Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 22:38:48 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (2) 10 Value Destroyed (54) 54 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3458 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 465/700 Matter 90/300 Energy 300/300 System Corruption 0% Temperature Cool (12) Movement Flying (105) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Improved VTOL Module > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (8) ---- Light Ion Engine Cooling System Advanced Terrain Scanner Advanced Terrain Scan Processor Maneuvering Thrusters Hacking Suite Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Cooling System Advanced Terrain Scanner Advanced Terrain Scan Processor Maneuvering Thrusters Hacking Suite Hacking Suite System Shield [Rating: 33] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Small Laser Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 20 | 2 2 4 6 6 . Power 2 | . . . 1 1 . Engine 1 | . . . 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | 2 . 1 2 1 . Treads 2 | 2 . . . . . Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 2 1 . Utility 8 | . 2 1 2 3 . Device 2 | . . 1 . 1 . Storage 1 | . . . 1 . . Processor 3 | . 2 . . 1 . Hackware 2 | . . . 1 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | . . 2 1 1 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 4 | . 1 1 . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 3 | . 1 1 . . 1 Highest Loss Streak 2 | . 1 1 . . 2 Average Slot Usage (%) 74 | . 80 66 64 73 83 Engine 1 | . . . 7 1 . Core 3 | . . . . 5 7 Treads 9 | . 28 22 2 . . Flight 8 | . . . 7 15 14 Device 5 | . . 1 9 11 7 Storage 4 | . . . 7 7 7 Processor 16 | . 24 22 10 10 15 Hackware 7 | . . . 7 12 15 Energy Gun 6 | . 26 10 . . . Ballistic Gun 6 | . . 10 10 7 7 Launcher 1 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 21 | 2 2 4 14 21 20 Greatest Support 21 | 3 3 3 15 21 21 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 4 4 8 8 8 Average Capacity 6 | 6 4 4 7 8 8 Most Carried 8 | 6 4 4 8 8 8 Average Carried 5 | 5 4 3 4 7 8 Final Capacity 8 | 4 4 4 8 8 8 Final Carried 8 | 4 4 4 8 8 8 Class Distribution -------------------- 53% | Hacker-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 200 | 200 . . . . . Remotely . | . . . . . . Salvage Created 14 | . . . . . 14 Parts 1 | . . . . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 2 | . . . . . 2 AOE 2 | . . . . . 2 Classes Destroyed 1 | . . . . . 1 Swarmer 2 | . . . . . 2 Best Kill Streak 2 | . . . . . 2 Combat Bots Only 2 | . . . . . 2 Max Kills in Single Turn 1 | . . . . . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 808 | . 116 77 32 51 532 Core 268 | . 33 . . 33 202 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 86 100 100 . . Volleys Fired 8 | . 5 . . . 3 Largest 2 | . 2 . . . 1 Hottest 80 | . 80 . . . 30 Shots Fired 13 | . 10 . . . 3 Gun 10 | . 10 . . . . Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic . | . . . . . . Thermal 10 | . 10 . . . . Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 6 . . . . Robot Miss Streak 3 | . 3 . . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 7 | . 7 . . . . Core Hits 4 | . 1 . . . 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 348 | . 80 . . . 268 Guns 80 | . 80 . . . . Cannons . | . . . . . . Explosions 268 | . . . . . 268 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 80 | . 80 . . . . Explosive 268 | . . . . . 268 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . . . . . 39 Projectiles . | . . . . . . Explosions 39 | . . . . . 39 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 69 | . . . . . 69 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 33 | . 33 . . . 13 Average Temperature 11 | . 11 . . . 10 Received Heat Transfer 306 | . 63 42 18 27 156 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 175 | . 175 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 98 | . 44 91 85 98 . Average Influence 46 | . 27 35 54 66 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 2 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 6 7 5 9 13 Peak Tracking Total 10 | . 4 7 3 6 10 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 7 | . 1 2 3 1 . Terminals 7 | . 1 2 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 2 8 11 3 . Successful 13 | . 1 6 4 2 . Failed 11 | . 1 2 7 1 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 21 | . 2 7 10 2 . Terminals 24 | . 2 8 11 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 4 2 1 . Level Access Points 2 | . . 1 1 . . Emergency Access Points 1 | . . 1 . . . Locate Traps 4 | . . 2 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 3 6 5 2 . Terminals 6 | . 1 2 2 1 . Track 1 | . . 1 . . . Botnet 5 | . 1 1 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 519 | 6 86 110 70 123 124 Spaces Moved 1140 | 1 135 202 136 319 347 Core 352 | 1 135 202 14 . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 788 | . . . 122 319 347 Fastest Speed 34 | 50 50 50 35 34 34 Average Speed 39 | 50 50 51 36 34 34 Slowest Speed 100 | 50 50 100 50 35 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . . 3 5 5 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 2 30 31 19 16 59 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . . . 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . . 32 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1185 | 7 143 206 155 329 345 Wait . | . . . . . . Move 1112 | . 134 201 130 308 339 Hop 10 | . . . 2 5 3 Pick Up 16 | . 1 1 9 5 . Fast Attach 10 | . 2 2 3 3 . Attach 6 | . . 1 3 2 . Detach 2 | 1 . . . 1 . Swap 4 | 2 . 1 . 1 . Drop 17 | 4 1 . 8 4 . Fire 8 | . 5 . . . 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 10) 92 | -10/Materials | Identified exit to Materials 93 | -10/Materials | Entered another Materials area 93 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 153 | -9/Materials | Identified exit to Materials 169 | -9/Materials | Discovered new exit (range 18) 203 | -9/Materials | Entered another Materials area 203 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 237 | -8/Materials | Identified exit to Factory 273 | -8/Materials | Entered Factory 273 | -7/Factory | Evolved 2 slots: Utility x2 391 | -7/Factory | Discovered new exit (range 16) 396 | -7/Factory | Identified exit to Lower Caves 396 | -7/Factory | Entered Lower Caves 410 | -7/Lower Caves | Learned location of 1 exit from Factory 515 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 520 | -7/Lower Caves | Self-destructed Last Messages --------------- 00392_ K-01 Serf latches onto S-27 Virus. 00392_ K-01 Serf pushes S-27 Virus. 00396_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 00410_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 00498_ Penetrated by Slug. 00501_ Slug penetrates Wall. 00511_ Penetrated by Slug. 00514_ Cesium-ion Thruster destroyed. 00514_ Destroyed Cesium-ion Thruster. 00515_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 00516_ Penetrated by Slug. 00516_ Destroyed Lgt. Nuclear Core. 00516_ Destroyed Imp. Heat Sink. 00516_ S-27 Virus destroyed. 00519_ Penetrated by Slug. 00520_ The unstable cave ceiling collapses. 00520_ Enh. Autogun destroyed. 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Y #?# ???## ##????# | | ???????????????#? g% ##?#?????## #???? | | ????????????????## #?????????# #??? | | ?????????????????# ?????????# #??## | | ?????????????????# g ?????????## #???# | | ?????????????????# ??????????#####???# | | ?????????????????# ??????????????????#### | | ?????????????????###### ?????????????????????# | | ??????????????????????## ????????????????????# | | ????????????????????????####???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 280 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilGhostMediator Manual? 0 Play Time 00:16:59 Cumulative 296.8 hours Start 2020.02.03 @ 22:22:56 End 2020.02.03 @ 22:38:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 35 Adventurer 48 Explorer 30 Win Type - Total 46 Types 30/5/4/2/2/1/2 Lore% 98 Gallery% 100 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db299a22-abbd-475b-8905-622005e3783b