Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 13:17:56 Player: Beef Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1159) 1159 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5029 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 142/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Medium Storage Unit Mini Assault Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Target Analyzer Corruption Screen > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Airjet Cooled Airjet Improved Cooling System Improved Targeting Computer Kinecellerator Hardened Light Armor Plating Mini Assault Cannon Proton Missile Launcher Falx [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 6 | . . . 1 1 2 2 . Weapon . | . . . . . . . . Parts Attached 92 | 6 2 . 15 8 37 11 13 Power 8 | 1 . . 1 1 3 1 1 Engine 4 | 1 . . 1 . 1 . 1 Core 4 | . . . . 1 2 1 . Reactor . | . . . . . . . . Propulsion 28 | 2 . . 7 3 12 2 2 Treads 3 | . . . . 1 2 . . Leg 12 | 2 . . 7 1 2 . . Wheel 1 | . . . . 1 . . . Hover 10 | . . . . . 6 2 2 Flight 2 | . . . . . 2 . . Utility 32 | 1 2 . 1 2 11 7 8 Device 13 | . . . . 1 7 1 4 Storage 3 | 1 1 . . . 1 . . Processor 10 | . 1 . . 1 2 4 2 Hackware . | . . . . . . . . Protection 6 | . . . 1 . 1 2 2 Artifact . | . . . . . . . . Weapon 24 | 2 . . 6 2 11 1 2 Energy Gun 8 | 1 . . 5 . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . . 1 . 3 1 . Ballistic Cannon 4 | . . . . . 4 . . Launcher 4 | . . . . 2 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 3 . . Parts Lost 26 | . . . 2 1 6 . 17 Power 1 | . . . . . . . 1 Propulsion 10 | . . . 1 1 2 . 6 Utility 12 | . . . . . 3 . 9 Weapon 3 | . . . 1 . 1 . 1 Highest Loss Streak 11 | . . . 2 1 2 . 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 88 100 85 97 94 95 57 Engine 5 | . 14 14 11 2 4 . . Core 2 | . . . . 6 2 6 2 Treads 3 | . . . . 2 9 . . Leg 14 | . 28 28 32 26 5 . . Wheel 2 | . . . . 6 3 . . Hover 5 | . . . . . 7 26 9 Device 7 | . . . . 5 14 4 5 Storage 8 | . 14 14 11 9 6 6 2 Processor 19 | . 2 14 11 15 21 35 29 Protection 1 | . . . . 3 1 1 . Energy Gun 8 | . 14 14 15 16 4 . . Ballistic Gun 4 | . 14 14 4 . 4 4 2 Ballistic Cannon 1 | . . . . . 2 6 1 Naked Turns . | . . . . . . . . Heaviest Build 43 | 11 21 16 24 26 37 39 43 Greatest Support 46 | 20 20 20 30 40 46 36 44 Greatest Overweight (x) 3 | . 1 . 1 2 3 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 10 7 Most Carried 10 | 2 4 6 10 10 10 10 10 Average Carried 7 | 1 3 4 7 8 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 2 4 6 6 10 10 10 4 Class Distribution -------------------- 82% | Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 1381 | 165 10 168 80 148 373 268 169 Remotely . | . . . . . . . . Salvage Created 1665 | . 93 178 433 383 329 249 . Parts 108 | . 11 9 28 28 17 15 . Haulers Intercepted 6 | . 1 . 1 1 2 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 33 | . 3 4 8 8 5 5 . Guns 22 | . 3 4 6 7 1 1 . Cannons 7 | . . . . . 3 4 . AOE 4 | . . . 2 1 1 . . Classes Destroyed 11 | . 2 2 4 . 3 . . Worker 1 | . . . 1 . . . . Builder 2 | . . . 1 . . 1 . Hauler 6 | . 1 . 1 1 2 1 . Recycler 1 | . . 1 . . . . . Operator 1 | . . . . . 1 . . Watcher 2 | . . . 2 . . . . Swarmer 16 | . 3 3 4 3 . 3 . Grunt 7 | . . 1 3 . 2 1 . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . 1 5 . 1 . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | . 3 3 7 3 1 3 . Combat Bots Only 4 | . 3 3 4 3 1 3 . Max Kills in Single Turn 3 | . 2 1 3 2 1 2 . Gunslinging 1 | . 1 . 1 . . . . Exploded 1 | . . . 1 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 317 | . 10 12 31 27 67 11 159 Missed 82 | . 3 3 9 10 14 5 38 Damage Taken 4001 | . 57 108 425 358 1109 97 1847 Core 1198 | . 13 22 144 105 62 18 834 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 86 64 80 91 . . Volleys Fired 147 | . 8 13 23 15 64 18 6 Largest 2 | . 2 2 2 2 2 2 2 Hottest 124 | . 60 60 101 101 124 78 78 Shots Fired 257 | . 16 26 42 29 97 36 11 Gun 202 | . 16 26 42 29 66 18 5 Cannon 52 | . . . . . 29 18 5 Launcher 3 | . . . . . 2 . 1 Special . | . . . . . . . . Kinetic 128 | . 8 13 1 . 60 36 10 Thermal 76 | . 8 13 10 15 30 . . Explosive . | . . . . . . . . Electromagnetic 53 | . . . 31 14 7 . 1 Robot Hit Streak 11 | . 4 10 11 11 10 10 4 Robot Miss Streak 6 | . 3 2 5 3 3 4 6 Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . 1 . 2 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 150 | . 9 18 29 21 45 20 8 Core Hits 66 | . 5 8 17 15 11 10 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 1 1 1 . Burn 1 | . . . . 1 . . . Blast 2 | . . . . . 1 1 . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3156 | . 109 216 637 413 1093 529 159 Guns 1952 | . 109 216 510 343 510 230 34 Cannons 801 | . . . . . 457 299 45 Explosions 323 | . . . 127 70 126 . . Melee 80 | . . . . . . . 80 Ramming . | . . . . . . . . Kinetic 1602 | . 66 138 18 . 772 529 79 Thermal 712 | . 43 78 211 206 174 . . Explosive . | . . . . . . . . Electromagnetic 762 | . . . 408 207 147 . . Impact . | . . . . . . . . Slashing 80 | . . . . . . . 80 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 1 . 1 Average Corruption 1 | . . . . 2 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked 1 | . . . . . 1 . . Effects 6 | . . . . 2 3 . 1 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . 1 1 . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 107 | . . . 51 37 16 . 3 Projectiles 16 | . . . . . 16 . . Explosions 88 | . . . 51 37 . . . Melee 3 | . . . . . . . 3 Knockbacks 12 | . . . . . 7 3 2 Impact . | . . . . . . . . Kinetic 11 | . . . . . 7 2 2 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 347 | . . . 198 137 . . 12 Shots 8 | . . . 4 3 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 337 | . . 54 143 153 337 . . Average Temperature 53 | . . 29 52 59 53 . . Received Heat Transfer 537 | . . 63 78 135 198 27 36 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 4 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1126 | . 100 175 185 370 296 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 3 3 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Peak Influence 396 | . 92 155 396 283 166 271 . Initial 109 | . . 35 60 12 109 . . Average 99 | . 54 70 183 150 64 110 . Maximum Alert Level 1 | . . . 1 1 . 1 . Low Security (%) 84 | 100 100 100 44 73 100 72 . Level 1 15 | . . . 55 26 . 27 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . . 3 4 . Investigation 1 | . . . . . . 1 . Extermination 2 | . . . . . 2 . . Reinforcement 4 | . . . . . 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 8 | . . . 5 1 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 3 5 16 11 16 15 5 Peak Tracking Total 6 | . 3 2 5 4 6 6 5 Tactical Retreats 10 | . . 1 2 2 1 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 7 | . . . 1 3 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 5 | . . . 1 2 2 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 20 | . . . 4 5 8 3 . Terminals 9 | . . . 2 3 3 1 . Fabricators 2 | . . . . . 1 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . . . . . 2 1 . Scanalyzers 3 | . . . 2 1 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 65 | . . . 15 19 23 8 . Successful 37 | . . . 12 11 9 5 . Failed 28 | . . . 3 8 14 3 . Catastrophic 3 | . . . 1 . 1 1 . Database Lockouts . | . . . . . . . . Manual 16 | . . . 3 9 4 . . Terminals 27 | . . . 9 10 6 2 . Fabricators 8 | . . . . . 5 3 . Repair Stations 5 | . . . . . 5 . . Recycling Units 7 | . . . . . 4 3 . Scanalyzers 11 | . . . 6 5 . . . Garrison Access 7 | . . . . 4 3 . . Terminal Hacks 18 | . . . 8 6 3 1 . Prototype ID Bank 3 | . . . 1 2 . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 3 | . . . 1 1 . 1 . Alert Level 4 | . . . 2 1 1 . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . 1 1 . Network Status 2 | . . . . . 1 1 . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . 2 3 . Process 1 | . . . . . . 1 . Report Inventory 3 | . . . . . 2 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 8 | . . . 4 4 . . . Insert Component 4 | . . . 2 2 . . . Analyze 4 | . . . 2 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . . . 4 5 7 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 53 | . . . . . 53 . . Parts Recycled . | . . . . . . . . Recycled Matter 70 | . . . . . . 70 . Retrieved Matter 70 | . . . . . . 70 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . Part Schematics Acquired 4 | . . . 2 2 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 167 | . . . . . . . 167 Highest-Rated Ally 167 | . . . . . . . 167 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 3439 | 82 190 276 431 592 1238 240 390 Spaces Moved 2776 | 66 135 193 277 424 750 352 579 Core 365 | 10 . . . . . . 355 Treads 216 | . . . . . 216 . . Legs 955 | 56 135 193 277 280 14 . . Wheels 215 | . . . . 144 71 . . Hover 1025 | . . . . . 449 352 224 Flight . | . . . . . . . . Fastest Speed 33 | 50 120 120 120 105 40 40 33 Average Speed 89 | 109 120 120 120 116 100 42 50 Slowest Speed 250 | 120 190 120 190 120 250 98 200 Overloaded Moves 73 | . . . . . . . 73 Propulsion Burnouts 1 | . . . . . . . 1 Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 23 64 29 37 17 9 46 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 98 | . . . 44 36 11 5 2 Melee . | . . . . . . . . Projectile 18 | . . . . . 11 5 2 AOE 80 | . . . 44 36 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 3464 | 73 146 211 334 496 1140 410 654 Wait 320 | . . 4 3 25 240 9 39 Move 2769 | 65 134 192 276 423 749 351 579 Hop . | . . . . . . . . Pick Up 56 | 2 1 2 6 13 19 11 2 Fast Attach 29 | 6 2 . 5 2 12 2 . Attach 34 | . . . 4 3 13 4 10 Detach 23 | . 1 . 3 2 10 2 5 Swap 29 | . . . 6 3 12 5 3 Drop 50 | . . . 8 10 21 8 3 Fire 147 | . 8 13 23 15 64 18 6 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 4) 273 | -10/Materials | Entered Mines 278 | -10/Mines | Discovered new exit (range 12) 313 | -10/Mines | Build established: Mutant 464 | -10/Mines | Learned location of Zion (-6) 492 | -10/Mines | Learned Materials terminal intel 532 | -10/Mines | Discovered new exit (range 14) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 550 | -9/Materials | Loaded intel: 12 terminal locations 589 | -9/Materials | Identified exit to Mines 589 | -9/Materials | Identified exit to Storage 589 | -9/Materials | Identified exit to Materials 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1342 | -8/Materials | Discovered new exit (range 10) 1572 | -8/Materials | Entered Factory 1572 | -7/Factory | Evolved 2 slots: Utility x2 1694 | -7/Factory | Identified exit to DSF 1759 | -7/Factory | Repaired Broken Arm. Treads 1913 | -7/Factory | Build established: Skirmisher 2522 | -7/Factory | Build established: Mutant 2802 | -7/Factory | Discovered new exit (range 14) 2810 | -7/Factory | Entered another Factory area 2810 | -6/Factory | Evolved 2 slots: Utility x2 2983 | -6/Factory | Discovered new exit (range 11) 3050 | -6/Factory | Entered Lower Caves 3256 | -6/Lower Caves | Lost 11 parts (1p6n3u1w) 3340 | -6/Lower Caves | Spotted B-75 Beast 3368 | -6/Lower Caves | Core integrity fell below 50% 3397 | -6/Lower Caves | Core integrity fell below 20% 3421 | -6/Lower Caves | Lost 3 parts (3u) 3440 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03323_ Imp. Cooling System destroyed. 03343_ Acquired 2 matter. 03344_ Acquired 32 matter. 03346_ Adv. Sensor Array destroyed. 03368_ Acquired 3 matter. 03389_ Penetrated by Slug. 03389_ Imp. Targeting Computer destroyed. 03390_ Target Analyzer destroyed. 03390_ Enh. Optical Array destroyed. 03390_ Critical hit (Blast). A strange signal echoes through the caves. 03394_ Acquired 6 matter. 03397_ Penetrated by Slug. 03425_ YK&7HVJGY8 CK1JZVDCS/OHCH/NZF 03429_ C-30 ARC bursts open, deploying its payload. 03429_ H-66 Slayer unfolds itself. 03429_ Penetrated by Slug. 03429_ Slug penetrates Wall. 03429_ Slug penetrates H-66 Slayer. 03439_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#?# ?????????????? | | ???????????????????????????????? # #?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? ##????????????? | | ???????????????????????????????? ##???????????? | | ???????????????????????##???????# #???????????? | | ???????????????????????# #??????# ????????????? | | ??????????????????????? #????## ?????????????? | | ??????????????????????? ???## ?????????????? | | ???????????????????????# ?### ??????????????? | | ???????????????????????# ??"%" #??????????????? | | ???????????????????????# ???# #?###??????????? | | ???????????????????????# ????# ## #??????????? | | ???????????????????????# #???## #??????????? | | ???????????????????????# #???# ##????????### | | ??????????????????????## #??## #????????? # | | ??????????????????????# h####h #????????? | | ??????????????????????# ## #????????? | | ??????????????????????# ##????????? | | ??????????????????????# ##????###### | | ?????????????######???## #?#### | | ????????????## ##??## ### # | | ????????????# #####@ ## #??# # | | ?????????????# " " "" #??# # | | ?????????????## " """ #### # | | ??????????????##### "" "" ## ## | | ??????????????????## ## " ## ####+### ##? | | ???????????????????## ### """" ## #?? ?# ##? | | ????????????????????#####?# """"" ## #?? ?# ## | | ??????????????????????????# "" ## #? "# | | ??????????????????????????# # #### "# | | ?????????????????????????? ####### # + "# | | ???????????????????????????###??????# # "# | | ????????????????????????????????????# ##### | | ????????????????????????????????????# | | ?????????????????????????????????????#### | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# #?# | | ????????????????????????????????????????# #?# | | ????????????????????????????????????????# ### | | ????????????????????????????????????????## | | ?????????????????????????????????????????## | | ??????????????????????????????????????????## ## | | ???????????????????????????????????????????#### | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Corruption Block 8 Armor Coverage 150 Evasion (%) 58 Targeting Accuracy 18 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimatePulseMultirail Manual? 0 Play Time 00:40:37 Cumulative 43.4 hours Start 2024.07.13 @ 12:37:20 End 2024.07.13 @ 13:17:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a2f3b04-a8de-450a-a708-51d68c4a98e2