Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 15:03:06 Player: human Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (1110) 1110 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 4488 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 53 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 248/300 Energy 261/265 System Corruption 0% Temperature Cool (18) Movement Rolling (175) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Reinforced Ion Engine Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit Hardened Medium Armor Plating Relay Coupler [NC] (23) Relay Coupler [Grunt] (23) Relay Coupler [Hunter] (13) Trap Reconfigurator Heavy Ion Cannon Heavy Ion Cannon Remote Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Trap Reconfigurator Heavy Ion Cannon Heavy Ion Cannon Remote Datajack Makeshift Axe [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 45 | 6 1 10 . 3 14 11 Power 6 | 1 . 1 . . 4 . Engine 5 | 1 . 1 . . 3 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 . 2 . . 5 5 Treads 6 | . . . . . 2 4 Leg 5 | . . 2 . . 3 . Wheel 3 | 2 . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 . . . 2 2 Device . | . . . . . . . Storage 2 | 1 . . . . . 1 Processor 4 | . 1 . . . 2 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 . 7 . 3 3 4 Energy Gun 6 | 1 . 3 . 1 1 . Energy Cannon 4 | . . . . . 2 2 Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 3 | . . 3 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 18 | . . 6 . . 10 2 Power 4 | . . 1 . . 3 . Propulsion 9 | . . 2 . . 5 2 Utility . | . . . . . . . Weapon 5 | . . 3 . . 2 . Highest Loss Streak 8 | . . 5 . . 8 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 91 98 100 99 79 90 Engine 12 | . 14 13 14 14 5 9 Treads 3 | . . . . . . 21 Leg 18 | . . 12 28 28 21 . Wheel 5 | . 28 14 . . . 5 Storage 12 | . 14 14 14 14 9 9 Processor 17 | . 6 14 14 14 24 27 Energy Gun 15 | . 14 18 28 19 6 . Energy Cannon 3 | . . . . . 8 14 Ballistic Gun 2 | . 14 7 . . . 3 Slashing Weapon 3 | . . . . 8 2 . Peak Build Rating 28 | 6 7 8 9 12 22 28 Average Rating 12 | 4 6 7 8 10 18 24 On Entrance 7 | . 6 7 8 9 11 14 Naked Turns . | . . . . . . . Heaviest Build 103 | 13 13 15 13 14 28 103 Greatest Support 80 | 20 20 20 20 20 40 80 Greatest Overweight (x) 9 | 1 . . . . 9 6 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 Average Capacity 9 | 6 8 8 8 8 8 18 Most Carried 18 | 4 6 8 5 8 8 18 Average Carried 7 | 2 4 6 4 6 7 10 Final Capacity 25 | 8 8 8 8 8 8 25 Final Carried 17 | 4 6 4 5 8 8 17 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 685 | 260 . 183 . 30 95 117 Remotely . | . . . . . . . Salvage Created 963 | . . 133 . 18 356 456 Parts 53 | . . 4 . . 20 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 26 | . . 4 . 1 11 10 Guns 13 | . . 3 . 1 7 2 Cannons 12 | . . . . . 4 8 AOE 1 | . . 1 . . . . Classes Destroyed 6 | . . 2 . 1 1 2 Swarmer 8 | . . . . . 5 3 Grunt 9 | . . 2 . . 5 2 Brawler 2 | . . . . . . 2 Sentry 5 | . . 2 . . 1 2 Demolisher 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . . 2 . 1 7 6 Combat Bots Only 7 | . . 2 . 1 7 6 Max Kills in Single Turn 2 | . . 1 . 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 297 | . . 45 . . 141 111 Missed 63 | . . 8 . . 29 26 Damage Taken 2951 | . . 534 . 101 1467 849 Core 683 | . . 83 . 48 427 125 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . . . 47 . . Volleys Fired 76 | . . 20 . 3 25 28 Largest 2 | . . 2 . 2 2 2 Hottest 200 | . . 200 . 106 130 130 Shots Fired 145 | . . 34 . 6 50 55 Gun 71 | . . 22 . 6 26 17 Cannon 62 | . . . . . 24 38 Launcher 3 | . . 3 . . . . Special 9 | . . 9 . . . . Kinetic 29 | . . 12 . . . 17 Thermal 113 | . . 19 . 6 50 38 Explosive 3 | . . 3 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . . 8 . 5 16 17 Robot Miss Streak 4 | . . 2 . 1 2 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 102 | . . 20 . 5 40 37 Core Hits 41 | . . 8 . 1 16 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 3 2 . Burn 5 | . . . . 3 2 . Melee Attacks 28 | . . . . 28 . . Impact . | . . . . . . . Slashing 28 | . . . . 28 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2257 | . . 330 . 69 923 935 Guns 845 | . . 195 . 69 327 254 Cannons 1277 | . . . . . 596 681 Explosions 63 | . . 63 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 343 | . . 89 . . . 254 Thermal 1851 | . . 178 . 69 923 681 Explosive 63 | . . 63 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . . . . 5 8 Projectiles 13 | . . . . . 5 8 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 407 | . . 407 . 135 315 324 Average Temperature 127 | . . 152 . 68 110 131 Received Heat Transfer 855 | . . 270 . . 432 153 Effects 3 | . . 1 . . . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 . . 5 . Heat Transferred 3480 | . . 446 . 407 1702 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 444 | . 10 68 . 55 324 444 Initial 184 | . . 3 . . . 184 Average 91 | . 8 46 . 11 146 312 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 82 | 100 100 100 . 100 68 27 Level 1 11 | . . . . . 31 41 Level 2 5 | . . . . . . 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . . . 3 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 3 | . . . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . . 4 . 2 21 18 Peak Tracking Total 9 | . . 2 . 2 9 6 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 4 | . . 2 . . 1 1 Max in Single Turn 1 | . . 1 . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 7 | . 2 1 1 . 3 . Terminals 5 | . 2 1 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 12 | . 3 1 1 . 7 . Successful 6 | . 2 . 1 . 3 . Failed 6 | . 1 1 . . 4 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 3 | . . 1 1 . 1 . Terminals 9 | . 3 1 . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 5 | . 2 . 1 . 2 . Level Access Points 1 | . . . . . 1 . Zone Layout 3 | . 2 . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . . . 2 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 2 . Highest-Rated Group 40 | . . . . 40 24 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders . | . . . . . . . Ally Attacks 13 | . . . . 10 3 . Total Damage 165 | . . . . 133 32 . Kills 3 | . . . . 1 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 3111 | 44 66 732 372 1048 364 485 Spaces Moved 2291 | 38 79 658 310 812 192 202 Core 7 | 4 . . . . 3 . Treads 94 | . . . . . 5 89 Legs 1560 | . . 254 310 812 184 . Wheels 630 | 34 79 404 . . . 113 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 120 100 160 Average Speed 116 | 80 80 95 120 120 128 176 Slowest Speed 500 | 100 80 120 120 120 500 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 3 17 98 69 97 29 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 11 | . . . . 11 . . Terrain Destroyed 41 | . . 28 . 11 2 . Melee 11 | . . . . 11 . . Projectile 5 | . . 3 . . 2 . AOE 25 | . . 25 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 2531 | 48 81 707 310 851 258 276 Wait 42 | . . 17 . 2 14 9 Move 2285 | 37 78 657 309 811 191 202 Hop . | . . . . . . . Pick Up 35 | 5 2 3 1 3 6 15 Fast Attach 20 | 5 1 1 . . 11 2 Attach 14 | 1 . 5 . 1 1 6 Detach 2 | . . . . 1 . 1 Swap 11 | . . 4 . 2 2 3 Drop 10 | . . . . . 8 2 Fire 76 | . . 20 . 3 25 28 Melee 28 | . . . . 28 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: Fac x3 / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 10) 111 | -10/Materials | Entered Mines 160 | -10/Mines | Discovered new exit (range 3) 178 | -10/Mines | Learned location of Storage (-8) 191 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 375 | -10/Mines | Found a hidden stash of uninstalled traps 380 | -10/Mines | Discovered new exit (range 7) 394 | -10/Mines | Discovered new exit (range 13) 550 | -10/Mines | Lost 5 parts (1p2n2w) 838 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 838 | -10/Mines | Discovered new exit (range 5) 843 | -10/Mines | Entered Exiles 873 | -10/Exiles | Met 8R-AWN 893 | -10/Exiles | Met EX-HEX 931 | -10/Exiles | Met EX-BIN 944 | -10/Exiles | Aligned with FarCom system 945 | -10/Exiles | Given EX-Vault access code 973 | -10/Exiles | Opened EX-Vault 997 | -10/Exiles | Found Trap Reconfigurator 1023 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1057 | -10/Exiles | Met EX-DEC 1200 | -10/Exiles | Discovered new exit (range 12) 1215 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1215 | -10/Exiles | Entered Mines 1222 | -9/Mines | Assembled infested the area 1299 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1485 | -9/Mines | Identified exit to Materials 1741 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1799 | -9/Mines | Core integrity fell below 50% 1945 | -9/Mines | Discovered exit to Materials (range 14) 2263 | -9/Mines | Entered Materials 2263 | -8/Materials | Accompanied by 2 allies 2263 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2263 | -8/Materials | Discovered new exit (range 15) 2429 | -8/Materials | Destroyed 7 combat bots 2514 | -8/Materials | Identified exit to Factory 2595 | -8/Materials | Garrison activated, responded to threat 2606 | -8/Materials | Core integrity fell below 50% 2615 | -8/Materials | Identified exit to Garrison 2627 | -8/Materials | Entered Garrison 2645 | -8/Garrison | Lost 8 parts (2p4n2w) 2759 | -8/Garrison | Triggered checkpoint 2765 | -8/Garrison | Core integrity fell below 20% 2836 | -8/Garrison | Garrison Relay disabled 2913 | -8/Garrison | Triggered checkpoint 3070 | -8/Garrison | Spotted B-75 Beast 3072 | -8/Garrison | Spotted B-75 Beast 3077 | -8/Garrison | Build established: Scavenger-Mutant 3112 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03012_ Field strength at 50. 03013_ Field strength at 40. 03014_ Field strength at 30. 03015_ Field strength at 20. 03016_ Field strength at 10. 03017_ Stasis field depleted. 03021_ Acquired 4 matter. 03025_ Acquired Imp. Heat Sink. 03030_ Acquired Lgt. Nuclear Core. 03032_ Acquired Aluminum Leg. 03096_ Triggered Alarm Trap. 03096_ An alarm sounds. 03103_ Slug penetrates G-47 Trooper. 03103_ C-30 ARC bursts open, deploying its payload. 03103_ S-10 Pest unfolds itself. 03106_ Slug penetrates G-47 Trooper. 03111_ S-10 Pest suffers critical hit (Destroy). 03112_ Slug penetrates Wall. 03112_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ????? #??????????????????????????????????????????? | | ???? #??????????????????????????????????????????? | | ???? #??????????????????????????????????????????? | | ???? #??????????????????????????????????????????? | | ???? #??????????????????????????????????????????? | | ???? #??????????????????????????????????????????? | | ??## ##""""######???????????????????????????????? | | ??# #???????????????????????????????? | | ??# ?????????????????s?????????????? | | ??# ?????????????????s?????????????? | | ??# ## ## #???????????????????????????????? | | ### ## ## #???????????????????????????????? | | # "???????????????????????????????? | | #% "???????????????????????????????? | | # "???????????????????????????????? | | # "???????????????????????????????? | | ### ^^## ## #???????????????????????????????? | | ### ## ## ##################??????????????? | | =%%[ ???????????????? | | [% % s #????????????????????? | | ### = =% % #????????????????????? | | ??###### = ## #########ss #????????????????????? | | ???????# ## #???????#@ #????????????????????? | | ???????####### #???????# g g #????????????????? | | ?????????????# #???????# ###g#????????????????? | | ?????????????# #???????# #????????????????????? | | ?????????????# #???????# #????????????????????? | | ?????????????# #???????# #????????????????????? | | ?????????????# ??????? ????????????????????? | | ?????????????# ??????? ????????????????????? | | ?????????????# #???????# ##???????????????????? | | ?????????????# #???????? #????????????????????? | | ?????????????# #???????? #????????????????????? | | ?????????????# #???????? #????????????????????? | | ?????????????# ????????? #????????????????????? | | ??#######???? ????????? ????????????????????? | | ??#"" ""#???? ????????? ????????????????????? | | #### ! ##???? ????????? ?????????????????????? | | ^ #???? ?????????????????????????????????? | | ########???? ?????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 19 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovMinesnifferBroadsword Manual? 0 Play Time 00:45:03 Cumulative 83.4 hours Start 2025.01.23 @ 17:27:11 End 2025.01.24 @ 15:03:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e7d7e19-e1bf-4280-8aea-2e7acbe7a900