Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.11 @ 15:37:37 Player: retrohackman Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (321) 1605 Value Destroyed (6710) 6710 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 11511 Bonus ------- Follower Combat Kills 316 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 46/150 System Corruption 1% Temperature Critical (641) Movement Core (1300) Ox25 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Aerolev Unit > --- UTILITY (7) ------ Small Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (4) ------- Plasma Cannon Plasma Cannon Flak Gun Assault Cannon > --- INVENTORY (15) --- Airjet Airjet Gravmag System Small Storage Unit Melee Analysis Suite Hardlight Generator Field Recycling Unit (0) Shock Rifle Heavy EM Shotgun Gatling Laser Proton Missile Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Terrain Scan Processor Improved Light Armor Plating Field Recycling Unit > --- WEAPON ----------- Plasma Cannon Plasma Cannon Gauss Rifle Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Airjet Airjet Aerolev Unit Small Storage Unit Melee Analysis Suite Hardlight Generator Field Recycling Unit Heavy EM Shotgun Gatling Laser Flak Gun Proton Missile Launcher Rocket Launcher [Rating: 43] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Targeting Computer Device Matter Filter Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 1 . 2 2 Weapon 2 | . 1 . 1 . . . Parts Attached 83 | 8 3 1 17 17 26 11 Power 10 | 1 . . 1 2 5 1 Engine 6 | 1 . . 1 2 2 . Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 15 | 2 1 . 6 1 3 2 Treads 4 | . . . 4 . . . Leg 4 | . . . 2 1 . 1 Wheel 5 | 2 1 . . . 2 . Hover 2 | . . . . . 1 1 Flight . | . . . . . . . Utility 22 | 2 . . 3 2 11 4 Device 7 | . . . 2 1 3 1 Storage 6 | . . . . . 4 2 Processor 5 | 1 . . . . 3 1 Hackware . | . . . . . . . Protection 4 | 1 . . 1 1 1 . Artifact . | . . . . . . . Weapon 36 | 3 2 1 7 12 7 4 Energy Gun 12 | 2 1 1 2 4 2 . Energy Cannon 5 | . . . . 2 1 2 Ballistic Gun 11 | 1 1 . 4 2 1 2 Ballistic Cannon 7 | . . . . 4 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . Parts Lost 19 | . . . 4 1 14 . Power 2 | . . . 1 . 1 . Propulsion 5 | . . . 2 . 3 . Utility 8 | . . . 1 1 6 . Weapon 4 | . . . . . 4 . Highest Loss Streak 4 | . . . 3 1 4 . To Critical Strikes . | . . . . . . . Average Backups 7 | 2 4 4 4 3 9 13 Power . | . . . . . 1 . Propulsion 2 | 1 1 1 2 1 2 3 Utility 2 | . 2 3 1 1 3 3 Weapon 1 | . . . . . 2 5 Tool/Special . | . . . . . . . Unused Backups 18 | . 1 . 1 2 1 13 Power . | . . . . . . . Propulsion 7 | . 1 . 1 1 . 4 Utility 4 | . . . . 1 1 2 Weapon 7 | . . . . . . 7 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 100 94 96 93 94 Engine 3 | . 11 12 5 7 . 1 Core 3 | . . . . . 7 5 Treads 4 | . . . 8 10 3 . Leg 4 | . . . 8 10 . 2 Wheel 4 | . 25 25 2 . 4 4 Hover 1 | . . . . . 3 2 Device 9 | . . . 15 13 7 7 Storage 8 | . . . . . 8 27 Processor 11 | . 12 12 10 10 15 6 Protection 6 | . 11 12 3 6 7 7 Energy Gun 5 | . 22 25 11 2 4 . Energy Cannon 2 | . . . . 2 2 5 Ballistic Gun 8 | . 14 12 18 14 1 7 Ballistic Cannon 15 | . . . . 14 24 15 Slashing Weapon 2 | . . . 10 4 . . Peak Build Rating 43 | 7 8 10 22 26 40 43 Average Rating 28 | 4 7 9 18 22 34 39 On Entrance 14 | . 7 8 10 22 19 34 Avg Prop Armor Cover (%) 5 | . . . 6 7 4 3 Naked Turns . | . . . . . . . Heaviest Build 87 | 8 9 11 20 37 72 87 Greatest Support 28 | 20 20 20 20 20 28 28 Greatest Overweight (x) 5 | . . . 3 3 3 5 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 Average Capacity 9 | 5 5 5 5 5 12 15 Most Carried 15 | 5 5 5 5 5 15 15 Average Carried 8 | 3 4 4 4 3 9 13 Final Capacity 15 | 5 5 5 5 5 15 15 Final Carried 12 | 5 4 5 5 1 11 12 Class Distribution -------------------- 67% | Hacker-Gunner 28% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 7901 | 287 238 12 1010 1851 3443 1060 Remotely . | . . . . . . . Salvage Created 13521 | 31 505 19 2686 2440 6582 1258 Parts 860 | 1 47 2 179 155 408 68 Haulers Intercepted 17 | . 1 . 6 5 5 . Recyclers Shooed 5 | . . . 1 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 144 | 1 12 . 32 30 44 25 Melee 3 | . . . 3 . . . Guns 80 | 1 12 . 29 29 2 7 Cannons 56 | . . . . 1 38 17 AOE 4 | . . . . . 4 . Classes Destroyed 16 | 1 4 1 7 1 1 1 Worker 172 | . . . 20 14 136 2 Builder 77 | . 2 . 7 3 63 2 Tunneler 6 | . . 1 3 1 1 . Hauler 17 | . 1 . 6 5 5 . Recycler 35 | . . . 4 8 21 2 Mechanic 2 | . . . 1 . 1 . Operator 11 | . . . 2 3 3 3 Watcher 17 | . 2 . 5 2 4 4 Swarmer 24 | . 4 . 6 4 7 3 Grunt 78 | 1 8 . 15 16 26 12 Brawler 2 | . . . 1 1 . . Duelist 3 | . . . 1 1 1 . Protector 1 | . . . . 1 . . Sentry 26 | . . . 9 7 9 1 Hunter 3 | . . . . . 1 2 Programmer 7 | . . . . . . 7 Best Kill Streak 15 | 1 4 1 8 9 15 4 Combat Bots Only 6 | 1 3 . 6 6 6 4 Max Kills in Single Turn 3 | 1 2 1 2 2 3 2 Gunslinging 1 | . 1 . 1 1 . . Exploded 2 | . . . . . 2 . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 615 | 9 42 . 115 103 209 137 Missed 167 | 3 10 . 28 27 52 47 Hits 448 | 6 32 . 87 76 157 90 Melee 8 | . . . 1 7 . . Projectile 440 | 6 32 . 86 69 157 90 Critical Strikes 16 | . . . 2 2 7 5 Damage Taken 5209 | 41 197 . 722 685 2105 1459 Core 1506 | 7 37 . 176 128 450 708 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2377 | 27 134 . 449 431 845 491 Regen/Repaired (Parts) 569 | . 88 . . 54 138 289 Core Remaining (%) 55 | 97 . 82 . 24 18 . Volleys Fired 771 | 7 30 2 148 218 308 58 Largest 4 | 2 3 3 3 4 4 4 Hottest 225 | 60 100 123 139 178 185 225 Shots Fired 2418 | 14 90 5 388 517 1175 229 Gun 1231 | 14 90 5 388 459 219 56 Cannon 1187 | . . . . 58 956 173 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1744 | 7 30 2 243 385 897 180 Thermal 382 | 7 60 3 145 118 . 49 Explosive . | . . . . . . . Electromagnetic 292 | . . . . 14 278 . Robot Hit Streak 61 | 12 31 8 52 61 42 16 Robot Miss Streak 5 | 1 3 . 2 2 2 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 19 | . 4 . 7 8 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 1331 | 12 70 5 294 206 610 134 Core Hits 579 | 2 27 1 104 84 294 67 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 39 | . . 1 12 2 18 6 Burn 11 | . . 1 10 . . . Meltdown 1 | . . . . . . 1 Destroy 2 | . . . 1 1 . . Blast 20 | . . . . 1 14 5 Corrupt 4 | . . . . . 4 . Sever 1 | . . . 1 . . . Melee Attacks 10 | . . . 10 . . . Impact . | . . . . . . . Slashing 10 | . . . 10 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 26805 | 115 748 63 4331 3530 14822 3196 Guns 12078 | 115 748 63 3996 3213 3256 687 Cannons 13722 | . . . . 312 10901 2509 Explosions 665 | . . . . . 665 . Melee 335 | . . . 335 . . . Ramming 5 | . . . . 5 . . Kinetic 17694 | 48 172 17 2101 3466 9558 2332 Thermal 4113 | 67 576 46 1895 . 665 864 Explosive . | . . . . . . . Electromagnetic 4658 | . . . . 59 4599 . Impact . | . . . . . . . Slashing 335 | . . . 335 . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 2 1 1 5 1 Average Corruption 1 | . 1 2 1 1 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 122 | . 8 3 23 31 43 14 Message Errors 24 | . 1 . 2 6 9 6 Matter Fused 32 | . 2 . 8 7 11 4 Heat Flow Errors 17 | . 4 . 4 4 4 1 Energy Discharges 12 | . 1 . 1 5 4 1 Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 14 | . . 2 2 3 6 1 Data Loss (major) 5 | . . . 2 2 1 . Misfires 3 | . . . . . 2 1 Alerts 6 | . . . 2 3 1 . Weapon Failures 7 | . . 1 1 1 4 . Overload Shots . | . . . . . . . Overflow Damage 452 | . . . 25 13 347 67 Projectiles 393 | . . . . 13 313 67 Explosions 34 | . . . . . 34 . Melee 25 | . . . 25 . . . Knockbacks 66 | . . . . 4 48 14 Impact . | . . . . . . . Kinetic 66 | . . . . 4 48 14 Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . . . . 93 . Shots 6 | . . . . . 6 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 852 | 96 480 72 471 644 711 852 Average Temperature 138 | 53 162 30 122 99 138 205 Received Heat Transfer 2394 | 36 168 . 441 405 999 345 Effects 144 | . 6 . 6 16 56 60 Shutdowns 21 | . 2 . . . 12 7 Energy Bleed 18 | . 1 . 1 2 10 4 Interference 33 | . . . 2 7 10 14 Matter Decay 15 | . 1 . . 2 7 5 Short Circuit 12 | . . . 1 2 3 6 Damage (minor) 15 | . . . 2 3 5 5 Damage (major) 21 | . 2 . . . 6 13 Damage (core) 9 | . . . . . 3 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . . 9 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 21 | . 2 . 13 . 2 4 Heat Transferred 8803 | 150 1275 173 4905 . 650 1650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . . . . 13 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 99 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 207 | 5 99 5 172 207 103 91 Initial . | . . . . . . . Average 15 | . 23 . 21 26 10 9 Influence Increases 6141 | 20 323 5 1126 1290 2545 832 Destroy 0b10 Robot/C 3100 | 20 240 . 640 820 880 500 Destroy 0b10 Robot/NC 1700 | . 25 5 240 195 1170 65 Destroy Leader 848 | . 46 . 202 204 238 158 Allied During Kill 26 | . . . . 26 . . Successful Hack 161 | . 12 . 14 19 25 91 Disable Machine 60 | . . . 8 12 28 12 Destroy Structure 186 | . . . 7 14 159 6 Lose Combat Pursuer 60 | . . . 15 . 45 . Influence Decreases 6080 | 20 323 5 1126 1290 2545 771 Time Decay 5643 | 20 323 5 936 1161 2427 771 Lost Part 138 | . . . 40 10 88 . Lost Ally 149 | . . . . 119 30 . Purge Threat 150 | . . . 150 . . . Squads Dispatched 32 | . 4 . 3 6 9 10 Investigation 15 | . 4 . 1 3 2 5 Extermination 5 | . . . . . . 5 Reinforcement 10 | . . . 2 1 7 . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . 1 . 4 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 8 | . 2 . 1 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 177 | 1 14 . 38 43 50 31 Peak Tracking Total 9 | 1 3 . 3 9 7 4 Tactical Retreats 4 | . . . 1 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 12 | . 7 . 3 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 15 | . . . 2 3 7 3 Max in Single Turn 1 | . . . 1 1 1 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 62 | . 11 1 10 11 11 18 Terminals 38 | . 8 . 9 8 6 7 Fabricators 3 | . . . . . . 3 Repair Stations 6 | . 1 . . 1 2 2 Recycling Units 7 | . 2 . . 1 2 2 Scanalyzers 5 | . . . 1 . 1 3 Garrison Access 2 | . . . . 1 . 1 Total Hacks 239 | . 49 1 36 34 60 59 Successful 205 | . 43 1 27 28 52 54 Failed 34 | . 6 . 9 6 8 5 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 149 | . 39 . 33 26 33 18 Fabricators 9 | . . . . . . 9 Repair Stations 16 | . 2 . . 3 6 5 Recycling Units 34 | . 8 . . 2 10 14 Scanalyzers 25 | . . . 3 . 11 11 Garrison Access 5 | . . . . 3 . 2 Terminal Hacks 121 | . 34 1 24 20 26 16 Record 53 | . 12 . 12 9 9 11 Part Schematic 6 | . . . . 5 . 1 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 2 | . . . . 1 . 1 Open Door 4 | . . 1 . 3 . . Open DSF 1 | . . . . . . 1 Level Access Points 2 | . . . 1 . 1 . Branch Access Points 5 | . 1 . 1 1 1 1 Emergency Access Points 4 | . 1 . 1 . 2 . Terminal Index 1 | . 1 . . . . . Alert Level 12 | . 7 . 2 . 2 1 Unreport Threat 1 | . . . 1 . . . Locate Traps 9 | . 3 . 4 1 1 . Disarm Traps 2 | . . . . . 2 . Reprogram Traps 2 | . 2 . . . . . Dispatch Records 5 | . 2 . 1 . 2 . Security Status 1 | . 1 . . . . . Surveillance Status 2 | . 1 . . . 1 . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . Recall Assault 1 | . . . . . 1 . Hauler Manifests 2 | . . . . . 2 . Registered Components 2 | . 1 . . . 1 . Fabricator Hacks 9 | . . . . . . 9 Network Status 5 | . . . . . . 5 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 14 | . 2 . . 3 5 4 Scan Component 6 | . 1 . . 1 2 2 Repair 6 | . 1 . . 1 2 2 Refit 2 | . . . . 1 1 . Recycling Unit Hacks 33 | . 7 . . 2 10 14 Recycle Component 7 | . 2 . . 1 2 2 Process 12 | . 1 . . 1 6 4 Report Inventory 5 | . 1 . . . 1 3 Retrieve Matter 5 | . 2 . . . . 3 Retrieve Components 4 | . 1 . . . 1 2 Scanalyzer 24 | . . . 3 . 11 10 Insert Component 9 | . . . 2 . 3 4 Analyze 4 | . . . . . 2 2 Retrieve Study 11 | . . . 1 . 6 4 Garrison Access Hacks 4 | . . . . 3 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 2 | . . . . 1 . 1 Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 5 | . . . 1 1 . 3 Used 2 | . . . 1 . . 1 Hacking Detections 51 | . 9 . 9 8 9 16 Full Trace Events 19 | . 5 . 1 5 4 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . . 5 2 3 Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 126 | . . . . . . 126 Total Part Build Rating 16 | . . . . . . 16 Part Studies Acquired 8 | . . . 1 . 3 4 Parts Repaired 6 | . 1 . . 1 2 2 Time 161 | . 26 . . 32 70 33 Parts Recycled 7 | . 2 . . 1 2 2 Recycled Matter 431 | . 186 . . 37 92 116 Retrieved Matter 195 | . 186 . . . . 9 Retrieved Components 4 | . 4 . . . . . Parts Scanalyzed 4 | . . . . . 2 2 Part Schematics Acquired 4 | . . . . . 2 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 10 | . . . . 10 . . Largest Group 8 | . . . . 8 2 . Highest-Rated Group 86 | . . . . 86 51 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 98 | . . . . 82 16 . Total Damage 1114 | . . . . 901 213 . Kills 14 | . . . . 14 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Active Infowar (turns) 4469 | . . . 2230 2239 . . Terrain 4469 | . . . 2230 2239 . . Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 17737 | 108 901 145 2317 4218 7098 2950 Spaces Moved 6535 | 85 914 165 1140 1202 1730 1299 Core 24 | 22 . . 2 . . . Treads 1576 | . . . 735 301 540 . Legs 1486 | . . . 238 901 130 217 Wheels 3143 | 63 914 165 165 . 754 1082 Hover 306 | . . . . . 306 . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 170 115 120 Average Speed 181 | 72 80 80 158 272 198 185 Slowest Speed 470 | 80 80 80 200 330 260 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 9 | . . . . . 9 . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 62 | 5 98 49 79 91 82 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . . 8 . Terrain Destroyed 208 | . . . . 4 202 2 Melee . | . . . . . . . Projectile 158 | . . . . 4 152 2 AOE 50 | . . . . . 50 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 10837 | 117 1017 174 1367 1814 4642 1706 Wait 3279 | 7 52 5 32 336 2537 310 Move 6528 | 84 913 164 1139 1201 1728 1299 Hop . | . . . . . . . Pick Up 77 | 11 4 1 8 9 30 14 Fast Attach 31 | 1 9 . 6 7 5 3 Attach 52 | 6 3 . 7 12 17 7 Detach 5 | . . . . 5 . . Swap 33 | 1 4 1 9 5 9 4 Drop 49 | . 2 1 8 20 7 11 Fire 771 | 7 30 2 148 218 308 58 Melee 10 | . . . 10 . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . 1 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Identified exit to Materials 60 | -11/Scrapyard | Discovered exit to Materials (range 8) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Weapon x1 110 | -10/Materials | Met a group of wandering Federalists 166 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Gunner 360 | -10/Materials | Identified exit to Materials 360 | -10/Materials | Discovered exit to Materials (range 3) 538 | -10/Materials | Discovered exit to Materials (range 14) 689 | -10/Materials | Repaired Lgt. Armor Plating 835 | -10/Materials | Discovered exit to Materials (range 16) 1010 | -10/Materials | Entered Mines 1032 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1062 | -10/Mines | Assembled infested the area 1111 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1147 | -10/Mines | Discovered exit to Materials (range 8) 1155 | -10/Mines | Entered Materials 1155 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1457 | -9/Materials | Lost 3 parts (1p2n) 1641 | -9/Materials | Identified exit to Mines 1641 | -9/Materials | Discovered exit to Mines (range 9) 1718 | -9/Materials | Identified exit to Materials 1718 | -9/Materials | Discovered exit to Materials (range 16) 1795 | -9/Materials | Identified exit to Storage 3472 | -9/Materials | Entered Storage 4007 | -9/Storage | Core integrity fell below 50% 4068 | -9/Storage | Identified exit to Recycling 4126 | -9/Storage | Learned location of Armory (-4) 4380 | -9/Storage | Discovered exit to Materials (range 12) 4408 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4456 | -9/Storage | Lost 3 allies 4526 | -9/Storage | Repaired Imp. Ion Engine 4841 | -9/Storage | Met a pair of Derelict thieves 5463 | -9/Storage | Identified exit to Garrison 7690 | -9/Storage | Entered Materials 7690 | -8/Materials | Accompanied by 4 allies 7690 | -8/Materials | Evolved 2 slots: Utility x2 7824 | -8/Materials | Lost 3 allies 7863 | -8/Materials | Repaired Lgt. EM Pulse Cannon 8881 | -8/Materials | Core integrity fell below 50% 8915 | -8/Materials | Lost 4 parts (1p1u2w) 8973 | -8/Materials | Identified exit to Factory 8973 | -8/Materials | Discovered exit to Factory (range 15) 9857 | -8/Materials | Discovered exit to Factory (range 4) 10670 | -8/Materials | Repaired Assault Cannon+ 12783 | -8/Materials | Crushed by falling debris 13093 | -8/Materials | Build established: Hacker-Tank 13555 | -8/Materials | Crushed by falling debris 13558 | -8/Materials | Core integrity fell below 20% 13586 | -8/Materials | Lost 3 parts (2u1w) 14788 | -8/Materials | Entered Factory 14788 | -7/Factory | Evolved 2 slots: Utility x2 15104 | -7/Factory | Identified exit to Lower Caves 15104 | -7/Factory | Discovered exit to Lower Caves (range 7) 15383 | -7/Factory | Repaired Assault Cannon+ 15833 | -7/Factory | Fabricated Plasma Cannon (x2) 16233 | -7/Factory | Repaired Arm. Huge Wheel+ 16307 | -7/Factory | Identified exit to Factory 16307 | -7/Factory | Discovered exit to Factory (range 15) 16464 | -7/Factory | Fabricated Plasma Cannon (x2) 16525 | -7/Factory | Core integrity fell below 50% 16541 | -7/Factory | Core integrity fell below 20% 16781 | -7/Factory | Discovered exit to Factory (range 9) 17739 | -7/Factory | Core destroyed Last Messages --------------- R-06 Scavenger collects Med. Matter Pod. Overheating: Aerolev Unit damaged (-21). Overheating: Sml. Storage Unit damaged (-67). Overheating: Med. Storage Unit damaged (-38). Overheating: Carbon-fiber Leg damaged (-52). Carbon-fiber Leg broken. Overheating: Short circuit. G-47 Trooper destroyed. Power failure, Mic. Nuclear Core shutdown. R-06 Scavenger collects Terrain Scan Processor. Overheating: System interference. Flak Gun+ temporarily disabled. R-06 Scavenger knocked back. Overheating: Assault Cannon+ damaged (-14). Overheating: Sml. Storage Unit damaged (-10). Field Recycling Unit broken. Overheating: Short circuit. Dropped Broken Field Recycling Unit. R-06 Scavenger collects Aluminum Leg. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ??????????? ?????????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ########### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #########??????????????????????? | | ## #??????????????????????? | | % ## "" #??????????????????????? | | ## """ #??????????????????????? | | ## S" #??????????????????????? | | ########### ## """ #??????????????????????? | | #????# ## """ #??????????????????????? | | #????# ## #??????????????????????? | | #????# ## #??????????????????????? | | ###### ## "" #??????????????????????? | | + ## "" #??????????????????????? | | ###### ## """ #??????????????????????? | | #????# ## """ #??????????????????????? | | ######????# ## """!#????"?" """???????????? | | ??????????# ## % @#??? ????????????? | | ??????????# ######r#### %"" "?????????????? | | ??????????# r%% """ ??????????????? | | ???? ??# u % """ ??????????????? | | ???? # % ! ??????????? | | ???? + ?????????? | | ????????? # ###??????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????#######+######+#######+##+#????????????? | | ??????????????? ????? #??????????????????????? | | ?????????????# ????#??????????????????????? | | ########?????# ?????????????????????????? | | #?????# ???????????????????????? | | """ #?????# #??????????????????????? | | """ #?????# "" "" #??????????????????????? | | """ ] #?????# "" "" #??????????????????????? | | #?????# """ """ #??????????????????????? | | #+######?????# """ """ #??????????????????????? | | #??????#### "?? "??????????????????????????? | | #????? # ???? ??????????????????????????? | | #??? # ]???? ??????????????????????????? | | # """"""" #####?????#?????????????????????????? | | # """"""" #???????????????????????????????????? | | # """"""" #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Matter Filtering 45 Offensive Hacking 20 Item Schematics ----------------- Imp. Melee Analysis Suite | -9/Storage | Hacked Lgt. Nuclear Core | -9/Storage | Hacked Plasma Cannon | -9/Storage | Hacked Med. Armor Plating | -9/Storage | Hacked Hrd. Light Armor Plating | -9/Storage | Hacked Arm. Huge Wheel | -8/Materials | Scanalyzed Enh. Nuclear Core | -8/Materials | Scanalyzed Imp. Medium Treads | -7/Factory | Hacked Gauss Rifle | -7/Factory | Scanalyzed Sml. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Plasma Cannon | x2 | -7/Factory Plasma Cannon | x2 | -7/Factory Repaired ---------- Lgt. Armor Plating | 2% | -10/Materials Imp. Ion Engine | 22% | -9/Storage Lgt. EM Pulse Cannon | 61% | -8/Materials Assault Cannon | 26% | -8/Materials Assault Cannon | 26% | -7/Factory Arm. Huge Wheel | 28% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! Just What I Needed Prolific Hacker Safety First Throw Away The Key Challenges ------------ None Game ------ Seed WaveAssaultShockpuncher Manual? 0 Play Time 01:51:05 Cumulative 59.8 hours Start 2026.06.07 @ 19:12:56 End 2026.06.11 @ 15:37:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 7 Adventurer 12 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ae8a01af-6511-4bbd-b35c-3b5f1c7a410c