Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 23:32:43 Player: WazdakkaGutsmek Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2100) 2100 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5383 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 82/700 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Faulty Experimental Sensor Array Layered Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear-Ion Core > --- PROPULSION ------- Light Treads Treaded Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Makeshift Microdissipator Network Layered Light Armor Plating > --- WEAPON ----------- Gatling Thermal Beam Construct/G Shotgun Thermic Ion Construct/G > --- INVENTORY -------- Improved Cooling System Experimental Sensor Array Layered Light Armor Plating Hacking Suite EMP Blaster [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 44 | . 7 3 13 6 6 9 Power 5 | . . 1 1 . . 3 Engine 3 | . . 1 1 . . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 13 | . 2 1 7 2 . 1 Treads 12 | . 2 1 6 2 . 1 Leg . | . . . . . . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 . 2 2 2 3 Device 7 | . 2 . 1 2 1 1 Storage 1 | . . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 15 | . 3 1 3 2 4 2 Energy Gun 5 | . 3 1 1 . . . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 2 | . . . 2 . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 4 | . . . . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 Parts Lost 26 | . 2 3 8 . 2 11 Power 4 | . . 1 1 . . 2 Propulsion 7 | . . 1 3 . 1 2 Utility 3 | . . . 1 . 1 1 Weapon 12 | . 2 1 3 . . 6 Highest Loss Streak 4 | . 1 3 2 . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 63 | . 91 83 79 53 59 35 Engine 5 | . 14 13 11 . . 1 Treads 17 | . 11 27 24 25 18 6 Leg 1 | . 15 . . . . . Device 15 | . 8 14 15 21 21 12 Storage 5 | . 14 14 11 . . . Energy Gun 6 | . 26 14 7 . . 4 Energy Cannon 1 | . . . . 2 6 . Ballistic Gun 3 | . . . 8 . . . Launcher 3 | . . . . 4 11 . Peak Build Rating 49 | . 9 8 13 17 31 49 Average Rating 16 | . 8 7 10 10 20 28 On Entrance 10 | 6 6 7 8 5 17 25 Naked Turns 185 | . . . . . . 185 Heaviest Build 95 | 10 15 12 95 18 19 24 Greatest Support 95 | 20 40 40 60 60 60 95 Greatest Overweight (x) 9 | . . . 9 . 4 3 Average Overweight (x) . | . . . 2 . . . Largest Inventory Capacity 25 | . 8 8 25 5 5 5 Average Capacity 12 | . 8 8 24 5 5 5 Most Carried 7 | . 7 3 3 3 5 5 Average Carried 3 | . 4 2 2 2 3 4 Final Capacity 25 | 8 8 8 25 5 5 5 Final Carried 6 | 6 3 2 3 2 5 4 Scrap Engine Consumption 34 | . . . . . 12 22 Constructs Created 5 | . . . . . . 5 Constructs Modified 4 | . . . . . . 4 Class Distribution -------------------- 63% | Mutant 27% | Scavenger-Mutant 6% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 922 | 182 82 15 254 . 135 254 Remotely . | . . . . . . . Salvage Created 2416 | . 534 118 953 42 192 577 Parts 132 | . 32 8 59 2 7 24 Haulers Intercepted 3 | . 1 . . . . 2 Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 49 | . 10 2 20 2 3 12 Guns 36 | . 8 1 20 . . 7 Cannons 1 | . . . . . 1 . AOE 11 | . 1 1 . 2 2 5 Classes Destroyed 14 | . 7 1 3 . 2 1 Worker 4 | . 2 . . . . 2 Builder 2 | . 1 . . . . 1 Hauler 3 | . 1 . . . . 2 Recycler 3 | . . . 3 . . . Mechanic 1 | . . . 1 . . . Operator 4 | . 2 . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 7 | . 3 . 4 . . . Grunt 24 | . 7 . 9 . . 8 Duelist 1 | . . . 1 . . . Sentry 13 | . . 2 6 2 . 3 Programmer 1 | . . . . . . 1 Scientist 1 | . . . . . 1 . Scrapper 3 | . . . . . 3 . Best Kill Streak 9 | . 9 2 7 2 3 4 Combat Bots Only 6 | . 3 2 6 2 2 3 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 . 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 555 | . 36 28 142 10 11 328 Missed 195 | . 10 7 44 6 1 127 Damage Taken 4380 | . 278 320 1202 79 245 2256 Core 1049 | . 42 45 332 12 . 618 Absorbed by Shields 9 | . . . . . . 9 Regen/Repaired (Parts) 289 | . . . . . 10 279 Core Remaining (%) 59 | 100 . 65 . . 14 . Volleys Fired 213 | . 39 11 76 5 6 76 Largest 3 | . 2 1 2 1 2 3 Hottest 157 | . 90 45 110 30 130 157 Shots Fired 297 | . 65 11 105 5 11 100 Gun 265 | . 65 11 105 . . 84 Cannon 15 | . . . . . 5 10 Launcher 17 | . . . . 5 6 6 Special . | . . . . . . . Kinetic 86 | . . . 59 . . 27 Thermal 116 | . . . 44 . 5 67 Explosive 17 | . . . . 5 6 6 Electromagnetic 78 | . 65 11 2 . . . Robot Hit Streak 20 | . 8 5 19 5 6 20 Robot Miss Streak 8 | . 5 3 8 . 5 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 233 | . 50 10 81 5 6 81 Core Hits 186 | . 29 6 84 8 9 50 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5188 | . 873 206 1198 144 341 2426 Guns 3667 | . 747 130 1161 . . 1629 Cannons 179 | . . . . . 145 34 Explosions 1320 | . 126 76 37 142 192 747 Melee . | . . . . . . . Ramming 22 | . . . . 2 4 16 Kinetic 852 | . . . 571 . . 281 Thermal 2665 | . 126 76 607 . 145 1711 Explosive 635 | . . . . 142 192 301 Electromagnetic 1014 | . 747 130 20 . . 117 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 80 | . . . . . . 80 Projectiles . | . . . . . . . Explosions 80 | . . . . . . 80 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 407 | . . 10 35 18 41 303 Shots 15 | . . 1 1 2 3 8 Rammed 9 | . . . . 1 1 7 Targets Rammed 10 | . 1 . . 1 1 7 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 318 | . 318 68 78 . 192 291 Average Temperature 93 | . 104 31 24 . 87 114 Received Heat Transfer 1369 | . 150 117 390 27 145 540 Effects 3 | . 2 . . . . 1 Shutdowns 1 | . 1 . . . . . Interference 2 | . 1 . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 3 | . 2 . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . . 2 5 Heat Transferred 3310 | . 150 50 790 . 35 2285 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 3 2 1 . . 1 Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Peak Influence 509 | . 231 105 341 91 95 509 Initial 200 | . . 66 40 87 35 200 Average 170 | . 116 85 188 62 19 345 Maximum Alert Level 2 | . 1 . 1 . . 2 Low Security (%) 56 | . 88 100 45 100 100 2 Level 1 36 | . 11 . 54 . . 69 Level 2 6 | . . . . . . 27 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . 3 2 . 5 Investigation 2 | . . . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 9 | . 2 . 2 2 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 8 | . 2 . 4 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 14 2 39 2 3 35 Peak Tracking Total 6 | . 3 2 4 2 4 6 Tactical Retreats 10 | . . . 2 . . 8 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 5 | . . . 2 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 12 | . . 2 1 . . 9 Max in Single Turn 4 | . . 1 1 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 21 | . 2 . 4 3 9 3 Terminals 12 | . 2 . 4 3 2 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 6 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 5 . 8 4 22 6 Successful 19 | . 3 . 2 3 10 1 Failed 26 | . 2 . 6 1 12 5 Catastrophic 4 | . . . 1 . 2 1 Database Lockouts . | . . . . . . . Manual 7 | . . . . 1 6 . Terminals 21 | . 5 . 8 4 3 1 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 19 | . . . . . 17 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 . 2 3 3 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 3 | . . . . 3 . . Alert Level 2 | . . . . . 1 1 Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . Process 1 | . . . . . 1 . Retrieve Components 4 | . . . . . 4 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Tunnel 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 . 3 4 5 2 Full Trace Events 4 | . . . 1 . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . . . 5 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 4526 | . 362 285 1497 221 1038 1123 Spaces Moved 2426 | 1 171 160 439 113 733 809 Core 783 | . . . . . 368 415 Treads 1456 | . 80 160 416 113 365 322 Legs 164 | 1 91 . . . . 72 Wheels 23 | . . . 23 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 160 160 100 50 Average Speed 155 | 120 138 160 285 160 133 107 Slowest Speed 480 | 120 160 160 480 160 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 2 41 46 37 56 85 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 152 | . 8 13 1 35 45 50 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 148 | . 8 13 1 35 41 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 2875 | . 235 178 575 146 780 961 Wait 125 | . 2 4 42 14 27 36 Move 2420 | . 170 159 438 112 732 809 Hop . | . . . . . . . Pick Up 12 | . 4 1 1 . 2 4 Fast Attach 32 | . 3 1 12 5 5 6 Attach 9 | . 3 2 . 1 . 3 Detach 8 | . 4 . 2 . 1 1 Swap 3 | . 1 . 1 . 1 . Drop 22 | . 8 . 3 1 5 5 Fire 213 | . 39 11 76 5 6 76 Melee . | . . . . . . . Ram 4 | . . . . . 1 3 Kick 1 | . 1 . . . . . Crush 5 | . . . . 1 . 4 Escape Stasis 14 | . . . . . . 14 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 10) 295 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 366 | -10/Mines | Met a Derelict bent on vengeance 538 | -10/Mines | Lost 3 parts (1p1n1w) 596 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 599 | -10/Mines | Found Prototype Device 631 | -10/Mines | Discovered new exit (range 12) 648 | -10/Mines | Entered Materials 648 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Discovered new exit (range 15) 1197 | -9/Materials | Build established: Scavenger-Mutant 1238 | -9/Materials | Discovered new exit (range 9) 1503 | -9/Materials | Core integrity fell below 50% 2135 | -9/Materials | Core integrity fell below 20% 2145 | -9/Materials | Entered Storage 2297 | -9/Storage | Lost 6 allies 2360 | -9/Storage | Used back door to open Recycling access 2360 | -9/Storage | Discovered new exit (range 5) 2366 | -9/Storage | Entered Recycling 2447 | -9/Recycling | Build established: Mutant 2560 | -9/Recycling | Scanned before Scraplab entrance 2578 | -9/Recycling | Discovered new exit (range 11) 2583 | -9/Recycling | Entered Scraplab 2852 | -9/Recycling | Angered Scraplab inhabitants 2925 | -9/Recycling | Found Prototype Device 2925 | -9/Recycling | Identified Scrap Engine 3347 | -9/Recycling | Discovered new exit (range 15) 3404 | -9/Recycling | Entered Factory 3404 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4214 | -7/Factory | Lost 3 parts (2p1w) 4264 | -7/Factory | Released all parts (3) 4294 | -7/Factory | Lost 4 parts (1n1u2w) 4295 | -7/Factory | Core integrity fell below 50% 4453 | -7/Factory | Core integrity fell below 20% 4527 | -7/Factory | Self-destructed Last Messages --------------- 04293_ Field strength at 11. 04294_ Field strength at 5. 04295_ Stasis field depleted. 04323_ Acquired Prototype Power Core. 04323_ Identified Enh. Nuclear Core. 04343_ System corrupted: Heat flow error (+150). 04379_ Drone sends a signal. 04382_ Penetrated by Slug. 04401_ Triggered Blade Trap. 04401_ Massive razor-sharp blades shoot up from within the floor. 04401_ Enh. Nuclear Core severed. 04403_ Connecting with Fabricator... 04403_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 04439_ Slug penetrates Wall. 04451_ M-28 Smith repairs H-55 Commando. 04452_ Penetrated by Slug. 04453_ M-28 Smith repairs Gauss Rifle. 04481_ Slammed into O-16 Technician. 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" | | ??????????????#! ## """"""""" # ????? | | ??????????????# ## ????????? | | ??????????????# ## ! ??????? | | ??????????????###########################???????## | | ???????????????????????????##############???????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodStructuralDatajack Manual? 0 Play Time 00:31:58 Cumulative 88.9 hours Start 2024.11.13 @ 22:51:58 End 2024.11.13 @ 23:32:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 57 Adventurer 16 Explorer 2 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c08096c7-7761-4474-a11a-b8ff8e551de2