????????????????+ "T ??????? | | ?????????????????? "" ??????? | | ???????????????????? ?? 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"T" #?????????????????????? | | ??? #?????????????????????? | | ???? ##### #?????????????????????? | | ???????????########### #?????????????????????? | | ???????????????#######+######????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 780 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Nuclear Pulse Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() Made in Tau Ceti IV Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed DerelictCoilSystem Manual? 0 Play Time 01:32:47 Cumulative 6.4 hours Start 2020.01.05 @ 15:17:53 End 2020.01.08 @ 01:42:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2208b0f2-b0a5-4af6-bfe5-0589856ee17c