Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.17 @ 23:50:34 Player: Runia Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (142) 710 Value Destroyed (4771) 4771 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1362) 1362 TOTAL SCORE: 11943 Bonus ------- High Alert Combat Kills 453 Follower Combat Kills 900 Met Imprinter 300 Was Imprinted 300 Friendly Fire -591 Cogmind --------- Core Integrity 911/1000 Matter 300/300 Energy 42/100 System Corruption 1% Temperature Warm (136) Movement Treading (162) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Cooling System Disposable Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Plasma Cannon Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (20) --- Improved Sensor Array Improved Core Analyzer Improved Light Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Heavy Phase Cannon Improved Proton Missile Launcher Grenade Launcher Power Sword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Energy Filter Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Armored Treads Disposable Heat Sink Improved Sensor Array Improved Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Heavy Laser Plasma Cannon Plasma Cannon Heavy Plasma Cannon Heavy Phase Cannon Improved Proton Missile Launcher Grenade Launcher Power Sword CR-A16's Pointy Stick [Rating: 89] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . Utility 6 | . . 1 1 2 . . . . . . 2 Weapon 2 | . . . 1 . . . . . 1 . . Parts Attached 96 | . 11 9 9 9 7 2 6 14 8 6 15 Power 6 | . . 1 3 . . . . . 1 . 1 Engine 3 | . . 1 1 . . . . . . . 1 Core 3 | . . . 2 . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 21 | . 2 1 2 1 1 . 1 4 2 3 4 Treads 21 | . 2 1 2 1 1 . 1 4 2 3 4 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | . 3 4 2 6 2 . 5 6 4 1 6 Device 17 | . 1 2 2 2 1 . 1 4 2 . 2 Storage 3 | . 2 . . 1 . . . . . . . Processor 7 | . . 1 . 2 . . 3 . . . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 11 | . . 1 . 1 1 . . 2 2 1 3 Artifact . | . . . . . . . . . . . . Weapon 30 | . 6 3 2 2 4 2 . 4 1 2 4 Energy Gun 14 | . 4 2 2 . 2 . . 1 1 1 1 Energy Cannon 9 | . . 1 . 1 1 1 . 2 . . 3 Ballistic Gun 2 | . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . 1 1 . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 2 . 1 . 3 . 1 . . Corrupted Parts 2 | . . . . . . . . 2 . . . System Corruption 20 | . . . . . . . . 20 . . . Parts Lost 22 | . 1 . 1 2 . . 1 1 5 1 10 Power 3 | . . . . . . . . . 1 . 2 Propulsion 6 | . . . . 1 . . . . . 1 4 Utility 10 | . . . 1 1 . . 1 . 4 . 3 Weapon 3 | . 1 . . . . . . 1 . . 1 Highest Loss Streak 7 | . 1 . 1 2 . . 1 1 2 1 7 Average Slot Usage (%) 94 | . 97 100 99 99 100 100 100 100 77 79 84 Engine 3 | . 14 11 8 . . . . . . . 2 Core 4 | . . . . 7 7 7 7 7 6 6 2 Treads 24 | . 24 33 26 22 23 23 23 23 26 25 22 Device 13 | . 12 10 18 20 13 15 15 14 8 13 11 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 5 Processor 14 | . . 11 9 17 23 23 18 15 13 13 17 Hackware 1 | . . . . . . . 3 7 4 . . Protection 1 | . . . . . 1 . . . 3 6 11 Energy Gun 13 | . 23 14 17 15 15 15 15 14 6 5 5 Energy Cannon 4 | . . 7 9 6 7 6 7 6 . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 12 51 56 63 64 62 60 60 69 75 79 90 Greatest Support 110 | 20 46 69 69 66 63 63 66 71 91 93 110 Greatest Overweight (x) 1 | . 1 . . 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 18 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 13 19 19 19 20 19 19 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 20 20 20 20 20 16 20 10 Class Distribution -------------------- 54% | Skirmisher 24% | Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Extension Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Matter Collected 1731 | 200 157 100 60 57 150 63 10 218 224 268 224 Remotely . | . . . . . . . . . . . . Salvage Created 6017 | . 632 479 1107 264 237 . . 191 1020 718 1369 Parts 270 | . 45 21 58 18 9 . . 11 42 36 30 Haulers Intercepted 6 | . 2 2 1 1 . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 6 . . 7 . . . Prevented 9 | . . . . . . . . 9 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Combat Hostiles Destroyed 103 | . 12 7 21 7 7 . . 7 17 6 19 Guns 68 | . 12 5 12 3 3 . . 2 13 6 12 Cannons 13 | . . 1 6 . . . . 1 . . 5 AOE 15 | . . . . 4 4 . . 4 3 . . Classes Destroyed 16 | . 8 1 . 1 1 . . . 2 2 1 Worker 8 | . 2 2 2 . . . . . . . 2 Builder 6 | . 1 . 2 . . . . . 1 1 1 Tunneler 1 | . . . . . . . . . . 1 . Hauler 6 | . 2 2 1 1 . . . . . . . Recycler 5 | . 2 . 1 . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . 1 Operator 4 | . 1 1 . . . . . . 2 . . Watcher 6 | . 3 . 1 1 . . . . . . 1 Swarmer 31 | . 9 . 7 4 4 . . 4 1 . 2 Grunt 44 | . 3 4 11 2 2 . . 1 8 1 12 Brawler 3 | . . . . . 1 . . . 2 . . Duelist 3 | . . . . . . . . . 1 . 2 Sentry 16 | . . 3 3 . . . . 1 2 4 3 Hunter 2 | . . . . . . . . . 2 . . Programmer 3 | . . . . 1 . . . 1 1 . . Butcher 1 | . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . 1 1 Best Kill Streak 13 | . 6 5 5 5 4 . . 4 5 2 13 Combat Bots Only 10 | . 6 3 5 4 4 . . 4 4 2 10 Max Kills in Single Turn 4 | . 2 1 2 4 2 . . 1 3 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 3 2 . . 1 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Damage Taken 5841 | . 434 233 679 378 245 . . 235 991 634 2012 Core 521 | . 40 36 92 48 . . . 9 42 165 89 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 84 91 83 . . . . 91 . 75 . Volleys Fired 295 | . 55 37 69 14 11 6 . 13 27 26 37 Largest 4 | . 2 2 3 3 3 3 . 3 1 1 4 Hottest 319 | . 100 118 173 173 173 173 . 220 250 250 319 Shots Fired 605 | . 98 74 205 34 27 18 . 24 27 27 71 Gun 420 | . 98 51 136 20 16 12 . 11 27 13 36 Cannon 157 | . . 23 69 10 8 6 . 6 . . 35 Launcher 28 | . . . . 4 3 . . 7 . 14 . Special . | . . . . . . . . . . . . Kinetic 19 | . 19 . . . . . . . . . . Thermal 538 | . 59 74 205 30 24 18 . 17 27 13 71 Explosive 28 | . . . . 4 3 . . 7 . 14 . Electromagnetic 20 | . 20 . . . . . . . . . . Robot Hit Streak 21 | . 10 17 12 6 13 . . 5 8 6 21 Robot Miss Streak 12 | . 3 3 3 4 1 . . 4 12 12 12 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 367 | . 55 55 120 13 22 . . 11 26 11 54 Core Hits 296 | . 30 18 47 14 14 . . 15 47 36 75 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 17 | . 3 7 6 . . . . . . . 1 Burn 16 | . 3 7 5 . . . . . . . 1 Meltdown 1 | . . . 1 . . . . . . . . Melee Attacks 7 | . . . . . . 7 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . 7 . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11875 | . 813 836 1973 485 607 . . 664 2161 1369 2967 Guns 7729 | . 748 446 967 100 225 . . 119 1782 1135 2207 Cannons 2491 | . . 390 1006 108 143 . . 90 . . 754 Explosions 1649 | . 65 . . 277 239 . . 455 379 234 . Melee . | . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . 6 Kinetic 138 | . 138 . . . . . . . . . . Thermal 10009 | . 537 836 1973 208 368 . . 209 1782 1135 2961 Explosive 1584 | . . . . 277 239 . . 455 379 234 . Electromagnetic 138 | . 138 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . 1 . . . . 2 22 6 8 1 Average Corruption 6 | . . 1 . . . . 2 19 2 7 1 Corruption Purged . | . . . . . . . . . . . . Effects 76 | . . 2 . . . . 7 25 3 39 . Message Errors 26 | . . 2 . . . . 4 10 1 9 . Matter Fused 17 | . . . . . . . . 5 . 12 . Heat Flow Errors 10 | . . . . . . . . 3 . 7 . Energy Discharges 6 | . . . . . . . 1 . 1 4 . Data Loss (minor) 11 | . . . . . . . 2 5 1 3 . Data Loss (major) 4 | . . . . . . . . 1 . 3 . Misfires 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 160 | . 26 . 34 6 13 . . 25 8 3 45 Projectiles 79 | . . . 34 . . . . . . . 45 Explosions 81 | . 26 . . 6 13 . . 25 8 3 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 333 | . 169 . . 21 . . . 37 69 37 . Shots 8 | . 2 . . 1 . . . 2 1 2 . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 446 | . 72 22 27 27 195 108 . 121 446 198 426 Average Temperature 98 | . 30 7 15 18 99 44 . 44 91 94 150 Received Heat Transfer 1368 | . 42 108 333 54 99 . . . 126 78 528 Effects 8 | . . . . . . . . . 2 . 6 Shutdowns 2 | . . . . . . . . . 1 . 1 Interference 2 | . . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . . 1 . 2 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 8 | . . 2 3 . . . . . 1 . 2 Combat Hostiles 7 | . . 1 3 . . . . . 1 . 2 Parts Melted 59 | . 2 7 12 . 3 . . . 9 2 24 Heat Transferred 19792 | . 1728 2553 4958 407 777 . . 374 2575 1675 4745 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Peak Influence 827 | . 317 219 423 548 . . . . 653 813 827 Initial 343 | . . 20 42 118 . . . . 12 246 343 Average 279 | . 118 74 199 109 . . . . 283 570 479 Maximum Alert Level 3 | . 1 1 2 2 . . . . 2 3 3 Low Security (%) 49 | 100 74 95 62 99 . . . . 37 . . Level 1 19 | . 25 4 33 . . . . . 29 10 30 Level 2 26 | . . . 3 . . . . . 32 69 64 Level 3 4 | . . . . . . . . . . 19 4 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 3 4 . . . . 7 . 8 Investigation 6 | . . . . 1 . . . . 3 . 2 Extermination 3 | . . . . 1 . . . . 1 . 1 Reinforcement 8 | . 1 2 2 2 . . . . 1 . . Assault 2 | . . . . . . . . . . . 2 Garrison 6 | . . . 1 . . . . . 2 . 3 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Distress Signals 6 | . 1 1 1 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 171 | . 24 14 34 9 7 . . 9 21 22 31 Peak Tracking Total 5 | . 5 5 5 5 4 . . 3 4 4 5 Tactical Retreats 6 | . . . 3 . . . . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Traps Triggered 3 | . . . . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Machines Disabled 23 | . 6 . 2 . . . . . 13 . 2 Max in Single Turn 6 | . 5 . 1 . . . . . 6 . 1 Garrison Access 4 | . . . 1 . . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Machines Accessed 17 | . 5 3 4 1 . . . . 2 . 2 Terminals 10 | . 5 2 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . 2 . 1 Total Hacks 53 | . 22 8 13 3 . . . . 4 . 3 Successful 24 | . 10 5 7 . . . . . 2 . . Failed 29 | . 12 3 6 3 . . . . 2 . 3 Catastrophic 2 | . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 63 | . 9 3 4 3 . . . . 4 36 4 Terminals 35 | . 22 5 5 3 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . 6 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 8 | . . . 2 . . . . . 4 . 2 Terminal Hacks 11 | . 7 2 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . Seal Access 2 | . . . 1 . . . . . 1 . . Unauthorized Hacks 6 | . 3 1 1 . . . . . 1 . . Terminals 5 | . 3 1 1 . . . . . . . . Botnet 5 | . 3 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . 1 . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 5 3 3 1 . . . . 1 . 2 Full Trace Events 3 | . . 1 . 1 . . . . . . 1 Feedback Events 2 | . . 1 . . . . . . . . 1 Corruption 2 | . . 1 . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 23 | . . 1 . . . . . . . 22 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 16 | . . . 16 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Total Allies 20 | . . . . 6 . . 4 . . 10 . Largest Group 10 | . . . . 5 . . 4 4 . 10 5 Highest-Rated Group 414 | . . . . 199 . . 151 151 . 414 269 Highest-Rated Ally 95 | . . . . 47 . . 39 39 . 95 95 Zionite Dispatches 2 | . . . . . . . . . . 2 . Fire 2 | . . . . . . . . . . 2 . Total Orders . | . . . . . . . . . . . . Ally Attacks 135 | . . . . 8 . . . 28 . 80 19 Total Damage 3041 | . . . . 173 . . . 524 . 1818 526 Kills 28 | . . . . 2 . . . 2 . 20 4 Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . 7 . Branch Access 1 | . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Turns Passed 9599 | 3 1081 646 882 639 597 575 1910 628 810 1275 553 Spaces Moved 4970 | 3 545 307 363 337 331 304 1154 299 404 707 216 Core . | . . . . . . . . . . . . Treads 4899 | . 477 307 363 337 331 304 1154 299 404 707 216 Legs 71 | 3 68 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 163 163 163 163 163 165 165 162 Average Speed 163 | 120 161 160 162 166 163 163 163 165 165 165 166 Slowest Speed 266 | 120 260 160 163 265 163 163 163 266 165 166 266 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 41 | 2 85 33 35 10 56 40 86 51 12 80 9 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . 1 . . . 5 . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . . . . 1 5 2 3 . . . Spaces Dug 5 | . . . . . . 5 . . . . . Terrain Destroyed 250 | . 32 . . 15 11 5 . 31 43 112 1 Melee 5 | . . . . . . 5 . . . . . Projectile 2 | . . . . . 1 . . . . . 1 AOE 243 | . 32 . . 15 10 . . 31 43 112 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Total 5813 | 2 657 388 505 386 366 363 1187 412 471 770 306 Wait 282 | . 4 16 46 19 15 43 11 75 17 9 27 Move 4959 | 2 544 306 362 336 330 303 1153 298 403 706 216 Hop . | . . . . . . . . . . . . Pick Up 88 | . 25 12 9 6 1 1 4 3 7 13 7 Fast Attach 15 | . 4 . 3 . . . 4 3 1 . . Attach 35 | . 1 2 3 4 . . . 1 6 3 15 Detach 4 | . . . . . . . . . 3 1 . Swap 47 | . 6 7 3 5 7 2 3 10 1 3 . Drop 79 | . 18 8 10 2 2 1 12 9 6 9 2 Fire 295 | . 55 37 69 14 11 6 . 13 27 26 37 Melee 7 | . . . . . . 7 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 4) 614 | -10/Materials | Discovered new exit (range 7) 714 | -10/Materials | Discovered new exit (range 16) 891 | -10/Materials | Identified exit to Mines 1048 | -10/Materials | Discovered new exit (range 10) 1085 | -10/Materials | Entered another Materials area 1085 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1342 | -9/Materials | Identified exit to Mines 1642 | -9/Materials | Discovered new exit (range 3) 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2029 | -8/Materials | Build established: Skirmisher 2094 | -8/Materials | Repaired Imp. Treads 2211 | -8/Materials | Garrison activated, responded to threat 2528 | -8/Materials | Discovered new exit (range 17) 2613 | -8/Materials | Entered Factory 2613 | -7/Factory | Evolved 2 slots: Utility x2 3117 | -7/Factory | Discovered new exit (range 15) 3247 | -7/Factory | Cargo convoy interrupted 3251 | -7/Factory | Identified exit to Lower Caves 3252 | -7/Factory | Entered Lower Caves 3820 | -7/Lower Caves | Discovered new exit (range 7) 3846 | -7/Lower Caves | Identified exit to Lower Caves 3849 | -7/Lower Caves | Entered another Lower Caves area 4057 | -7/Lower Caves | Discovered new exit (range 5) 4064 | -7/Lower Caves | Identified exit to Factory 4389 | -7/Lower Caves | Discovered new exit (range 10) 4411 | -7/Lower Caves | Learned location of 1 exit from Factory 4423 | -7/Lower Caves | Identified exit to Zion 4424 | -7/Lower Caves | Entered Zion 4566 | -7/Zion | Discovered new exit (range 16) 4603 | -7/Zion | Given A8's code to call for help 4757 | -7/Zion | Found Prototype Energy Gun 4965 | -7/Zion | Learned Factory stockpile data 4968 | -7/Zion | Received a visual enhancement algorithm 5197 | -7/Zion | Found CR-A16's Pointy Stick 5343 | -7/Zion | Found Prototype Processor 5343 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5352 | -7/Zion | Found Prototype Processor 5352 | -7/Zion | Identified Exp. Targeting Computer 5362 | -7/Zion | Found Prototype Hackware 5362 | -7/Zion | Identified Exp. Hacking Suite 5847 | -7/Zion | Imprinted 5849 | -7/Zion | Declared Zion's savior 6323 | -7/Zion | Identified exit to Proximity Caves 6334 | -7/Zion | Entered Proximity Caves 6334 | -6/Proximity Caves | Accompanied by 4 allies 6413 | -6/Proximity Caves | System corruption reached 10% 6780 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6951 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6962 | -6/Proximity Caves | Entered Factory 6962 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6963 | -6/Factory | Identified exit to Extension 6966 | -6/Factory | Identified Storm Laser 7398 | -6/Factory | Garrison activated, responded to threat 7523 | -6/Factory | Build established: Gunner 7772 | -6/Factory | Entered Extension 7829 | -6/Extension | Zion Fire squad teleported in 7832 | -6/Extension | Enhanced Grunt warped into view, answering call for help 7838 | -6/Extension | Enhanced Grunt warped into view, answering call for help 8007 | -6/Extension | Retrieved Zion intel report: Branch Access 8007 | -6/Extension | Identified exit to Cetus 8027 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 8028 | -6/Extension | Zion Fire squad teleported in 8066 | -6/Extension | Retrieved Zion intel report: Trap Installations 8209 | -6/Extension | Crushed by falling debris 8572 | -6/Extension | Spotted B-75 Beast 8583 | -6/Extension | Allies destroyed B-75 Beast 8587 | -6/Extension | Spotted B-75 Beast 8595 | -6/Extension | Allies destroyed B-75 Beast 8619 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 8672 | -6/Extension | Disrupted transfer network 8704 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 8899 | -6/Extension | Retrieved Zion intel report: Component Schematics 8996 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 9031 | -6/Extension | Discovered new exit (range 10) 9044 | -6/Extension | Identified exit to Factory 9047 | -6/Extension | Entered Factory 9047 | -5/Factory | Accompanied by 5 allies 9047 | -5/Factory | Evolved 2 slots: Utility x2 9272 | -5/Factory | Spotted B-75 Beast 9286 | -5/Factory | Allies destroyed B-75 Beast 9347 | -5/Factory | First assault squad dispatched 9583 | -5/Factory | Lost 7 parts (3n3u1w) 9585 | -5/Factory | Destroyed 10 combat bots 9600 | -5/Factory | Self-destructed Last Messages --------------- M-28 Smith destroyed. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. Garrison Access under remote control. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Relay Coupler [Sentry] tumbles out of Garrison Access. K-01 Serf collects debris. Slammed into K-01 Serf. K-01 Serf collects debris. R-10 Processor collects Imp. Recalibrator. K-01 Serf collects debris. Destroyed Hvy. Laser. Carbon-fiber Leg melted. G-50 Soldier destroyed. K-01 Serf collects debris. R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. Imp. Deuterium Engine destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# ###########??????????????????? | | ??????????????# # g #??????????????????? | | ??????????????# u % # """""" #??????????????????? | | ??????????????# R# """" " #??????????????????? | | ??????????????# /k """ "" #??????????????????? | | ??????????????# # %""@ " #??????????????????? | | ??????????????# # %%p%k%% #??????????????????? | | ??????????????# # ""p""%% #??????????????????? | | #?????????????# # ""G%"%%!#??????????????????? | | #?????????????# ##############???????????????? | | #?????????????# ??????????????? | | #????#######??# ??????????????? | | #????# #??# ??????????????? | | #?????? #??# ??????????????? | | ######### ##### ?????????????? | | # #################????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | + #????????????????????????????? | | # #????????????????????????????? | | # %###+###########????????????????????????????? | | # % # ?????????????????????????????????????? | | % % # ???????????????????????????????????? | | =% # """"""""?????????????????????????????????? | | * # ???????????????????????????????? | | | # """"""""" ??????????????????????????????? | | !* ] # #?????????????????????????????? | | = # || ????????????????????????????????? | | # || ?????????????????????????????????? | | # ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 16 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Adv. ECM Suite | -6/Extension | Z-intel Force Field | -6/Extension | Z-intel Component Analysis Suite | -6/Extension | Z-intel Transmission Jammer | -6/Extension | Z-intel Matter Filter | -6/Extension | Z-intel Force Rifle | -6/Extension | Z-intel Adv. Targeting Computer | -6/Extension | Z-intel Adv. Assault Cannon | -6/Extension | Z-intel Plasma Cutter | -6/Extension | Z-intel Imp. Medium Armor Plating | -6/Extension | Z-intel Arm. Huge Wheel | -6/Extension | Z-intel Imp. Datajack | -6/Extension | Z-intel Imp. Spread Laser | -6/Extension | Z-intel Shock Maul | -6/Extension | Z-intel Cld. Particle Cannon | -6/Extension | Z-intel Imp. Cesium-ion Thruster | -6/Extension | Z-intel Imp. Heavy Laser | -6/Extension | Z-intel Aerolev Unit | -6/Extension | Z-intel Ion Burst Cannon | -6/Extension | Z-intel Mni. Assault Cannon | -6/Extension | Z-intel Gravity Neutralizing Apparatus | -6/Extension | Z-intel Cld. Pulse Rifle | -6/Extension | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantVisualMapper Manual? 0 Play Time 01:05:00 Cumulative 206.8 hours Start 2021.06.17 @ 22:43:26 End 2021.06.17 @ 23:50:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54c6232d-94e0-42df-943d-72f2d70d15a2