Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.23 @ 01:45:11 Player: Firepult icutu imprint Stomp Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (335) 1675 Value Destroyed (14144) 14144 Prototype IDs (129) 2580 Alien Tech Used (15) 3000 Bonus (40553) 40553 TOTAL SCORE: 73052 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3181 Follower Combat Kills 6542 Network Hubs Disabled 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -17370 Cogmind --------- Core Integrity 855/1600 Matter 290/300 Energy 237/270 System Corruption 4% Temperature Cool (24) Movement Hovering (29) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Zero-point Reactor > --- PROPULSION (7) --- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Huge Storage Unit Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" Sigix Broadsword > --- INVENTORY (25) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (365) Quantum Shading Machine Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Experimental Weapon Cycler Nanoactuators Advanced Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Firepult Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Advanced Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" Sigix Broadsword > --- INVENTORY -------- Mini Fusion Reactor Mini Fusion Reactor Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Advanced Armor Integrity Analyzer Nanoactuators Advanced Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Transdimensional Reconstructor Firepult Core Stripper [Rating: 257] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Femtoactuators Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Hacking Suite Protection Improved Weapon Shielding Artifact Matter Drive Weapon Dirty Datajack Energy Gun AWS/Thermal Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon 1C-UTU's Sword "Choppy" Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . 2 . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Utility 10 | . . . . . 2 . 1 . . . 2 . . . . 2 . . . . . . . . . 1 . . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Attached 703 | 2 16 9 2 16 42 45 44 10 2 2 24 15 36 20 4 14 1 1 7 . 7 2 40 28 10 26 26 3 19 29 28 156 17 Power 59 | . 3 . . 1 2 2 1 . . . 1 1 5 1 . . . . 1 . 1 . 2 2 1 2 2 . 1 4 . 22 4 Engine 12 | . 3 . . 1 1 2 . . . . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . Core 7 | . . . . . 1 . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . Reactor 40 | . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 2 1 1 2 . 1 4 . 21 4 Propulsion 133 | . 5 . . 2 14 14 10 . . . 10 5 8 2 1 6 . . 2 . 2 1 5 7 . . . . 1 1 10 22 5 Treads 30 | . 5 . . . 8 12 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Leg 21 | . . . . 2 4 . 1 . . . 5 5 3 . . . . . 1 . . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . . . . . 1 . . . . . . . 1 . 1 . . . . 2 . 5 7 . . . . 1 1 2 17 5 Flight 38 | . . . . . 1 1 8 . . . 5 . 2 . 1 5 . . 1 . . 1 . . . . . . . . 8 5 . Utility 336 | 1 6 1 . 4 15 12 14 6 . 2 10 7 17 11 3 6 1 1 4 . 2 1 27 15 7 12 17 . 7 19 16 86 6 Device 151 | 1 . . . . 2 3 6 2 . 1 4 3 7 6 1 3 1 . 2 . 1 . 14 7 1 8 14 . 3 10 8 40 3 Storage 42 | . 3 . . 2 4 2 1 . . . 2 1 2 1 1 1 . . 1 . . . 2 . 2 . . . . . 1 16 . Processor 30 | . . . . . 1 1 1 1 . . 3 . . . . 1 . . . . 1 . 3 2 . 2 1 . 1 . 3 9 . Hackware 14 | . 1 . . . 4 . . . . . . . . 4 1 . . . . . . 1 2 . 1 . . . . . . . . Protection 91 | . 2 1 . 2 4 6 6 3 . 1 1 3 8 . . 1 . 1 1 . . . 6 6 3 2 2 . 3 2 3 21 3 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . . Weapon 175 | 1 2 8 2 9 11 17 19 4 2 . 3 2 6 6 . 2 . . . . 2 . 6 4 2 12 7 3 10 5 2 26 2 Energy Gun 12 | . . . . 2 . 2 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Energy Cannon 31 | . . . . . . 5 3 . . . 1 . 1 . . . . . . . . . . . 1 6 2 3 2 3 . 4 . Ballistic Gun 23 | 1 1 5 2 4 4 1 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . . 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 11 | . . 1 . 2 2 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 15 | . 1 2 . . . 1 2 . . . . . . . . . . . . . 1 . 3 2 . . . . . . . 3 . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Slashing Weapon 50 | . . . . 1 2 2 5 1 . . . . . . . . . . . . . . . 2 1 6 5 . 7 2 2 13 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 19 | . . . . . . . . 2 1 . 2 2 5 1 . 2 . . . . 1 . 3 . . . . . . . . . . Unidentified Prototypes 85 | . . . . . 1 6 2 2 . . . 3 7 1 . . . . 4 . . 1 5 7 4 1 1 . 7 1 5 26 1 Corrupted Parts 6 | . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . . . . . . . . 2 . System Corruption 21 | . . . . . . . . . . . . . 6 3 . . . . . . . 10 . . . . . . . . . 2 . Parts Lost 37 | . . . . 2 6 4 3 . . . 1 1 7 . . . . . . 2 3 . . . . 1 . . 1 3 . 1 2 Power 5 | . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Propulsion 13 | . . . . . 3 . 2 . . . . . 4 . . . . . . . 1 . . . . . . . 1 1 . . 1 Utility 17 | . . . . 1 2 3 1 . . . . 1 2 . . . . . . 1 2 . . . . 1 . . . 1 . 1 1 Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . 2 4 2 1 . . . 1 1 7 . . . . . . 1 3 . . . . 1 . . 1 2 . 1 1 Average Slot Usage (%) 90 | . 99 100 99 89 94 88 94 92 100 100 93 93 81 77 81 99 99 100 100 94 89 87 97 99 97 97 88 78 84 73 67 86 95 Engine 4 | . 14 14 14 5 5 8 2 . . . . . 2 5 . . . . . . 4 5 . . . 1 . . . . . . . Core 1 | . . . . . 1 . 4 7 7 7 6 5 1 . 6 5 5 5 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 2 . . 4 5 5 5 9 8 8 5 . 6 8 Treads 13 | . 23 28 28 4 25 36 22 . . . . . 9 19 18 . . . . . . . . . . . . . . . . . . Leg 3 | . 3 . . 23 7 . . . . . 3 26 14 . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . 5 10 28 36 36 33 33 30 30 27 10 13 28 Flight 5 | . . . . . . . 11 38 38 38 28 6 . . 1 28 29 29 29 29 25 21 5 . . . . . . . 15 11 . Device 8 | . . . . . 1 6 19 15 15 14 9 7 7 3 1 18 21 21 21 23 23 15 10 10 14 13 15 13 12 9 6 15 23 Storage 9 | . 14 14 14 14 9 10 7 7 7 7 7 6 10 6 7 7 11 11 7 5 5 5 5 5 5 6 4 4 4 4 4 9 8 Processor 3 | . . . . . . . . . . . 7 6 1 . . 4 5 5 5 5 9 10 9 7 10 11 14 13 8 8 8 9 12 Hackware 1 | . . . . . 6 1 . . . . . . . 3 13 3 . . . . . 3 2 . . . . . . . . . . Protection 13 | . 12 14 14 12 17 15 7 15 15 15 16 19 18 24 17 15 11 12 17 14 5 5 17 23 12 13 5 4 7 3 3 8 4 Ballistic Gun 5 | . 27 21 27 21 9 . . . . . . . . 11 13 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 4 2 1 . . . . . . . . . . . . . . . . . 5 10 8 4 4 10 8 9 11 11 Special Melee Weapon 1 | . . . . . . . . 1 15 15 13 12 9 . . 10 11 11 11 11 9 10 9 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 15 30 33 30 92 104 111 117 27 21 22 27 63 94 93 80 33 30 25 34 34 23 19 71 75 57 72 95 95 112 102 98 164 154 Greatest Support 183 | 20 40 40 40 40 82 82 80 27 27 27 100 104 180 183 183 42 46 30 42 46 30 24 87 114 114 114 114 114 114 114 126 158 158 Greatest Overweight (x) 8 | . 1 . . 3 1 1 3 . . . 8 2 1 . . . . . . . 1 . . . . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 8 8 8 10 20 20 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 17 | 8 12 15 15 17 15 25 22 8 8 8 9 16 20 20 20 10 10 10 10 10 10 10 11 15 15 15 15 15 15 15 15 17 25 Most Carried 25 | 7 15 15 15 20 20 25 25 8 8 8 10 18 20 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 25 25 Average Carried 16 | 5 11 13 14 15 15 23 21 7 8 8 9 14 18 19 19 9 9 10 9 10 9 10 11 14 10 14 14 14 14 14 14 16 24 Final Capacity 25 | 8 15 15 15 25 25 25 8 8 8 8 10 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 25 25 Final Carried 25 | 6 15 14 15 20 18 25 8 8 8 8 9 18 20 20 20 10 10 10 10 10 10 10 15 14 15 14 15 15 15 13 15 25 25 Class Distribution -------------------- 39% | Scavenger-Mutant 25% | Mutant 10% | Alien-Sprinter 9% | Alien-Gladiator 5% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Sprinter | -4/Waste Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Alien-Gladiator | -3/Quarantine Alien-Gladiator | -2/Research Alien-Gladiator | -2/Testing Alien-Gladiator | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 12383 | 268 335 191 . 370 815 2742 615 20 60 60 120 335 407 519 192 140 10 10 . 55 30 . 563 295 . 427 299 25 174 470 345 2293 198 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 17517 | 163 484 123 . 329 945 2588 827 . . . . . 296 260 339 . . . . . 30 . 360 288 . 1406 413 117 335 528 1110 4171 2405 Parts 823 | 17 33 14 . 18 54 132 19 . . . . . 7 22 19 . . . . . 4 . 15 15 . 59 24 1 22 25 40 127 156 Haulers Intercepted 17 | . 1 . . . 1 6 . . . . . . . . 1 . . . . . . . 3 . . 1 . . . . 4 . . Recyclers Shooed 19 | . . 3 . . 2 12 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Prevented 7 | . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 180 | . 13 7 . 6 19 36 12 . . . . . 5 . . . . . . . . . . 2 . 13 7 1 1 5 8 22 23 Melee 61 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . 13 7 . 1 5 6 3 22 Guns 32 | . 13 7 . 4 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 43 | . . . . . 8 26 8 . . . . . . . . . . . . . . . . . . . . . . . 1 . . AOE 23 | . . . . 2 5 9 1 . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . Classes Destroyed 25 | 2 5 2 . 2 2 4 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . Worker 41 | . . . . 1 1 24 . . . . . . . . 5 . . . . . . . . . . 3 . . . . 2 5 . Builder 15 | . . 1 . . 1 8 . . . . . . . . 3 . . . . . . . . . . . . 1 1 . . . . Tunneler 8 | 5 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hauler 17 | . 1 . . . 1 6 . . . . . . . . 1 . . . . . . . 3 . . 1 . . . . 4 . . Recycler 27 | 1 . . . 1 6 14 3 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 15 | . 2 . . . . 2 . . . . . . . 8 . . . . . . . . . 1 . . . . 1 . . 1 . Watcher 20 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 4 2 . 1 3 4 3 . Swarmer 32 | . 6 6 . . 7 . . . . . . . . . . . . . . . . . . . . . 4 . . 4 5 . . Grunt 59 | . 7 . . 5 2 25 6 . . . . . 2 . . . . . . . . . . . . 7 . . . . . 5 . Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 4 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Sentry 26 | . . . . . 9 7 3 . . . . . . . . . . . . . . . . 1 . 4 . 1 . 1 . . . Demolisher 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Programmer 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 3 . 1 . 1 2 . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cetus Guard 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 19 | 4 4 3 . 4 6 6 5 . . . . . 3 2 9 . . . . . 1 . 1 1 . 7 4 1 2 5 8 19 7 Combat Bots Only 14 | . 4 3 . 4 6 6 4 . . . . . 3 . . . . . . . . . . 1 . 3 4 1 1 5 5 14 7 Max Kills in Single Turn 9 | 1 1 2 . 1 2 4 1 . . . . . 2 1 9 . . . . . 1 . 1 1 . 1 1 1 1 1 1 4 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 2 4 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 4 1C-UTU (-4/Armory) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 16048 | . 462 152 . 445 1114 1547 781 21 . 13 145 235 1269 . 153 . 12 13 . 334 153 . 136 200 . 1234 403 112 753 2848 956 791 1766 Core 2115 | . 82 24 . 83 80 50 110 16 . . 49 24 239 . . . 7 . . 38 35 . . 67 . 125 . . . 807 48 113 118 Absorbed by Shields 1947 | . . . . . . . 208 . . . 9 94 20 . . . . . . . . . . . . . 43 . . . 10 319 1244 Core Remaining (%) 71 | 100 . . . 24 . 76 . . . 82 . . . . 63 . . . . 95 . . . . 100 . 82 . . 39 . . 53 Volleys Fired 739 | 8 60 32 . 15 59 224 43 . . . . . 1 40 19 . . . . . 1 . 27 71 . 7 4 3 1 4 14 106 . Largest 2 | 2 2 2 . 2 2 2 2 . . . . . 1 2 2 . . . . . 1 . 1 1 . 1 1 1 1 1 1 1 . Hottest 250 | 40 100 100 . 46 88 136 136 . . . . . 250 70 70 . . . . . 20 . 20 20 . 100 100 100 100 100 100 250 . Shots Fired 976 | 16 118 45 . 36 107 238 73 . . . . . 1 66 38 . . . . . 1 . 27 71 . 7 4 3 1 4 14 106 . Gun 380 | 16 116 26 . 32 66 . 11 . . . . . . 66 38 . . . . . . . . . . . . . . . . 9 . Cannon 370 | . . . . . 33 232 58 . . . . . 1 . . . . . . . . . . . . 7 4 3 1 4 14 13 . Launcher 19 | . . . . 4 8 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special 207 | . 2 19 . . . . 3 . . . . . . . . . . . . . 1 . 27 71 . . . . . . . 84 . Kinetic 624 | 16 116 26 . 22 99 221 20 . . . . . . 66 38 . . . . . . . . . . . . . . . . . . Thermal 324 | . 2 19 . 10 . 11 52 . . . . . 1 . . . . . . . 1 . 27 71 . 7 4 3 1 4 14 97 . Explosive 19 | . . . . 4 8 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Robot Hit Streak 20 | 4 20 5 . 10 10 9 18 . . . . . 1 11 6 . . . . . 3 . 6 5 . . . . . . 12 17 . Robot Miss Streak 7 | 1 2 4 . 3 7 7 4 . . . . . 1 3 3 . . . . . . . 4 5 . . . . . . . 3 . Penetration Max 1 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 21 | . . . . 10 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1173 | 8 80 14 . 25 80 167 59 . . . . 1 10 44 7 . . . . . 1 . 16 52 . 92 15 3 35 23 47 130 264 Core Hits 615 | 6 26 11 . 12 61 99 26 . . . . 1 7 21 18 . . . . . 1 . 9 14 . 30 9 1 8 10 21 129 95 Critical Kills 19 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . 1 . 4 . 1 . . 2 6 2 Critical Parts Destroyed 29 | . 1 . . . . . . . . . . . . 3 1 . . . . . . . . 1 . 11 . . 1 . 1 7 3 Critical Strikes 112 | . 2 . . . . 19 5 . . . . . . 5 1 . . . . . . . 2 6 . 25 1 1 2 . 4 19 20 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Destroy 55 | . 2 . . . . . . . . . . . . 5 1 . . . . . . . . 2 . 19 . . 1 . 2 15 8 Blast 23 | . . . . . . 19 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 32 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 4 . 6 1 . 1 . 1 4 12 Melee Attacks 799 | . . . . 1 1 8 7 . . . . 1 9 1 . . . . . . . . . 9 28 141 37 7 62 50 49 101 287 Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 778 | . . . . 1 1 8 7 . . . . . . . . . . . . . . . . 9 28 141 37 7 62 50 49 94 284 Piercing 10 | . . . . . . . . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . Sneak Attacks 54 | . . . . . 1 7 2 . . . . . . 1 . . . . . . . . . 1 . 7 . 3 2 3 8 17 2 Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 Follow-up Attacks 185 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . 9 4 9 18 126 Damage Inflicted 69549 | 95 1083 243 . 833 1979 10007 1850 . . . 96 65 193 1178 1043 . . . . . 17 . 287 1208 . 6164 1208 785 4071 2170 5063 12318 17593 Guns 4320 | 95 1082 204 . 406 739 . 323 . . . . . . 1145 214 . . . . . . . . . . . . . . . . 112 . Cannons 10488 | . . . . . 447 8020 1112 . . . . . 46 . . . . . . . . . . . . . . 41 . . 595 227 . Explosions 5472 | . . . . 374 674 1101 105 . . . . . 131 . 821 . . . . . . . . . . . . . . . . 2266 . Melee 47121 | . . . . . 82 752 279 . . . . 1 16 . . . . . . . . . . 419 . 6164 1208 744 4071 2170 4468 9154 17593 Ramming 465 | . 1 39 . 53 37 134 . . . . 96 64 . 33 8 . . . . . . . . . . . . . . . . . . Kinetic 12759 | 95 1082 204 . 169 1186 7944 483 . . . . . . 1145 214 . . . . . . . . . . . . . . . . 121 116 Thermal 6254 | . . . . 237 . 76 983 . . . . . 177 . . . . . . . 17 . 287 789 . . . 41 . . 595 3052 . Explosive 2254 | . . . . 374 674 1101 105 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 933 | . . . . . . . . . . . . . . . 821 . . . . . . . . . . . . . . . . 112 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 46867 | . . . . . 82 752 279 . . . . . . . . . . . . . . . . 419 . 6164 1208 744 4071 2170 4468 9033 17477 Piercing 17 | . . . . . . . . . . . . 1 16 . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 1 1 1 1 2 7 . . . . 6 12 18 18 . . . . . 2 . 16 20 14 14 3 3 . 4 9 . 4 4 Average Corruption 5 | . 1 1 1 1 2 6 . . . . 1 11 15 10 . . . . . 1 . 13 16 13 14 2 2 . 2 5 . 2 4 Corruption Purged 28 | . . . . . . . . . . . . . . 21 . . . . . . . . 7 . . . . . . . . . . Effects 469 | . 3 4 2 8 1 178 . . . . 5 32 24 18 . . . . . . . 1 49 24 26 5 4 . 3 13 . 57 12 Message Errors 130 | . 1 . 1 2 . 47 . . . . 1 6 1 3 . . . . . . . . 17 10 5 2 1 . 1 2 . 26 4 Matter Fused 101 | . . . . . . 34 . . . . . 14 6 7 . . . . . . . . 13 6 8 . 1 . 2 3 . 5 2 Heat Flow Errors 54 | . . . . . . 22 . . . . 1 3 7 . . . . . . . . . 4 . 3 2 1 . . 2 . 9 . Energy Discharges 53 | . 1 3 1 . . 25 . . . . 2 2 . 3 . . . . . . . . . 1 4 1 . . . 1 . 5 4 Parts Rejected 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 91 | . 1 1 . 6 1 31 . . . . 1 5 8 2 . . . . . . . 1 8 5 3 . 1 . . 4 . 12 1 Data Loss (major) 13 | . . . . . . 6 . . . . . 1 . . . . . . . . . . 3 1 2 . . . . . . . . Misfires 9 | . . . . . . 8 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alerts 6 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 2 1 1 . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . Weapon Failures 4 | . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7231 | . . . . . 35 960 198 . . . . . . 23 13 . . . . . . . . 131 . 857 111 369 688 600 1086 1681 479 Projectiles 874 | . . . . . . 775 75 . . . . . . . . . . . . . . . . 13 . . . . . . 11 . . Explosions 98 | . . . . . 35 23 . . . . . . . . 13 . . . . . . . . . . . . . . . . 27 . Melee 6259 | . . . . . . 162 123 . . . . . . 23 . . . . . . . . . 118 . 857 111 369 688 600 1075 1654 479 Knockbacks 49 | . . . . 1 8 35 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . 7 32 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 681 | . . . . 114 159 102 . . . . 96 64 . . 100 . . . . . . . . . . . . . . . . 46 . Shots 11 | . . . . 3 3 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Rammed 32 | . . 9 . 1 5 14 . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Targets Rammed 46 | . 1 10 . 8 7 17 . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Kicked 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 1 1 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 268 | . 40 60 . 7 90 264 156 . . . 268 167 229 12 . . 115 40 . 39 3 . 255 29 233 253 121 . 17 141 . 193 48 Average Temperature 45 | . 22 25 . 5 28 58 35 . . . 136 77 68 5 . . 37 17 . 21 3 . 46 17 96 41 67 . 17 96 . 73 37 Received Heat Transfer 2096 | . 192 . . 81 207 477 214 6 . . 6 30 298 . 21 . . . . 54 37 . 30 9 . 177 . . 63 54 57 26 57 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Turns 24 | . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . Longest Duration 24 | . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 6 . Impact Corruptions 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 12 . Combat Hostiles 15 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 11 . Parts Melted 63 | . . . . 1 . . 6 . . . . . 3 . . . . . . . . . 1 . . . . 4 . . 1 47 . Heat Transferred 18798 | . . . . 296 . 140 1628 . . . . . 880 . . . . . . . 37 . 666 488 . . . 37 . . 481 14145 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 4188 | 30 220 227 . 110 419 919 555 . . . 412 475 334 394 1104 663 . . . . 55 49 790 479 . 567 654 351 481 810 1224 4188 . Initial 783 | . 19 52 . . . 150 417 . . . 82 112 164 133 25 540 . . . . 2 19 34 377 . . 318 268 197 234 485 783 . Average 328 | 15 117 58 . 32 261 330 464 . . . 237 337 166 248 378 602 . . . . 14 35 294 384 . 283 477 295 321 484 773 2209 . Maximum Alert Level 5 | . 1 1 . . 2 3 2 . . . 2 2 1 1 4 2 . . . . . . 3 2 . 2 2 1 2 3 4 5 . Low Security (%) 31 | 100 91 90 . 100 22 32 . . . . 21 8 53 25 25 . . . . . 100 100 36 . . 29 . . . . . . . Level 1 27 | . 8 9 . . 70 33 12 . . . 66 61 46 74 46 . . . . . . . 29 52 . 40 20 100 70 12 . . . Level 2 20 | . . . . . 7 27 87 . . . 11 29 . . 7 100 . . . . . . 32 47 . 30 79 . 28 84 50 . . Level 3 3 | . . . . . . 6 . . . . . . . . 18 . . . . . . . . . . . . . . 3 38 2 . Level 4 . | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 11 3 . Level 5 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 6 . . . 1 7 5 . . . 1 1 . . 9 6 . . . 1 1 . 5 1 . 8 2 . 2 3 6 14 . Investigation 11 | . 2 . . . . . . . . . 1 1 . . . 2 . . . . . . 1 . . 2 . . . . . 2 . Extermination 13 | . . . . . . . 1 . . . . . . . 1 1 . . . . . . 1 1 . 2 2 . 1 1 2 . . Reinforcement 30 | . 4 . . . . 5 . . . . . . . . 5 2 . . . . 1 . 2 . . 3 . . 1 2 2 3 . Assault 18 | . . . . . . 2 . . . . . . . . 2 1 . . . 1 . . 1 . . 1 . . . . 1 9 . Garrison 7 | . . . . . 1 . 4 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 59 | . 3 1 . . 2 4 . . . . . . 1 . 2 2 . . . . 1 . 1 . . 3 . . . 4 8 27 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 652 | . 30 7 . 11 40 63 19 1 . 4 11 12 25 29 21 . 6 12 . 14 10 6 22 13 . 28 18 2 20 59 50 75 44 Peak Tracking Total 23 | . 5 3 . 3 10 6 5 1 . 4 4 5 6 1 5 2 3 10 . 14 5 6 10 5 . 6 5 2 7 13 23 18 4 Tactical Retreats 62 | . 3 1 . 4 2 7 . 1 . . 3 1 . . 1 . . 2 . 1 3 . . . . 2 2 . 5 9 10 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 27 | . 1 . . . 1 1 . . . . 5 2 . . . . . . . . 1 . . 2 . . 3 . 2 2 1 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 78 | . . . . . 5 13 . . . . 1 2 4 3 6 . . . . . . . 8 . 4 3 4 . 3 11 . 7 4 Max in Single Turn 4 | . . . . . 3 2 . . . . 1 1 1 1 4 . . . . . . . . . 1 1 1 . 1 1 . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 41 | . 5 . 2 . 7 9 6 1 . . 1 . . . 1 2 . . 4 . . . 3 . . . . . . . . . . Terminals 20 | . 2 . . . 6 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . Total Hacks 104 | . 16 . 2 . 21 18 12 1 . . 3 . . . 2 4 . . 16 . . . 9 . . . . . . . . . . Successful 71 | . 10 . 2 . 10 14 9 1 . . 1 . . . 1 2 . . 16 . . . 5 . . . . . . . . . . Failed 33 | . 6 . . . 11 4 3 . . . 2 . . . 1 2 . . . . . . 4 . . . . . . . . . . Catastrophic 5 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 258 | . 8 . 1 . 13 4 5 . . . 14 10 6 . 5 21 . . . . 3 . 20 17 . 6 39 7 2 26 32 19 . Terminals 49 | . 6 . . . 19 16 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Repair Stations 15 | . 6 . . . 2 2 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 4 . . . . . 2 . . . . . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . . . . . . . Terminal Hacks 39 | . 3 . 2 . 4 10 3 1 . . . . . . . . . . 16 . . . . . . . . . . . . . . Record 7 | . . . 1 . 1 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 13 | . 6 . . . 2 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scan Component 7 | . 3 . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 6 | . 3 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 15 | . 1 . . . 4 2 4 . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . Terminals 8 | . . . . . 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . . . 7 6 5 . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 81 | . . . . . . . . . . . . 8 . . . 11 . . 3 . . . . . . . 31 . . 16 12 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Parts Repaired 6 | . 3 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 154 | . 78 . . . 19 38 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . . 9 . . . . . . . . 1 . . 4 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 117 | . . . . . 2 . 1 . 4 . 6 11 9 . 2 5 . . . . 1 . 13 5 . . . . . . 6 52 . Largest Group 31 | . . . . . 1 . 1 . 4 4 6 9 8 5 7 8 . . . . 1 . 8 5 . . . . . . 4 31 . Highest-Rated Group 3625 | . . . . . 10 . 10 . 153 153 282 467 475 475 560 451 . . . . 49 . 639 288 . . . . . . 312 3625 . Highest-Rated Ally 269 | . . . . . 10 . 10 . 39 39 85 159 143 95 95 95 . . . . 49 . 103 138 . . . . . . 122 269 . Zionite Dispatches 21 | . . . . . . . . . . . 2 1 2 . 2 3 . . . . . . 5 1 . . . . . . 5 . . Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Light 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 35 | . . . . . . . 2 . . . . 1 . 3 . 7 . . . . . . 1 . . . . . . . 1 20 . STAY 11 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 10 . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 11 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 10 . DROP 4 | . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . EXPLORE 7 | . . . . . . . 2 . . . . . . . . 5 . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 949 | . . . . . . . . . . 14 30 118 84 29 74 31 . . . . 3 . 87 27 . . . . . . 1 451 . Total Damage 46258 | . . . . . . . . . . 252 850 3109 2273 1162 2625 1009 . . . . 132 . 4279 1207 . . . . . . 139 29221 . Kills 196 | . . . . . . . . . . 5 9 22 14 4 17 5 . . . . . . 27 4 . . . . . . . 89 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . 2 . 1 . . . . . . 2 . . 1 . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . 2 . . . . . . . . 6 . . . . . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 187 | . . . . . . . . . . . . . . . . . . . . . . . 3 40 . 45 31 17 30 21 . . . Items 187 | . . . . . . . . . . . . . . . . . . . . . . . 3 40 . 45 31 17 30 21 . . . Zionite Intel Received 41 | . . . . . . . . . . . 2 1 . . . 2 . . . . . . 1 3 . 1 12 1 . 8 5 5 . Branch Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Depthwide Sectors/-1 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 32066 | 92 1674 1541 460 1773 2042 6500 923 335 447 388 623 1045 532 918 382 320 225 80 61 183 176 55 1119 713 663 720 526 242 478 749 564 4921 596 Spaces Moved 29826 | 26 552 580 281 866 937 1604 501 834 886 681 999 672 285 368 180 487 935 326 170 337 296 133 1017 592 247 547 721 182 744 1268 1543 9122 907 Core 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Treads 4808 | . 395 580 281 159 890 1604 216 . . . . . 135 368 180 . . . . . . . . . . . . . . . . . . Legs 1717 | 26 157 . . 707 47 . . . . . 51 579 150 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11124 | . . . . . . . . . . . . . . . . . . . . . 3 7 911 592 247 547 721 182 744 974 308 4981 907 Flight 11882 | . . . . . . . 285 834 886 681 947 93 . . . 487 935 326 170 337 293 126 106 . . . . . . . 1235 4141 . Fastest Speed 17 | 120 120 160 160 120 120 236 23 25 25 25 25 28 115 160 160 24 17 17 24 17 17 20 26 37 37 37 37 37 37 37 17 17 27 Average Speed 62 | 120 148 160 160 157 158 238 119 25 25 25 37 116 145 160 160 24 23 23 24 24 24 27 48 40 37 37 38 37 37 40 21 29 28 Slowest Speed 450 | 120 190 160 160 330 236 242 243 25 25 25 450 190 210 160 160 26 24 24 27 27 110 66 66 44 37 37 40 37 131 131 41 136 128 Overloaded Moves 1071 | . . . . . . . . . . . . . . . . . 98 26 . 23 13 7 . . . . . . . . 4 1 899 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . . 5 . . . 22 . . . . . 1 2 . 1 13 2 . . . . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 5 . 1 1 Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Microwarps 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Exploration Rate (%) 56 | 3 79 78 70 94 63 92 10 88 89 75 13 66 62 87 19 19 87 63 60 57 12 79 21 25 92 18 78 3 79 79 45 88 42 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 26 | . 1 1 1 . . . . . 2 1 4 . . . . 2 . . 3 . . . . . . . 5 . . 4 2 . . Known Exits Taken 13 | . . . . . 1 . 1 . . . 1 . . . . 1 1 1 1 1 . . . . 1 1 1 1 . . 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 . 1 . 1 1 1 . 1 1 1 1 . . . . . . . 1 1 . . . . 1 1 . 1 . Scrap Searched 22 | . . 3 . 4 . . . 5 2 1 . . . . . . 3 2 . 2 . . . . . . . . . . . . . Spaces Dug 240 | . 2 7 . 1 . . 5 . . . . . . . 175 . . . . . . . . 2 . 13 12 4 8 6 . 5 . Terrain Destroyed 597 | . 2 17 . 45 61 189 24 . . . . . . 6 182 . . . . . . . . 2 . 19 12 6 9 6 1 16 . Melee 51 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . 2 . 12 11 4 8 6 . 5 . Projectile 154 | . 2 17 . 2 . 79 12 . . . . . . 6 24 . . . . . . . . . . 7 1 2 1 . 1 . . AOE 390 | . . . . 42 61 110 10 . . . . . . . 156 . . . . . . . . . . . . . . . . 11 . Terrain Rammed 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 41509 | 70 1286 1108 296 1253 1393 3907 750 961 1110 897 1225 935 414 632 238 694 941 326 190 435 380 147 1586 914 820 1008 941 348 917 1285 1740 11192 1170 Wait 8759 | 31 616 455 . 318 302 1937 93 104 221 213 131 125 37 179 25 175 4 1 . 99 77 15 451 130 517 305 118 151 93 167 74 1515 80 Move 29426 | 25 551 579 280 865 936 1603 491 833 885 680 956 671 284 367 180 486 932 321 169 334 273 129 1016 591 246 546 720 181 743 996 1542 9109 906 Hop 44 | . . . . . . . 4 . . . 20 . . . . . 1 2 . 1 10 1 . . . . . . . . . 5 . Pick Up 262 | 2 24 9 6 13 12 28 16 3 . . . 6 14 5 4 6 1 . 3 . 1 . 9 6 10 3 6 . 2 12 7 47 7 Fast Attach 402 | 1 4 . . 9 23 18 18 8 2 2 22 11 16 15 1 2 1 1 8 . 5 2 25 20 3 6 17 . 9 17 14 114 8 Attach 193 | . 1 3 2 4 8 13 21 2 . . 1 3 18 3 3 12 . . . . . . 4 4 3 3 5 3 6 18 11 35 7 Detach 157 | . . . . 2 6 8 11 3 . . 4 6 13 2 1 3 . . . . . . 13 4 2 1 6 3 5 9 11 39 5 Swap 133 | 1 11 6 . 3 11 14 6 . . . 1 1 2 2 . . . . . . 2 . 11 5 6 18 5 . 5 8 3 9 3 Drop 526 | 2 18 10 8 15 28 37 40 8 2 2 18 10 20 17 4 10 2 1 10 1 1 . 22 25 10 5 23 . 7 17 15 129 9 Fire 739 | 8 60 32 . 15 59 224 43 . . . . . 1 40 19 . . . . . 1 . 27 71 . 7 4 3 1 4 14 106 . Melee 547 | . . . . 1 1 8 7 . . . . 1 9 1 . . . . . . . . . 9 23 114 37 7 46 37 33 68 145 Ram 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 38 | . 1 10 . 1 7 17 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Escape Stasis 108 | . . . . . . . . . . . 71 . . . . . . . . . . . . 5 . . . . . . 16 16 . Rewire 162 | . . . . . . . . . . . . 100 . . . . . . . . 10 . 8 44 . . . . . . . . . Trap 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 93 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 9) 927 | -10/Materials | Repaired Lgt. Treads 1031 | -10/Materials | Discovered new exit (range 9) 1309 | -10/Materials | Discovered new exit (range 5) 1619 | -10/Materials | Repaired Lgt. Treads 1646 | -10/Materials | Repaired Lgt. Treads 1767 | -10/Materials | Entered Mines 1818 | -10/Mines | Found a hidden stash of uninstalled traps 1895 | -10/Mines | Discovered new exit (range 12) 2256 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2408 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2440 | -10/Mines | Learned location of Storage (-8) 2448 | -10/Mines | Assembled infested the area 3199 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3199 | -10/Mines | Discovered new exit (range 5) 3308 | -10/Mines | Entered Exiles 3354 | -10/Exiles | Met 8R-AWN 3377 | -10/Exiles | Met EX-HEX 3452 | -10/Exiles | Met EX-DEC 3481 | -10/Exiles | Learned location of Zion (-7) 3514 | -10/Exiles | Met EX-BIN 3537 | -10/Exiles | Aligned with FarCom system 3538 | -10/Exiles | Given EX-Vault access code 3577 | -10/Exiles | Opened EX-Vault 3587 | -10/Exiles | Found Firepult 3592 | -10/Exiles | Found YOLO Cannon 3603 | -10/Exiles | Found AWS/Thermal 3640 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3749 | -10/Exiles | Discovered new exit (range 14) 3768 | -10/Exiles | Stole three prototypes: AWS/Thermal, Firepult, YOLO Cannon 3768 | -10/Exiles | Entered Mines 3773 | -9/Mines | Core integrity fell below 50% 3799 | -9/Mines | Met a Derelict bent on vengeance 3913 | -9/Mines | Discovered new exit (range 8) 4009 | -9/Mines | Discovered new exit (range 12) 4416 | -9/Mines | Learned Materials garrison access intel 5541 | -9/Mines | Entered Materials 5541 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5542 | -8/Materials | Identified exit to Storage 5543 | -8/Materials | Loaded intel: 1 garrison access location 5978 | -8/Materials | Garrison activated, responded to threat 6065 | -8/Materials | Lost 4 parts (1p3n) 6809 | -8/Materials | Build established: Scavenger-Mutant 6841 | -8/Materials | Discovered new exit (range 16) 7089 | -8/Materials | Repaired Adv. Treads 7231 | -8/Materials | Build established: Mutant 7583 | -8/Materials | Entered Storage 7684 | -8/Storage | Repaired Imp. Weapon Shielding 7705 | -8/Storage | Build established: Scavenger-Mutant 11958 | -8/Storage | Discovered new exit (range 6) 13583 | -8/Storage | First assault squad dispatched 14083 | -8/Storage | Entered Factory 14083 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14085 | -7/Factory | FarCom data flow suspended 14362 | -7/Factory | Garrison activated, responded to threat 14516 | -7/Factory | Garrison activated, responded to threat 14679 | -7/Factory | Repaired Hvy. Assault Cannon 14962 | -7/Factory | Cargo convoy interrupted 14967 | -7/Factory | Identified exit to Lower Caves 14977 | -7/Factory | Found Prototype Protection 14984 | -7/Factory | Found Prototype Device 14984 | -7/Factory | Identified Exp. ECM Suite 15006 | -7/Factory | Entered Lower Caves 15023 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15025 | -7/Lower Caves | Learned Factory garrison access intel 15136 | -7/Lower Caves | Build established: Sprinter 15273 | -7/Lower Caves | Learned location of 1 exit from Factory 15277 | -7/Lower Caves | Discovered new exit (range 5) 15278 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 15295 | -7/Lower Caves | Identified Active Cooling Armor 15341 | -7/Lower Caves | Entered Zion 15358 | -7/Zion | Discovered new exit (range 9) 15430 | -7/Zion | Given A8's code to call for help 15451 | -7/Zion | Received a hallucinogenic algorithm 15463 | -7/Zion | Learned location of Armory (-4) 15525 | -7/Zion | Imprinted 15527 | -7/Zion | Declared Zion's savior 15788 | -7/Zion | Entered Proximity Caves 15788 | -6/Proximity Caves | Accompanied by 4 allies 15797 | -6/Proximity Caves | Learned location of Extension (-6) 15798 | -6/Proximity Caves | Spotted B-75 Beast 16099 | -6/Proximity Caves | Discovered new exit (range 7) 16176 | -6/Proximity Caves | Entered Factory 16176 | -6/Factory | Accompanied by 3 allies 16176 | -6/Factory | Evolved 2 slots: Utility x2 16177 | -6/Factory | Identified exit to Lower Caves 16178 | -6/Factory | Loaded intel: 4 garrison access locations 16353 | -6/Factory | Retrieved Zion intel report: Branch Access 16353 | -6/Factory | Identified exit to Extension 16385 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16386 | -6/Factory | Zion Heavy squad teleported in 16423 | -6/Factory | Zion Fire squad teleported in 16799 | -6/Factory | Entered Extension 16799 | -6/Extension | Accompanied by 6 allies 16862 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 16875 | -6/Extension | Build established: Mutant 16884 | -6/Extension | Rescued A7 16884 | -6/Extension | System corruption reached 10% 17165 | -6/Extension | Zion Heavy Resupply teleported in 17192 | -6/Extension | Found Unknown Protection 17213 | -6/Extension | Found Prototype Protection 17213 | -6/Extension | Identified Zio. Heavy Carapace 17216 | -6/Extension | Found Prototype Protection 17216 | -6/Extension | Identified Zio. Weapon Casing 17443 | -6/Extension | Spotted B-75 Beast 17452 | -6/Extension | Spotted B-75 Beast 17462 | -6/Extension | Allies destroyed B-75 Beast 17486 | -6/Extension | Allies destroyed B-75 Beast 17511 | -6/Extension | Build established: Scavenger-Mutant 17770 | -6/Extension | Discovered new exit (range 17) 17771 | -6/Extension | Discovered new exit (range 17) 17844 | -6/Extension | Entered Cetus 17844 | -6/Cetus | Accompanied by 8 allies (A7) 17849 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 17862 | -6/Cetus | Spotted Cetus Guard 17862 | -6/Cetus | Spotted Cetus Guard 17863 | -6/Cetus | Spotted Cetus Guard 17867 | -6/Cetus | Spotted Cetus Guard 17882 | -6/Cetus | Allies destroyed Cetus Guard 17905 | -6/Cetus | Zion Light squad teleported in 17934 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 17936 | -6/Cetus | Found Zio. Weapon Casing 17948 | -6/Cetus | Destroyed Cetus Guard 17948 | -6/Cetus | Destroyed Cetus Guard 17960 | -6/Cetus | Destroyed Cetus Guard 17983 | -6/Cetus | Identified Hvy. Reflective Plating 18020 | -6/Cetus | Started Cetus Manufacturing Module 18045 | -6/Cetus | Manufactured an Enhanced Grunt 18067 | -6/Cetus | Lost 7 parts (1p4n2u) 18070 | -6/Cetus | Manufactured an Enhanced Grunt 18095 | -6/Cetus | Manufactured an Enhanced Grunt 18120 | -6/Cetus | Manufactured an Enhanced Grunt 18145 | -6/Cetus | Manufactured an Enhanced Grunt 18220 | -6/Cetus | Zion Recon squad teleported in 18304 | -6/Cetus | Cetus Manufacturing Module disabled 18348 | -6/Cetus | Discovered new exit (range 15) 18376 | -6/Cetus | Entered Archives 18376 | -6/Archives | Accompanied by 5 allies 18414 | -6/Archives | Discovered new exit (range 16) 18479 | -6/Archives | Discovered new exit (range 15) 18542 | -6/Archives | Discovered new exit (range 16) 19294 | -6/Archives | Entered Hub_04(d) 19294 | -6/Hub_04(d) | Accompanied by 5 allies 19294 | -6/Hub_04(d) | Discovered new exit (range 10) 19308 | -6/Hub_04(d) | Zion Recon squad teleported in 19537 | -6/Hub_04(d) | Zion Hacker squad teleported in 19591 | -6/Hub_04(d) | Garrison activated, responded to threat 19638 | -6/Hub_04(d) | Network Hub disabled 19644 | -6/Hub_04(d) | First assault squad dispatched 19676 | -6/Hub_04(d) | Entered Factory 19676 | -5/Factory | Accompanied by 4 allies 19676 | -5/Factory | Evolved 2 slots: Utility x2 19752 | -5/Factory | Retrieved Zion intel report: Guard Positions 19753 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19754 | -5/Factory | Zion Heavy Resupply teleported in 19761 | -5/Factory | Zion Hacker squad teleported in 19767 | -5/Factory | Discovered new exit (range 10) 19769 | -5/Factory | Identified exit to Factory 19788 | -5/Factory | Discovered new exit (range 17) 19828 | -5/Factory | Identified exit to Upper Caves 19835 | -5/Factory | Zion Hacking Resupply teleported in 19976 | -5/Factory | First assault squad dispatched 19985 | -5/Factory | Build established: Scavenger-Sprinter 19996 | -5/Factory | Entered Upper Caves 19996 | -5/Upper Caves | Spotted BA-J51(f) 19996 | -5/Upper Caves | Spotted QY-UU9(f) 19996 | -5/Upper Caves | Spotted 0Z-ICA(f) 19997 | -5/Upper Caves | Encountered a Master Thief 19997 | -5/Upper Caves | Encountered a Master Thief 19997 | -5/Upper Caves | Encountered a Master Thief 20044 | -5/Upper Caves | Learned Factory interactive machine intel 20172 | -5/Upper Caves | Learned 4 Factory zone layouts 20181 | -5/Upper Caves | Encountered a Warlord checkpoint 20215 | -5/Upper Caves | Discovered new exit (range 14) 20218 | -5/Upper Caves | Identified exit to Upper Caves 20221 | -5/Upper Caves | Entered another Upper Caves area 20221 | -5/Upper Caves | Spotted 5H-D5N(f) 20222 | -5/Upper Caves | Encountered a Master Thief 20298 | -5/Upper Caves | Discovered new exit (range 5) 20299 | -5/Upper Caves | Identified exit to Zhirov 20301 | -5/Upper Caves | Entered Zhirov 20301 | -5/Zhirov | Discovered new exit (range 3) 20306 | -5/Zhirov | Met Zhirov 20312 | -5/Zhirov | Found Alien Artifact 20312 | -5/Zhirov | Identified Integrated Dissipator 20312 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20334 | -5/Zhirov | Found Alien Artifact 20353 | -5/Zhirov | Learned location of Quarantine (-3) 20353 | -5/Zhirov | Learned location of Testing (-2) 20353 | -5/Zhirov | Learned location of Command (-1) 20355 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20362 | -5/Zhirov | Identified exit to Proximity Caves 20362 | -5/Zhirov | Entered Proximity Caves 20439 | -4/Proximity Caves | Spotted B-86 Titan 20507 | -4/Proximity Caves | Learned Research stockpile data 20536 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 20542 | -4/Proximity Caves | Discovered exit to Factory (range 7) 20545 | -4/Proximity Caves | Entered Factory 20545 | -4/Factory | Evolved 2 slots: Propulsion x2 20546 | -4/Factory | Identified exit to Research 20547 | -4/Factory | Loaded intel: 52 interactive machine locations 20595 | -4/Factory | Spotted B-86 Titan 20721 | -4/Factory | Sucked down chute 20721 | -4/Factory | Entered Waste 20725 | -4/Waste | Lost 3 parts (1n2u) 20734 | -4/Waste | Spotted C-40 Crusher 20736 | -4/Waste | EMP discharged 20743 | -4/Waste | Spotted C-40 Crusher 20746 | -4/Waste | System corruption reached 10% 20747 | -4/Waste | Spotted C-40 Crusher 20747 | -4/Waste | Spotted C-40 Crusher 20747 | -4/Waste | Spotted C-40 Crusher 20769 | -4/Waste | Spotted C-40 Crusher 20772 | -4/Waste | Discovered new exit (range 10) 20776 | -4/Waste | Identified exit to Factory 20776 | -4/Waste | Entered Factory 20788 | -4/Factory | Retrieved Zion intel report: Guard Positions 20789 | -4/Factory | Zion Heavy squad teleported in 21047 | -4/Factory | Fabricated Scatter Rocket Array? 21074 | -4/Factory | Build established: Mutant 21114 | -4/Factory | Zion Fire squad teleported in 21441 | -4/Factory | Discovered exit to Research (range 13) 21519 | -4/Factory | Zion Light squad teleported in 21741 | -4/Factory | Zion Light squad teleported in 21743 | -4/Factory | Discovered exit to Research (range 8) 21811 | -4/Factory | First assault squad dispatched 21839 | -4/Factory | Zion Infowar Resupply teleported in 21870 | -4/Factory | Build established: Scavenger-Mutant 21872 | -4/Factory | Discovered new exit (range 12) 21878 | -4/Factory | Found Zio. Weapon Casing 21895 | -4/Factory | Entered Armory 21895 | -4/Armory | Accompanied by 2 allies 21975 | -4/Armory | Zion hero teleported in (1C-UTU) 22086 | -4/Armory | Found Prototype Protection 22086 | -4/Armory | Identified 1C-UTU's Buckler 22128 | -4/Armory | Found Prototype Slashing Weapon 22128 | -4/Armory | Identified 1C-UTU's Sword "Lootmaker" 22298 | -4/Armory | Destroyed 1C-UTU 22302 | -4/Armory | Found Prototype Slashing Weapon 22302 | -4/Armory | Identified 1C-UTU's Sword "Choppy" 22304 | -4/Armory | Found Prototype Device 22304 | -4/Armory | Identified Femtoactuators 22309 | -4/Armory | Found Prototype Device 22309 | -4/Armory | Identified Exp. Actuator Array 22319 | -4/Armory | Found Prototype Processor 22319 | -4/Armory | Identified Exp. Melee Analysis Suite 22498 | -4/Armory | Retrieved Zion intel report: Active Garrisons 22519 | -4/Armory | Retrieved Zion intel report: Emergency Access 22544 | -4/Armory | Spotted B-86 Titan 22548 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 22555 | -4/Armory | Found Zio. Weapon Casing 22596 | -4/Armory | Identified Transdimensional Reconstructor 22596 | -4/Armory | Warped through subspace to slip node 22596 | -4/Armory | Discovered new exit (range 1) 22608 | -4/Armory | Entered Lab 22610 | -4/Lab | Discovered exit to Research (range 9) 22634 | -4/Lab | Hidden lab's door opened automatically 22634 | -4/Lab | Sensor layout match revealed 22817 | -4/Lab | Gained access to the hidden lab's interior 22923 | -4/Lab | Found Alien Artifact 22932 | -4/Lab | Found Transdimensional Reconstructor 22942 | -4/Lab | Found Alien Artifact 22942 | -4/Lab | Identified Core Regenerator 22942 | -4/Lab | Used Core Regenerator, restored core integrity (+200) 22946 | -4/Lab | Found Integrated Dissipator 22946 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 23205 | -4/Lab | Found Prototype Energy Cannon 23211 | -4/Lab | Found Prototype Protection 23211 | -4/Lab | Identified Exp. Powered Armor 23213 | -4/Lab | Found Prototype Energy Cannon 23216 | -4/Lab | Found Prototype Hackware 23236 | -4/Lab | Identified Warp Cannon (x2) 23256 | -4/Lab | Identified Quantum Router 23271 | -4/Lab | Entered Research 23271 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23579 | -3/Research | Warped through subspace 23864 | -3/Research | Retrieved Zion intel report: Guard Positions 23878 | -3/Research | Discovered new exit (range 5) 23898 | -3/Research | Identified exit to Quarantine 23991 | -3/Research | Entered Quarantine 23994 | -3/Quarantine | Found Alien Artifact 23994 | -3/Quarantine | Identified Core Reset Matrix (x2) 23994 | -3/Quarantine | Used Core Reset Matrix 23998 | -3/Quarantine | Detected hypermatrix surge 23998 | -3/Quarantine | Sensed 12 artifacts in vicinity 24023 | -3/Quarantine | Found Sigix Broadsword 24040 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 24067 | -3/Quarantine | Found Core Stripper 24123 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 24156 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 24168 | -3/Quarantine | Found Subatomic Replicator 24174 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 24177 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 24187 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24195 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 24201 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 24246 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 24282 | -3/Quarantine | Build established: Alien-Gladiator 24363 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 24369 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 24371 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 24375 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 24377 | -3/Quarantine | Found Transdimensional Reconstructor 24398 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 24403 | -3/Quarantine | Discovered new exit (range 10) 24406 | -3/Quarantine | Identified exit to Research 24517 | -3/Quarantine | Entered Research 24517 | -2/Research | Evolved 2 slots: Weapon x2 24569 | -2/Research | Retrieved Zion intel report: Branch Access 24569 | -2/Research | Identified exit to Testing 24759 | -2/Research | Entered Testing 24766 | -2/Testing | Found Prototype Device 24766 | -2/Testing | Identified Exp. Hardlight Generator 24833 | -2/Testing | Found Prototype Device 24833 | -2/Testing | Identified Exp. Thermal Shield 24961 | -2/Testing | Found Prototype Energy Cannon 24961 | -2/Testing | Identified Cld. Nova Cannon 24981 | -2/Testing | Spotted Striker 25121 | -2/Testing | Discovered new exit (range 14) 25210 | -2/Testing | Spotted Fortress 25236 | -2/Testing | Discovered new exit (range 5) 25237 | -2/Testing | Entered Section 7 25238 | -2/Section 7 | Sensed 24 artifacts in vicinity 25240 | -2/Section 7 | Spotted S7 Guard 25250 | -2/Section 7 | Found Integrated Dissipator 25250 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25364 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 25419 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 25432 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 25454 | -2/Section 7 | Found Microwarp Drive 25490 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 25492 | -2/Section 7 | Spotted B-90 Cyclops 25501 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 25502 | -2/Section 7 | Discovered new exit (range 13) 25530 | -2/Section 7 | Warped through subspace 25545 | -2/Section 7 | Found Spacefold Activator 25557 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 25568 | -2/Section 7 | Spotted S7 Guard 25573 | -2/Section 7 | Found Core Regenerator 25576 | -2/Section 7 | Warped through subspace 25582 | -2/Section 7 | Spotted Alpha 7 25584 | -2/Section 7 | Warped through subspace 25584 | -2/Section 7 | Spotted B-99 Colossus 25630 | -2/Section 7 | Spotted Executioner 25638 | -2/Section 7 | Found Transdimensional Reconstructor 25643 | -2/Section 7 | Found Transdimensional Reconstructor 25646 | -2/Section 7 | Used Core Regenerator, restored core integrity (+343) 25648 | -2/Section 7 | Found Transdimensional Reconstructor 25660 | -2/Section 7 | Found Matter Drive 25669 | -2/Section 7 | Warped through subspace 25677 | -2/Section 7 | Found Matter Drive 25738 | -2/Section 7 | Found Core Reset Matrix 25740 | -2/Section 7 | Sensed 14 artifacts in vicinity 25741 | -2/Section 7 | Found Core Reset Matrix 25759 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 25766 | -2/Section 7 | Found LRC Boosters 25766 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 25785 | -2/Section 7 | Found Integrated Dissipator 25785 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25872 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 25874 | -2/Section 7 | Spotted S7 Guard 25881 | -2/Section 7 | Found Integrated Heat Negator 25881 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25906 | -2/Section 7 | Spotted S7 Guard 25910 | -2/Section 7 | Found Integrated Singularity Reactor 25914 | -2/Section 7 | Warped through subspace 25948 | -2/Section 7 | Core integrity fell below 50% 25958 | -2/Section 7 | Discovered new exit (range 4) 25962 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 25963 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25965 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25984 | -2/Section 7 | Found Integrity Redistributor 25986 | -2/Section 7 | Entered Access 25986 | -1/Access | Evolved 2 slots: Utility x2 26041 | -1/Access | Spotted B-99 Colossus 26151 | -1/Access | Spotted B-99 Colossus 26222 | -1/Access | Retrieved Zion intel report: Unaware Analyses 26223 | -1/Access | Zion Zionite Resupply teleported in 26227 | -1/Access | Found Prototype Protection 26227 | -1/Access | Identified Zio. Shade Carapace 26229 | -1/Access | Found Prototype Protection 26229 | -1/Access | Identified Zio. Shade Armor 26239 | -1/Access | Zion Kinetic Resupply teleported in 26249 | -1/Access | Garrison activated, responded to threat 26268 | -1/Access | Spotted B-99 Colossus 26278 | -1/Access | First assault squad dispatched 26304 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 26306 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 26357 | -1/Access | Retrieved Zion intel report: Emergency Access 26521 | -1/Access | Retrieved Zion intel report: Prototype Schematics 26522 | -1/Access | Zion Heavy squad teleported in 26538 | -1/Access | Discovered new exit (range 3) 26538 | -1/Access | Identified exit to Command 26544 | -1/Access | Zion Trap Resupply teleported in 26548 | -1/Access | Zion Hover Resupply teleported in 26550 | -1/Access | Entered Command 26550 | -1/Command | Accompanied by 4 allies 26565 | -1/Command | Retrieved Zion intel report: Guard Positions 26569 | -1/Command | Disengaged cave seal 26676 | -1/Command | Retrieved Zion intel report: Active Garrisons 26687 | -1/Command | Disengaged cave seal 26700 | -1/Command | Found Zio. Shade Carapace 26703 | -1/Command | Found Zio. Shade Carapace 26758 | -1/Command | Spotted Alpha 7 26769 | -1/Command | Allies destroyed Alpha 7 26778 | -1/Command | Spotted B-99 Colossus 26782 | -1/Command | Retrieved Zion intel report: Emergency Access 26786 | -1/Command | Retrieved Zion intel report: Unaware Schematics 26800 | -1/Command | First assault squad dispatched 26806 | -1/Command | Retrieved Zion intel report: Active Terminals 26840 | -1/Command | Found Prototype Protection 26840 | -1/Command | Identified Zio. Weapon Casing 26847 | -1/Command | Spotted Combat Programmer 26857 | -1/Command | High security lockdown imminent 26883 | -1/Command | Spotted M Guard 26885 | -1/Command | Spotted M Guard 26885 | -1/Command | Spotted Combat Programmer 26896 | -1/Command | Destroyed B-99 Colossus 26902 | -1/Command | Destroyed Combat Programmer 26902 | -1/Command | Destroyed Combat Programmer 26906 | -1/Command | Found Zio. Weapon Casing 26924 | -1/Command | Destroyed M Guard 26930 | -1/Command | Destroyed M Guard 26930 | -1/Command | All MAIN.C guards destroyed 26936 | -1/Command | Found Prototype Device 26936 | -1/Command | Identified AEGIS Remote Shield 26937 | -1/Command | High security lockdown engaged 26941 | -1/Command | Found AEGIS Remote Shield 26978 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-264) 27008 | -1/Command | Destroyed Striker 27032 | -1/Command | Destroyed 14 combat bots 27109 | -1/Command | Met MAIN.C 27113 | -1/Command | 0b10 Conduit disabled 27130 | -1/Command | Allies destroyed MAIN.C Shell 27131 | -1/Command | MAIN.C activated Command garrisons 27137 | -1/Command | Allies destroyed MAIN.C 27138 | -1/Command | Found Prototype Protection 27138 | -1/Command | Identified Exp. Powered Armor 27174 | -1/Command | Build established: Alien-Sprinter 27225 | -1/Command | Discovered new exit (range 5) 27710 | -1/Command | Found Zio. Shade Armor 27714 | -1/Command | Found Zio. Shade Armor 28253 | -1/Command | Spotted B-99 Colossus 28284 | -1/Command | Destroyed B-99 Colossus 28791 | -1/Command | Found Prototype Ballistic Cannon 28791 | -1/Command | Identified Omega Cannon 28797 | -1/Command | Found Prototype Reactor 28797 | -1/Command | Identified Vortex Chain Reactor 28799 | -1/Command | Found Prototype Reactor 28799 | -1/Command | Identified Zero-point Reactor 28806 | -1/Command | Found Prototype Processor 28806 | -1/Command | Identified Exp. Targeting Computer 28827 | -1/Command | Build established: Scavenger-Sprinter 28851 | -1/Command | Found Prototype Device 28851 | -1/Command | Identified Adv. Kinecellerator 28853 | -1/Command | Found Prototype Device 28853 | -1/Command | Identified Exp. Hardlight Generator 28856 | -1/Command | Found Prototype Device 28856 | -1/Command | Identified Exp. Transmission Jammer 28898 | -1/Command | Found Zero-point Reactor 29091 | -1/Command | Found Zero-point Reactor 29427 | -1/Command | Build established: Alien-Sprinter 30532 | -1/Command | Build established: Alien-Mutant 30552 | -1/Command | Found Zero-point Reactor 30555 | -1/Command | Found Zero-point Reactor 30576 | -1/Command | Found Zio. Shade Armor 30578 | -1/Command | Found Zio. Shade Armor 30579 | -1/Command | Found Zio. Shade Armor 30582 | -1/Command | Found Zio. Weapon Casing 30604 | -1/Command | Found Zio. Weapon Casing 30652 | -1/Command | Found Zio. Shade Armor 30748 | -1/Command | Found Prototype Processor 30748 | -1/Command | Identified Exp. Core Analyzer 30933 | -1/Command | Build established: Alien-Gladiator 31000 | -1/Command | Found Unknown Device 31000 | -1/Command | Identified Antimissile System 31257 | -1/Command | Found Exp. Melee Analysis Suite 31271 | -1/Command | Found Exp. Melee Analysis Suite 31464 | -1/Command | Warped through subspace to slip node 31464 | -1/Command | Discovered new exit (range 5) 31466 | -1/Command | Found Exp. Melee Analysis Suite 31471 | -1/Command | Entered Access_0 31472 | -1/Access_0 | Sensed 3 artifacts in vicinity 31472 | -1/Access_0 | Met Architect 31478 | -1/Access_0 | Architect warped through subspace 31484 | -1/Access_0 | Destroyed A8 31515 | -1/Access_0 | Architect warped through subspace 31541 | -1/Access_0 | Destroyed 7 combat bots 31547 | -1/Access_0 | Architect warped through subspace 31564 | -1/Access_0 | A6 warped into view 31581 | -1/Access_0 | Destroyed A6 31610 | -1/Access_0 | Architect warped through subspace 31656 | -1/Access_0 | Architect warped through subspace 31664 | -1/Access_0 | Found Prototype Device 31664 | -1/Access_0 | Identified Exp. Phase Shifter 31668 | -1/Access_0 | Found Prototype Device 31696 | -1/Access_0 | Architect warped through subspace 31709 | -1/Access_0 | Found Exp. Phase Shifter 31744 | -1/Access_0 | Architect warped through subspace 31758 | -1/Access_0 | Subspace Access Node disabled 31767 | -1/Access_0 | Subspace Access Node disabled 31768 | -1/Access_0 | Build established: Alien-Sprinter 31776 | -1/Access_0 | Architect warped through subspace 31801 | -1/Access_0 | Architect warped through subspace 31838 | -1/Access_0 | A5 warped into view 31861 | -1/Access_0 | Architect warped through subspace 31863 | -1/Access_0 | Destroyed A5 31886 | -1/Access_0 | Architect warped through subspace 31906 | -1/Access_0 | Architect warped through subspace 31921 | -1/Access_0 | Found Exp. Phase Shifter 31936 | -1/Access_0 | Architect warped through subspace 31943 | -1/Access_0 | Architect warped through subspace 31949 | -1/Access_0 | Subspace Access Node disabled 31951 | -1/Access_0 | Architect warped through subspace 31973 | -1/Access_0 | Architect warped through subspace 31991 | -1/Access_0 | Architect warped through subspace 32011 | -1/Access_0 | Architect warped through subspace 32024 | -1/Access_0 | Architect warped through subspace 32029 | -1/Access_0 | Subspace Access Node disabled 32061 | -1/Access_0 | Destroyed Architect 32062 | -1/Access_0 | Architect triggered a singularity event 32062 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 32064 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32064 | -1/Access_0 | Warped through subspace to slip node 32064 | -1/Access_0 | Discovered new exit (range 8) 32067 | *** | Escaped singularity! Last Messages --------------- 32053_ Quantum Shear penetrates Wall. 32053_ Quantum Shear penetrates Earth. 32053_ Quantum Shear penetrates Wall. 32055_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 32057_ System corrupted: Mni. Fusion Reactor rejected. 32058_ Acquired Mni. Fusion Reactor. 32058_ Penetrated by Quantum Shear. 32061_ Architect: "If I can't win, no one wins!" 32061_ Architect destroyed. 32062_ A0_COM: Initiating irreversible singularity event. Goodbye. 32062_ Acquired data core, extracted unknown sensor trigger ID. 32063_ A0_COM: 10. 32063_ Acquired 50 matter. 32064_ A0_COM: 9. 32064_ Acquired Hpw. Transdimensional Reconstructor. 32064_ Warped through subspace, drawn to slip node. 32064_ EXIT=FOUND 32065_ A0_COM: 8. 32066_ A0_COM: 7. 32067_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 65 Energy Generation 110 Energy Capacity 1580 Matter Stores 500 Matter Capacity 550 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Power Amplification 30 Additional Mass Support 25 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 93 Targeting Accuracy 12 Melee Accuracy 26 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 5 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Enh. Biometal Leg | -1/Access | Z-intel Thermal Barrier | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Exp. Armor Integrity Analyzer | -1/Access | Z-intel Exp. Thermal Defense Suite | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Tri-rail Accelerator | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Robot Schematics ------------------ H-88 Terminator | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel C-55 Analyst | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel Fabricated ------------ Scatter Rocket Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Spacefold Activator Matter Drive LRC Boosters Microwarp Drive Integrated Heat Negator Subatomic Replicator Integrated Singularity Reactor Core Stripper Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterRocketThermoblaster Manual? 0 Play Time 05:21:14 Cumulative 2302.5 hours Start 2021.10.21 @ 22:55:03 End 2021.10.23 @ 01:45:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2707 Rogue 2699 Adventurer 0 Explorer 8 Win Type 6 Total 269 Types 48/32/97/3/3/5/78/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e9cd0ca-21f1-49db-b14a-f1ecc90e3687