Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 00:03:20 Player: The Phoenix Tome Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (140) 700 Value Destroyed (5820) 5820 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1276) 1276 TOTAL SCORE: 15516 Bonus ------- High Alert Combat Kills 506 Follower Combat Kills 503 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -633 Cogmind --------- Core Integrity 1229/1300 Matter 300/300 Energy 360/360 System Corruption 1% Temperature Cool (0) Movement Treading (155) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION (5) --- Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY (10) ----- Improved Cooling System Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Makeshift Armor Plating > --- WEAPON (4) ------- Force Rifle Proton Cannon Matter Neutralizer Matter Neutralizer > --- INVENTORY (28) --- Light Antimatter Reactor Advanced Medium Treads Heavy Siege Treads Advanced Heat Sink Improved Cooling System Improved Cooling System Coolant Injector Experimental Matter Compressor (5) Experimental Sensor Array Advanced Shield Generator System Restoration Module Z-Drone Bay (2/2) Proton Cannon Heavy Phase Cannon Matter Neutralizer Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Hypervelocity Mass Driver Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Force Rifle Proton Cannon Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Light Antimatter Reactor Advanced Medium Treads Heavy Siege Treads Improved Cooling System Improved Cooling System Coolant Injector Coolant Injector Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Makeshift Armor Plating Advanced Shield Generator System Restoration Module Proton Cannon Heavy Phase Cannon Matter Neutralizer Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Hypervelocity Mass Driver Great Axe [Rating: 111] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Storm Laser Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 Utility 8 | . . 1 . 2 1 . . . . 1 . . . . 1 1 . . 1 Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . . . Parts Attached 169 | . 6 3 4 16 12 4 6 11 2 21 1 5 3 3 29 13 12 3 15 Power 12 | . 1 1 . 3 . . . 1 . 1 . 1 . . 1 1 2 . . Engine 7 | . 1 1 . 2 . . . . . 1 . 1 . . . . 1 . . Core 2 | . . . . 1 . . . . . . . . . . . . 1 . . Reactor 3 | . . . . . . . . 1 . . . . . . 1 1 . . . Propulsion 18 | . 2 . . 4 3 . . . . 3 . 1 . . 2 2 . . 1 Treads 14 | . 1 . . 3 2 . . . . 3 . . . . 2 2 . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 1 . . 1 1 . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 82 | . 2 1 . 3 4 . 2 6 2 9 1 3 . 1 16 9 10 3 10 Device 35 | . . . . 2 1 . 1 2 1 5 . 2 . . 7 4 7 1 2 Storage 9 | . 2 . . . 1 . . 2 . 1 . . . . . . . . 3 Processor 8 | . . . . 1 . . . 1 . 2 . . . 1 2 . . . 1 Hackware 2 | . . . . . . . . . . . . . . . 2 . . . . Protection 28 | . . 1 . . 2 . 1 1 1 1 1 1 . . 5 5 3 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 57 | . 1 1 4 6 5 4 4 4 . 8 . . 3 2 10 1 . . 4 Energy Gun 6 | . . . . 1 . . 1 . . . . . . . 2 1 . . 1 Energy Cannon 10 | . . . . 1 . 2 . . . 1 . . . . 3 . . . 3 Ballistic Gun 26 | . 1 1 2 2 3 1 2 3 . 4 . . 3 2 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . 2 2 . 1 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 . . 1 . 3 . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . 1 . 1 . . . . 2 1 . . 1 Parts Lost 25 | . . . . 3 . . 3 . 1 1 1 1 . 2 4 4 3 . 2 Power 3 | . . . . 1 . . . . . . . . . . . . 2 . . Propulsion 4 | . . . . 2 . . . . . . . 1 . . . 1 . . . Utility 11 | . . . . . . . 1 . 1 1 1 . . . 1 3 1 . 2 Weapon 7 | . . . . . . . 2 . . . . . . 2 3 . . . . Highest Loss Streak 3 | . . . . 2 . . 2 . 1 1 1 1 . 2 2 2 3 . 2 Average Slot Usage (%) 88 | . 91 99 100 99 96 92 91 92 92 92 93 92 75 93 90 72 72 73 84 Engine 4 | . 14 11 11 7 7 7 7 6 . 5 6 6 6 6 4 . 2 5 4 Reactor 2 | . . . . . . . . . 7 . . . . . . 9 5 . . Treads 9 | . 12 11 11 10 11 7 7 7 7 12 13 13 13 13 7 6 10 10 14 Wheel 5 | . 12 11 11 7 7 7 7 7 7 6 6 5 6 6 5 3 . . . Device 10 | . . . . 9 15 15 15 9 8 11 6 3 6 6 12 11 11 13 9 Storage 17 | . 20 22 22 18 15 15 15 20 23 20 20 20 20 20 17 15 15 15 14 Processor 8 | . . . . 9 7 7 7 7 7 13 13 13 13 13 7 10 10 10 14 Protection 6 | . . 10 11 9 7 7 7 7 5 1 5 8 6 6 5 8 8 6 6 Energy Gun 2 | . . . . . . . 2 . . . . . . . 5 4 5 5 3 Energy Cannon 3 | . . . . 4 7 12 9 . . . . . . . 4 . . . 11 Ballistic Gun 11 | . 28 33 33 20 8 9 9 15 23 18 20 20 2 20 7 . . . . Slashing Weapon 1 | . . . . . 5 . . 6 . . . . . . 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 10 41 48 48 57 75 79 79 99 99 111 113 124 118 118 136 144 145 138 170 Greatest Support 170 | 20 20 16 16 40 28 28 28 28 28 28 28 28 28 28 70 140 140 140 170 Greatest Overweight (x) 7 | . 2 2 2 5 7 2 2 3 3 3 4 4 4 4 4 4 1 . . Average Overweight (x) 2 | . 1 2 2 2 3 2 2 2 3 3 4 4 3 4 3 2 . . . Largest Inventory Capacity 28 | 6 16 16 16 16 18 18 18 24 24 26 26 26 26 26 26 26 26 26 28 Average Capacity 22 | 6 10 16 16 16 16 18 18 22 24 25 26 26 26 26 26 26 26 26 26 Most Carried 27 | 6 7 13 15 16 18 18 18 24 24 26 26 25 23 24 26 26 26 26 27 Average Carried 21 | 6 5 11 13 15 16 18 17 20 23 25 25 24 23 23 25 25 25 26 25 Final Capacity 28 | 6 16 16 16 16 18 18 18 24 24 26 26 26 26 26 26 26 26 26 28 Final Carried 26 | 6 7 13 15 16 18 18 18 24 24 26 25 23 23 24 26 26 26 26 25 Class Distribution -------------------- 21% | Hauler-Gunner 15% | Skirmisher 13% | Hauler-Skirmisher 13% | Hauler-Tank 12% | Hauler-Mutant 8% | Mutant 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Tank | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Matter Collected 3493 | 220 110 291 78 382 . 167 250 110 30 433 65 201 . 134 562 127 146 13 174 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6538 | 97 79 357 95 487 . 192 132 . 74 428 121 331 . 277 1154 1488 567 283 376 Parts 307 | . 6 28 16 33 . 8 . . 2 27 5 11 . 14 63 46 20 14 14 Haulers Intercepted 3 | . . 1 . . . . . . . . . . . . . 2 . . . Recyclers Shooed 4 | . 1 . . . . . . . . 1 . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . 6 2 . 5 . 5 10 . 14 . . 18 14 . Prevented 9 | . . . . . . 1 . 6 . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 123 | . 2 9 8 12 . 7 11 . 1 5 3 5 . 7 17 12 13 4 7 Guns 86 | . 2 9 3 6 . . 5 . 1 5 3 5 . 7 11 10 13 4 2 Cannons 15 | . . . . 2 . 4 2 . . . . . . . 2 . . . 5 AOE 20 | . . . 5 4 . 3 4 . . . . . . . 4 . . . . Classes Destroyed 16 | 1 1 4 1 2 . 1 2 . . 1 . 1 . . 2 . . . . Worker 3 | . . . . . . . . . . . . . . . 3 . . . . Builder 7 | . . 1 . . . . . . . . . . . . 2 4 . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler 3 | . . 1 . . . . . . . . . . . . . 2 . . . Recycler 5 | 1 . . . . . . . . . 1 . . . . 1 2 . . . Watcher 8 | . . 1 . 1 . . . . . 1 . . . . 4 . . . 1 Swarmer 37 | . . 4 8 3 . 3 . . . 2 2 . . 4 5 . 6 . . Grunt 35 | . 2 5 . 4 . 3 . . . . . 3 . 2 5 . 3 4 4 Brawler 3 | . . . . . . 1 . . . . . 1 . 1 . . . . . Duelist 3 | . . . . . . . . . . 1 . . . . 2 . . . . Sentry 15 | . . . . 4 . . . . 1 2 1 . . . 1 4 1 . 1 Hunter 5 | . . . . 1 . . . . . . . . . . . 4 . . . Programmer 13 | . . . . . . . . . . . . . . . 4 4 3 . 2 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . Assembled 11 | . . . . . . . 11 . . . . . . . . . . . . Best Kill Streak 7 | 1 2 6 4 4 . 4 7 . 1 3 3 2 . 4 4 5 4 4 4 Combat Bots Only 7 | . 2 6 3 4 . 4 7 . 1 2 3 2 . 4 4 2 4 4 4 Max Kills in Single Turn 4 | 1 1 2 3 2 . 2 2 . 1 2 1 1 . 2 4 2 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 1 . . . . Exploded 3 | . . . 2 2 . 2 2 . . . . . . . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Damage Taken 7567 | . 56 357 136 400 . 551 205 . 49 491 106 353 . 103 1295 1911 665 201 688 Core 584 | . 22 61 9 42 . 111 21 . . 65 . . . . 60 108 14 . 71 Absorbed by Shields 67 | . . . . . . . . . . . . 67 . . . . . . . Reduced by Siege Mode 125 | . . . . . . . . . . . . . . . . 54 14 28 29 Core Remaining (%) 90 | 100 91 . 82 92 . . . . 81 . . . . 92 94 . . 89 . Volleys Fired 297 | 5 9 29 17 24 1 14 24 . 1 26 5 13 . 7 39 34 22 7 20 Largest 4 | 2 2 3 3 3 2 3 3 . 3 3 3 3 . 3 4 1 1 1 4 Hottest 365 | 40 40 60 60 111 88 163 163 . 90 90 90 90 . 90 230 250 250 250 365 Shots Fired 696 | 10 18 87 25 55 2 28 59 . 3 64 15 39 . 21 138 35 24 7 66 Gun 552 | 10 18 87 22 37 1 10 38 . 3 57 15 39 . 21 110 35 24 7 18 Cannon 125 | . . . . 11 1 12 18 . . 7 . . . . 28 . . . 48 Launcher 19 | . . . 3 7 . 6 3 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 419 | 10 18 87 22 37 1 10 26 . 3 57 15 39 . 21 73 . . . . Thermal 210 | . . . . . . 5 17 . . 7 . . . . 60 35 24 7 55 Explosive 19 | . . . 3 7 . 6 3 . . . . . . . . . . . . Electromagnetic 48 | . . . . 11 1 7 13 . . . . . . . 5 . . . 11 Robot Hit Streak 37 | 6 8 7 4 14 1 3 5 . 3 18 13 10 . 17 18 23 12 13 37 Robot Miss Streak 6 | 1 2 3 2 2 1 2 5 . . 6 3 3 . 1 6 5 5 1 1 Penetration Max 1 | . . . . . . . . . . 1 . 1 . 1 . . . . . Secondary Targets 11 | . . 4 . . . . . . . 1 2 . . 3 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 1 . . 1 1 . . . . Shots Hit Robots 443 | 8 12 52 14 37 1 11 27 . 3 38 8 25 . 17 76 34 23 7 50 Core Hits 316 | 2 5 19 9 26 . 14 23 . 2 16 4 12 . 11 55 54 26 17 21 Critical Hits 7 | . . 2 . 1 . . . . . 2 . 1 . . 1 . . . . Critical Kills 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . Critical Parts Destroyed 4 | . . 2 . . . . . . . 1 . 1 . . . . . . . Melee Attacks 31 | . . . . . 6 . . 1 . 3 . . . . 21 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . 6 . . 1 . 3 . . . . 21 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15808 | 89 146 607 396 1010 . 566 697 . 73 1245 170 576 . 419 3272 3186 1327 438 1591 Guns 10744 | 89 146 607 165 311 . 79 265 . 73 1245 170 576 . 419 1242 3185 1327 438 407 Cannons 2081 | . . . . 246 . 91 142 . . . . . . . 435 . . . 1167 Explosions 2922 | . . . 231 453 . 396 290 . . . . . . . 1552 . . . . Melee 43 | . . . . . . . . . . . . . . . 43 . . . . Ramming 18 | . . . . . . . . . . . . . . . . 1 . . 17 Kinetic 4661 | 89 146 607 165 311 . 79 149 . 73 1245 170 576 . 419 632 . . . . Thermal 8207 | . . . . . . 25 141 . . . . . . . 1715 3185 1327 438 1376 Explosive 2082 | . . . 231 453 . 396 290 . . . . . . . 712 . . . . Electromagnetic 797 | . . . . 246 . 66 117 . . . . . . . 170 . . . 198 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . . . . 43 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 1 1 1 1 1 2 7 7 3 1 Average Corruption 2 | . . . . . . . . . . 1 1 1 1 1 1 6 3 2 1 Corruption Purged 6 | . . . . . . . . . . . . . . . . . 5 1 . Effects 55 | . . . . . . . . . . 2 2 1 . 1 6 11 25 7 . Message Errors 15 | . . . . . . . . . . 1 1 1 . . 2 3 5 2 . Matter Fused 9 | . . . . . . . . . . . . . . . . 1 6 2 . Heat Flow Errors 7 | . . . . . . . . . . . . . . . 1 . 4 2 . Energy Discharges 6 | . . . . . . . . . . 1 1 . . . . . 3 1 . Data Loss (minor) 11 | . . . . . . . . . . . . . . 1 1 4 5 . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . . . Misfires 3 | . . . . . . . . . . . . . . . . 1 2 . . Targeting Errors 2 | . . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 231 | . . . . 3 . . 38 . . . . . . . 185 . . . 5 Projectiles 40 | . . . . . . . 30 . . . . . . . 5 . . . 5 Explosions 191 | . . . . 3 . . 8 . . . . . . . 180 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 307 | . . . 23 20 . . 5 . . . . . . . 259 . . . . Shots 10 | . . . 1 1 . . 1 . . . . . . . 7 . . . . Rammed 2 | . . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . . 84 12 129 8 258 270 . 21 120 24 46 . 84 372 92 246 216 361 Average Temperature 79 | . . 22 5 42 6 126 91 . 14 59 12 20 . 33 125 19 79 73 150 Received Heat Transfer 886 | . 30 78 . 126 . 54 . . . 30 12 82 . 9 138 57 54 84 132 Effects 4 | . . . . . . . . . . . . . . . 1 . . . 3 Shutdowns 3 | . . . . . . . . . . . . . . . 1 . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 12 | . . . . . . . . . . . . . . . . 4 5 1 2 Total Turns 208 | . . . . . . . . . . . . . . . . 72 51 27 58 Longest Duration 34 | . . . . . . . . . . . . . . . . 34 21 27 31 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . Parts Melted 21 | . . . . . . . . . . . . . . . . 11 4 3 3 Heat Transferred 10338 | . . . . . . 37 296 . . . . . . . 1588 4425 1825 650 1517 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Peak Influence 1041 | 5 53 298 310 514 169 . . . . 449 . . . . 1041 597 . . 377 Initial 468 | . 3 22 115 120 149 . . . . 53 . . . . 119 468 . . 163 Average 377 | 1 33 167 264 266 128 . . . . 218 . . . . 613 456 . . 229 Maximum Alert Level 3 | . . 1 1 2 . . . . . 2 . . . . 3 2 . . 1 Low Security (%) 33 | 100 100 52 24 44 100 . . . . 47 . . . . 19 . . . 32 Level 1 29 | . . 47 75 37 . . . . . 42 . . . . 21 22 . . 67 Level 2 21 | . . . . 17 . . . . . 9 . . . . 6 77 . . . Level 3 15 | . . . . . . . . . . . . . . . 52 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 1 3 1 . . . . 4 . . . . 8 4 . . 2 Investigation 6 | . . . . 2 . . . . . . . . . . 4 . . . . Extermination 8 | . . . . . . . . . . 2 . . . . 2 3 . . 1 Reinforcement 9 | . 1 1 . 1 1 . . . . 2 . . . . 1 1 . . 1 Assault 2 | . . . 1 . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Distress Signals 4 | . . 2 . 2 . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 193 | . 3 14 9 17 1 21 10 . 4 20 3 6 . 7 35 13 15 4 11 Peak Tracking Total 13 | . 2 5 3 4 1 13 5 . 3 5 3 4 . 4 5 3 4 4 5 Tactical Retreats 11 | . . 2 . 2 . 1 . . . 1 . 1 . . 1 . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Traps Triggered 3 | . . . . 1 . . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Machines Disabled 38 | . . . . 1 . . . . . 1 . . . . 36 . . . . Max in Single Turn 6 | . . . . 1 . . . . . 1 . . . . 6 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Machines Accessed 22 | . . 2 . 3 1 . 1 . . 1 . . 4 . 4 4 2 . . Terminals 6 | . . 2 . 3 . . . . . . . . . . . . 1 . . Fabricators 5 | . . . . . 1 . . . . 1 . . . . 2 1 . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Total Hacks 73 | . . 4 . 12 5 . 1 . . 3 . . 27 . 12 7 2 . . Successful 50 | . . 1 . 5 3 . 1 . . 2 . . 27 . 5 4 2 . . Failed 23 | . . 3 . 7 2 . . . . 1 . . . . 7 3 . . . Catastrophic 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 48 | . . 2 . 7 3 . . . . 6 . . . . 18 6 . . 6 Terminals 17 | . . 4 . 12 . . . . . . . . . . . . 1 . . Fabricators 16 | . . . . . 5 . . . . 3 . . . . 7 1 . . . Repair Stations 6 | . . . . . . . . . . . . . . . . 6 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 4 . . . . Terminal Hacks 36 | . . 1 . 5 . . 1 . . . . . 27 . . . 2 . . Record 13 | . . . . 1 . . . . . . . . 11 . . . 1 . . Part Schematic 9 | . . 1 . . . . . . . . . . 8 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . . . 2 . . . . 2 . . . . Load Schematic 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . Build 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . 1 . . . . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . 1 . . . . Prioritize 2 | . . . . . 1 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . 2 . 3 1 . . . . 1 . . . . 3 4 . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . . . . . . . 8 . . . . . . Parts Built 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . Matter 489 | . . . . . 102 . . . . 102 . . . . 285 . . . . Time 228 | . . . . . 51 . . . . 25 . . . . 152 . . . . Total Part Build Rating 7 | . . . . . 1 . . . . 1 . . . . 5 . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . . . Time 100 | . . . . . . . . . . . . . . . . 100 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Total Allies 21 | . . . 1 . . . . 6 . 3 . . . 1 8 2 . . . Largest Group 6 | . . . 1 1 . . . 6 6 5 1 . . 1 3 2 . . . Highest-Rated Group 280 | . . . 31 31 . . . 201 201 280 22 . . 94 210 140 . . . Highest-Rated Ally 94 | . . . 31 31 . . . 39 39 70 22 . . 94 94 70 . . . Zionite Dispatches 8 | . . . . . . . . . . 2 . . . . 4 1 . . 1 Light 2 | . . . . . . . . . . 1 . . . . 1 . . . . Recon 2 | . . . . . . . . . . 1 . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . 5 . . . . DROP 3 | . . . . . . . . . . . . . . . 3 . . . . COLLECT 2 | . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 95 | . . . . 9 . . . . 9 46 . . . 5 21 5 . . . Total Damage 1932 | . . . . 83 . . . . 206 967 . . . 143 515 18 . . . Kills 20 | . . . . 1 . . . . 3 10 . . . . 6 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 1 2 . . 2 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . . . . . . . 7 Items 7 | . . . . . . . . . . . . . . . . . . . 7 Zionite Intel Received 2 | . . . . . . . . . . . . . . . 1 . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Turns Passed 12898 | 19 219 252 366 448 521 1085 851 1238 1042 546 337 707 115 398 1690 1252 1144 303 365 Spaces Moved 8111 | 5 150 121 253 171 362 871 640 936 762 301 229 469 84 264 932 621 614 166 160 Core . | . . . . . . . . . . . . . . . . . . . . Treads 1526 | . . . . 126 25 . . . . 1 . . . . 139 295 614 166 160 Legs 16 | 5 11 . . . . . . . . . . . . . . . . . . Wheels 6569 | . 139 121 253 45 337 871 640 936 762 300 229 469 84 264 793 326 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 100 120 120 120 120 120 120 120 130 130 140 140 130 140 140 140 160 160 155 Average Speed 137 | 120 112 120 120 185 131 120 120 126 130 130 140 140 131 140 149 159 162 160 155 Slowest Speed 240 | 120 120 120 120 210 200 120 120 130 130 220 140 140 140 140 240 200 180 160 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 34 15 39 24 13 96 79 89 91 11 52 72 70 52 31 13 93 21 6 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 9 | . . . . . . . 1 1 . . . . 1 . 6 . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . . . . . . . . 1 1 1 1 . Scrap Searched 17 | . . . . . . 2 2 1 4 . . 2 . 2 . . 4 . . Spaces Dug 38 | . . . . . 6 . . 1 . 9 . . . . 20 . . . 2 Terrain Destroyed 234 | . . . 19 46 6 11 5 1 . 10 . . . 1 128 . . . 7 Melee 29 | . . . . . 6 . . 1 . 2 . . . . 20 . . . . Projectile 23 | . . . . . . . . . . 8 . . . 1 7 . . . 7 AOE 182 | . . . 19 46 . 11 5 . . . . . . . 101 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Total 9152 | 9 184 161 291 259 398 888 686 987 811 398 234 489 89 277 1103 788 688 181 231 Wait 345 | . 10 3 16 25 . . 5 21 42 29 . 1 . . 45 89 34 6 19 Move 8092 | 4 149 120 252 170 361 870 639 935 761 300 228 468 83 263 931 620 613 165 160 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 102 | . 4 6 2 11 6 . 7 7 3 6 . 1 . 4 16 16 5 . 8 Fast Attach 38 | . 1 1 . 3 3 . . 5 . 7 . . 3 . 9 3 . . 3 Attach 46 | . . 1 . 5 3 . 3 2 1 1 1 2 . 2 7 8 3 . 7 Detach 16 | . . . . 1 2 . . 3 . 2 . . . . 4 2 . . 2 Swap 85 | . 5 1 4 8 6 4 3 4 1 13 . 3 . 1 13 2 9 3 5 Drop 98 | . 6 . . 12 10 . 5 9 2 11 . 1 3 . 18 13 2 . 6 Fire 297 | 5 9 29 17 24 1 14 24 . 1 26 5 13 . 7 39 34 22 7 20 Melee 31 | . . . . . 6 . . 1 . 3 . . . . 21 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . 1 . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 4) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 481 | -9/Materials | Discovered new exit (range 7) 491 | -9/Materials | Entered Mines 535 | -9/Mines | Build established: Tank 830 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 835 | -9/Mines | Discovered new exit (range 14) 841 | -9/Mines | Met a Derelict testing a Signal Generator 855 | -9/Mines | Found Signal Generator 857 | -9/Mines | Entered Materials 857 | -8/Materials | Accompanied by 1 ally 857 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Discovered new exit (range 10) 1304 | -8/Materials | Identified exit to Factory 1305 | -8/Materials | Entered Factory 1305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 1718 | -7/Factory | Build established: Mutant 1731 | -7/Factory | Discovered new exit (range 16) 1748 | -7/Factory | Identified exit to Lower Caves 1826 | -7/Factory | Entered Lower Caves 1896 | -7/Lower Caves | Encountered a Warlord checkpoint 2374 | -7/Lower Caves | Build established: Skirmisher 2854 | -7/Lower Caves | Discovered new exit (range 8) 2860 | -7/Lower Caves | Identified exit to Lower Caves 2887 | -7/Lower Caves | Attracted the attention of an 0b10 base 2911 | -7/Lower Caves | Entered another Lower Caves area 3336 | -7/Lower Caves | Learned Factory emergency access door positions 3489 | -7/Lower Caves | Destroyed 7 combat bots 3512 | -7/Lower Caves | Learned location of Zion (-7) 3693 | -7/Lower Caves | Discovered new exit (range 3) 3696 | -7/Lower Caves | Identified exit to Zion 3762 | -7/Lower Caves | Entered Zion 3900 | -7/Zion | Given A8's code to call for help 3915 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3980 | -7/Zion | Learned 12 Factory zone layouts 4100 | -7/Zion | Build established: Mutant 4106 | -7/Zion | Learned location of Warlord (-5) 4127 | -7/Zion | Found Prototype Energy Gun 4320 | -7/Zion | Imprinted 4322 | -7/Zion | Declared Zion's savior 4432 | -7/Zion | Build established: Hauler-Mutant 4604 | -7/Zion | Gained Derelict followers 4714 | -7/Zion | Found Prototype Device 4714 | -7/Zion | Identified Bomb Factory No. 2 4961 | -7/Zion | Discovered new exit (range 14) 4978 | -7/Zion | Identified exit to Proximity Caves 5000 | -7/Zion | Entered Proximity Caves 5000 | -6/Proximity Caves | Accompanied by 6 allies 5251 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5359 | -6/Proximity Caves | Learned location of 1 exit from Factory 5364 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5670 | -6/Proximity Caves | Build established: Hauler-Tank 5896 | -6/Proximity Caves | Discovered new exit (range 13) 5916 | -6/Proximity Caves | Identified exit to Factory 6042 | -6/Proximity Caves | Entered Factory 6042 | -6/Factory | Accompanied by 5 allies 6042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6043 | -6/Factory | Identified exit to Factory 6046 | -6/Factory | Loaded intel: 177 non-interactive machine locations 6134 | -6/Factory | Fabricated Hcp. Storage Unit? 6336 | -6/Factory | Zion Recon squad teleported in 6344 | -6/Factory | P-60 Hacker assimilated allied ZT-2CA(M) 6402 | -6/Factory | Zion Light squad teleported in 6439 | -6/Factory | Found Prototype Protection 6439 | -6/Factory | Identified Zio. Weapon Casing 6550 | -6/Factory | Discovered new exit (range 14) 6575 | -6/Factory | Identified exit to Lower Caves 6588 | -6/Factory | Entered Lower Caves 6588 | -6/Lower Caves | Accompanied by 2 allies 6590 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6831 | -6/Lower Caves | Encountered a Warlord checkpoint 6841 | -6/Lower Caves | Build established: Hauler-Skirmisher 6898 | -6/Lower Caves | Discovered new exit (range 13) 6912 | -6/Lower Caves | Identified exit to Lower Caves 6925 | -6/Lower Caves | Entered another Lower Caves area 7047 | -6/Lower Caves | Discovered exit to Factory (range 7) 7129 | -6/Lower Caves | Learned Factory interactive machine intel 7333 | -6/Lower Caves | Spotted B-75 Beast 7341 | -6/Lower Caves | Destroyed B-75 Beast 7362 | -6/Lower Caves | Learned Factory security intel 7619 | -6/Lower Caves | Discovered new exit (range 11) 7631 | -6/Lower Caves | Identified exit to Data Miner 7632 | -6/Lower Caves | Entered Data Miner 7632 | -6/Data Miner | Discovered new exit (range 6) 7639 | -6/Data Miner | Identified exit to Proximity Caves 7659 | -6/Data Miner | Met Data Miner 7688 | -6/Data Miner | Learned location of Section 7 (-3) 7688 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7711 | -6/Data Miner | Received God Mode back door access code from Data Miner 7747 | -6/Data Miner | Entered Proximity Caves 7797 | -5/Proximity Caves | Escorted by Enhanced Grunt 7861 | -5/Proximity Caves | Learned Factory stockpile data 8126 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8145 | -5/Proximity Caves | Entered Factory 8145 | -5/Factory | Accompanied by 1 ally 8145 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8148 | -5/Factory | Loaded intel: 46 interactive machine locations 8282 | -5/Factory | Found Prototype Device 8282 | -5/Factory | Identified Exp. Thermal Shield 8512 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8513 | -5/Factory | Zion Light squad teleported in 8704 | -5/Factory | Identified Storm Laser 8725 | -5/Factory | Incoming investigation squad redirected 8811 | -5/Factory | Zion Hacking Resupply teleported in 8878 | -5/Factory | Incoming investigation squad redirected 8966 | -5/Factory | Fabricated Exp. Sensor Array? 9007 | -5/Factory | Incoming investigation squad redirected 9170 | -5/Factory | Zion Fire squad teleported in 9220 | -5/Factory | Incoming investigation squad redirected 9460 | -5/Factory | Zion Melee Resupply teleported in 9563 | -5/Factory | Terminal network hard line cut 9645 | -5/Factory | First assault squad dispatched 9750 | -5/Factory | Discovered new exit (range 4) 9835 | -5/Factory | Entered another Factory area 9835 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9959 | -4/Factory | Build established: Hauler-Gunner 10120 | -4/Factory | Zion Hacker squad teleported in 10173 | -4/Factory | Repaired Imp. Cooling System 10263 | -4/Factory | Discovered new exit (range 10) 10310 | -4/Factory | Repaired Hvy. Treads? 10372 | -4/Factory | Discovered new exit (range 16) 10593 | -4/Factory | Build established: Scavenger-Gunner 11060 | -4/Factory | Terminal network hard line cut 11087 | -4/Factory | Entered Upper Caves 11261 | -4/Upper Caves | Learned Research security intel 11658 | -4/Upper Caves | Build established: Hauler-Gunner 11662 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11700 | -4/Upper Caves | Lost 3 parts (2p1u) 12056 | -4/Upper Caves | Discovered new exit (range 15) 12231 | -4/Upper Caves | Entered another Upper Caves area 12491 | -4/Upper Caves | Discovered new exit (range 8) 12534 | -4/Upper Caves | Entered Research 12534 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12733 | -3/Research | Retrieved Zion intel report: Branch Access 12733 | -3/Research | Identified exit to Armory 12733 | -3/Research | Identified exit to Quarantine 12734 | -3/Research | Zion Recon squad teleported in 12899 | -3/Research | Self-destructed Last Messages --------------- 12837_ K-01 Serf cleans the Subatomic Condenser. 12840_ Activated siege mode. 12843_ >> DECODED: Adv. Thermal Shield location. 12851_ G-67 Veteran destroyed. 12851_ U-05 Engineer builds a Wall. 12853_ Hvy. Armor Plating destroyed. 12861_ Imp. Medium Armor Plating destroyed. 12864_ G-67 Veteran misfires. 12867_ G-67 Veteran IFF system glitched. 12867_ U-05 Engineer destroyed. 12867_ Adv. Heat Sink melted. 12867_ G-67 Veteran destroyed. 12872_ R-10 Processor collects Adv. Heat Sink. 12874_ W-44 Eye destroyed. 12875_ >> DECODED: Hvy. Treads location. 12875_ Ended siege mode. 12882_ Acquired 68 matter. 12884_ Slammed into R-10 Processor. 12887_ Acquired 46 matter. 12890_ Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????!??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? #??????????? | | ??????????????#######+########???? #??????????? | | ??????????????# #???? #??????????? | | ??????????????# #???# #??????????? | | ??????????????# #???# #??????????? | | ??????????????# ! #???# % #??????????? | | ??????????????# #???#% #??????????? | | ??????????????# @ #???# +??????????? | | ?????????????????#########+####### #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ?????????????=?????????# # #??????????? | | ???????????????????????# ""T""=!# #??????????? | | ???????????????????????# """"" =+ |%#??????????? | | ???????????????????????# =# #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????########### ########??? | | ??????????????????????????# ### | | ??????????????????????????# %==%% | | ??????????????????????????# !|| | | ???????????????????????? + !! ""##### | | ??????????????????????? # ! """ #???? | | ??????????????????????????# """ #???? | | ??????????????????????????# """ #???? | | ??????????????????????????# ""#???? | | ??????????????????????????# #???? | | ??????????????????????????# ##### | | ??????????????????????????# """ # | | ??????????????????????###?# """ != # | | ??????????????????????###?# """ == # "" | | ????????????????####### ### == # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 43 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1200 Resistance: TH 30 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Omniscient Cartographer Party Time Challenges ------------ None Game ------ Seed SpikedChainLaser Manual? 0 Play Time 04:22:31 Cumulative 61.5 hours Start 2021.04.14 @ 20:52:34 End 2021.04.30 @ 00:03:20 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b18a5b60-f5de-4ace-b545-16d24a9e65bd