Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 18:40:41 Player: Mercey Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2685) 2685 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 6300 Bonus ------- High Alert Combat Kills 80 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 420/420 System Corruption 0% Temperature Critical (7749) Movement Core (1500) Ox29 Location -7/DSF Parts ------- > --- POWER (2) -------- Cooled Ion Engine Nuclear Core > --- PROPULSION (2) --- Medium Treads > --- UTILITY (7) ------ Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Medium Reactive Plating > --- WEAPON (2) ------- Gatling Laser Flak Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Improved Heat Sink Melee Analysis Suite Energy Filter Phase Shifter Phase Shifter Cooled Pulse Rifle Cooled Pulse Rifle Scythe Spear Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Kinecellerator Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Cooled Pulse Rifle Minigun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Melee Analysis Suite Energy Filter Advanced ECM Suite Hardened Heavy Armor Plating Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle Heavy Particle Cannon Concussive RPG Scythe [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Energy Filter Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Concussive RPG Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 5 | . . 2 2 1 . Weapon . | . . . . . . Parts Attached 92 | 7 4 14 41 10 16 Power 16 | 1 . 1 8 4 2 Engine 11 | 1 . 1 7 1 1 Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 25 | 2 . 8 11 . 4 Treads 16 | . . 5 10 . 1 Leg . | . . . . . . Wheel 9 | 2 . 3 1 . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 2 3 15 5 5 Device 9 | . . . 5 1 3 Storage 3 | 1 2 . . . . Processor 4 | . . . 4 . . Hackware . | . . . . . . Protection 15 | . . 3 6 4 2 Artifact . | . . . . . . Weapon 20 | 3 2 2 7 1 5 Energy Gun 5 | 2 . . 1 . 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | 1 . 1 2 . 1 Ballistic Cannon 6 | . 1 1 2 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . 1 . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 34 | . . 5 20 . 9 Power 7 | . . 1 4 . 2 Propulsion 8 | . . 2 5 . 1 Utility 12 | . . . 8 . 4 Weapon 7 | . . 2 3 . 2 Highest Loss Streak 8 | . . 2 7 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 87 91 92 88 81 Engine 8 | . 14 10 8 . 3 Core 2 | . . . . 14 8 Treads 11 | . . 7 17 . . Wheel 5 | . 28 13 . 7 6 Device 7 | . . . 10 5 11 Storage 9 | . 16 11 9 7 7 Processor 10 | . . . 13 15 15 Protection 16 | . . 24 15 20 10 Energy Gun 6 | . 16 1 7 4 4 Energy Cannon 1 | . . . 2 . . Ballistic Gun 5 | . . 6 5 7 3 Ballistic Cannon 4 | . 2 14 1 2 6 Peak Build Rating 54 | 6 8 11 39 54 52 Average Rating 28 | 4 6 9 29 50 46 On Entrance 18 | . 6 7 10 33 52 Naked Turns . | . . . . . . Heaviest Build 141 | 12 56 54 76 141 111 Greatest Support 48 | 26 26 40 48 28 28 Greatest Overweight (x) 29 | 1 2 3 3 5 29 Average Overweight (x) 1 | . . 1 1 3 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 Most Carried 20 | 4 11 16 20 20 20 Average Carried 17 | 2 7 13 18 19 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 11 16 20 20 14 Class Distribution -------------------- 67% | Mutant 20% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1964 | 164 65 571 690 . 474 Remotely . | . . . . . . Salvage Created 3114 | . 144 691 1856 . 423 Parts 183 | . 11 49 101 . 22 Haulers Intercepted 5 | . 1 2 2 . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 65 | . 2 17 36 . 10 Guns 41 | . . 10 26 . 5 Cannons 23 | . 2 7 10 . 4 AOE 1 | . . . . . 1 Classes Destroyed 12 | . 3 6 3 . . Worker 2 | . . 2 . . . Builder 4 | . . 2 2 . . Hauler 5 | . 1 2 2 . . Recycler 1 | . . 1 . . . Operator 2 | . 1 1 . . . Watcher 4 | . . 1 3 . . Swarmer 17 | . . 9 8 . . Grunt 25 | . 2 5 14 . 4 Sentry 12 | . . 3 8 . 1 Specialist 6 | . . . 3 . 3 Hunter 3 | . . . 2 . 1 Heavy 2 | . . . 1 . 1 Best Kill Streak 9 | . 2 9 4 . 5 Combat Bots Only 7 | . 2 7 4 . 5 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 516 | . 12 59 295 . 150 Missed 137 | . 3 17 81 . 36 Damage Taken 6461 | . 130 454 3302 21 2554 Core 1194 | . 30 107 345 . 712 Absorbed by Shields 12 | . . . 12 . . Redirected to Shielding 249 | . . 38 211 . . Ignored by Resistances 623 | . . . 76 . 547 Core Remaining (%) 74 | 100 88 73 37 . . Volleys Fired 242 | . 14 50 134 . 44 Largest 2 | . 2 2 2 . 2 Hottest 124 | . 90 70 110 . 124 Shots Fired 452 | . 20 100 263 . 69 Gun 290 | . 15 39 195 . 41 Cannon 161 | . 5 61 68 . 27 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 275 | . 5 100 118 . 52 Thermal 175 | . 14 . 145 . 16 Explosive 1 | . . . . . 1 Electromagnetic 1 | . 1 . . . . Robot Hit Streak 30 | . 5 12 30 . 10 Robot Miss Streak 8 | . 2 8 6 . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 329 | . 15 61 196 . 57 Core Hits 155 | . 7 37 76 . 35 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 9 | . . 2 6 . 1 Burn 3 | . . . 3 . . Destroy 4 | . . . 3 . 1 Blast 2 | . . 2 . . . Melee Attacks 6 | . 3 . 3 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . 1 . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6251 | . 185 1024 3745 43 1254 Guns 3933 | . 116 445 2724 . 648 Cannons 2195 | . 69 567 1006 . 553 Explosions 53 | . . . . . 53 Melee . | . . . . . . Ramming 70 | . . 12 15 43 . Kinetic 3119 | . 69 1012 1205 . 833 Thermal 2980 | . 101 . 2525 . 354 Explosive 53 | . . . . . 53 Electromagnetic 15 | . 15 . . . . Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 3 | . . . . 3 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 3 | . . . . 3 . Knockbacks 25 | . 1 5 2 . 17 Impact . | . . . . . . Kinetic 22 | . 1 4 2 . 15 Secondary 3 | . . 1 . . 2 Self-Inflicted Damage 27 | . . 6 . 21 . Shots . | . . . . . . Rammed 7 | . . 1 5 1 . Targets Rammed 7 | . . 1 5 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 7749 | . 183 18 273 . 7749 Average Temperature 556 | . 63 9 68 . 1413 Received Heat Transfer 1629 | . 99 117 990 . 423 Effects 83 | . . . 3 . 80 Shutdowns 22 | . . . . . 22 Energy Bleed 7 | . . . . . 7 Interference 14 | . . . 3 . 11 Matter Decay 4 | . . . . . 4 Short Circuit 5 | . . . . . 5 Damage (minor) 6 | . . . . . 6 Damage (major) 19 | . . . . . 19 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 5 . . Heat Transferred 5789 | . 296 . 4773 . 720 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 559 | . 77 434 559 201 140 Initial 201 | . . 32 183 201 . Average 231 | . 26 285 271 196 87 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 39 | 100 100 16 33 2 100 Level 1 51 | . . 55 57 97 . Level 2 9 | . . 27 8 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 14 | . . 3 9 . 2 Investigation 4 | . . 2 2 . . Extermination . | . . . . . . Reinforcement 7 | . . 1 4 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 12 | . . 6 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 3 32 56 . 15 Peak Tracking Total 6 | . 2 6 6 . 5 Tactical Retreats 11 | . . 3 5 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 4 | . . 1 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 10 | . 1 2 6 1 . Terminals 6 | . 1 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 23 | . 4 5 13 1 . Successful 14 | . 2 3 8 1 . Failed 9 | . 2 2 5 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 4 3 6 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 2 2 . . Scanalyzers 4 | . . . 4 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . 2 1 3 1 . Prototype ID Bank 2 | . 1 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 2 2 . . Report Inventory 2 | . . 1 1 . . Retrieve Components 2 | . . 1 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 6 | . 1 1 4 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . . 3 10 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked 4 | . 2 . 2 . . Non-combat 3 | . 1 . 2 . . Combat 1 | . 1 . . . . Robot Hacks Applied 4 | . 2 . 2 . . parse_system 1 | . 1 . . . . no_distress 3 | . 1 . 2 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 4506 | 44 208 757 2573 409 515 Spaces Moved 1723 | 33 161 327 781 249 172 Core 14 | 7 . . . . 7 Treads 852 | . . 94 754 . 4 Legs . | . . . . . . Wheels 857 | 26 161 233 27 249 161 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 115 130 130 Average Speed 189 | 87 93 154 237 156 200 Slowest Speed 1500 | 100 120 320 400 175 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 30 33 59 7 88 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . 6 . . Melee . | . . . . . . Projectile 6 | . . . 6 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2505 | 44 198 476 1233 269 285 Wait 316 | . 1 72 204 . 39 Move 1718 | 32 160 326 780 248 172 Hop . | . . . . . . Pick Up 70 | 5 10 10 32 3 10 Fast Attach 34 | 5 1 5 14 7 2 Attach 34 | 1 . 5 16 1 11 Detach 4 | . 1 1 2 . . Swap 24 | 1 3 4 11 2 3 Drop 50 | . 5 2 32 7 4 Fire 242 | . 14 50 134 . 44 Melee 6 | . 3 . 3 . . Ram 2 | . . 1 . 1 . Kick . | . . . . . . Crush 5 | . . . 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 5) 197 | -10/Materials | Discovered new exit (range 14) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Utility x2 270 | -9/Materials | Discovered new exit (range 5) 312 | -9/Materials | Build established: Mutant 399 | -9/Materials | Destroyed 7 combat bots 998 | -9/Materials | Discovered new exit (range 6) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Utility x2 1302 | -8/Materials | Lost 7 parts (2p2n2u1w) 1567 | -8/Materials | Build established: Scavenger-Mutant 2091 | -8/Materials | Lost 3 parts (2n1w) 2386 | -8/Materials | Discovered new exit (range 4) 2927 | -8/Materials | Build established: Mutant 3289 | -8/Materials | Core integrity fell below 50% 3351 | -8/Materials | Lost 4 parts (1p1n2u) 3481 | -8/Materials | Discovered new exit (range 6) 3554 | -8/Materials | Identified exit to Factory 3583 | -8/Materials | Entered Factory 3583 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3990 | -7/Factory | Identified exit to DSF 3992 | -7/Factory | Entered DSF 4045 | -7/DSF | Additional patrols routed to DSF 4242 | -7/DSF | Sterilization system engaged 4262 | -7/DSF | Ambient heat levels rising (+10) 4277 | -7/DSF | Ambient heat levels rising (+10) 4292 | -7/DSF | Ambient heat levels rising (+10) 4301 | -7/DSF | Lost 8 parts (2p1n3u2w) 4307 | -7/DSF | Ambient heat levels rising (+10) 4322 | -7/DSF | Ambient heat levels rising (+10) 4337 | -7/DSF | Ambient heat levels rising (+10) 4352 | -7/DSF | Ambient heat levels rising (+10) 4367 | -7/DSF | Ambient heat levels rising (+10) 4382 | -7/DSF | Ambient heat levels rising (+10) 4397 | -7/DSF | Ambient heat levels rising (+10) 4412 | -7/DSF | Ambient heat levels rising (+10) 4427 | -7/DSF | Ambient heat levels rising (+10) 4442 | -7/DSF | Ambient heat levels rising (+10) 4457 | -7/DSF | Ambient heat levels rising (+10) 4467 | -7/DSF | Discovered new exit (range 16) 4472 | -7/DSF | Ambient heat levels rising (+10) 4487 | -7/DSF | Ambient heat levels rising (+10) 4487 | -7/DSF | Core integrity fell below 50% 4490 | -7/DSF | Core integrity fell below 20% 4502 | -7/DSF | Ambient heat levels rising (+10) 4508 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Adv. Cooling System damaged (-9). Overheating: Core damaged (-105). Overheating: Core damaged (-91). Acquired Med. Treads. Power failure, Nuclear Core shutdown. Power failure, Cld. Ion Engine shutdown. Overheating: Nuclear Core damaged (-5). Med. Treads broken. Overheating: Short circuit. Overheating: Adv. Cooling System damaged (-5). Acquired Med. Treads. Power failure, Cld. Ion Engine shutdown. Power failure, Nuclear Core shutdown. ALERT: Ambient heat levels +10. Overheating: Cld. Ion Engine damaged (-13). Overheating: Adv. Cooling System damaged (-30). Overheating: Cld. Ion Engine damaged (-23). Overheating: Adv. Cooling System damaged (-1). Overheating: Flak Cannon damaged (-20). Overheating: Core damaged (-133). 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"????????? | | ??????? ??????^ <"????????? | | ??????? #????==##""""????????? | | ??????? #???###?#""""????????? | | ??????########???????##"##????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 26 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 900 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 42 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hvy. Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightParticleMount Manual? 0 Play Time 00:47:54 Cumulative 26.4 hours Start 2025.03.29 @ 17:49:23 End 2025.03.29 @ 18:40:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 43191e0c-af19-4c2f-8db9-e144bc22e912