Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.01 @ 20:54:12 Player: ditdatdave Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (2994) 2994 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6420 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Deuterium Engine Long-range Sensor Array Improved Lightning Gun Ion Burst Cannon Enhanced Autogun Heavy Rocket Launcher Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Aluminum Leg Large Storage Unit Long-range Sensor Array Improved Lightning Gun Ion Burst Cannon Enhanced Autogun Heavy Rocket Launcher Plasma Cutter Heavy Flail [Rating: 42] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 3 | . . 1 . 1 1 . Weapon . | . . . . . . . Parts Attached 123 | 7 3 36 19 30 18 10 Power 19 | 1 1 8 2 4 1 2 Engine 17 | 1 . 7 2 4 1 2 Core 2 | . 1 1 . . . . Reactor . | . . . . . . . Propulsion 46 | 2 . 11 8 13 9 3 Treads . | . . . . . . . Leg 46 | 2 . 11 8 13 9 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 2 6 1 6 3 1 Device 2 | . 1 . . 1 . . Storage 8 | 2 1 2 . 2 . 1 Processor 8 | . . 3 1 2 2 . Hackware . | . . . . . . . Protection 3 | . . 1 . 1 1 . Artifact . | . . . . . . . Weapon 37 | 2 . 11 8 7 5 4 Energy Gun 4 | . . 2 2 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 23 | 2 . 9 5 4 2 1 Ballistic Cannon 4 | . . . . 2 1 1 Launcher 2 | . . . . . 1 1 Special Weapon 2 | . . . . 1 . 1 Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . Parts Lost 43 | . . 10 6 8 5 14 Power 7 | . . 3 . 1 . 3 Propulsion 19 | . . . 5 3 5 6 Utility 7 | . . 2 . 2 . 3 Weapon 10 | . . 5 1 2 . 2 Highest Loss Streak 14 | . . 4 3 3 2 14 Average Slot Usage (%) 95 | . 100 93 97 96 96 89 Engine 8 | . 10 5 11 8 7 6 Core 1 | . 3 4 . . . . Leg 32 | . 28 32 30 34 34 30 Device 5 | . 10 9 . 3 7 6 Storage 11 | . 17 12 11 13 10 7 Processor 13 | . . 3 22 14 14 14 Protection 2 | . . 4 . 3 3 6 Energy Gun 3 | . . 3 7 3 . . Ballistic Gun 12 | . 28 18 13 10 6 6 Ballistic Cannon 2 | . . . . 3 7 4 Naked Turns . | . . . . . . . Heaviest Build 66 | 16 20 27 34 66 66 55 Greatest Support 71 | 20 20 30 33 58 60 71 Greatest Overweight (x) 18 | . . . 2 1 1 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 8 10 10 10 18 18 18 Average Capacity 11 | 5 8 8 10 14 14 12 Most Carried 16 | 2 8 10 10 16 16 12 Average Carried 9 | 1 6 7 9 11 12 10 Final Capacity 18 | 8 8 10 10 18 12 18 Final Carried 16 | 2 8 7 10 16 11 8 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 2870 | 282 78 639 455 865 400 151 Remotely . | . . . . . . . Salvage Created 4342 | 81 164 1305 1065 1099 505 123 Parts 264 | 1 8 79 81 71 18 6 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 8 | . 1 4 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 90 | . 2 28 25 21 9 5 Guns 69 | . 2 28 23 12 4 . Cannons 16 | . . . 2 9 3 2 AOE 5 | . . . . . 2 3 Classes Destroyed 11 | 1 1 5 1 . 3 . Worker 13 | . . 4 1 5 3 . Builder 3 | . . 2 1 . . . Hauler 2 | . . . 1 1 . . Recycler 12 | 1 1 3 1 5 1 . Watcher 1 | . . 1 . . . . Swarmer 34 | . . 10 11 10 . 3 Grunt 33 | . 2 13 5 8 4 1 Brawler 1 | . . . . . 1 . Sentry 19 | . . 5 9 3 1 1 Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 13 | 1 2 6 5 13 7 3 Combat Bots Only 7 | . 1 5 4 7 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 6750 | . 137 1516 1029 1426 690 1952 Core 1262 | . 12 185 180 182 38 665 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 95 . 8 66 . . Volleys Fired 348 | 3 13 121 68 95 29 19 Largest 2 | 2 2 2 2 2 2 2 Hottest 123 | 40 40 63 123 79 69 83 Shots Fired 637 | 6 26 222 133 172 50 28 Gun 520 | 6 26 222 130 108 21 7 Cannon 101 | . . . 3 62 27 9 Launcher 4 | . . . . . 2 2 Special 12 | . . . . 2 . 10 Kinetic 542 | 6 26 193 96 157 48 16 Thermal 86 | . . 29 32 15 . 10 Explosive 4 | . . . . . 2 2 Electromagnetic 5 | . . . 5 . . . Robot Hit Streak 37 | 6 25 37 37 15 24 16 Robot Miss Streak 5 | . 1 3 5 2 2 1 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 6 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 504 | 6 23 189 98 135 38 15 Core Hits 213 | 2 8 77 42 53 23 8 Critical Hits 3 | . . 1 1 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7369 | 60 219 1912 1509 2225 927 517 Guns 5113 | 60 219 1875 1361 1174 314 110 Cannons 1631 | . . . 86 1024 382 139 Explosions 475 | . . . . . 207 268 Melee . | . . . . . . . Ramming 150 | . . 37 62 27 24 . Kinetic 5883 | 60 219 1591 938 2130 696 249 Thermal 817 | . . 284 465 68 . . Explosive 475 | . . . . . 207 268 Electromagnetic 44 | . . . 44 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 3 Average Corruption 2 | . . . . 2 2 3 Corruption Purged . | . . . . . . . Effects 49 | . . . . 16 17 16 Message Errors 17 | . . . . 3 9 5 Matter Fused 9 | . . . . 3 2 4 Heat Flow Errors 6 | . . . . 2 3 1 Energy Discharges 6 | . . . . 2 2 2 Data Loss (minor) 7 | . . . . 2 1 4 Targeting Errors 4 | . . . . 4 . . Overload Shots . | . . . . . . . Overflow Damage 29 | . . . . 11 . 18 Projectiles 11 | . . . . 11 . . Explosions 18 | . . . . . . 18 Melee . | . . . . . . . Knockbacks 18 | . . 1 . 12 4 1 Impact 1 | . . 1 . . . . Kinetic 14 | . . . . 9 4 1 Secondary 3 | . . . . 3 . . Self-Inflicted Damage 27 | . . 5 21 1 . . Shots . | . . . . . . . Rammed 9 | . . 4 4 1 . . Targets Rammed 25 | . . 10 7 5 3 . Kicked 16 | . . 6 3 4 3 . Crushed . | . . . . . . . Highest Temperature 304 | . 18 96 182 201 304 142 Average Temperature 45 | . 8 18 49 62 123 33 Received Heat Transfer 2745 | . 99 657 375 576 258 780 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 3 . . . Heat Transferred 1712 | . . 650 914 148 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 479 | 5 57 440 447 479 320 . Average Influence 208 | 1 7 222 302 260 134 . Maximum Alert Level 2 | . . 2 2 2 1 . Low Security (%) 46 | 100 100 39 12 25 90 . Level 1 46 | . . 57 74 64 9 . Level 2 6 | . . 3 12 10 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 1 1 4 . Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . . 1 1 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 10 | . 2 3 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 165 | . 7 51 41 43 11 12 Peak Tracking Total 9 | . 4 9 5 8 4 7 Tactical Retreats 20 | . 1 7 4 8 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 3 | . . . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 8 | . . . . . . 8 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled 4 | . . . 1 . 2 1 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed 16 | . 2 . 8 2 4 . Terminals 13 | . 2 . 7 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 26 | . 5 . 11 3 7 . Successful 14 | . 4 . 6 1 3 . Failed 12 | . 1 . 5 2 4 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 21 | . 5 . 10 3 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . 1 . . . Terminal Hacks 11 | . 4 . 5 1 1 . Record 3 | . 1 . 2 . . . Open Door 3 | . . . 3 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 3 1 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 6053 | 78 518 1109 1340 1168 1091 749 Spaces Moved 3576 | 53 319 558 848 624 696 478 Core 15 | 8 . . . . . 7 Treads . | . . . . . . . Legs 3561 | 45 319 558 848 624 696 471 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 130 | 109 120 120 126 133 141 143 Slowest Speed 950 | 120 120 120 180 150 150 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 49 43 87 36 16 61 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 4 | . . . . . . 4 Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . . . . 9 4 23 Melee . | . . . . . . . Projectile 9 | . . . . 9 . . AOE 27 | . . . . . 4 23 Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 4345 | 64 430 813 989 782 760 507 Wait 178 | . 90 59 22 7 . . Move 3570 | 52 318 557 847 623 695 478 Hop . | . . . . . . . Pick Up 36 | 2 4 5 12 9 4 . Fast Attach 31 | 7 2 11 4 4 2 1 Attach 30 | . . 6 3 9 8 4 Detach 9 | . 1 3 . 3 2 . Swap 62 | . 1 19 12 17 8 5 Drop 56 | . 1 22 14 10 9 . Fire 348 | 3 13 121 68 95 29 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick 25 | . . 10 7 5 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1115 | -9/Materials | Discovered new exit (range 7) 1123 | -9/Materials | Build established: Scavenger-Mutant 1320 | -9/Materials | Lost 4 parts (1p3w) 1507 | -9/Materials | Discovered new exit (range 15) 1574 | -9/Materials | Lost 3 parts (1u2w) 1647 | -9/Materials | Identified exit to Storage 1706 | -9/Materials | Entered Storage 1768 | -9/Storage | Lost 3 parts (2n1w) 1819 | -9/Storage | Core integrity fell below 50% 2929 | -9/Storage | Core integrity fell below 20% 3023 | -9/Storage | Discovered new exit (range 15) 3045 | -9/Storage | Identified exit to Materials 3046 | -9/Storage | Entered Materials 3046 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3516 | -8/Materials | Destroyed 7 combat bots 3533 | -8/Materials | Lost 3 parts (1p1u1w) 3635 | -8/Materials | Lost 3 parts (2n1u) 4138 | -8/Materials | Discovered new exit (range 8) 4214 | -8/Materials | Entered Factory 4214 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4847 | -7/Factory | Discovered new exit (range 4) 5051 | -7/Factory | Identified exit to Lower Caves 5305 | -7/Factory | Entered Lower Caves 5360 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5551 | -7/Lower Caves | Spotted B-75 Beast 5914 | -7/Lower Caves | Discovered new exit (range 18) 5974 | -7/Lower Caves | Attracted the attention of an 0b10 base 6016 | -7/Lower Caves | Core integrity fell below 50% 6039 | -7/Lower Caves | Core integrity fell below 20% 6054 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Machine disabled. G-47 Trooper springs to life. Aluminum Leg destroyed. Assault Cannon destroyed. Imp. Heat Sink destroyed. Carbon-fiber Leg destroyed. Imp. Aluminum Leg destroyed. Lgt. Angular Momentum Engine destroyed. Imp. Light Armor Plating destroyed. Imp. Carbon-fiber Leg destroyed. Enh. Autogun destroyed. Aluminum Leg destroyed. Imp. Ion Engine destroyed. Adv. Targeting Computer destroyed. S-27 Virus destroyed. System corrupted: Component data lost. VTOL Module fries itself beyond repair. Imp. Ion Engine destroyed. Autogun fries itself beyond repair. PLG< HFILPP0L%JHBN#1DRO%E3|RYPGVSAW