Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 22:55:58 Player: Shamgod Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (29) 145 Value Destroyed (613) 613 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 960 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/250 Matter 258/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Rolling (90) Ox1 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Assault Rifle Heavy Hammer > --- INVENTORY (10) --- Light Ion Engine Wheel Wheel Compact Wheel Sensor Array Signal Interpreter Particle Gun Assault Rifle EMP Blaster EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Small Storage Unit > --- WEAPON ----------- EMP Blaster EMP Blaster > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Large Matter Pod Light Assault Rifle EMP Blaster Heavy Hammer [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 23 | 7 16 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 6 | 2 4 Treads 2 | . 2 Leg . | . . Wheel 4 | 2 2 Hover . | . . Flight . | . . Utility 3 | 2 1 Device . | . . Storage 3 | 2 1 Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 12 | 2 10 Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 4 | 1 3 Ballistic Cannon . | . . Launcher 4 | . 4 Special Weapon . | . . Impact Weapon 3 | . 3 Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 5 | . 5 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 2 | . 2 Highest Loss Streak 2 | . 2 Average Slot Usage (%) 100 | . 100 Engine 14 | . 14 Treads 10 | . 10 Wheel 17 | . 17 Storage 28 | . 28 Ballistic Gun 14 | . 14 Launcher 9 | . 9 Impact Weapon 2 | . 2 Naked Turns . | . . Heaviest Build 23 | 16 23 Greatest Support 26 | 26 26 Greatest Overweight (x) 2 | 2 2 Average Overweight (x) . | . . Largest Inventory Capacity 10 | 8 10 Average Capacity 8 | 6 9 Most Carried 10 | 7 10 Average Carried 8 | 4 8 Final Capacity 10 | 8 10 Final Carried 10 | 7 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 701 | 273 428 Remotely . | . . Salvage Created 1009 | 88 921 Parts 70 | 2 68 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 16 | . 16 Guns 6 | . 6 AOE 10 | . 10 Classes Destroyed 8 | 1 7 Worker 2 | . 2 Builder 2 | . 2 Tunneler 1 | . 1 Recycler 4 | 1 3 Operator 2 | . 2 Watcher 2 | . 2 Swarmer 6 | . 6 Grunt 10 | . 10 Best Kill Streak 5 | 1 5 Combat Bots Only 3 | . 3 Max Kills in Single Turn 3 | 1 3 Gunslinging . | . . Exploded 2 | . 2 Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 1235 | . 1235 Core 311 | . 311 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 59 | 3 56 Largest 2 | 2 2 Hottest 70 | 70 66 Shots Fired 112 | 6 106 Gun 89 | 6 83 Cannon . | . . Launcher 23 | . 23 Special . | . . Kinetic 86 | 3 83 Thermal 3 | 3 . Explosive . | . . Electromagnetic 23 | . 23 Robot Hit Streak 12 | 4 12 Robot Miss Streak 2 | 1 2 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 80 | 4 76 Core Hits 47 | 2 45 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks 14 | . 14 Impact 14 | . 14 Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 1355 | 54 1301 Guns 515 | 54 461 Cannons . | . . Explosions 840 | . 840 Melee . | . . Ramming . | . . Kinetic 477 | 16 461 Thermal 219 | 38 181 Explosive . | . . Electromagnetic 659 | . 659 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage 46 | . 46 Projectiles . | . . Explosions 46 | . 46 Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 405 | . 405 Shots 22 | . 22 Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 70 | 70 30 Average Temperature 12 | 40 9 Received Heat Transfer 273 | . 273 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried 6 | . 6 Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 361 | 111 250 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions 7 | . 7 Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 401 | 5 401 Initial 3 | . 3 Average 162 | 1 174 Maximum Alert Level 2 | . 2 Low Security (%) 63 | 100 60 Level 1 34 | . 37 Level 2 1 | . 1 Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 3 | . 3 Investigation 1 | . 1 Extermination . | . . Reinforcement 2 | . 2 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 21 | . 21 Peak Tracking Total 4 | . 4 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled 8 | . 8 Max in Single Turn 2 | . 2 Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 7 | . 7 Terminals 6 | . 6 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 18 | . 18 Successful 11 | . 11 Failed 7 | . 7 Catastrophic 1 | . 1 Database Lockouts . | . . Manual 13 | . 13 Terminals 17 | . 17 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 7 | . 7 Robot Analysis 3 | . 3 Branch Access Points 1 | . 1 Terminal Index 1 | . 1 Locate Traps 1 | . 1 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 1 | . 1 Report Inventory 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 3 | . 3 Terminals 3 | . 3 Assimilate 1 | . 1 Botnet 1 | . 1 Operators 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 5 | . 5 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total 3 | . 3 Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 917 | 66 851 Spaces Moved 613 | 44 569 Core 4 | 4 . Treads 71 | . 71 Legs . | . . Wheels 538 | 40 498 Hover . | . . Flight . | . . Fastest Speed 50 | 50 90 Average Speed 101 | 91 102 Slowest Speed 180 | 150 180 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 1 | . 1 Exploration Rate (%) 47 | 5 89 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 11 | . 11 Terrain Destroyed 25 | . 25 Melee 11 | . 11 Projectile . | . . AOE 14 | . 14 Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 781 | 60 721 Wait 34 | . 34 Move 612 | 43 569 Hop . | . . Pick Up 23 | 7 16 Fast Attach 9 | 7 2 Attach 4 | . 4 Detach 1 | . 1 Swap 10 | . 10 Drop 15 | . 15 Fire 59 | 3 56 Melee 14 | . 14 Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 9) 232 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 554 | -10/Materials | Core integrity fell below 50% 607 | -10/Materials | Core integrity fell below 20% 633 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Discovered new exit (range 9) 919 | -10/Materials | Crushed by falling debris 919 | -10/Materials | Smashed by cave-in Last Messages --------------- Tier: 1 G-series grunts serve as low-level front-line combat units, of sturdy construction but with fairly weak armament. Internal systems are not as protected as they could be, to enable rapid repair in the field, but this also makes them somewhat susceptible to additional damage from electromagnetic attacks. Grunts patrol in groups, or sometimes operate alone as hauler escorts to protect those with more valuable cargo. 00817_ U-05 Engineer lays Concrete. 00825_ K-01 Serf collects debris. 00847_ S-10 Pest destroyed. 00847_ Chain reaction triggered in Lgt. Ion Engine. 00847_ Destroyed Flight Unit. 00850_ Flight Unit fried. 00850_ S-10 Pest destroyed. 00859_ K-01 Serf collects debris. 00882_ EXIT=FOUND 00919_ The unstable cave ceiling collapses. 00919_ Crushed by falling debris. 00919_ Ion Engine destroyed. 00919_ System corrupted by crushing effect (+4). 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[[ """ ## ## #???????? | | # =* """ ## ## ########? | | # = " ######### # #? | | # # ! #? | | # # #? | | # =%/ #### + """ #? | | # ##/#######[= #??# # """ #? | | # ## #?# %[##?# # """ #? | | # ## ### #############? | | * ## """ ## #???????????? | | =% / """ ## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserDerelictShifter Manual? 0 Play Time 00:23:04 Cumulative 17.1 hours Start 2020.10.19 @ 21:47:37 End 2020.10.19 @ 22:55:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6dc0926-0429-4a26-b003-b8046ed30f2e