Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 09:16:24 // AFD2020/Player2 Player: Kyzrati Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (52) 260 Value Destroyed (2497) 2497 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3751) 3751 TOTAL SCORE: 12088 Bonus ------- High Alert Combat Kills 505 Follower Combat Kills 1624 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Melee Analysis Suite Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (5) ------- Autogun Gauss Rifle Gauss Cannon Power Sword Segregator > --- INVENTORY (10) --- Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod (200) Long-range Proton Cannon Flak Gun Magnetic Acceleration Cannon AWS/Autocannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle Gauss Cannon Power Sword Segregator > --- INVENTORY -------- Reinforced Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod Long-range Proton Cannon Flak Gun Magnetic Acceleration Cannon AWS/Autocannon [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . Utility 5 | . . . . . . . 1 1 1 . . . 2 Weapon 3 | . . . 2 . . . . . 1 . . . . Parts Attached 79 | 8 1 1 15 . 2 . 4 6 3 2 26 3 8 Power 17 | 1 . . 2 . 1 . 1 . . . 8 1 3 Engine 16 | 1 . . 2 . 1 . 1 . . . 8 1 2 Core 1 | . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 16 | 2 1 1 1 . . . 1 5 . . 4 . 1 Treads . | . . . . . . . . . . . . . . Leg 16 | 2 1 1 1 . . . 1 5 . . 4 . 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 20 | 2 . . 1 . 1 . 1 . 2 1 6 2 4 Device 7 | . . . . . . . . . 1 . 3 1 2 Storage 4 | 2 . . . . . . . . 1 . 1 . . Processor 1 | . . . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 8 | . . . 1 . 1 . 1 . . 1 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 26 | 3 . . 11 . . . 1 1 1 1 8 . . Energy Gun 10 | 1 . . 4 . . . 1 . 1 . 3 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 10 | 2 . . 5 . . . . . . 1 2 . . Ballistic Cannon 2 | . . . . . . . . 1 . . 1 . . Launcher 1 | . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . . . . Parts Lost 16 | . . . . . . . . . . 1 11 1 3 Power 11 | . . . . . . . . . . . 8 1 2 Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . 1 . 1 Weapon 3 | . . . . . . . . . . 1 2 . . Highest Loss Streak 3 | . . . . . . . . . . 1 3 1 2 Average Slot Usage (%) 94 | . 85 85 91 100 100 100 94 91 84 100 96 99 92 Engine 8 | . 14 14 11 11 11 11 9 7 6 6 5 5 4 Leg 24 | . 28 28 22 22 22 22 25 29 26 26 26 26 23 Device 3 | . . . . . . . . . . 6 8 13 11 Storage 9 | . 14 14 11 11 11 11 9 7 6 13 10 6 5 Processor 1 | . . . . . . . . . . . 3 6 5 Protection 9 | . . . 7 11 11 11 15 15 13 13 7 6 8 Energy Gun 8 | . . . 12 11 11 11 11 15 16 16 8 . . Ballistic Gun 16 | . 28 28 26 22 22 22 15 7 6 9 9 13 11 Ballistic Cannon 2 | . . . . . . . . 5 6 6 6 6 5 Launcher 2 | . . . . 11 11 11 9 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . . 6 13 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 95 | 16 16 12 25 25 27 27 32 35 43 43 95 50 70 Greatest Support 80 | 20 20 20 20 20 20 20 30 72 72 72 80 80 80 Greatest Overweight (x) 2 | 2 . . 1 1 1 1 1 1 . . 1 . . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 6 6 6 6 6 6 6 6 6 10 10 10 Average Capacity 6 | 5 6 6 6 6 6 6 6 6 6 6 7 10 10 Most Carried 10 | 7 7 6 6 6 6 6 6 6 6 6 10 10 10 Average Carried 6 | 4 4 5 5 6 5 6 5 6 5 5 6 9 9 Final Capacity 10 | 8 6 6 6 6 6 6 6 6 6 6 10 10 10 Final Carried 10 | 7 5 6 6 6 6 6 6 6 6 5 10 10 9 Class Distribution -------------------- 38% | Scavenger-Tank 18% | Scavenger-Skirmisher 15% | Tank 15% | Mutant 5% | Skirmisher 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Matter Collected 2095 | 296 92 46 137 60 86 . 31 40 122 239 549 86 311 Remotely . | . . . . . . . . . . . . . . Salvage Created 2320 | 95 46 . 191 104 . . 112 40 351 112 624 38 607 Parts 100 | 3 1 . 12 5 . . 10 5 13 1 26 . 24 Haulers Intercepted 4 | . . . 1 . . . . . 1 . 2 . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Combat Hostiles Destroyed 38 | . 1 . 2 2 . . 4 1 6 2 11 1 8 Melee 2 | . . . . . . . . . . . 1 . 1 Guns 18 | . 1 . 2 1 . . 2 . 2 1 4 . 5 Cannons 10 | . . . . . . . . 1 . 1 5 1 2 AOE 8 | . . . . 1 . . 2 . 4 . 1 . . Classes Destroyed 13 | 2 1 . 3 . . . 1 1 1 . 4 . . Worker 3 | . . . . . . . . . 1 . . . 2 Builder 2 | . . . . . . . . . . . 1 . 1 Tunneler 2 | 1 . . . . . . . . . . 1 . . Hauler 4 | . . . 1 . . . . . 1 . 2 . . Recycler 2 | 1 . . . . . . . . . . . . 1 Watcher 1 | . . . 1 . . . . . . . . . . Swarmer 3 | . . . . . . . 3 . . . . . . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 18 | . 1 . . 2 . . . . 6 1 1 1 6 Duelist 1 | . . . . . . . . . . . 1 . . Sentry 7 | . . . 2 . . . 1 . . 1 2 . 1 Hunter 6 | . . . . . . . . . . . 5 . 1 Programmer 2 | . . . . . . . . 1 . . 1 . . Best Kill Streak 8 | 2 1 . 1 2 . . 3 1 8 2 5 1 5 Combat Bots Only 6 | . 1 . 1 2 . . 3 1 6 2 5 1 3 Max Kills in Single Turn 3 | 1 1 . 1 1 . . 2 1 3 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . 2 . 2 . 1 . . Melee 1 | . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Damage Taken 2781 | . 102 170 71 106 . . 83 . 68 356 1050 165 610 Core 434 | . . 32 14 . . . . . 21 34 165 20 148 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 82 . . . 96 100 100 . . . 39 . Volleys Fired 126 | 4 8 9 10 5 . . 8 12 8 9 30 4 19 Largest 5 | 2 2 2 4 3 . . 3 4 5 5 5 3 3 Hottest 254 | 40 40 40 139 91 . . 91 179 242 242 254 99 99 Shots Fired 349 | 8 16 18 38 9 . . 16 15 20 34 106 12 57 Gun 247 | 8 16 18 38 6 . . 13 3 12 25 62 8 38 Cannon 96 | . . . . . . . . 12 8 9 44 4 19 Launcher 6 | . . . . 3 . . 3 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 269 | 8 16 18 21 4 . . 10 13 11 22 77 12 57 Thermal 51 | . . . 17 . . . . 1 6 8 19 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 29 | . . . . 5 . . 6 1 3 4 10 . . Robot Hit Streak 13 | 2 4 5 13 4 . . 5 2 7 5 7 2 4 Robot Miss Streak 6 | 2 2 3 2 2 . . 4 3 5 4 3 6 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Autonomous 14 | . . . . . . . . . . . 14 . . Shots Hit Robots 207 | 4 10 12 25 4 . . 6 1 11 17 78 6 33 Core Hits 106 | 3 6 3 7 3 . . 5 2 15 8 28 2 24 Critical Hits 6 | . . . 1 . . . . . . 2 3 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . 1 3 . . Melee Attacks 46 | . . . 8 . . . . . . . 23 1 14 Thermal 17 | . . . . . . . . . . . 10 1 6 Impact 8 | . . . 8 . . . . . . . . . . Slashing 21 | . . . . . . . . . . . 13 . 8 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 5 . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 5 . . Damage Inflicted 6738 | 56 130 133 288 139 . . 266 49 1435 369 2868 68 937 Guns 2227 | 56 130 133 288 65 . . 90 19 189 202 613 38 404 Cannons 1542 | . . . . . . . . 30 25 167 1129 30 161 Explosions 1836 | . . . . 74 . . 176 . 1221 . 250 . 115 Melee 1123 | . . . . . . . . . . . 876 . 247 Ramming 10 | . . . . . . . . . . . . . 10 Kinetic 2977 | 56 130 133 137 31 . . 42 45 76 275 1419 68 565 Thermal 508 | . . . 151 . . . 72 . 70 49 166 . . Explosive 1471 | . . . . . . . . . 1221 . 250 . . Electromagnetic 649 | . . . . 108 . . 152 4 68 45 157 . 115 Impact . | . . . . . . . . . . . . . . Slashing 1123 | . . . . . . . . . . . 876 . 247 Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 1 . Average Corruption 1 | . . . . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 457 | . . . . . . . . . 36 . 310 . 111 Projectiles 19 | . . . . . . . . . . . 19 . . Explosions 78 | . . . . . . . . . 36 . 42 . . Melee 360 | . . . . . . . . . . . 249 . 111 Knockbacks 1 | . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . 14 . . 32 . . . . . 4 Shots 3 | . . . . 1 . . 2 . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 470 | . 9 34 241 64 . . 30 111 470 234 405 90 . Average Temperature 82 | . 9 14 62 28 . . 12 22 198 98 131 48 . Received Heat Transfer 765 | . 60 99 27 54 . . 9 . 33 90 210 66 117 Effects 4 | . . . . . . . . . 3 1 . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . 1 Heat Transferred 1065 | . . . 332 . . . 100 . 148 111 374 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Peak Influence 1378 | 10 104 179 289 96 . . 168 124 567 628 1378 1081 926 Average Influence 413 | 2 48 101 141 53 . . 85 71 177 522 953 1029 662 Maximum Alert Level 4 | . . . 1 . . . . . 2 2 4 3 3 Low Security (%) 48 | 100 100 100 70 100 . 100 100 100 63 . . . . Level 1 11 | . . . 29 . . . . . 18 33 16 . . Level 2 14 | . . . . . . . . . 18 66 5 . 60 Level 3 16 | . . . . . . . . . . . 33 100 39 Level 4 8 | . . . . . . . . . . . 43 . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 3 . . . 1 1 3 . 9 . 5 Investigation 1 | . . . 1 . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . 1 . . Reinforcement 12 | . . . 2 . . . 1 . 1 . 6 . 2 Assault 2 | . . . . . . . . . . . 1 . 1 Garrison 5 | . . . . . . . . . 2 . 1 . 2 Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . 4 . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Distress Signals 6 | . . . 5 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 97 | . 3 2 7 2 . . 7 3 8 7 34 4 20 Peak Tracking Total 7 | . 2 2 3 2 . . 3 2 4 7 6 3 6 Tactical Retreats 5 | . . . . . . . . . . 2 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Traps Triggered 1 | . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Machines Disabled 43 | . . 1 . . . . . . 14 . 19 . 9 Max in Single Turn 7 | . . . . . . . . . 4 . 3 . 7 Garrison Access 2 | . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Machines Accessed 9 | . . 1 1 . 1 . . . 1 . 3 . 2 Terminals 5 | . . 1 1 . . . . . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 Total Hacks 13 | . . 2 1 . 1 . . . 1 . 4 . 4 Successful 6 | . . 1 . . 1 . . . 1 . 1 . 2 Failed 7 | . . 1 1 . . . . . . . 3 . 2 Catastrophic 3 | . . . 1 . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . 2 . . 1 . . . . . 3 . 3 Terminals 9 | . . 2 1 . . . . . . . 3 . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 Terminal Hacks 2 | . . 1 . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . 1 . 1 Unlock Access 2 | . . . . . . . . . 1 . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . 1 1 . . . . . 1 . 3 . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . 1 . 1 . Structural Interface 1 | . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 107 | . 57 58 66 66 66 67 70 86 94 102 106 97 107 Highest-Rated Ally 107 | . 57 58 66 66 66 67 70 86 94 102 106 97 107 Total Orders 8 | . . . . . . 2 4 2 . . . . . GOTO 1 | . . . . . . . 1 . . . . . . FOLLOW 4 | . . . . . . 1 2 1 . . . . . EXPLORE 3 | . . . . . . 1 1 1 . . . . . Ally Attacks 146 | . 11 9 9 1 . . 4 2 4 11 61 6 28 Total Damage 7584 | . 84 77 314 52 . . 90 81 216 787 3823 368 1692 Kills 49 | . 2 4 3 . . . 1 . 1 6 23 3 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches 1 | . . . . . 1 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Turns Passed 4312 | 97 179 228 602 217 702 37 191 324 105 273 670 192 495 Spaces Moved 2598 | 58 114 164 379 136 460 21 109 160 62 182 337 119 297 Core 17 | 17 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 2581 | 41 114 164 379 136 460 21 109 160 62 182 337 119 297 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 120 120 120 120 120 120 120 Average Speed 129 | 116 120 120 129 150 150 150 136 120 120 120 121 120 120 Slowest Speed 150 | 150 120 120 150 150 150 150 150 150 120 120 150 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 28 39 32 33 67 38 33 29 3 42 10 25 10 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . Spaces Dug 10 | . . . 1 . . . . 5 . . . . 4 Terrain Destroyed 145 | . . . 1 . . . 6 5 76 . 44 . 13 Melee 5 | . . . 1 . . . . . . . . . 4 Projectile 26 | . . . . . . . . 5 1 . 11 . 9 AOE 114 | . . . . . . . 6 . 75 . 33 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Total 3254 | 76 144 180 458 142 476 27 138 279 78 218 507 158 373 Wait 335 | . 15 5 25 2 7 7 14 97 4 25 76 29 29 Move 2586 | 57 113 163 378 135 459 20 108 159 62 181 336 118 297 Hop . | . . . . . . . . . . . . . . Pick Up 26 | 6 1 1 4 . 2 . 1 . 1 . 7 1 2 Fast Attach 45 | 8 . . 13 . . . 3 2 2 . 12 . 5 Attach 15 | . . . . . 2 . 1 . 1 1 6 1 3 Detach 9 | 1 1 . 2 . 1 . 1 . . . 3 . . Swap 19 | . 1 1 2 . . . . 4 . 1 8 2 . Drop 50 | . 5 1 16 . 4 . 2 5 . 1 11 2 3 Fire 126 | 4 8 9 10 5 . . 8 12 8 9 30 4 19 Melee 40 | . . . 8 . . . . . . . 18 1 13 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/Garrison -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Entered Mines 277 | -10/Mines | Accompanied by 1 ally 306 | -10/Mines | Build established: Mutant 449 | -10/Mines | Discovered new exit (range 9) 505 | -10/Mines | Entered Materials 505 | -9/Materials | Accompanied by 1 ally 505 | -9/Materials | Evolved 2 slots: Weapon x2 760 | -9/Materials | Discovered new exit (range 9) 858 | -9/Materials | Discovered new exit (range 14) 978 | -9/Materials | Build established: Scavenger-Tank 1107 | -9/Materials | Entered Mines 1107 | -9/Mines | Accompanied by 1 ally 1247 | -9/Mines | Identified exit to Materials 1313 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1315 | -9/Mines | Discovered new exit (range 5) 1324 | -9/Mines | Entered Exiles 1324 | -9/Exiles | Accompanied by 1 ally 1360 | -9/Exiles | Met 8R-AWN 1386 | -9/Exiles | Met EX-HEX 1428 | -9/Exiles | Met EX-BIN 1446 | -9/Exiles | Aligned with FarCom system 1447 | -9/Exiles | Given EX-Vault access code 1482 | -9/Exiles | Opened EX-Vault 1498 | -9/Exiles | Found AWS/Autocannon 1532 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1574 | -9/Exiles | Met EX-DEC 1705 | -9/Exiles | Discovered new exit (range 14) 2026 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2026 | -9/Exiles | Entered Mines 2026 | -8/Mines | Accompanied by 2 allies 2027 | -8/Mines | Discovered exit to Materials (range 20) 2063 | -8/Mines | Entered Materials 2063 | -8/Materials | Accompanied by 2 allies 2063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2067 | -8/Materials | Discovered new exit (range 69) 2254 | -8/Materials | Entered Factory 2254 | -7/Factory | Accompanied by 2 allies 2254 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2272 | -7/Factory | Discovered new exit (range 76) 2578 | -7/Factory | Entered another Factory area 2578 | -6/Factory | Accompanied by 1 ally 2578 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2682 | -6/Factory | Identified exit to Garrison 2683 | -6/Factory | Entered Garrison 2683 | -6/Garrison | Accompanied by 1 ally 2707 | -6/Garrison | Installed Relay Interface Framework 2768 | -6/Garrison | Triggered checkpoint 2800 | -6/Garrison | Triggered checkpoint 2807 | -6/Garrison | Triggered checkpoint 2931 | -6/Garrison | Discovered new exit (range 11) 2951 | -6/Garrison | Build established: Tank 2956 | -6/Garrison | Entered Factory 2956 | -6/Factory | Accompanied by 1 ally 3076 | -6/Factory | Garrison activated, responded to threat 3112 | -6/Factory | Spotted B-75 Beast 3118 | -6/Factory | Allies destroyed B-75 Beast 3361 | -6/Factory | Lost 3 parts (2p1w) 3452 | -6/Factory | Core integrity fell below 50% 3581 | -6/Factory | Identified exit to Garrison 3623 | -6/Factory | Build established: Scavenger-Skirmisher 3626 | -6/Factory | Entered Garrison 3626 | -6/Garrison | Accompanied by 1 ally 3722 | -6/Garrison | Triggered checkpoint 3772 | -6/Garrison | Discovered new exit (range 8) 3812 | -6/Garrison | Expanded RIF knowledge: Structural Interface 3818 | -6/Garrison | Entered Factory 3818 | -5/Factory | Accompanied by 1 ally 3818 | -5/Factory | Evolved 2 slots: Utility x2 4118 | -5/Factory | First assault squad dispatched 4177 | -5/Factory | Garrison activated, responded to threat 4300 | -5/Factory | Core integrity fell below 50% 4309 | -5/Factory | Core integrity fell below 20% 4313 | -5/Factory | Core destroyed Last Messages --------------- 04301_ R-10 Processor inserts Flak Gun into recycling unit. 04302_ K-01 Serf collects debris. 04304_ R-10 Processor inserts Field Recycling Unit into recycling unit. 04307_ R-10 Processor inserts Imp. Treads into recycling unit. 04308_ Slug penetrates Wall. 04309_ U-05 Engineer lays Concrete. 04310_ K-01 Serf collects debris. 04310_ U-05 Engineer lays Concrete. 04310_ R-10 Processor inserts KE Penetrator into recycling unit. 04310_ U-05 Engineer lays Concrete. 04311_ Slug penetrates K-01 Serf. 04311_ K-01 Serf destroyed. 04311_ U-05 Engineer lays Concrete. 04311_ Slug penetrates Player 2. 04312_ K-01 Serf collects debris. 04312_ U-05 Engineer lays Concrete. 04313_ R-10 Processor inserts Lgt. Ion Engine into recycling unit. 04313_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????## ??????????????? | | ?????????????????????????????? ????????????? | | ???????????????????????????? ????????????? | | ????????????????????????? ?????????? | | ???????????????????????" ???????? | | ??????????????????????"" ] !! ?????? | | ??????????????????????? h ?????? | | ???????????????????????? "????? | | ????????????????????????# % h "????? | | ????????????????????????# ""???? | | ??????????????????########R ! ???? | | ??????????????????# """ # %= "????? | | ???##+############# "Y" @ g ""???? | | ? / + R # @g """??? | | ????????# ""# # % gu ?? | | ??????? # *""# ] # u=%u ! ??? | | ?????? + """ =!G# ! # k * %#?????????? | | ????????# """ %""#[ # * !########### | | ????????# """ ! ""######## !% = # | | ????????# ########+##+##[% # | | ????????# # # % # """" """ | | ????????########### " = # """" """ | | ??????????????????# """ """ # !# """ """ | | ??????????????????# """ """ # #%= """ """ | | ??????????????????# """ """ # * " /=% | | ??????????????????# + #!/"""" ! | | ??????????????????# """ """ # %" """" ! | | ??????????????????# """ """ # "! """ ! | | ??????????????????# """ """ # # """ | | ??????????????????+ ? ######### | | ??????????????????# ?? #???????####"###### | | ??????????????????# ???#???????????# #?## | | ??????????????????##########????????????????##??# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 19 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Melee Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . Utility 5 | . . 1 . . . 2 . 1 . . . 1 . Weapon 3 | . . 1 . . . . 1 . . . . 1 . Parts Attached 92 | . 7 1 10 . 1 1 3 13 7 6 19 3 21 Parts Lost 37 | . . . 1 . . . . . . . 11 . 25 Damage Taken 5766 | . 13 22 107 9 . . . 29 20 173 2164 98 3131 Core 1158 | . . 12 . . . . . . 13 44 221 . 868 Player 2/Cogmind (%) 72 | . . 27 . . . . . . 38 56 57 . 85 Absorbed by Shields 244 | . . . . . . . . . 8 56 180 . . Damage Inflicted 7584 | . 84 77 314 52 . . 90 81 216 787 3823 368 1692 Player 2/Cogmind (%) 52 | . 39 36 52 27 . . 25 62 13 68 57 84 64 Combat Hostiles Destroyed 42 | . 1 4 2 . . . . . 1 6 19 3 6 Player 2/Cogmind (%) 52 | . 50 100 50 . . . . . 14 75 63 75 42 Game ------ Seed ImprinterShieldEngine Manual? 0 Play Time 00:55:55 Cumulative 232.8 hours Start 2020.04.28 @ 08:17:07 End 2020.04.28 @ 09:16:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 19 Types 15/0/1/2/0/1/0 Lore% 31 Gallery% 74 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9481a49-2414-4887-9992-617bbe1a0b26