Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.11 @ 20:13:15 Player: cinemabaroque Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (90) 450 Value Destroyed (3902) 3902 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1289) 1289 TOTAL SCORE: 12301 Bonus ------- High Alert Combat Kills 89 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 129/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Advanced Medium Treads System Backup Module Recalibrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Recoil Nullifier ECM Suite Improved Core Shielding Improved Medium Armor Plating System Backup Module > --- WEAPON ----------- Quantum Rifle Precision Phase Gun Enhanced Quantum Rifle Nova Cannon Coil Gun KE Penetrator Powered Hammer > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Experimental Sensor Array Improved Hacking Suite System Backup Module System Backup Module Recalibrator Molecular Scythe [Rating: 134] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Wave Gun Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Slots Evolved 16 | . . 2 . 2 2 2 . . 2 2 2 2 . Power 2 | . . . . . . 1 . . . . 1 . . Propulsion 3 | . . . . . 1 1 . . . 1 . . . Utility 6 | . . 2 . 1 . . . . 1 1 . 1 . Weapon 5 | . . . . 1 1 . . . 1 . 1 1 . Parts Attached 125 | 6 7 9 4 19 10 3 25 7 3 4 17 2 9 Power 17 | 1 1 1 . 3 2 1 3 1 . . 3 . 1 Engine 11 | 1 1 1 . 3 1 . 3 1 . . . . . Core 3 | . . . . . 1 1 . . . . 1 . . Reactor 3 | . . . . . . . . . . . 2 . 1 Propulsion 39 | 2 . 3 1 7 3 . 9 3 1 1 6 . 3 Treads 3 | . . . . . . . . . . . 3 . . Leg 36 | 2 . 3 1 7 3 . 9 3 1 1 3 . 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | 1 3 3 1 5 2 1 4 2 1 1 5 1 1 Device 13 | . 2 1 . 3 1 . . 1 . . 4 1 . Storage 3 | 1 1 . . 1 . . . . . . . . . Processor 3 | . . . . . . . 1 1 1 . . . . Hackware 1 | . . . . 1 . . . . . . . . . Protection 11 | . . 2 1 . 1 1 3 . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 3 2 2 4 3 1 9 1 1 2 3 1 4 Energy Gun 12 | . 2 . . . 1 . 3 . 1 . 2 . 3 Energy Cannon 1 | . . . . . . . . . . . 1 . . Ballistic Gun 13 | 2 . 1 . 2 1 1 2 1 . 2 . 1 . Ballistic Cannon 3 | . 1 1 . . . . 1 . . . . . . Launcher 4 | . . . 1 1 . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . 1 Piercing Weapon 1 | . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 Parts Lost 67 | . . 2 5 6 1 . 24 2 3 5 3 . 16 Power 11 | . . 1 1 1 . . 4 . . . 1 . 3 Propulsion 16 | . . . 1 2 1 . 6 . 1 2 . . 3 Utility 18 | . . 1 2 1 . . 5 1 1 1 2 . 4 Weapon 22 | . . . 1 2 . . 9 1 1 2 . . 6 Highest Loss Streak 15 | . . 2 5 4 1 . 13 1 3 5 2 . 15 Average Slot Usage (%) 86 | . 96 98 81 79 69 90 77 96 95 81 88 91 84 Engine 6 | . 14 11 9 6 1 . 4 10 11 10 6 . . Core 1 | . . . . . . 13 4 . . . 3 4 . Reactor 1 | . . . . . . . . . . . 2 8 12 Leg 21 | . 28 21 20 17 21 17 22 25 22 18 12 21 19 Device 9 | . 13 21 10 12 14 6 1 5 5 5 13 13 12 Storage 6 | . 13 11 11 8 7 6 6 6 5 5 4 4 3 Processor 2 | . . . . . . . 2 7 15 10 5 . . Hackware 2 | . . . . 7 7 6 4 . . . . . . Protection 7 | . . 10 10 7 1 13 8 11 5 5 5 8 7 Energy Gun 3 | . 5 5 . . . 6 4 1 2 3 1 8 11 Ballistic Gun 10 | . 16 4 10 10 2 10 6 18 16 16 13 13 7 Ballistic Cannon 1 | . 4 11 8 . . . 1 . . . . . . Impact Weapon 2 | . . . . . 3 1 1 6 5 5 4 4 3 Piercing Weapon 2 | . . . . 5 7 6 4 . . . . . . Naked Turns 27 | . . . . . . . . . . . . . 27 Heaviest Build 136 | 13 45 50 46 52 55 65 77 79 76 82 119 119 136 Greatest Support 120 | 20 20 20 20 40 55 55 60 65 60 65 100 100 120 Greatest Overweight (x) 21 | 3 2 4 4 3 1 3 21 1 1 2 2 1 1 Average Overweight (x) 1 | . 1 2 2 . . 1 1 1 1 1 . 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 11 12 12 12 12 12 12 12 12 11 Most Carried 12 | 5 12 12 12 11 12 12 12 12 12 12 12 12 12 Average Carried 10 | 2 10 11 11 8 11 11 8 9 11 10 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 12 10 10 8 12 12 5 12 12 12 12 12 3 Class Distribution -------------------- 28% | Scavenger-Mutant 24% | Hacker-Mutant 20% | Mutant 8% | Scavenger-Tank 6% | Scavenger-Executioner 6% | Scavenger-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Mutant | -2/Testing Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Matter Collected 2754 | 223 156 215 134 50 314 106 654 298 . 178 316 41 69 Remotely . | . . . . . . . . . . . . . . Salvage Created 4366 | . 261 448 273 50 314 106 1073 730 . 270 396 93 352 Parts 191 | . 22 32 7 3 18 2 34 30 . 17 15 2 9 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . Recyclers Shooed 4 | . 2 . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 83 | . 5 13 9 1 5 2 20 11 . 6 5 1 5 Melee 16 | . . . 1 1 5 . 9 . . . . . . Guns 36 | . 3 4 2 . . 2 4 8 . 6 4 . 3 Cannons 16 | . 2 9 1 . . . 1 . . . 1 1 1 AOE 14 | . . . 5 . . . 5 3 . . . . 1 Classes Destroyed 14 | . 6 2 3 . 2 . . 1 . . . . . Worker 1 | . . 1 . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . Hauler 2 | . 1 . . . . . . 1 . . . . . Recycler 4 | . 1 . 2 . 1 . . . . . . . . Mechanic 2 | . 1 . . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 13 | . 3 3 . . 3 . . . . 4 . . . Grunt 42 | . 2 7 1 . 1 . 18 6 . . 3 . 4 Duelist 3 | . . . 2 . . . . . . . 1 . . Sentry 14 | . . 3 . 1 . 2 1 3 . 2 1 1 . Demolisher 2 | . . . 2 . . . . . . . . . . Hunter 2 | . . . . . 1 . 1 . . . . . . Programmer 3 | . . . . . . . . 2 . . . . 1 Assembled 4 | . . . 4 . . . . . . . . . . Best Kill Streak 10 | . 4 9 9 1 6 1 10 3 . 6 4 1 3 Combat Bots Only 10 | . 3 9 7 1 4 1 10 3 . 6 4 1 3 Max Kills in Single Turn 5 | . 2 1 5 1 1 1 1 3 . 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . . . 4 . . . 1 3 . . . . 1 Melee 1 | . . . 1 1 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Damage Taken 10738 | . 76 524 769 1233 262 195 3179 427 213 460 704 27 2669 Core 2894 | . 11 78 129 254 74 8 655 32 . 35 166 . 1452 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 95 . 48 53 89 . . 18 100 96 87 . . Volleys Fired 180 | . 23 28 22 13 . 9 38 19 2 7 9 2 8 Largest 6 | . 2 2 2 2 . 3 3 3 1 4 5 6 6 Hottest 445 | . 104 104 62 46 . 131 154 86 225 161 280 379 445 Shots Fired 425 | . 39 51 26 23 . 22 90 55 2 27 41 12 37 Gun 341 | . 31 23 15 23 . 22 71 55 2 27 32 10 30 Cannon 65 | . 8 28 4 . . . 7 . . . 9 2 7 Launcher 19 | . . . 7 . . . 12 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 297 | . 30 36 19 23 . 13 50 55 . 24 27 6 14 Thermal 95 | . 9 15 . . . 9 14 . 2 3 14 6 23 Explosive 19 | . . . 7 . . . 12 . . . . . . Electromagnetic 14 | . . . . . . . 14 . . . . . . Robot Hit Streak 33 | . 11 13 11 16 . 17 23 33 . 10 12 20 28 Robot Miss Streak 3 | . 2 2 2 1 . 1 1 3 . 2 2 . 2 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 4 | . 1 . . . . . . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . 1 . . . Shots Hit Robots 386 | . 28 38 26 25 12 20 111 46 . 21 29 8 22 Core Hits 259 | . 11 19 24 2 9 8 53 55 . 28 31 6 13 Critical Hits 9 | . 2 1 . . 1 . 2 1 . . . 1 1 Critical Kills 5 | . 1 1 . . 1 . 2 . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . . 1 . . . 1 1 Melee Attacks 132 | . . . 6 13 17 4 37 8 10 . 10 2 25 Impact 68 | . . . . . 2 . 11 8 10 . 10 2 25 Slashing 10 | . . . 6 4 . . . . . . . . . Piercing 54 | . . . . 9 15 4 26 . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10307 | . 387 711 901 209 559 426 2931 1600 . 420 937 244 982 Guns 5117 | . 302 268 198 85 . 426 961 1196 . 420 622 166 473 Cannons 1317 | . 85 443 61 . . . 75 . . . 315 78 260 Explosions 2112 | . . . 468 . . . 991 404 . . . . 249 Melee 1761 | . . . 174 124 559 . 904 . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 4616 | . 300 505 259 85 . 209 704 1196 . 420 597 112 229 Thermal 1662 | . 87 206 . . . 217 176 . . . 340 132 504 Explosive 2021 | . . . 468 . . . 991 313 . . . . 249 Electromagnetic 247 | . . . . . . . 156 91 . . . . . Impact 323 | . . . . . . . 323 . . . . . . Slashing 298 | . . . 174 124 . . . . . . . . . Piercing 1140 | . . . . . 559 . 581 . . . . . . Highest Corruption 6 | . . . 6 . . . 3 4 . . 6 . 4 Average Corruption 2 | . . . 6 . . . 3 2 . . 5 . 2 Corruption Purged 7 | . . . . . . . . 5 . . 2 . . Effects 30 | . . . 2 . . . 12 9 . . 6 . 1 Message Errors 8 | . . . . . . . 2 4 . . 1 . 1 Matter Fused 6 | . . . 1 . . . 5 . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . Energy Discharges 5 | . . . . . . . 3 2 . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . . . Targeting Errors 7 | . . . 1 . . . . 1 . . 5 . . Overload Shots 2 | . . . . . . . . . 2 . . . . Overflow Damage 89 | . 4 2 24 . . . 49 . . . 10 . . Projectiles 16 | . 4 2 . . . . . . . . 10 . . Explosions 34 | . . . 24 . . . 10 . . . . . . Melee 39 | . . . . . . . 39 . . . . . . Knockbacks 7 | . . 5 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . 4 2 . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage 102 | . . . 26 . . . 19 . . 57 . . . Shots 3 | . . . 1 . . . 1 . . 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1267 | . 252 414 7 9 . 384 678 247 288 214 932 609 1267 Average Temperature 219 | . 98 192 4 8 . 179 204 52 147 135 365 427 418 Received Heat Transfer 2751 | . 12 210 96 657 45 78 1254 147 99 45 54 . 54 Effects 124 | . 1 4 . . . 6 20 1 . . 26 9 57 Shutdowns 39 | . . 1 . . . 3 3 . . . 11 2 19 Energy Bleed 13 | . 1 . . . . . 3 1 . . 3 . 5 Interference 26 | . . . . . . . 8 . . . 7 6 5 Matter Decay 11 | . . 1 . . . 2 . . . . 2 . 6 Short Circuit 9 | . . 2 . . . 1 2 . . . 1 1 2 Damage (minor) 3 | . . . . . . . . . . . 1 . 2 Damage (major) 18 | . . . . . . . 1 . . . 1 . 16 Damage (core) 5 | . . . . . . . 3 . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . Impact Corruptions 4 | . . 1 . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . 1 . . . . 2 . . . . . . 4 Heat Transferred 2496 | . 185 481 . . . 500 331 . . . 333 148 518 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Peak Influence 563 | . 85 381 228 173 135 147 563 392 106 222 253 173 323 Initial 242 | . . . 118 68 11 56 103 242 106 . 98 119 84 Average 153 | . 41 166 164 71 49 103 379 243 18 59 139 122 110 Maximum Alert Level 2 | . . 1 1 . . . 2 1 . 1 1 . 1 Low Security (%) 72 | 100 100 50 88 100 100 100 30 18 100 79 73 100 83 Level 1 18 | . . 49 11 . . . 8 81 . 20 26 . 16 Level 2 9 | . . . . . . . 60 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . 2 . 2 1 1 . 3 1 . . 1 4 Investigation 4 | . . 1 . 1 . . . 1 . . . . 1 Extermination 5 | . . . . . . 1 . 1 1 . . 1 1 Reinforcement 6 | . . 1 . 1 1 . . 1 . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Distress Signals 7 | . 1 1 . 2 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 148 | . 9 15 11 18 12 5 25 11 5 9 10 2 16 Peak Tracking Total 14 | . 3 8 14 8 5 4 8 3 6 7 4 3 7 Tactical Retreats 11 | . . . . 2 1 . 4 . . 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Traps Triggered 11 | . 1 1 . 1 . . 2 4 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Machines Disabled 6 | . . . . . . . . 2 . 2 . . 2 Max in Single Turn 2 | . . . . . . . . 2 . 2 . . 1 Garrison Access 2 | . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Machines Accessed 23 | . 3 1 . 2 5 3 . 3 3 1 . 2 . Terminals 14 | . 3 1 . 1 3 . . 2 2 . . 2 . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . . . Garrison Access 3 | . . . . . . 1 . . 1 1 . . . Total Hacks 48 | . 7 2 . 7 10 5 . 5 9 1 . 2 . Successful 29 | . 3 2 . 4 5 4 . 3 7 1 . . . Failed 19 | . 4 . . 3 5 1 . 2 2 . . 2 . Catastrophic 7 | . . . . 2 1 . . 1 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . 5 1 . 4 6 . . 2 1 . . 1 . Terminals 34 | . 7 2 . 5 7 . . 4 7 . . 2 . Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 3 | . . . . 2 . 1 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 3 | . . . . . . 2 . 1 . . . . . Garrison Access 5 | . . . . . . 2 . . 2 1 . . . Terminal Hacks 17 | . 3 2 . 2 2 . . 3 5 . . . . Record 1 | . . . . 1 . . . . . . . . . Part Schematic 3 | . 1 1 . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Unreport Threat 5 | . 1 . . 1 1 . . 1 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 . . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . 2 1 . . . Unlock Access 1 | . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . 1 1 . . . Coupler Status 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 3 1 . 2 4 1 . 3 2 . . 1 . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 1 . . . 1 . . 1 . . . . Parts Built 2 | . . . . . 2 . . . . . . . . Matter 124 | . . . . . 124 . . . . . . . . Time 62 | . . . . . 62 . . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Used RIF Installer 1 | . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Turns Passed 6305 | 62 441 340 326 504 641 310 961 777 411 168 394 371 599 Spaces Moved 3169 | 40 212 121 140 224 371 152 426 420 253 85 199 237 289 Core 30 | 7 . . . . . . 1 . . . . . 22 Treads 137 | . . . . . . . . . . . 137 . . Legs 3002 | 33 212 121 140 224 371 152 425 420 253 85 62 237 267 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 120 126 156 120 150 150 150 145 150 50 Average Speed 152 | 117 164 180 183 153 127 168 159 150 150 155 150 150 142 Slowest Speed 1100 | 200 180 240 240 210 160 220 1100 150 150 180 185 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . . 1 . . . 1 . . Exploration Rate (%) 23 | 5 48 15 45 36 12 6 71 19 10 4 8 10 35 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 . . 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 64 | . . . . 9 . 4 . 8 11 . 8 2 22 Terrain Destroyed 296 | . 1 4 37 9 . 4 92 32 11 28 9 2 67 Melee 62 | . . . . 9 . 4 . 8 9 . 8 2 22 Projectile 10 | . 1 4 . . . . 2 . 2 . 1 . . AOE 224 | . . . 37 . . . 90 24 . 28 . . 45 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Res Tes Total 4115 | 55 268 193 175 341 515 182 575 514 269 103 255 245 425 Wait 362 | . . 25 . 57 108 6 40 51 1 5 10 . 59 Move 3153 | 39 211 120 138 223 370 152 422 419 252 84 198 236 289 Hop . | . . . . . . . . . . . . . . Pick Up 71 | 10 17 4 2 8 7 3 3 8 1 3 3 2 . Fast Attach 69 | . 4 4 1 11 9 . 13 3 2 1 13 . 8 Attach 47 | 6 3 4 2 5 1 2 11 3 1 3 3 2 1 Detach 9 | . 1 . . 3 . 2 . 1 . . 2 . . Swap 9 | . . 1 1 3 . 1 1 1 . . 1 . . Drop 46 | . 9 7 2 5 5 3 . 1 . . 6 1 7 Fire 180 | . 23 28 22 13 . 9 38 19 2 7 9 2 8 Melee 130 | . . . 6 13 15 4 37 8 10 . 10 2 25 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 39 | . . . 1 . . . 10 . . . . . 28 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 6) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x2 553 | -9/Materials | Identified exit to Mines 708 | -9/Materials | Destroyed 9 combat bots 844 | -9/Materials | Entered Mines 889 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 893 | -9/Mines | Found Prototype Device 1081 | -9/Mines | Assembled infested the area 1104 | -9/Mines | Discovered new exit (range 14) 1145 | -9/Mines | Crushed by falling debris 1154 | -9/Mines | Destroyed 7 combat bots 1168 | -9/Mines | Core integrity fell below 50% 1170 | -9/Mines | Entered Materials 1170 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1176 | -8/Materials | Lost 5 parts (1p1n2u1w) 1220 | -8/Materials | Repaired Hcp. Storage Unit 1524 | -8/Materials | Build established: Hacker-Mutant 1643 | -8/Materials | Lost 4 parts (1p2n1w) 1670 | -8/Materials | Discovered new exit (range 4) 1674 | -8/Materials | Entered Factory 1674 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1870 | -7/Factory | Fabricated Imp. Aluminum Leg? 2271 | -7/Factory | Discovered new exit (range 13) 2315 | -7/Factory | Entered another Factory area 2315 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2625 | -6/Factory | Identified exit to Garrison 2625 | -6/Factory | Entered Garrison 2700 | -6/Garrison | Triggered checkpoint 2866 | -6/Garrison | Triggered checkpoint 2874 | -6/Garrison | Triggered checkpoint 2971 | -6/Garrison | Crushed by falling debris 2976 | -6/Garrison | Destroyed 10 combat bots 3002 | -6/Garrison | Lost 13 parts (2p3n3u5w) 3043 | -6/Garrison | Discovered new exit (range 12) 3056 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3126 | -6/Garrison | Triggered checkpoint 3282 | -6/Garrison | Triggered checkpoint 3388 | -6/Garrison | Discovered new exit (range 8) 3399 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3406 | -6/Garrison | Installed Relay Interface Framework 3460 | -6/Garrison | Triggered checkpoint 3513 | -6/Garrison | Core integrity fell below 50% 3544 | -6/Garrison | Lost 7 parts (2p2n1u2w) 3574 | -6/Garrison | Discovered new exit (range 9) 3586 | -6/Garrison | Entered Factory 3824 | -6/Factory | Build established: Scavenger-Mutant 3876 | -6/Factory | Core integrity fell below 20% 4305 | -6/Factory | Discovered new exit (range 21) 4363 | -6/Factory | Entered another Factory area 4363 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4608 | -5/Factory | Spotted B-75 Beast 4669 | -5/Factory | Identified exit to Factory 4774 | -5/Factory | Entered another Factory area 4774 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4785 | -4/Factory | Lost 3 parts (1n1u1w) 4898 | -4/Factory | Discovered new exit (range 15) 4942 | -4/Factory | Entered Research 4942 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 4971 | -3/Research | Lost 5 parts (2n1u2w) 5017 | -3/Research | Identified Exp. Sensor Array 5074 | -3/Research | Build established: Scavenger-Gunner 5084 | -3/Research | Spotted B-86 Titan 5176 | -3/Research | Crushed by falling debris 5278 | -3/Research | Found Prototype Slashing Weapon 5298 | -3/Research | Discovered new exit (range 9) 5336 | -3/Research | Entered another Research area 5336 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5623 | -2/Research | Build established: Scavenger-Executioner 5635 | -2/Research | Spotted B-90 Cyclops 5664 | -2/Research | Discovered new exit (range 13) 5707 | -2/Research | Entered Testing 6004 | -2/Testing | Build established: Scavenger-Mutant 6239 | -2/Testing | Spotted Striker 6242 | -2/Testing | Spotted Striker 6251 | -2/Testing | Scanned by Researcher 6260 | -2/Testing | Identified Molecular Scythe 6279 | -2/Testing | Released all parts (6) 6279 | -2/Testing | Spotted Alpha 7 6294 | -2/Testing | Core integrity fell below 50% 6304 | -2/Testing | Core integrity fell below 20% 6306 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 06294_ Slug penetrates P-80 Master. 06294_ Slug penetrates C-65 Expert. 06294_ R-10 Processor collects Imp. Hacking Suite. 06294_ Slug penetrates Machine. 06296_ C-65 Expert suffers critical hit. 06297_ Penetrated by Slug. 06297_ C-65 Expert misfires. 06297_ Striker held in stasis. 06297_ Penetrated by Slug. 06298_ P-80 Master resets C-65 Expert, system corruption cleaned. 06300_ %ABD 06303_ Slug penetrates H-88 Terminator. 06303_ Slug penetrates Machine. 06305_ Held in stasis. 06305_ C-65 Expert is analyzing... 06306_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # "T """ + #???# """ #??# | | # "" # #???# #??# | | # "" """ # #########+########### | | # """ # | | # """ + | | # # | | # """ """ # | | # """ """ # ######+########## | | # """ """ # # #??# | | # + + #??# | | # ###### " " #??# | | # #????# ""R"" #??# | | ############????# """"" #??# | | ????????????????########+######?# | | ????????????????????# = #?# | | ????????????????????# ### | | ????????????????????# """"""" # # | | ????????????????????# """"""" | | ????????????????????# """""""! | | ????########????????# = % | | ????#""""""#????????# ! = | | ????#""&"""#????????# # | | ????#" = ""####?###?#####+### | | ????#"" 7## ###!#####= # | | ????#"" Khc; =!=! %R ## | | ????# @h/^ /!** % ## | | ????#" K p## ######### ## | | ????#"" ####???????##+##### | | ????##### #????????????????? #! | | ????????####????????????????? # " | | ????????????????????????????? # " | | ????????????????????????????? ? " | | ???????????????????????????? ?? | | ??????????????????????????????? "" | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 59 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 50 Target Analysis 5 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -6/Factory | Scanalyzed Variable Charge Gun | -5/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -6/Factory | Hacked Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Executioner One Hack Too Far Remodeling Slippery One Challenges ------------ None Game ------ Seed AssembledPointyStorm Manual? 0 Play Time 01:45:02 Cumulative 50.8 hours Start 2021.08.03 @ 20:09:11 End 2021.12.11 @ 20:13:15 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 26 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b678021-6b4a-4e52-a323-01ec3d2edc77