Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.11 @ 19:02:59

Player: Nori

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (778)      778
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1868

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     171/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (4) ----
     Large Storage Unit
  Improved Sensor Array
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
           EM Pulse Gun
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
  Improved Sensor Array
           Particle Gun
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 6   1   24  
  Power                    3    | 1   .   2   
    Engine                 2    | 1   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   .   7   
    Treads                 .    | .   .   .   
    Leg                    9    | 2   .   7   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   1   4   
    Device                 1    | .   .   1   
    Storage                2    | 1   1   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   .   11  
    Energy Gun             6    | .   .   6   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          5    | 2   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 17   | .   .   17  
  Power                    2    | .   .   2   
  Propulsion               7    | .   .   7   
  Utility                  1    | .   .   1   
  Weapon                   7    | .   .   7   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     79   | .   85  77  
  Engine                   6    | .   14  4   
  Core                     3    | .   .   4   
  Leg                      27   | .   28  26  
  Device                   6    | .   .   8   
  Storage                  10   | .   14  9   
  Processor                3    | .   .   4   
  Energy Gun               5    | .   .   7   
  Energy Cannon            3    | .   .   4   
  Ballistic Gun            11   | .   28  6   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 9   21  28  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  10  
  Average Capacity         9    | 5   9   9   
  Most Carried             10   | 4   5   10  
  Average Carried          5    | 1   4   5   
  Final Capacity           10   | 6   10  4   
  Final Carried            5    | 2   5   3   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           512  | 211  75   226  
  Remotely                 .    | .    .    .    
Salvage Created            1170 | .    46   1124 
  Parts                    72   | .    1    71   
Haulers Intercepted        2    | .    .    2    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  25   | .   1   24  
  Guns                     16   | .   1   15  
  Cannons                  7    | .   .   7   
  AOE                      1    | .   .   1   
Classes Destroyed          7    | .   1   6   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   .   2   
  Recycler                 1    | .   .   1   
  Swarmer                  8    | .   .   8   
  Grunt                    12   | .   1   11  
  Sentry                   5    | .   .   5   
Best Kill Streak           6    | .   1   6   
  Combat Bots Only         5    | .   1   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2022 | .    106  1916 
  Core                     447  | .    43   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  82   .    
Volleys Fired              126  | .    23   103  
  Largest                  2    | .    2    2    
  Hottest                  96   | .    40   96   
Shots Fired                204  | .    46   158  
  Gun                      173  | .    46   127  
  Cannon                   31   | .    .    31   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  106  | .    46   60   
  Thermal                  22   | .    .    22   
  Explosive                .    | .    .    .    
  Electromagnetic          76   | .    .    76   
  Robot Hit Streak         12   | .    5    12   
  Robot Miss Streak        6    | .    5    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           128  | .    26   102  
  Core Hits                50   | .    4    46   
  Critical Hits            1    | .    1    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1858 | .    212  1646 
  Guns                     1230 | .    212  1018 
  Cannons                  458  | .    .    458  
  Explosions               170  | .    .    170  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  584  | .    212  372  
  Thermal                  442  | .    .    442  
  Explosive                .    | .    .    .    
  Electromagnetic          832  | .    .    832  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    .    10   
  Projectiles              .    | .    .    .    
  Explosions               10   | .    .    10   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      48   | .    .    48   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        160  | .    12   160  
  Average Temperature      29   | .    7    33   
  Received Heat Transfer   561  | .    48   513  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         792  | .    .    792  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             292  | .   80  292 
  Average Influence        130  | .   32  167 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         70   | 100 100 59  
  Level 1                  29   | .   .   40  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   7   39  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   2   4   
  Successful               4    | .   1   3   
  Failed                   2    | .   1   1   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   2   1   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Prototype ID Bank        1    | .   .   1   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   .   2   
  Report Inventory         1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   .   2   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1324 | 59  292 973 
Spaces Moved               776  | 46  153 577 
  Core                     120  | 13  .   107 
  Treads                   .    | .   .   .   
  Legs                     656  | 33  153 470 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            117  | 100 142 111 
  Slowest Speed            200  | 120 150 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 4   33  64  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          8    | .   .   8   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      8    | .   .   8   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1005 | 59  191 755 
  Wait                     33   | .   10  23  
  Move                     774  | 45  152 577 
  Hop                      .    | .   .   .   
  Pick Up                  33   | 8   4   21  
  Fast Attach              .    | .   .   .   
  Attach                   27   | 6   1   20  
  Detach                   .    | .   .   .   
  Swap                     4    | .   .   4   
  Drop                     8    | .   1   7   
  Fire                     126  | .   23  103 
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
   68 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 15)
  352 | -10/Materials | Entered another Materials area
  352 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  408 | -9/Materials  | Discovered new exit (range 16)
  807 | -9/Materials  | Lost 5 parts (1p2n2w)
 1065 | -9/Materials  | Build established: Scavenger-Mutant
 1215 | -9/Materials  | Discovered new exit (range 10)
 1220 | -9/Materials  | Identified exit to Mines
 1234 | -9/Materials  | Core integrity fell below 50%
 1237 | -9/Materials  | Lost 7 parts (1p3n1u2w)
 1281 | -9/Materials  | Core integrity fell below 20%
 1325 | -9/Materials  | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
01211_ Aluminum Leg severed.
01212_ Dropped Lrg. Storage Unit.
01214_ U-05 Engineer builds a Door.
01215_ EXIT=FOUND
01217_ W-16 Scout sends out distress signal.
01220_ EXIT=IDENTIFIED: MINES
01226_ W-16 Scout sends out distress signal.
01265_ Acquired Adv. Targeting Computer.
01269_ S-10 Pest destroyed.
01271_ C-30 ARC bursts open, deploying its payload.
01271_ S-10 Pest unfolds itself. <x3>
01272_ Acquired Hrd. Medium Armor Plating.
01276_ S-10 Pest destroyed.
01277_ K-01 Serf collects debris. <x2>
01284_ K-01 Serf destroyed.
01295_ Aluminum Leg destroyed.
01298_ S-10 Pest destroyed. <x2>
01308_ Acquired Hrd. Medium Armor Plating.
01319_ U-05 Engineer destroyed.
01321_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringCatalystBarrier
  Manual?         0
Play Time         00:19:48
  Cumulative      105.9 hours
  Start           2020.08.11 @ 18:33:59
  End             2020.08.11 @ 19:02:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             27
Gallery%          57
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c198e3bb-4ceb-4f30-93b6-e4f3a1d7454f