Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 11:29:31 Player: epb Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1262) 1262 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3117 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 7% Temperature Danger (466) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (5) ------- Ion Cannon Assault Cannon Improved Datajack > --- INVENTORY (10) --- Improved Ion Engine Coolant Injector Machine Analyzer Advanced Visual Processing Unit Signal Interpreter Core Analyzer Core Analyzer Improved Light Armor Plating Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit > --- WEAPON ----------- Field Laser Advanced Beam Cannon Proton Missile Launcher Proton Missile Launcher Improved Datajack > --- INVENTORY -------- Coolant Injector Machine Analyzer Advanced Visual Processing Unit Signal Interpreter Core Analyzer Core Analyzer Improved Light Armor Plating [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Weapon Proton Missile Launcher Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 3 | . . 1 2 Parts Attached 41 | 5 4 9 23 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 . 3 7 Treads . | . . . . Leg 9 | 2 . 3 4 Wheel . | . . . . Hover 3 | . . . 3 Flight . | . . . . Utility 4 | . 3 . 1 Device 2 | . 1 . 1 Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | 2 1 5 13 Energy Gun 5 | . . 3 2 Energy Cannon 2 | . . . 2 Ballistic Gun 4 | 2 . . 2 Ballistic Cannon 4 | . 1 1 2 Launcher 5 | . . 1 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 20 | . . 3 17 Power 3 | . . . 3 Propulsion 7 | . . . 7 Utility 1 | . . 1 . Weapon 9 | . . 2 7 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 90 88 91 Engine 8 | . 14 11 5 Core 2 | . . . 3 Leg 23 | . 28 32 20 Hover 2 | . . . 4 Device 8 | . 10 3 8 Storage 8 | . 7 11 9 Energy Gun 6 | . . 14 7 Energy Cannon 2 | . . . 3 Ballistic Gun 8 | . 16 4 6 Ballistic Cannon 6 | . 11 5 4 Launcher 10 | . . 5 16 Special Melee Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 42 | 9 21 24 42 Greatest Support 37 | 20 20 30 37 Greatest Overweight (x) 4 | 1 1 . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 5 25 10 10 Average Capacity 9 | 5 7 10 10 Most Carried 10 | 1 6 5 10 Average Carried 4 | . 2 3 5 Final Capacity 10 | 5 10 10 10 Final Carried 9 | 1 6 2 9 Class Distribution -------------------- 42% | Mutant 22% | Gunner 13% | Bomber 12% | Scavenger-Bomber 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1058 | 149 231 87 591 Remotely . | . . . . Salvage Created 1520 | 127 234 252 907 Parts 111 | 7 24 13 67 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 32 | . 10 5 17 Guns 14 | . 5 4 5 Cannons 15 | . 5 . 10 AOE 3 | . . 1 2 Classes Destroyed 11 | 2 3 2 4 Worker 2 | . . . 2 Builder 2 | . . . 2 Tunneler 2 | 2 . . . Hauler 2 | . . 1 1 Recycler 1 | 1 . . . Watcher 2 | . 1 . 1 Swarmer 10 | . 6 . 4 Grunt 9 | . 4 4 1 Sentry 8 | . . 1 7 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 6 | 3 3 4 6 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3031 | . 339 326 2366 Core 770 | . 96 69 605 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 45 | . . . 45 Core Remaining (%) 81 | 100 61 82 . Volleys Fired 94 | 5 32 11 46 Largest 5 | 2 2 3 5 Hottest 201 | 40 55 130 201 Shots Fired 229 | 10 64 28 127 Gun 147 | 10 45 28 64 Cannon 58 | . 19 . 39 Launcher 24 | . . . 24 Special . | . . . . Kinetic 126 | 10 64 6 46 Thermal 68 | . . 11 57 Explosive 3 | . . . 3 Electromagnetic 32 | . . 11 21 Robot Hit Streak 8 | 2 4 6 8 Robot Miss Streak 7 | 2 5 2 7 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 109 | 5 21 16 67 Core Hits 55 | 3 13 7 32 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Destroy 1 | . 1 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2311 | 81 317 358 1555 Guns 1068 | 81 193 206 588 Cannons 652 | . 124 . 528 Explosions 582 | . . 152 430 Melee . | . . . . Ramming 9 | . . . 9 Kinetic 909 | 81 317 26 485 Thermal 724 | . . 93 631 Explosive 220 | . . 152 68 Electromagnetic 449 | . . 87 362 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 61 | . . 46 15 Projectiles . | . . . . Explosions 61 | . . 46 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 285 | . . 114 171 Shots 7 | . . 1 6 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 466 | . 55 374 466 Average Temperature 122 | . 31 179 111 Received Heat Transfer 534 | . 87 105 342 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1443 | . . 222 1221 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 313 | 15 236 215 313 Initial 90 | . 9 63 90 Average 132 | 4 120 149 144 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 70 | 100 73 50 70 Level 1 29 | . 26 50 29 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 16 5 25 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 10 | . 2 2 6 Max in Single Turn 3 | . 1 1 3 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . . 2 7 Terminals 8 | . . 2 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . . 6 15 Successful 14 | . . 3 11 Failed 7 | . . 3 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . . 6 12 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . . 3 9 Record 5 | . . 1 4 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 2 | . . 1 1 Locate Traps 1 | . . 1 . Recall Investigation 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 44 | . . . 44 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2386 | 92 633 236 1425 Spaces Moved 1308 | 61 336 153 758 Core 8 | 8 . . . Treads . | . . . . Legs 1130 | 53 336 153 588 Wheels . | . . . . Hover 170 | . . . 170 Flight . | . . . . Fastest Speed 50 | 50 120 120 110 Average Speed 151 | 112 156 120 159 Slowest Speed 300 | 120 190 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 25 | 5 35 18 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 83 | . . 24 59 Melee . | . . . . Projectile 4 | . . . 4 AOE 79 | . . 24 55 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1509 | 72 382 183 872 Wait . | . . . . Move 1305 | 60 335 152 758 Hop . | . . . . Pick Up 48 | 2 9 5 32 Fast Attach 5 | 4 . 1 . Attach 27 | 1 3 5 18 Detach . | . . . . Swap 9 | . 1 3 5 Drop 19 | . 2 6 11 Fire 94 | 5 32 11 46 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 917 | -9/Materials | Discovered new exit (range 3) 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Weapon x2 1034 | -8/Materials | Identified exit to Storage 1163 | -8/Materials | Build established: Gunner 1439 | -8/Materials | Core integrity fell below 50% 1466 | -8/Materials | Lost 4 parts (4w) 1528 | -8/Materials | Core integrity fell below 20% 2149 | -8/Materials | Lost 3 parts (1p1n1w) 2352 | -8/Materials | Repaired Coolant Injector? 2388 | -8/Materials | Crushed by falling debris 2388 | -8/Materials | Smashed by cave-in Last Messages --------------- W-25 Informer sends out distress signal. Acquired 5 matter. Y-45 Defender destroyed. S-10 Pest Lgt. Assault Rifle blasted off. S-10 Pest destroyed. Nuclear Reactor explodes. Proton Missile Launcher destroyed. Destroyed Proton Missile Launcher. Y-45 Defender emerges from the garrison. Imp. Hover Unit destroyed. R-06 Scavenger collects Hvy. Assault Rifle. Heat Sink melted. Y-45 Defender destroyed. Imp. Hover Unit destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Field Laser destroyed. System corrupted by crushing effect (+3). Imp. Ion Engine destroyed. System corrupted by crushing effect (+4). 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" ### !%=% | | [!# # ! # % ### * ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularPhysicsReconfigurator Manual? 0 Play Time 00:28:40 Cumulative 9.0 hours Start 2023.11.12 @ 10:59:19 End 2023.11.12 @ 11:29:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 14/TerminusBold Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 6bf1641a-de21-4738-b2e7-8e562837119c