Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 21:35:48 Player: CanadianCogs Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1507) 1507 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4457 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 163/300 Energy 72/100 System Corruption 0% Temperature Warm (113) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Blade Saw > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Structural Scanner Melee Analysis Suite Heavy Particle Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Chainsword Chainsword Chainsword Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Reaction Control System Hardlight Generator Shield Generator > --- WEAPON ----------- Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Structural Scanner Melee Analysis Suite Pulse Rifle Pulse Rifle Heavy Particle Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Chainsword Chainsword Chainsword Chainsword [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . . . 2 . Weapon . | . . . . . . . . Parts Attached 69 | 8 6 12 3 5 2 17 16 Power 6 | 1 . 2 . . . 1 2 Engine 5 | 1 . 2 . . . 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . 4 1 . . 9 3 Treads 1 | . . . . . . 1 . Leg 11 | 2 . . . . . 6 3 Wheel 7 | . . 4 1 . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 3 4 1 2 5 . 3 6 Device 17 | 2 2 1 2 3 . 3 4 Storage 4 | 1 2 . . 1 . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 20 | 2 2 5 . . 2 4 5 Energy Gun 2 | . . . . . . . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 9 | . 2 3 . . 2 2 . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 2 . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 22 | . . . . . 4 . 18 Power 2 | . . . . . . . 2 Propulsion 8 | . . . . . 3 . 5 Utility 7 | . . . . . . . 7 Weapon 5 | . . . . . 1 . 4 Highest Loss Streak 9 | . . . . . 2 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 99 83 98 77 Engine 10 | . 14 11 11 11 11 9 7 Leg 16 | . 28 . . . . 31 24 Wheel 19 | . . 44 43 44 31 2 . Device 15 | . 13 11 10 10 11 26 10 Storage 10 | . 14 11 11 11 11 9 9 Ballistic Cannon 18 | . 27 21 22 22 18 10 2 Launcher 2 | . . . . . . 7 2 Naked Turns . | . . . . . . . . Heaviest Build 46 | 13 35 37 37 37 37 43 46 Greatest Support 80 | 20 20 48 48 48 36 80 80 Greatest Overweight (x) 13 | . 1 . 1 . 3 13 12 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | . 9 14 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 14 15 13 Class Distribution -------------------- 68% | Mutant 24% | Infiltrator-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Infiltrator-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Matter Collected 1679 | 258 82 480 210 . 39 297 313 Remotely . | . . . . . . . . Salvage Created 1349 | 50 80 430 161 . 38 289 301 Parts 97 | 7 10 27 14 . 1 22 16 Haulers Intercepted 4 | . 1 2 . . . 1 . Recyclers Shooed 3 | . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 44 | . 3 12 10 . 1 9 9 Melee 2 | . . 2 . . . . . Guns 2 | . . . . . . . 2 Cannons 34 | . 3 9 10 . 1 5 6 AOE 5 | . . . . . . 4 1 Classes Destroyed 12 | 1 3 4 1 . 1 1 1 Builder 2 | . . . . . . 2 . Tunneler 3 | 2 . . 1 . . . . Hauler 4 | . 1 2 . . . 1 . Operator 2 | . . 2 . . . . . Watcher 3 | . 1 2 . . . . . Swarmer 15 | . 3 3 6 . . 3 . Cutter 1 | . . . . . . . 1 Grunt 16 | . . 6 3 . . 3 4 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . 1 . . . . Sentry 7 | . . 2 . . . 2 3 Hunter 3 | . . . . . 1 1 1 Best Kill Streak 4 | 1 4 4 4 . 1 3 3 Combat Bots Only 3 | . 3 3 3 . 1 3 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Hostile Shots Fired 358 | . 11 48 45 . 23 68 163 Missed 105 | . 3 18 13 . 7 23 41 Damage Taken 3253 | . 60 358 379 . 148 440 1868 Core 687 | . 16 18 80 . 22 96 455 Absorbed by Shields 190 | . . . . . . 138 52 Regen/Repaired (Parts) 28 | . 2 . . . . 26 . Core Remaining (%) 87 | 100 93 . . . 70 . . Volleys Fired 166 | 10 7 38 20 7 5 37 42 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 126 | 40 78 78 78 78 78 78 126 Shots Fired 269 | 20 14 76 40 14 7 42 56 Gun 47 | 20 . . . . . . 27 Cannon 212 | . 14 76 40 14 7 35 26 Launcher 10 | . . . . . . 7 3 Special . | . . . . . . . . Kinetic 226 | 20 14 76 40 14 7 35 20 Thermal 33 | . . . . . . . 33 Explosive 10 | . . . . . . 7 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 2 5 5 12 . 3 5 8 Robot Miss Streak 7 | 3 7 4 3 . 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 146 | 9 6 39 26 . 3 28 35 Core Hits 77 | 5 5 16 13 . 2 20 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 11 | . 1 2 2 . . 2 4 Burn 3 | . . . . . . . 3 Blast 7 | . 1 1 2 . . 2 1 Smash 1 | . . 1 . . . . . Melee Attacks 7 | . . 7 . . . . . Impact 7 | . . 7 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4143 | 68 204 1024 612 18 48 1165 1004 Guns 354 | 68 . . . . . . 286 Cannons 2681 | . 204 885 612 18 48 503 411 Explosions 950 | . . . . . . 662 288 Melee 139 | . . 139 . . . . . Ramming 19 | . . . . . . . 19 Kinetic 2624 | 68 204 885 612 18 48 503 286 Thermal 411 | . . . . . . . 411 Explosive 950 | . . . . . . 662 288 Electromagnetic . | . . . . . . . . Impact 139 | . . 139 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 188 | . . 108 12 . . 57 11 Projectiles 61 | . . 36 12 . . 13 . Explosions 55 | . . . . . . 44 11 Melee 72 | . . 72 . . . . . Knockbacks 26 | . . 7 8 1 . 5 5 Impact 1 | . . 1 . . . . . Kinetic 23 | . . 6 8 1 . 3 5 Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 51 | . . . . . . 51 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 395 | . 72 105 124 72 24 18 395 Average Temperature 63 | . 30 28 43 33 13 6 144 Received Heat Transfer 1220 | . . 138 87 . . 239 756 Effects 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1016 | . . . . . . . 1016 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Peak Influence 335 | 10 94 173 330 . 33 239 335 Initial 147 | . 6 . 67 . . 4 147 Average 86 | 5 23 53 279 . 27 63 301 Maximum Alert Level 1 | . . . 1 . . 1 1 Low Security (%) 83 | 100 100 100 16 . 100 90 12 Level 1 16 | . . . 83 . . 9 87 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 2 . . . 8 . Investigation 10 | . 3 . . . . 7 . Extermination . | . . . . . . . . Reinforcement 2 | . . 2 . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Distress Signals 7 | . 1 6 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 5 31 10 . 5 12 15 Peak Tracking Total 6 | . 3 6 3 . 4 3 6 Tactical Retreats 16 | . 1 10 . . . 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Accessed 17 | . 4 1 . 4 . 7 1 Terminals 7 | . 2 1 . . . 3 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 92 | . 15 2 . 49 . 23 3 Successful 73 | . 9 1 . 49 . 14 . Failed 18 | . 5 1 . . . 9 3 Catastrophic 5 | . 2 . . . . 2 1 Database Lockouts 1 | . 1 . . . . . . Manual 24 | . 7 2 . 1 . 11 3 Terminals 27 | . 11 2 . . . 11 3 Fabricators . | . . . . . . . . Repair Stations 5 | . 2 . . . . 3 . Recycling Units 4 | . 2 . . . . 2 . Scanalyzers 6 | . . . . . . 6 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 55 | . 3 1 . 49 . 2 . Record 49 | . . . . 49 . . . Part Schematic 1 | . . . . . . 1 . Robot Schematic 3 | . 1 1 . . . 1 . Transport Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . Scan Component 2 | . 1 . . . . 1 . Repair 2 | . 1 . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Scanalyzer 5 | . . . . . . 5 . Insert Component 2 | . . . . . . 2 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 6 | . 3 . . . . 3 . Terminals 4 | . 2 . . . . 2 . Botnet 3 | . 1 . . . . 2 . Search 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Tunnel 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 1 . . . 5 1 Full Trace Events 7 | . 1 . . . . 5 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . 1 1 . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . Time 48 | . 26 . . . . 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . 2 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 2 . . 1 Largest Group 2 | . . . . 2 2 2 1 Highest-Rated Group 39 | . . . . 16 16 16 39 Highest-Rated Ally 39 | . . . . 8 8 8 39 Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . 13 6 1 Total Damage 152 | . . . . . 97 55 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Turns Passed 6605 | 140 1300 1593 386 794 67 1788 537 Spaces Moved 3114 | 87 415 601 350 774 48 561 278 Core 19 | 12 . . . . . 1 6 Treads . | . . . . . . . . Legs 1247 | 75 415 . . . . 485 272 Wheels 1848 | . . 601 350 774 48 75 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 98 126 Average Speed 115 | 110 184 90 90 90 103 129 141 Slowest Speed 700 | 120 190 90 105 90 135 700 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 49 24 64 92 16 32 46 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . 1 . 1 . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 12 | . . . . 1 . 11 . Terrain Destroyed 78 | . 1 4 3 1 . 58 11 Melee . | . . . . . . . . Projectile 15 | . 1 4 3 1 . 6 . AOE 63 | . . . . . . 52 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total 5869 | 114 941 1566 380 858 59 1587 364 Wait 2348 | . 480 896 6 26 3 930 7 Move 3108 | 86 414 600 349 773 47 561 278 Hop . | . . . . . . . . Pick Up 73 | 9 22 7 . 3 1 22 9 Fast Attach 20 | 1 2 . 3 2 . 9 3 Attach 28 | 6 . 4 . . 2 5 11 Detach . | . . . . . . . . Swap 21 | 1 4 8 . 3 . 3 2 Drop 52 | 1 12 7 2 6 1 20 3 Fire 166 | 10 7 38 20 7 5 37 42 Melee 6 | . . 6 . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 38 | . . . . 38 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 482 | -10/Materials | Repaired Seismic Detector 1413 | -10/Materials | Discovered new exit (range 15) 1441 | -10/Materials | Entered another Materials area 1441 | -9/Materials | Evolved 2 slots: Propulsion x2 2902 | -9/Materials | Discovered new exit (range 16) 3034 | -9/Materials | Entered Mines 3178 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3197 | -9/Mines | Found Prototype Device 3197 | -9/Mines | Identified Exp. Sensor Array 3223 | -9/Mines | Learned Materials stockpile data 3247 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3348 | -9/Mines | Found a hidden stash of uninstalled traps 3417 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3417 | -9/Mines | Discovered new exit (range 5) 3420 | -9/Mines | Entered Exiles 3420 | -9/Exiles | Found Exiles lab destroyed 3436 | -9/Exiles | Discovered new exit (range 14) 3939 | -9/Exiles | Learned location of Zion (-7) 4016 | -9/Exiles | Discovered new exit (range 11) 4214 | -9/Exiles | Entered Mines 4214 | -8/Mines | Accompanied by 2 allies 4267 | -8/Mines | Discovered new exit (range 12) 4281 | -8/Mines | Entered Materials 4281 | -8/Materials | Accompanied by 2 allies 4281 | -8/Materials | Evolved 2 slots: Utility x2 4542 | -8/Materials | Repaired Gauss Rifle 4755 | -8/Materials | Build established: Infiltrator-Mutant 5995 | -8/Materials | Garrison activated, responded to threat 6069 | -8/Materials | Identified exit to Garrison 6069 | -8/Materials | Entered Garrison 6177 | -8/Garrison | Triggered checkpoint 6231 | -8/Garrison | Core integrity fell below 50% 6258 | -8/Garrison | Lost 9 parts (1p2n4u2w) 6504 | -8/Garrison | Discovered new exit (range 11) 6564 | -8/Garrison | Rescued a captive Derelict 6599 | -8/Garrison | Core integrity fell below 20% 6606 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06568_ Lgt. Armor Plating destroyed. 06568_ Pulse Rifle destroyed. 06577_ G-47 Trooper suffers critical hit (Burn). 06578_ G-47 Trooper heat spikes uncontrollably. 06578_ G-47 Trooper overheating. 06580_ Carbon-fiber Leg destroyed. 06580_ Lgt. Armor Plating destroyed. 06581_ Overheating: System interference. 06581_ Pulse Rifle temporarily disabled. 06581_ Dropped Pulse Rifle. 06582_ G-47 Trooper overheating. 06589_ Imp. Ion Engine destroyed. 06590_ Overheating: Matter decay (-33). 06591_ G-47 Trooper overheating. 06594_ G-47 Trooper heat damages Imp. Heat Sink, Aluminum Leg, Lgt. Nuclear Core. 06597_ Overheating: Energy bleed (-19). 06600_ Blade Saw destroyed. 06602_ Critical hit (Burn: +37). 06605_ G-47 Trooper heat short circuits Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #########???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ###### #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #?????????????????????#?????????? | | ?????# #???????????????????? #?????????? | | ?????# #???????????????????? #?????????? | | ?????# #???????????????????? #?????????? | | ?????# #???????????????????? #?????????? | | ?????# #??????????????????? #??#??????? | | ?????# #???????#####??????? ## #??????? | | ?????# #???????# #??????? ???????? | | ?????# ######### < ########++#?????????? | | ?????# @ Y #?????????? | | ?????# [ g #?????????? | | ?????#######################%!#?????????? | | ???????????????????????????#= #?????????? | | ???????????????????????????# #?????????? | | ??????????????????????????? #?????????? | | ??????????????????????????? #?????????? | | ?????????????????????????? #?????????? | | ??????????????????????????##^ #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# ?????????? | | ???????????????????????????# ?????????? | | ???????????????????????????? ?????????? | | ???????????????????????????? #?????????? | | ????????????????????????????###?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 59 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Hacked Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked G-34 Mercenary | -9/Materials | Hacked G-47 Trooper | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed AntigravTargetCharge Manual? 0 Play Time 01:14:34 Cumulative 33.5 hours Start 2024.05.29 @ 17:27:18 End 2024.05.29 @ 21:35:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73315a77-c4f8-4730-bf79-873b92a1e25c