Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 13:17:41 Player: beans Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1013) 1013 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 6037 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 540 Met Imprinter 300 Was Imprinted 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Cycler Makeshift Sword Signal Generator GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Surge Thruster > --- UTILITY ---------- Improved Cooling System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Gatling Laser Gatling Laser Concussive RPG > --- INVENTORY -------- Signal Generator GAL Module [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility 0b10 Decoder Chip [Looter] Device Improved Cooling System Processor 0b10 Decoder Chip [Looter] Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Concussive RPG Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . Utility 4 | . . . 1 . . . 3 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 33 | 2 4 2 4 2 5 8 4 2 . Power 3 | . . . 1 . . 2 . . . Engine 2 | . . . 1 . . 1 . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 10 | . 3 1 1 . . 4 1 . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 10 | . 3 1 1 . . 4 1 . . Utility 5 | . . . . . 3 . 2 . . Device 1 | . . . . . . . 1 . . Storage . | . . . . . . . . . . Processor 4 | . . . . . 3 . 1 . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 1 1 2 2 2 2 1 2 . Energy Gun 5 | . . . 1 1 2 1 . . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 6 | 2 1 1 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 24 | . 2 2 3 1 . 2 11 2 1 Power 2 | . . . . . . 1 1 . . Propulsion 10 | . 1 1 2 1 . 1 4 . . Utility 5 | . . . . . . . 2 2 1 Weapon 7 | . 1 1 1 . . . 4 . . Highest Loss Streak 5 | . 2 2 2 1 . 2 5 2 1 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 1 | . . . 1 2 2 3 1 1 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . 1 2 . . 1 Weapon . | . . . . 1 1 . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 2 | . . . . . . 1 . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . 1 . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 47 | . 43 57 44 23 43 78 57 19 3 Flight 6 | . 15 28 19 9 . 18 14 . . Processor 19 | . . . . . 21 33 24 15 3 Energy Gun 10 | . . . 2 3 13 18 6 . . Ballistic Gun 6 | . 28 28 17 11 8 . . . . Peak Build Rating 50 | 2 4 4 7 10 25 42 50 21 7 Average Rating 21 | . 3 3 5 6 18 33 36 16 2 On Entrance 10 | . 2 4 4 5 8 25 36 16 7 Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 17 | 2 2 2 7 8 8 17 16 10 . Greatest Support 17 | 3 8 8 8 4 3 16 17 3 3 Greatest Overweight (x) 3 | . . . 1 2 2 2 2 3 . Average Overweight (x) 1 | . . . . . 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 4 5 5 5 5 5 4 4 Average Carried 4 | . . 1 3 4 4 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 3 4 4 5 5 3 4 4 Class Distribution -------------------- 62% | Mutant 22% | Derelict-Mutant 8% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 776 | 120 81 11 135 204 65 70 80 10 . Remotely . | . . . . . . . . . . Salvage Created 1346 | . 178 21 314 114 . 149 542 28 . Parts 86 | . 11 3 18 6 . 9 39 . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 2 28 . . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 27 | . 5 2 7 4 . 4 4 1 . Guns 25 | . 5 2 7 4 . 4 3 . . Cannons 1 | . . . . . . . . 1 . Classes Destroyed 8 | . 3 . 1 . . . 4 . . Worker 6 | . . . . . . . 6 . . Builder 2 | . . . . . . . 2 . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . Swarmer 8 | . 3 2 . . . 2 . 1 . Grunt 18 | . 2 . 7 4 . 2 3 . . Hunter 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 3 2 7 2 . 2 6 1 . Combat Bots Only 7 | . 2 2 7 2 . 2 2 1 . Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Hostile Shots Fired 255 | . 35 40 29 7 . 24 57 46 17 Missed 90 | . 10 12 14 1 . 8 24 11 10 Hits 165 | . 25 28 15 6 . 16 33 35 7 Melee 1 | . . . . . . . 1 . . Projectile 164 | . 25 28 15 6 . 16 32 35 7 AOE 4 | . . . . . . . 4 . . Critical Strikes 3 | . . . . . . . 2 . 1 Damage Taken 2432 | . 255 221 176 84 . 307 773 509 107 Core 1284 | . 78 108 70 10 . 154 402 374 88 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 55 | 100 . 25 . . . 41 . . . Volleys Fired 128 | . 26 9 28 9 2 13 37 4 . Largest 2 | . 2 2 2 2 2 2 2 1 . Hottest 165 | . 40 40 79 108 130 165 160 90 . Shots Fired 207 | . 50 18 49 13 4 20 49 4 . Gun 202 | . 50 18 49 13 4 20 48 . . Cannon 4 | . . . . . . . . 4 . Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 121 | . 50 18 43 9 1 . . . . Thermal 85 | . . . 6 4 3 20 48 4 . Explosive 1 | . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | . 7 3 9 10 . 6 6 1 . Robot Miss Streak 7 | . 5 3 5 4 . 7 6 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 138 | . 30 9 33 13 . 12 38 3 . Core Hits 93 | . 11 5 15 13 . 10 38 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . . . Burn 2 | . . . 1 . . 1 . . . Melee Attacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . 3 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2362 | . 230 108 450 242 . 268 959 105 . Guns 2143 | . 230 108 450 242 . 268 845 . . Cannons 44 | . . . . . . . 13 31 . Explosions 101 | . . . . . . . 101 . . Melee 74 | . . . . . . . . 74 . Ramming . | . . . . . . . . . . Kinetic 900 | . 230 108 408 154 . . . . . Thermal 1274 | . . . 42 88 . 268 845 31 . Explosive 101 | . . . . . . . 101 . . Electromagnetic . | . . . . . . . . . . Impact 13 | . . . . . . . 13 . . Slashing 74 | . . . . . . . . 74 . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . . . . . . 13 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 13 | . . . . . . . . 13 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . 20 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 219 | . 9 . 72 106 45 219 109 48 . Average Temperature 46 | . 3 . 24 50 22 84 27 22 . Received Heat Transfer 576 | . 102 . 99 48 . 84 183 . 60 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . 2 1 . . . 2 . . Heat Transferred 3135 | . . . 185 200 . 800 1900 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Maximum Alert Level 2 | . . . . . . . 2 . . Low Security (%) 68 | 100 100 100 100 100 . . 41 . . Level 1 20 | . . . . . . . 38 . . Level 2 10 | . . . . . . . 20 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 525 | . 100 83 106 92 . . 525 . . Initial 177 | . . 33 16 37 . . 177 . . Average 170 | . 55 49 40 56 . . 277 . . Influence Increases 2002 | . 157 80 180 115 . 576 819 75 . Destroy 0b10 Robot/C 880 | . 100 40 140 80 . 240 260 20 . Destroy 0b10 Robot/NC 70 | . 5 . 5 . . 10 50 . . Destroy Leader 172 | . 22 10 20 20 . 40 50 10 . Allied During Kill 473 | . . . . . . 271 202 . . Disable Machine 30 | . . . 15 . . . 15 . . Destroy Structure 2 | . . . . . . . 2 . . Partial Spotted 45 | . . . . . . . 45 . . Lose Combat Pursuer 330 | . 30 30 . 15 . 15 195 45 . Influence Decreases 1850 | . 70 124 127 119 92 294 597 378 49 Entered New Map 564 | . . 54 27 59 92 . 105 188 39 Time Decay 886 | . 50 30 70 50 . 254 262 170 . Lost Part 240 | . 20 20 30 10 . 20 110 20 10 Lost Ally 160 | . . 20 . . . 20 120 . . Squads Dispatched 11 | . 1 1 1 1 . . 7 . . Investigation 2 | . . . . 1 . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . 1 . 1 . . . 1 . . Assault 3 | . . 1 . . . . 2 . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 3 | . 1 . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 15 24 10 6 . 17 28 4 6 Peak Tracking Total 25 | . 6 25 6 2 . 4 11 4 6 Tactical Retreats 11 | . 1 2 . 1 . 1 4 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . 1 . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 2 | . . . 1 . . . 1 . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 3 | . . . 1 1 . . . 1 . Terminals 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . . . 2 1 . . . 1 . Successful 3 | . . . 1 1 . . . 1 . Failed 1 | . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . . 1 . 7 . . Terminals 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . 1 1 . . . 1 . Record 1 | . . . 1 . . . . . . Open Door 2 | . . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total Allies 10 | . . 1 . . 9 . . . . Largest Group 9 | . . 1 . . 9 9 7 . . Highest-Rated Group 416 | . . 31 . . 416 416 298 . . Highest-Rated Ally 96 | . . 31 . . 96 96 96 . . Total Orders . | . . . . . . . . . . Ally Attacks 99 | . . . . . . 66 33 . . Total Damage 2657 | . . . . . . 1694 963 . . Kills 21 | . . . . . . 10 11 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Active Infowar (turns) 3210 | . . . . . 1743 549 570 347 1 Decoding 3210 | . . . . . 1743 549 570 347 1 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 70 | . . . . . . . 70 . . Traps 7 | . . . . . . . 7 . . Emergency Access 2 | . . . . . . . 2 . . Items 40 | . . . . . . . 40 . . Machines 3 | . . . . . . . 3 . . Garrisons 1 | . . . . . . . 1 . . Patrols 7 | . . . . . . . 7 . . Investigations 4 | . . . . . . . 4 . . Reinforcements 1 | . . . . . . . 1 . . Guards 3 | . . . . . . . 3 . . Exits 2 | . . . . . . . 2 . . Zionite Intel Received 1 | . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 4052 | 21 136 72 157 116 2078 549 570 347 6 Spaces Moved 3177 | 34 139 78 164 157 1293 370 599 332 11 Core 1956 | 34 39 . . 6 1293 67 174 332 11 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1221 | . 100 78 164 151 . 303 425 . . Fastest Speed 26 | 50 37 37 37 40 100 29 26 50 50 Average Speed 100 | 50 41 37 46 45 149 102 46 98 50 Slowest Speed 200 | 50 50 40 120 150 150 150 195 200 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . 2 . . . . 3 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 28 28 19 38 89 48 11 60 4 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 9 | . . 1 . . 3 4 . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . 3 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total 3839 | 37 176 105 203 189 1428 515 831 344 11 Wait 450 | . 3 10 2 16 121 114 184 . . Move 3158 | 33 138 73 163 156 1292 369 592 331 11 Hop 5 | . . 2 . . . . 3 . . Pick Up 32 | 2 5 6 4 1 3 4 5 2 . Fast Attach 16 | . . . . 2 5 8 1 . . Attach 19 | 2 4 2 2 1 . . 7 1 . Detach 1 | . . . . 1 . . . . . Swap 7 | . . . 3 . 1 1 . 2 . Drop 19 | . . 2 1 3 4 6 2 1 . Fire 128 | . 26 9 28 9 2 13 37 4 . Melee 3 | . . . . . . . . 3 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 22 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 6) 158 | -10/Materials | Entered Mines 159 | -10/Mines | Met a Derelict testing a Signal Generator 165 | -10/Mines | Found Signal Generator 185 | -10/Mines | Core integrity fell below 50% 207 | -10/Mines | Assembled infested the area 213 | -10/Mines | Found a hidden stash of uninstalled traps 224 | -10/Mines | Discovered new exit (range 16) 230 | -10/Mines | Entered Materials 230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 368 | -9/Materials | Discovered new exit (range 16) 385 | -9/Materials | Destroyed 7 combat bots 387 | -9/Materials | Entered Mines 405 | -9/Mines | Met a Derelict shopkeep closing up shop 496 | -9/Mines | Met a Derelict bent on vengeance 498 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 503 | -9/Mines | Entered Zion 530 | -7/Zion | Found GAL Module 633 | -7/Zion | Given A8's code to call for help 654 | -7/Zion | Build established: Mutant 1364 | -7/Zion | Met Imprinter 1389 | -7/Zion | Imprinted 1391 | -7/Zion | Declared Zion's savior 1526 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1526 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1676 | -7/Zion | Gained Derelict followers 2457 | -7/Zion | Build established: Derelict-Mutant 2462 | -7/Zion | Discovered new exit (range 8) 2581 | -7/Zion | Entered Proximity Caves 2581 | -6/Proximity Caves | Accompanied by 9 allies 2581 | -6/Proximity Caves | Spotted B-75 Beast 2590 | -6/Proximity Caves | Allies destroyed B-75 Beast 2822 | -6/Proximity Caves | Core integrity fell below 50% 2975 | -6/Proximity Caves | Learned 8 Factory zone layouts 3105 | -6/Proximity Caves | Discovered new exit (range 5) 3130 | -6/Proximity Caves | Entered Factory 3130 | -6/Factory | Accompanied by 7 allies 3130 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3221 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3258 | -6/Factory | Identified exit to Factory 3378 | -6/Factory | Identified exit to Lower Caves 3480 | -6/Factory | First assault squad dispatched 3547 | -6/Factory | Lost 4 parts (2n2w) 3555 | -6/Factory | Garrison activated, responded to threat 3608 | -6/Factory | Lost 3 allies 3631 | -6/Factory | Lost 5 parts (1p1n2u1w) 3700 | -6/Factory | Entered Lower Caves 3892 | -6/Lower Caves | Build established: Mutant 3912 | -6/Lower Caves | Core integrity fell below 50% 3936 | -6/Lower Caves | Core integrity fell below 20% 4038 | -6/Lower Caves | Discovered new exit (range 16) 4047 | -6/Lower Caves | Entered another Lower Caves area 4053 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 10 matter. Acquired Mak. Sword. 0b10 Decoder Chip [Scout] destroyed. Destroyed VTOL Module. S-27 Virus destroyed. 0b10 Decoder Chip [Looter] destroyed. Dropped Hvy. Plasma Cannon. Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. Acquired Imp. Weapon Cycler. Acquired derelict log, extracted data. World map updated: -6/Factory. Acquired derelict log, extracted data. World map updated: -7/Zion. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 0b10 Decoder Chip [Skirmisher] destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# ###????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# ##???????????????? | | ??????????????????????????## ##??????????????? | | ??????????????????# ?????## #??????????????? | | ??????????????????# #### #??????????????? | | ??????????????????# @ #??????????????? | | ??????????? s ## #???????????????? | | ???????????# ?## ####??????????????? | | ???????????# ???## #? ##?????????????? | | ???????????### ????# g## #?????????????? | | ?????????????# ?????# bg #?????????????? | | ???????????? ?????## #?????????????? | | ??????????? ## ???????## ##?????????????? | | ?????????????# ????????## ##??????????????? | | ?????????????##### ??????????#####???????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- Imp. Weapon Cycler | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorGravjetSuite Manual? 0 Play Time 00:37:30 Cumulative 172.6 hours Start 2025.10.04 @ 09:25:55 End 2025.10.04 @ 13:17:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 532 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07144745-26d1-40c2-b543-b85c6c916f59