Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 12:08:36 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2122) 2122 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 5449 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 174/700 Matter 0/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Core Analyzer Transmission Jammer > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Advanced Weight Redist. System Improved Signal Interpreter ECM Suite EM Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Rocket Launcher [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 2 1 . . . Weapon 2 | . . 2 . . . . . Parts Attached 48 | 6 . 13 17 8 3 1 . Power 4 | 1 . 1 2 . . . . Engine 4 | 1 . 1 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 4 3 4 . . . Treads 5 | 2 . 2 1 . . . . Leg 8 | . . 2 2 4 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 . 1 4 1 2 1 . Device 5 | . . . 2 1 2 . . Storage 2 | 1 . 1 . . . . . Processor 3 | . . . 2 . . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 2 . 7 8 3 1 . . Energy Gun 5 | 1 . 3 1 . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 13 | 1 . 4 6 2 . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . . Parts Lost 20 | . 1 8 3 1 7 . . Power 2 | . . 1 . . 1 . . Propulsion 5 | . . 2 1 1 1 . . Utility 5 | . . . 1 . 4 . . Weapon 8 | . 1 5 1 . 1 . . Highest Loss Streak 5 | . 1 2 1 1 5 . . To Critical Strikes 1 | . 1 . . . . . . Average Backups 7 | 1 1 2 10 13 6 4 3 Power 1 | . 1 1 1 2 . . . Propulsion 2 | . . . 3 3 . . . Utility 1 | . . . 1 3 2 1 1 Weapon 2 | . . 1 3 5 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 19 | 1 . 3 5 2 7 . 1 Power 4 | . . . 2 . 2 . . Propulsion 8 | . . . 2 2 4 . . Utility 3 | . . 1 . . 1 . 1 Weapon 4 | 1 . 2 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 74 | . 73 69 87 94 44 6 7 Engine 8 | . 14 11 9 7 2 . . Treads 6 | . 28 15 3 . . . . Leg 11 | . . 4 14 22 6 . . Device 5 | . . . 9 10 10 . . Storage 8 | . 14 11 9 7 1 . . Processor 7 | . . . 8 15 12 6 7 Energy Gun 7 | . 2 11 7 7 . . . Ballistic Gun 17 | . 14 15 26 15 5 . . Ballistic Cannon 1 | . . . . 6 2 . . Peak Build Rating 48 | 6 6 12 37 48 48 4 4 Average Rating 22 | 4 5 8 27 43 17 3 4 On Entrance 13 | . 6 5 10 37 48 1 4 Avg Prop Armor Cover (%) 10 | . . . 10 . . . . Naked Turns 41 | . . . . . 35 6 . Heaviest Build 45 | 13 13 34 43 45 45 . . Greatest Support 48 | 40 40 40 40 48 48 3 3 Greatest Overweight (x) 6 | . . 6 2 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 5 Average Capacity 12 | 6 8 13 15 15 6 5 5 Most Carried 15 | 4 2 6 14 15 14 5 4 Average Carried 7 | 1 1 2 10 13 6 4 3 Final Capacity 15 | 8 8 15 15 15 5 5 5 Final Carried 14 | 1 2 5 13 14 4 4 3 Class Distribution -------------------- 54% | Gunner 24% | Mutant 13% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Matter Collected 1347 | 181 119 295 473 279 . . . Remotely . | . . . . . . . . Salvage Created 2962 | . 206 1121 857 524 254 . . Parts 172 | . 14 63 61 34 . . . Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 61 | . 7 21 21 11 1 . . Guns 54 | . 7 20 21 6 . . . Cannons 6 | . . . . 5 1 . . AOE 1 | . . 1 . . . . . Classes Destroyed 11 | . 2 6 1 1 1 . . Worker 1 | . . 1 . . . . . Builder 3 | . . 2 1 . . . . Hauler 3 | . . 2 1 . . . . Recycler 2 | . . 1 . 1 . . . Swarmer 20 | . 3 4 10 3 . . . Grunt 19 | . 4 10 4 1 . . . Duelist 2 | . . 1 1 . . . . Sentry 15 | . . 6 5 4 . . . Hunter 3 | . . . 1 2 . . . Programmer 1 | . . . . 1 . . . Compactor 1 | . . . . . 1 . . Best Kill Streak 5 | . 3 5 5 3 1 . . Combat Bots Only 4 | . 3 4 4 3 1 . . Max Kills in Single Turn 2 | . 1 2 2 2 1 . . Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Hostile Shots Fired 367 | . 64 119 88 73 7 13 3 Missed 119 | . 22 33 26 30 . 6 2 Hits 248 | . 42 86 62 43 7 7 1 Melee 7 | . . . . . 7 . . Projectile 241 | . 42 86 62 43 . 7 1 Critical Strikes 10 | . 1 3 2 . 3 1 . Damage Taken 3382 | . 420 1133 774 426 424 189 16 Core 1025 | . 96 302 101 82 239 189 16 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 61 24 81 . . . . Volleys Fired 185 | . 45 73 40 17 10 . . Largest 4 | . 2 4 4 4 4 . . Hottest 154 | . 60 139 139 154 126 . . Shots Fired 457 | . 47 176 136 68 30 . . Gun 426 | . 47 176 136 51 16 . . Cannon 25 | . . . . 17 8 . . Launcher 6 | . . . . . 6 . . Special . | . . . . . . . . Kinetic 319 | . 45 94 105 51 24 . . Thermal 83 | . . 47 19 17 . . . Explosive 6 | . . . . . 6 . . Electromagnetic 49 | . 2 35 12 . . . . Robot Hit Streak 18 | . 8 15 11 12 18 . . Robot Miss Streak 3 | . 2 3 3 2 1 . . Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 5 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 303 | . 32 117 86 42 26 . . Core Hits 133 | . 18 46 40 21 8 . . Critical Kills 3 | . . . 2 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 7 | . . 2 2 2 1 . . Burn 2 | . . 1 . 1 . . . Destroy 4 | . . 1 2 1 . . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5234 | . 254 1754 1315 874 1035 2 . Guns 4108 | . 254 1660 1310 601 283 . . Cannons 460 | . . . . 273 187 . . Explosions 656 | . . 91 . . 565 . . Melee . | . . . . . . . . Ramming 10 | . . 3 5 . . 2 . Kinetic 3253 | . 242 871 976 694 470 . . Thermal 1015 | . . 615 220 180 . . . Explosive 565 | . . . . . 565 . . Electromagnetic 391 | . 12 265 114 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 1 3 15 15 15 Average Corruption 5 | . . . 1 1 10 15 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . 2 3 8 13 2 Message Errors 7 | . . . . 1 . 5 1 Matter Fused 5 | . . . . 1 2 1 1 Heat Flow Errors 4 | . . . 1 1 . 2 . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 1 | . . . 1 . . . . Data Loss (major) 2 | . . . . . . 2 . Alerts 1 | . . . . . 1 . . Misdirections 4 | . . . . . 2 2 . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 131 | . . 49 . . 81 1 . Shots 3 | . . 1 . . 2 . . Rammed 3 | . . 1 . . . 2 . Targets Rammed 4 | . . 1 1 . . 2 . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 467 | . 20 467 249 148 8 173 . Average Temperature 95 | . 9 131 62 36 6 87 . Received Heat Transfer 867 | . 123 453 198 66 . 18 9 Effects 6 | . . 3 3 . . . . Shutdowns 2 | . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 2 1 1 . . . Heat Transferred 2370 | . . 1556 407 407 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 88 | 100 100 82 79 100 100 100 100 Level 1 11 | . . 17 20 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 242 | . 90 242 237 99 34 105 59 Initial 79 | . . 25 49 79 30 . 47 Average 76 | . 42 139 84 40 5 13 47 Influence Increases 1825 | . 160 622 535 336 25 135 12 Destroy 0b10 Robot/C 1200 | . 140 420 420 220 . . . Destroy 0b10 Robot/NC 45 | . . 30 10 5 . . . Destroy Leader 326 | . 20 124 102 80 . . . Successful Hack 36 | . . . . 24 . . 12 Disable Machine 45 | . . 45 . . . . . Destroy Structure 38 | . . 3 3 7 25 . . Lose Combat Pursuer 135 | . . . . . . 135 . Influence Decreases 1786 | . 100 564 478 424 112 30 78 Entered New Map 315 | . . 35 69 96 57 . 58 Time Decay 1321 | . 100 449 389 318 15 30 20 Lost Part 130 | . . 80 20 10 20 . . Lost Ally 20 | . . . . . 20 . . Squads Dispatched 11 | . 1 3 1 3 . 1 2 Investigation 4 | . 1 1 . 1 . . 1 Extermination 3 | . . . . 2 . 1 . Reinforcement 4 | . . 2 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Distress Signals 6 | . . 1 3 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 10 29 29 16 6 12 4 Peak Tracking Total 6 | . 5 5 5 3 5 6 4 Tactical Retreats 3 | . . . . . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Traps Triggered 8 | . 1 1 2 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Disabled 3 | . . 3 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Accessed 4 | . . . 1 2 . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 12 | . . . 4 5 . . 3 Successful 5 | . . . 2 2 . . 1 Failed 6 | . . . 1 3 . . 2 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers 7 | . . . 4 3 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Recycle Component 1 | . . . . . . . 1 Scanalyzer 4 | . . . 2 2 . . . Retrieve Study 4 | . . . 2 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 2 . . 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Active Infowar (turns) 515 | . . . . 433 82 . . Sensors 20 | . . . . . 20 . . Jamming 495 | . . . . 433 62 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Turns Passed 4539 | 63 274 1170 1522 984 154 316 56 Spaces Moved 2936 | 34 110 516 720 628 214 621 93 Core 941 | 4 . 19 . . 204 621 93 Treads 709 | 30 110 419 150 . . . . Legs 1286 | . . 78 570 628 10 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 160 110 50 50 50 Average Speed 127 | 147 160 169 181 137 52 50 50 Slowest Speed 350 | 160 160 350 260 185 110 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 27 62 57 21 95 18 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 44 | . . 2 . 6 36 . . Melee . | . . . . . . . . Projectile 6 | . . . . 6 . . . AOE 38 | . . 2 . . 36 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total 3435 | 48 170 674 863 717 236 625 102 Wait 171 | . 15 47 47 45 7 1 9 Move 2930 | 33 109 515 719 628 213 620 93 Hop . | . . . . . . . . Pick Up 68 | 8 1 19 27 11 1 1 . Fast Attach . | . . . . . . . . Attach 33 | 6 . 11 9 3 3 1 . Detach 1 | . . . . . 1 . . Swap 17 | . . 2 8 6 1 . . Drop 26 | 1 . 6 12 7 . . . Fire 185 | . 45 73 40 17 10 . . Melee . | . . . . . . . . Ram 2 | . . . . . . 2 . Kick 1 | . . . 1 . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto / [*Low]) -7/Waste -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Weapon x2 817 | -9/Materials | Core integrity fell below 50% 1100 | -9/Materials | Build established: Scavenger-Mutant 1155 | -9/Materials | Discovered new exit (range 9) 1209 | -9/Materials | Discovered new exit (range 14) 1403 | -9/Materials | Discovered new exit (range 10) 1508 | -9/Materials | Entered another Materials area 1508 | -8/Materials | Evolved 2 slots: Utility x2 2093 | -8/Materials | Build established: Gunner 2337 | -8/Materials | Central database locked down 2887 | -8/Materials | Discovered new exit (range 8) 3030 | -8/Materials | Entered Factory 3030 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3529 | -7/Factory | Discovered new exit (range 8) 3535 | -7/Factory | Discovered new exit (range 10) 3818 | -7/Factory | Discovered new exit (range 13) 4014 | -7/Factory | Sucked down chute 4014 | -7/Factory | Entered Waste 4015 | -7/Waste | Met a frightened Derelict 4021 | -7/Waste | Spotted C-40 Crusher 4023 | -7/Waste | Spotted C-40 Crusher 4029 | -7/Waste | EMP discharged 4029 | -7/Waste | System corruption reached 10% 4043 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4046 | -7/Waste | Destroyed C-40 Crusher 4051 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4054 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4076 | -7/Waste | Spotted C-40 Crusher 4076 | -7/Waste | Spotted C-40 Crusher 4085 | -7/Waste | Lost 5 parts (1p1n2u1w) 4129 | -7/Waste | EMP discharged 4131 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4133 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4136 | -7/Waste | Spotted C-40 Crusher 4142 | -7/Waste | Spotted C-40 Crusher 4161 | -7/Waste | Discovered new exit (range 16) 4168 | -7/Waste | Entered Factory 4217 | -7/Factory | Discovered new exit (range 10) 4251 | -7/Factory | Discovered new exit (range 10) 4347 | -7/Factory | Build established: Mutant 4413 | -7/Factory | Core integrity fell below 50% 4482 | -7/Factory | Identified exit to Storage 4484 | -7/Factory | Entered Storage 4540 | -7/Storage | Self-destructed Last Messages --------------- data lost. 04477_ 9CQVCBUXXX8AAULUCZXNHZ74WILIMU:1 04480_ Slammed into K-01 Serf. 04482_ EXIT=IDENTIFIED: STORAGE 04482_ Slammed into K-01 Serf. LOCATION=STORAGE GOAL=ESCAPE 04495_ Connecting with Recycling Unit... >>Recycle(Adv. Beam Rifle) Accepting Adv. Beam Rifle... 04499_ System corrupted: Matter fused (-7). 04504_ Connecting with Recycling Unit... 04504_ ALERT: Suspicious activity at Recycling Unit S002. Dispatching Investigation squad. 04518_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04525_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S005. 04529_ W-25 Informer sends out distress signal. 04538_ LD1A0E07SBBLV4SWM WS8DGTK>G/PP Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????? ????????????????## | | ????????????????????? ????? ?????????????#### | | ????????????????????# ????? ?????????????#""" | | ????????????????????# ????? ?????????????#"Y | | ????????????????????# ????? ?????????????#""" | | ????????????????????# ?????/?########????#### | | ????????????????????# ##### ## #???????# | | ????????????????????# # #???????# | | ????????????????????# # #???????# | | ????????????????????# g # #???????## | | ????????????????????# # #???###### | | ????????????????????# # #???# ! | | ????????????????????# ####+####### | | ???????????????????## / ! | | ???????????????????+ #####+##/## #### | | ????????????????????# @/ g # #??#/ | | ????????????????????####### r #??# | | ??????????????????????????# #### #??###### | | ??????????????????????????# #??# #???????? | | ??????????????????????????###########??# #??????## | | ???????????????????????????????????????# #??????# | | ???????????????????????????????????????# ######## | | ???????????????????????????????????????# + | | ???????????????????????????????????????# ##### | | ???????????????????????????????????????# #???# | | ???????????????????????????????????????# #???# | | ???????????????????????????????????????# #???# | | ???????????????????????????????????????# #???# | | ??????????????????????????????????????? #???# | | ??????????????????????????????????????#######???## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedLobotomyAxe Manual? 0 Play Time 00:25:24 Cumulative 39.4 hours Start 2025.11.03 @ 11:43:07 End 2025.11.03 @ 12:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5279e45-39a8-44b2-84d8-b052c1925585