Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.02 @ 23:06:43 Player: Okkudo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1055) 1055 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 3409 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 48 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 79/125 System Corruption 12% Temperature Hot (215) Movement Walking (330) Ox3 Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Experimental Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- YOLO Cannon > --- INVENTORY (10) --- High-capacity Matter Pod (200) Advanced Targeting Computer Improved Light Armor Plating Splice Drone Bay (6/6) EM Shotgun Light Assault Rifle Light Assault Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating Splice Drone Bay EM Shotgun Light Assault Rifle Light Assault Rifle Advanced EMP Blaster [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced EMP Blaster Energy Gun EM Shotgun Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 42 | 6 8 3 13 11 1 . Power 3 | 1 . 1 . 1 . . Engine 3 | 1 . 1 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 2 . 4 1 . . Treads . | . . . . . . . Leg 9 | 2 2 . 4 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 . 3 7 . . Device 2 | . . . . 2 . . Storage 2 | 1 1 . . . . . Processor 4 | . 1 . 1 2 . . Hackware . | . . . . . . . Protection 5 | . . . 2 3 . . Artifact . | . . . . . . . Weapon 17 | 2 4 2 6 2 1 . Energy Gun 2 | . 1 . . 1 . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 2 3 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 8 | . . 1 6 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 12 | . . . 6 6 . . Power 1 | . . . . 1 . . Propulsion 4 | . . . 3 1 . . Utility 3 | . . . . 3 . . Weapon 4 | . . . 3 1 . . Highest Loss Streak 6 | . . . 3 6 . . To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 87 | . 97 100 94 75 82 77 Engine 11 | . 14 14 11 8 11 11 Leg 17 | . 28 28 20 8 11 11 Device 4 | . . . . 7 11 11 Storage 12 | . 14 14 11 11 11 11 Processor 15 | . 11 14 11 17 22 22 Protection 3 | . . . 20 2 . . Energy Gun 4 | . 1 . . 8 5 . Energy Cannon 1 | . . . . . 5 11 Ballistic Gun 9 | . 26 27 3 . . . Launcher 6 | . . . 17 10 5 . Naked Turns . | . . . . . . . Heaviest Build 32 | 13 19 19 28 27 32 32 Greatest Support 20 | 20 20 20 20 10 10 10 Greatest Overweight (x) 7 | . . . 2 7 3 3 Average Overweight (x) 1 | . . . . 2 2 3 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 2 10 9 10 8 10 8 Average Carried 6 | 1 6 8 7 5 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 9 | 2 9 9 8 6 8 8 Class Distribution -------------------- 94% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1435 | 264 285 123 204 559 . . Remotely . | . . . . . . . Salvage Created 1478 | 54 544 159 628 93 . . Parts 88 | 3 35 9 41 . . . Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 27 | . 8 6 11 2 . . Guns 13 | . 8 5 . . . . AOE 12 | . . 1 9 2 . . Classes Destroyed 10 | 1 4 1 3 1 . . Worker 4 | . 1 . 3 . . . Builder 1 | . . . 1 . . . Hauler 3 | . 2 . 1 . . . Recycler 4 | 1 1 . 1 1 . . Mechanic 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 3 | . . 3 . . . . Grunt 21 | . 8 3 9 1 . . Brawler 2 | . . . 2 . . . Demolisher 1 | . . . . 1 . . Best Kill Streak 6 | 1 3 3 6 1 . . Combat Bots Only 3 | . 2 3 3 1 . . Max Kills in Single Turn 4 | 1 1 1 4 1 . . Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2708 | . 472 205 811 1096 . 124 Core 540 | . 80 54 168 219 . 19 Absorbed by Shields . | . . . . . . . Redirected to Shielding 14 | . . . 14 . . . Core Remaining (%) 73 | 100 . 46 . . . . Volleys Fired 89 | 1 47 16 22 2 . 1 Largest 2 | 2 2 2 2 2 . 1 Hottest 100 | 40 85 50 66 81 . 100 Shots Fired 172 | 2 94 32 38 5 . 1 Gun 130 | 2 94 30 4 . . . Cannon 1 | . . . . . . 1 Launcher 41 | . . 2 34 5 . . Special . | . . . . . . . Kinetic 128 | 2 92 30 4 . . . Thermal 3 | . 2 . . . . 1 Explosive 21 | . . 2 19 . . . Electromagnetic 20 | . . . 15 5 . . Robot Hit Streak 8 | 2 7 5 8 3 . . Robot Miss Streak 4 | . 3 4 3 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 99 | 2 55 16 23 3 . . Core Hits 67 | 2 23 11 28 3 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2679 | 25 656 260 1611 81 . 46 Guns 865 | 25 656 162 22 . . . Cannons . | . . . . . . . Explosions 1812 | . . 97 1588 81 . 46 Melee . | . . . . . . . Ramming 2 | . . 1 1 . . . Kinetic 847 | 25 638 162 22 . . . Thermal 104 | . 18 . 40 . . 46 Explosive 851 | . . 97 754 . . . Electromagnetic 875 | . . . 794 81 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 3 12 12 12 Average Corruption 9 | . . . 2 10 12 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 83 | . . . 8 41 26 8 Message Errors 25 | . . . 1 11 10 3 Matter Fused 16 | . . . 2 9 3 2 Heat Flow Errors 13 | . . . 1 6 4 2 Energy Discharges 10 | . . . 2 4 4 . Data Loss (minor) 11 | . . . 1 4 5 1 Data Loss (major) 1 | . . . . 1 . . Misfires 4 | . . . 1 3 . . Alerts 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . 6 . . . Projectiles . | . . . . . . . Explosions 6 | . . . 6 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 235 | . . . 145 90 . . Shots 14 | . . . 9 5 . . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 1 . . . Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 307 | . 68 19 307 249 238 206 Average Temperature 74 | . 12 9 64 115 97 132 Received Heat Transfer 693 | . 267 90 267 6 . 63 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 317 | . 37 . 200 . . 80 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 530 | 5 216 164 530 195 . 8 Initial 190 | . 3 51 27 190 . . Average 100 | 4 100 77 304 55 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 89 | 100 97 100 30 100 . 100 Level 1 4 | . 2 . 28 . . . Level 2 5 | . . . 40 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 16 6 16 10 . 3 Peak Tracking Total 4 | . 4 3 4 4 . 3 Tactical Retreats 3 | . . . 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 5 | . 1 . 4 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 4 | . 3 . 1 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 4 . 2 . . . Successful 5 | . 4 . 1 . . . Failed 1 | . . . 1 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . 2 . 1 . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 40 | . . . . 40 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 31 | . . . . 31 . . Total Damage 273 | . . . . 273 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 4393 | 81 730 784 525 1430 677 166 Spaces Moved 2106 | 55 451 604 226 501 225 44 Core 78 | 2 . . . 76 . . Treads . | . . . . . . . Legs 2028 | 53 451 604 226 425 225 44 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 260 330 Average Speed 186 | 117 120 120 188 274 291 330 Slowest Speed 400 | 120 120 120 260 400 330 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 49 | 4 75 99 34 78 42 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 134 | . . 11 113 . . 10 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 133 | . . 11 113 . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2410 | 69 552 633 288 555 251 62 Wait 117 | . 25 8 14 34 19 17 Move 2100 | 54 450 603 225 500 224 44 Hop . | . . . . . . . Pick Up 42 | 8 15 1 9 6 3 . Fast Attach . | . . . . . . . Attach 26 | 6 3 . 7 9 1 . Detach 3 | . . . . 1 2 . Swap 16 | . 5 3 6 2 . . Drop 15 | . 7 1 4 1 2 . Fire 89 | 1 47 16 22 2 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 8) 812 | -10/Materials | Entered Mines 826 | -10/Mines | Met a Derelict bent on vengeance 913 | -10/Mines | Discovered new exit (range 5) 1023 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1069 | -10/Mines | Learned location of Zion (-7) 1211 | -10/Mines | Learned location of Storage (-7) 1411 | -10/Mines | Discovered new exit (range 7) 1500 | -10/Mines | Core integrity fell below 50% 1596 | -10/Mines | Entered Materials 1596 | -9/Materials | Evolved 2 slots: Utility x2 1905 | -9/Materials | Identified exit to Mines 2121 | -9/Materials | Entered Mines 2124 | -9/Mines | Lost 3 parts (1n2w) 2159 | -9/Mines | Assembled infested the area 2288 | -9/Mines | Crushed by falling debris 2288 | -9/Mines | System corruption reached 10% 2298 | -9/Mines | Core integrity fell below 50% 2315 | -9/Mines | Core integrity fell below 20% 2317 | -9/Mines | Found the Drone Emporium 2322 | -9/Mines | Found Prototype Device 2323 | -9/Mines | Identified Splice Drone Bay 2335 | -9/Mines | Lost 6 parts (1p1n3u1w) 2592 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2597 | -9/Mines | Found Prototype Device 2598 | -9/Mines | Identified Exp. Sensor Array 2780 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2857 | -9/Mines | Discovered new exit (range 9) 2935 | -9/Mines | Identified exit to Materials 3473 | -9/Mines | Identified exit to Exiles 3535 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3551 | -9/Mines | Entered Exiles 3614 | -9/Exiles | Met 8R-AWN 3658 | -9/Exiles | Met EX-HEX 3739 | -9/Exiles | Met EX-BIN 3780 | -9/Exiles | Aligned with FarCom system 3783 | -9/Exiles | Given EX-Vault access code 3848 | -9/Exiles | Opened EX-Vault 3863 | -9/Exiles | Found Prototype Processor 3870 | -9/Exiles | Found Prototype Storage 3879 | -9/Exiles | Found Prototype Energy Cannon 3882 | -9/Exiles | Identified YOLO Cannon 3967 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4185 | -9/Exiles | Discovered new exit (range 15) 4225 | -9/Exiles | Identified exit to Mines 4228 | -9/Exiles | Left Exiles lab with YOLO Cannon 4228 | -9/Exiles | Entered Mines 4394 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04031_ System corrupted: Heat flow error (+195). 04054_ CTAUCDKCI<1AJ402TU&, RU 2PIVRI6KJ 04072_ System corrupted: Component data lost. 04088_ BR>AUB68U2 6EN 04389_ System corrupted: Heat flow error (+228). Map ----- +----------------------------------------------------+ | ????????????????????## #??????? | | ????????????????????# ???????? | | ????????????????????# #???????? | | ???????????????????## ##??????? | | ???????????????????# ##?????? | | ??????????????????## ##????? | | ?????????????????## #????? | | ?????????????????# #????? | | ?????????????????# ##????? | | ?????????????????# ## ####?????? | | ?????????????????# #####????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #???????????x? | | ?????????????????# ##???????????? | | ?????????????????# ##??????????? | | ????????????????## #??????????? | | ???????????????## #??????????? | | ??????????????## ##??????????? | | ??????????????# ##????????##?? | | ??????????????# #???????? #?? | | ??????????????# ##?????? #?? | | ??????????????## ##????# #?? | | ??????????????### #???# #?? | | ?????????????##;; #### #??? | | ?????? g @ #??? | | ?????# g #???? | | ??????# ######g; #### ####???? | | ?????????????# ; #??# #??????? | | ?????????????# ; #??# #??????? | | ???????x???????# ##??# #??????? | | ???????????????## ##???# #??????? | | ?????????x??????###?????# ??????? | | ????????????????????????###??????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????x????? | | ?????????????????????????????????? | | ?????????????????????????x???????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed GrenadeFlakMallet Manual? 0 Play Time 00:35:54 Cumulative 39.5 hours Start 2022.09.02 @ 22:05:07 End 2022.09.02 @ 23:06:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61937e10-c638-44ac-9bdc-1bf20c47ed9c