Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.11 @ 20:04:27 Player: Selene Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (67) 335 Value Destroyed (1365) 1365 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10620 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 205/300 Energy 24/100 System Corruption 17% Temperature Cool (8) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Machine Analyzer Advanced Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Transport Network Coupler Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Melee Analysis Suite Improved Launcher Guidance Computer Core Analyzer Graphene Brace Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Advanced Weight Redist. System Layered Light Armor Plating Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Advanced Signal Interpreter Transport Network Coupler Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Launcher Guidance Computer Core Analyzer Nanoactuators Improved Reaction Control System Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Power Sword > --- INVENTORY -------- Advanced Weight Redist. System Layered Light Armor Plating Gamma Bomb Array Advanced Datajack [Rating: 116] Favorites ----------- Power Micro Fission Core Power Core Micro Fission Core Propulsion None Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Kinetic Spear Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Falx Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . . . . 4 2 . . 2 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 93 | 3 4 . . . 4 12 1 5 5 4 . 12 8 14 6 15 Power 7 | . . . . . . 2 . . 1 1 . 2 . 1 . . Engine . | . . . . . . . . . . . . . . . . . Core 7 | . . . . . . 2 . . 1 1 . 2 . 1 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 72 | 1 2 . . . 3 8 1 5 3 3 . 8 8 12 5 13 Device 29 | 1 . . . . 1 2 1 3 2 1 . 4 2 6 2 4 Storage 1 | . . . . . . . . . . . . . . . . 1 Processor 26 | . 1 . . . 1 5 . . 1 1 . 1 5 4 2 5 Hackware 14 | . . . . . 1 1 . 2 . 1 . 3 1 1 1 3 Protection 2 | . 1 . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 14 | 2 2 . . . 1 2 . . 1 . . 2 . 1 1 2 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 1 . . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . . . 1 . . Special Weapon 1 | 1 . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . . . . . 1 . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . 2 . 1 1 . Parts Lost 33 | . 2 . . . . . 1 . 2 . . . 4 1 7 16 Power 2 | . . . . . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . . . . . Utility 26 | . 1 . . . . . 1 . 2 . . . 4 1 6 11 Weapon 5 | . 1 . . . . . . . . . . . . . 1 3 Highest Loss Streak 7 | . 2 . . . . . 1 . 2 . . . 2 1 4 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 5 5 5 5 4 4 4 4 4 5 4 4 4 4 4 Power . | . . . . . . . . . . . 1 1 1 1 1 . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . 2 4 4 5 4 1 2 3 3 1 1 1 1 2 3 2 Weapon 1 | . . 1 . . . 2 2 1 1 2 3 2 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 27 | . 2 . . 1 . 1 . . 4 2 . 3 3 5 . 6 Power 6 | . 1 . . . . . . . 1 . . 1 1 1 . 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 13 | . . . . 1 . 1 . . 3 1 . 1 2 1 . 3 Weapon 7 | . 1 . . . . . . . . 1 . 1 . 3 . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 38 42 42 42 42 71 59 74 77 67 70 80 82 82 83 82 Core 4 | . . . . . . 6 6 7 6 4 5 5 5 3 4 3 Device 15 | . 5 . . . . 15 12 14 18 16 17 21 16 19 15 12 Processor 25 | . 5 14 14 14 15 28 23 23 24 17 23 20 26 30 36 43 Hackware 18 | . . . . . 8 12 15 22 20 23 23 26 28 21 16 18 Protection 1 | . 9 14 14 14 9 . . . . . . . . . . . Impact Weapon 1 | . 4 14 14 14 9 3 . . . . . . . . . . Slashing Weapon 1 | . . . . . . 2 . 5 5 3 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 3 5 4 3 2 Peak Build Rating 116 | 5 5 5 6 6 16 35 31 37 51 48 43 61 74 88 103 116 Average Rating 53 | 2 4 5 5 6 11 30 27 35 43 42 43 52 67 77 92 97 On Entrance 32 | . 5 5 5 6 6 16 29 25 36 27 43 43 54 73 88 89 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 16 | 3 3 3 3 3 4 12 10 12 15 15 11 16 13 12 12 14 Greatest Support 12 | 3 3 3 3 3 9 9 9 9 9 12 12 12 12 12 12 12 Greatest Overweight (x) 4 | . . . . . . 1 1 1 3 1 . 1 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 5 4 4 4 4 4 4 4 4 5 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 44% | Hacker-Mutant 18% | Hacker-Scout 13% | Mutant 10% | Hacker-Ninja 6% | Hacker-Assassin 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Assassin | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 1478 | 277 32 . . . 20 42 . 16 116 221 . 298 67 50 143 196 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2530 | 165 105 . . . . 42 . 16 209 149 . 781 325 24 283 431 Parts 171 | 12 8 . . . . 1 . 2 14 15 . 41 14 6 30 28 Haulers Intercepted 6 | . 1 . . . . 1 . . 1 . . 2 . . . 1 Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 11 | . . . . . . . . . 1 . . 2 2 . 4 2 Melee 7 | . . . . . . . . . . . . 2 2 . 1 2 AOE 4 | . . . . . . . . . 1 . . . . . 3 . Classes Destroyed 10 | 2 4 . . . . . . . 1 . . 2 . . 1 . Worker 22 | . 1 . . . . . . . 5 7 . 2 1 2 2 2 Builder 5 | . . . . . . . . . . . . 1 1 . 3 . Tunneler 5 | 5 . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . . 1 . . 1 . . 2 . . . 1 Recycler 5 | 1 . . . . . . . . . . . 2 1 . . 1 Mechanic 3 | . 1 . . . . . . . . . . 2 . . . . Watcher 10 | . 2 . . . . . . . 2 1 . 3 1 . . 1 Cutter 3 | . . . . . . . . . . . . . . . 3 . Brawler 1 | . . . . . . . . . 1 . . . . . . . Programmer 7 | . . . . . . . . . . . . 2 2 . 1 2 Best Kill Streak 4 | 2 2 . . . . 1 . . 3 2 . 2 3 1 4 4 Combat Bots Only 4 | . . . . . . . . . 1 . . 2 2 . 4 1 Max Kills in Single Turn 3 | 1 1 . . . . 1 . . 3 1 . 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 1 . . . . . 3 . Melee 1 | . . . . . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 322 | . 30 2 . 1 6 . 1 . 21 2 . 9 17 2 47 184 Missed 138 | . 13 1 . 1 2 . . . 10 2 . 5 6 2 19 77 Damage Taken 4590 | 1 299 10 . . 58 . 48 . 240 60 . 75 271 93 971 2464 Core 2803 | . 177 8 . . 48 . 48 . 106 47 . 52 143 45 529 1600 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 46 | . 34 2 . . 10 . . . . . . . . . . . Regen/Repaired (Parts) 129 | . . . . . . 29 . . . 39 . 23 . 38 . . Core Remaining (%) 81 | 100 . . . 26 91 . . 93 87 . . 90 87 96 63 . Volleys Fired 83 | 49 22 . . . . . . . 1 . . . . . 1 10 Largest 2 | 2 2 . . . . . . . 1 . . . . . 1 1 Hottest 120 | 120 120 . . . . . . . 30 . . . . . 30 120 Shots Fired 88 | 52 24 . . . . . . . 1 . . . . . 1 10 Gun 69 | 49 19 . . . . . . . 1 . . . . . . . Cannon 10 | . . . . . . . . . . . . . . . . 10 Launcher 1 | . . . . . . . . . . . . . . . 1 . Special 8 | 3 5 . . . . . . . . . . . . . . . Kinetic 52 | 49 2 . . . . . . . 1 . . . . . . . Thermal 35 | 3 22 . . . . . . . . . . . . . . 10 Explosive 1 | . . . . . . . . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | 5 2 . . . . . . . . . . . . . . . Robot Miss Streak 7 | 4 7 . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 127 | 28 11 . . . . 4 . 1 7 13 . 16 12 2 11 22 Core Hits 73 | 11 5 . . . . 1 . 1 6 6 . 14 6 2 14 7 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . . . 2 . Impale 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 263 | . 6 . . 1 3 28 . 11 14 20 . 44 33 21 28 54 Impact 31 | . 6 . . 1 3 21 . . . . . . . . . . Slashing 80 | . . . . . . 7 . 11 14 20 . 10 . . 1 17 Piercing 152 | . . . . . . . . . . . . 34 33 21 27 37 Sneak Attacks 41 | . 1 . . . . 1 . . 5 8 . 11 3 2 5 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7136 | 255 281 . . . . 225 . 84 1132 992 . 1258 732 193 861 1123 Guns 327 | 228 99 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 731 | . . . . . . . . . 615 . . . . . 116 . Melee 6000 | . 158 . . . . 225 . 84 517 965 . 1258 732 193 745 1123 Ramming 30 | 3 . . . . . . . . . 27 . . . . . . Kinetic 236 | 228 8 . . . . . . . . . . . . . . . Thermal 754 | 24 115 . . . . . . . 615 . . . . . . . Explosive 116 | . . . . . . . . . . . . . . . 116 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 383 | . 158 . . . . 225 . . . . . . . . . . Slashing 2207 | . . . . . . . . 84 517 965 . 177 . . . 464 Piercing 3410 | . . . . . . . . . . . . 1081 732 193 745 659 Highest Corruption 17 | . . . . . . . 10 11 . . 7 7 . . 4 17 Average Corruption 6 | . . . . . . . 6 8 . . 7 4 . . 3 5 Corruption Purged 15 | . . . . . . . 3 5 . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . 5 18 . . 1 8 . . 5 13 Message Errors 15 | . . . . . . . 1 5 . . . 2 . . 1 6 Matter Fused 13 | . . . . . . . . 7 . . . 2 . . 1 3 Heat Flow Errors 8 | . . . . . . . 2 2 . . . 3 . . . 1 Energy Discharges 3 | . . . . . . . . 1 . . . 1 . . 1 . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 8 | . . . . . . . 1 3 . . . . . . 1 3 Alerts 2 | . . . . . . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 870 | . 30 . . . . . . . 256 239 . 66 49 . 27 203 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 66 | . . . . . . . . . 66 . . . . . . . Melee 804 | . 30 . . . . . . . 190 239 . 66 49 . 27 203 Knockbacks 1 | . . . . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | 1 . . . . . . . . . 13 . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 4 | 1 . . . . . . . . . 3 . . . . . . Targets Rammed 4 | 1 . . . . . . . . . 3 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 221 | 20 27 . . . . . 221 118 . . . 160 . . . 128 Average Temperature 53 | 12 12 . . . . . 103 60 . . . 78 . . . 43 Received Heat Transfer 321 | . 153 6 . . 18 . . . 81 . . . . . 18 45 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . 2 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . Heat Transferred 709 | 50 309 . . . . . . . 350 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . . . Low Security (%) 98 | 100 100 100 . 100 100 100 100 100 72 100 100 100 100 100 100 100 Level 1 1 | . . . . . . . . . 27 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 282 | 5 43 14 . 1 106 46 . 19 282 117 . 64 40 40 129 57 Initial 117 | . . 14 . . . 43 . . . 117 . . 27 . 22 53 Average 15 | 1 7 9 . . 32 3 . . 89 29 . 9 8 2 30 14 Influence Increases 2156 | 30 194 . . 1 137 46 . 35 392 79 . 299 148 130 339 326 Destroy 0b10 Robot/C 220 | . . . . . . . . . 20 . . 40 40 . 80 40 Destroy 0b10 Robot/NC 285 | 30 25 . . . . 5 . 5 40 40 . 60 20 10 25 25 Destroy Leader 92 | . 6 . . . . 2 . . 6 2 . 20 12 . 20 24 Successful Hack 306 | . 38 . . . . 20 . 20 10 10 . 95 36 22 34 21 Disable Machine 165 | . 15 . . . . . . . 150 . . . . . . . Destroy Structure 353 | . 5 . . 1 2 19 . 10 31 12 . 54 40 38 45 96 Partial Spotted 105 | . 15 . . . . . . . . 15 . 15 . 15 30 15 Lose Combat Pursuer 630 | . 90 . . . 135 . . . 135 . . 15 . 45 105 105 Influence Decreases 1828 | 30 157 10 . 1 41 89 . 35 152 195 . 243 175 90 271 339 Time Decay 1623 | 30 137 10 . 1 41 79 . 35 132 195 . 243 165 89 211 255 Lost Part 195 | . 20 . . . . . . . 20 . . . 10 1 60 84 Lost Ally 10 | . . . . . . 10 . . . . . . . . . . Squads Dispatched 20 | . . . . . 1 1 . . 2 . . 3 1 3 5 4 Investigation 6 | . . . . . 1 . . . 1 . . . . 2 . 2 Extermination 8 | . . . . . . . . . 1 . . 2 1 1 1 2 Reinforcement 6 | . . . . . . 1 . . . . . 1 . . 4 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 12 | . 1 . . 1 . 1 . . 2 . . 1 . 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 137 | . 12 2 . 2 12 . 6 2 23 12 6 8 8 4 22 18 Peak Tracking Total 13 | . 4 2 . 7 5 1 6 1 6 5 6 3 3 4 13 11 Tactical Retreats 27 | . 4 . . . 4 . 1 . 4 . . 2 . 3 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 12 | . . . . . 1 1 . 1 1 2 . . 1 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 11 | . 1 . . . . . . . 10 . . . . . . . Max in Single Turn 10 | . 1 . . . . . . . 10 . . . . . . . Garrison Access 5 | . . . . . . 2 . 2 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 82 | . 8 . 2 . 2 7 . 8 3 6 . 15 7 11 5 8 Terminals 42 | . 6 . . . 1 2 . 4 1 2 . 9 5 5 3 4 Fabricators 9 | . . . . . . . . 1 . 2 . 1 1 2 . 2 Repair Stations 6 | . 1 . . . . 1 . . . 1 . 1 . 1 1 . Recycling Units 13 | . 1 . . . 1 2 . 1 1 . . 4 1 2 . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 . Garrison Access 8 | . . . . . . 2 . 2 1 1 . . . . . 2 Total Hacks 276 | . 16 . 2 . 6 19 . 21 10 18 . 68 42 43 16 15 Successful 167 | . 9 . 2 . 4 9 . 11 6 9 . 52 24 28 8 5 Failed 109 | . 7 . . . 2 10 . 10 4 9 . 16 18 15 8 10 Catastrophic 16 | . 2 . . . . 1 . 2 1 2 . 2 1 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 130 | . 8 . 1 . 5 8 . 13 5 5 . 37 19 17 7 5 Terminals 181 | . 13 . . . 2 8 . 15 3 10 . 50 34 26 13 7 Fabricators 18 | . . . . . . . . 1 . 4 . 3 1 4 . 5 Repair Stations 12 | . 2 . . . . 2 . . . 2 . 2 . 2 2 . Recycling Units 45 | . 1 . . . 4 4 . 2 5 . . 13 7 9 . . Scanalyzers 3 | . . . . . . . . . . . . . . 2 1 . Garrison Access 15 | . . . . . . 5 . 3 2 2 . . . . . 3 Terminal Hacks 78 | . 4 . 2 . . 1 . 3 1 4 . 30 15 13 5 . Record 2 | . . . 1 . . . . . . . . 1 . . . . Part Schematic 9 | . . . . . . . . . . . . 9 . . . . Robot Analysis 7 | . 2 . . . . . . . . . . 1 2 2 . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 1 3 . . Open Door 1 | . . . . . . . . . . . . . . . 1 . Level Access Points 4 | . . . . . . . . . . . . 1 1 1 1 . Branch Access Points 3 | . . . . . . . . 1 . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . . . . . . . . . . . . 1 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . Locate Traps 10 | . 1 . . . . . . 1 1 1 . 1 3 1 1 . Maintenance Status 2 | . . . . . . . . . . 1 . . 1 . . . Security Status 1 | . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . . . . . . . . . . 1 . . 1 . Extermination Status 1 | . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . Hauler Manifests 4 | . . . . . . . . . . 1 . 2 1 . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . Registered Prototypes 2 | . . . . . . . . . . . . 1 1 . . . Zone Layout 12 | . 1 . . . . 1 . 1 . . . 2 3 3 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 1 . 1 . 1 1 4 . 3 Network Status 7 | . . . . . . . . 1 . 1 . 1 1 2 . 1 Load Schematic 2 | . . . . . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . . . . . . 1 . 1 Repair Station Hacks 8 | . . . . . . 2 . . . 2 . 2 . 2 . . Scan Component 4 | . . . . . . 1 . . . 1 . 1 . 1 . . Repair 4 | . . . . . . 1 . . . 1 . 1 . 1 . . Recycling Unit Hacks 18 | . 1 . . . 1 2 . 1 2 . . 6 1 4 . . Retrieve Matter 5 | . . . . . . . . . 1 . . 2 . 2 . . Retrieve Components 13 | . 1 . . . 1 2 . 1 1 . . 4 1 2 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 2 . 2 . 1 . . . . . . Seal Access 5 | . . . . . . 2 . 2 . 1 . . . . . . Unauthorized Hacks 47 | . 4 . . . 3 2 . 4 3 1 . 13 7 5 3 2 Terminals 25 | . 3 . . . . 2 . 3 . 1 . 7 5 1 2 1 Assimilate 4 | . . . . . . . . 1 . . . 2 1 . . . Botnet 19 | . 1 . . . . 2 . 2 . 1 . 5 4 1 2 1 Disrupt 2 | . 2 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . 1 . . . . . . . . . . . . . 1 . Mechanics 2 | . 1 . . . . . . . . . . . . . 1 . Recycling Units 19 | . . . . . 3 . . 1 3 . . 6 2 4 . . Monitor 4 | . . . . . 1 . . . 1 . . 1 . 1 . . Reject 10 | . . . . . 1 . . 1 1 . . 4 1 2 . . Recyclers 5 | . . . . . 1 . . . 1 . . 1 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 7 . . . 1 7 . 5 3 5 . 13 6 8 4 7 Full Trace Events 3 | . . . . . . . . . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . 9 . . . . Parts Built 4 | . . . . . . . . . . . . . . 2 . 2 Authchips 1 | . . . . . . . . . . . . . . . . 1 Time 53 | . . . . . . . . . . . . . . 17 . 36 Total Part Build Rating 8 | . . . . . . . . . . . . . . 2 . 6 Parts Repaired 4 | . . . . . . 1 . . . 1 . 1 . 1 . . Time 156 | . . . . . . 25 . . . 50 . 25 . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 33 | . 9 . . . . 4 . . 3 . . 6 8 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . . 1 1 1 . . . Largest Group 1 | . . . . . . . . . . . 1 1 1 1 . . Highest-Rated Group 31 | . . . . . . . . . . . 31 10 26 26 . . Highest-Rated Ally 31 | . . . . . . . . . . . 31 10 26 26 . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . 10 . . . . . Total Damage 104 | . . . . . . . . . . . 104 . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Active Infowar (turns) 8245 | 63 370 33 105 194 170 819 159 641 498 655 45 1215 660 1017 631 970 Optics 3889 | . 197 33 105 194 170 217 . . . . . . 355 1017 631 970 Terrain 236 | 63 173 . . . . . . . . . . . . . . . Structural 3228 | . . . . . . 810 61 . . . . 779 305 1014 259 . T.N.C. 1281 | . . . . . . . . . . . . 335 . . . 946 Machine Analysis 2440 | . . . . . . 800 159 641 498 . . . . . . 342 Jamming 571 | . . . . . . . . 197 366 . . 8 . . . . ECM 1884 | . . . . . . . . . 54 655 45 417 . 6 83 624 Robot Analysis Total 7 | . 2 . . . . . . . . . . 1 2 2 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 8690 | 171 472 33 105 194 170 820 159 641 500 669 45 1352 741 1017 631 970 Spaces Moved 9913 | 130 584 66 207 351 284 651 252 551 415 575 85 1494 998 1273 804 1193 Core 9913 | 130 584 66 207 351 284 651 252 551 415 575 85 1494 998 1273 804 1193 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 58 | 50 50 50 50 50 50 88 60 82 99 77 50 53 50 50 50 50 Slowest Speed 250 | 50 50 50 50 50 50 100 100 100 200 100 50 100 100 50 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 88 23 61 70 31 32 99 17 14 16 75 35 27 37 31 41 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . . Spaces Dug 166 | . 5 . . 1 2 19 . 10 6 6 . 27 20 19 15 36 Terrain Destroyed 195 | 1 5 . . 1 2 19 . 10 34 6 . 27 20 19 15 36 Melee 153 | . 2 . . 1 2 19 . 10 6 6 . 27 20 19 15 26 Projectile 14 | 1 3 . . . . . . . . . . . . . . 10 AOE 28 | . . . . . . . . . 28 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc Total 12250 | 186 721 65 208 367 305 856 257 714 477 759 86 1972 1191 1628 995 1463 Wait 1686 | . 97 . . 14 14 133 3 138 25 127 2 392 141 289 149 162 Move 9897 | 129 583 65 206 350 283 651 251 550 414 573 84 1493 997 1272 803 1193 Hop . | . . . . . . . . . . . . . . . . . Pick Up 66 | 4 6 . 1 1 1 6 . 5 5 5 . 8 6 8 3 7 Fast Attach 58 | 2 1 . . . 3 8 1 . 2 3 . 7 5 11 4 11 Attach 55 | 1 2 . . . 1 8 1 6 2 6 . 5 2 5 5 11 Detach 41 | . . . . . . 12 . 2 2 3 . 5 1 7 2 7 Swap 24 | . 1 . . . . 2 1 2 2 . . 7 2 5 . 2 Drop 56 | . 3 . 1 1 . 8 . . 10 2 . 11 4 10 . 6 Fire 83 | 49 22 . . . . . . . 1 . . . . . 1 10 Melee 263 | . 6 . . 1 3 28 . 11 14 20 . 44 33 21 28 54 Ram 4 | 1 . . . . . . . . . 3 . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . 17 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Waste -7/Factory (discovered 5 exits: *Fac x2 / Sto / Low x2) -6/Factory -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [*Arm]) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 172 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Met a group of wandering Federalists 257 | -10/Materials | Discovered new exit (range 6) 295 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Core integrity fell below 50% 477 | -10/Materials | Discovered new exit (range 17) 644 | -10/Materials | Entered Mines 669 | -10/Mines | Discovered new exit (range 16) 675 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 675 | -10/Mines | Discovered new exit (range 5) 677 | -10/Mines | Entered Exiles 690 | -10/Exiles | Met 8R-AWN 699 | -10/Exiles | Met EX-HEX 713 | -10/Exiles | Met EX-BIN 719 | -10/Exiles | Aligned with FarCom system 719 | -10/Exiles | Given EX-Vault access code 731 | -10/Exiles | Opened EX-Vault 735 | -10/Exiles | Found Supersonic Drone Bay 746 | -10/Exiles | Warned to stay clear of 0b10 Research branches 759 | -10/Exiles | Met EX-DEC 762 | -10/Exiles | Learned location of Zion (-7) 778 | -10/Exiles | Discovered new exit (range 11) 782 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 782 | -10/Exiles | Entered Mines 810 | -9/Mines | Assembled infested the area 887 | -9/Mines | Learned Materials emergency access door positions 968 | -9/Mines | Discovered new exit (range 16) 976 | -9/Mines | Entered Materials 976 | -8/Materials | Evolved 4 slots: Utility x4 1129 | -8/Materials | Discovered new exit (range 12) 1146 | -8/Materials | Entered Factory 1146 | -7/Factory | Evolved 2 slots: Utility x2 1204 | -7/Factory | Discovered new exit (range 59) 1204 | -7/Factory | Discovered new exit (range 76) 1388 | -7/Factory | Discovered new exit (range 15) 1676 | -7/Factory | Build established: Hacker-Assassin 1698 | -7/Factory | Repaired Falx 1751 | -7/Factory | Discovered new exit (range 9) 1966 | -7/Factory | Sucked down chute 1966 | -7/Factory | Entered Waste 1981 | -7/Waste | EMP discharged 2014 | -7/Waste | Spotted C-40 Crusher 2015 | -7/Waste | Spotted C-40 Crusher 2019 | -7/Waste | Spotted C-40 Crusher 2027 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2064 | -7/Waste | Spotted C-40 Crusher 2081 | -7/Waste | EMP discharged 2081 | -7/Waste | System corruption reached 10% 2093 | -7/Waste | Spotted C-40 Crusher 2096 | -7/Waste | Spotted C-40 Crusher 2109 | -7/Waste | Discovered new exit (range 12) 2125 | -7/Waste | Entered Factory 2299 | -7/Factory | Build established: Hacker-Mutant 2322 | -7/Factory | Discovered new exit (range 5) 2652 | -7/Factory | Discovered new exit (range 16) 2705 | -7/Factory | Identified exit to Storage 2705 | -7/Factory | Identified exit to Lower Caves 2766 | -7/Factory | Entered another Factory area 2766 | -6/Factory | Evolved 2 slots: Utility x2 3232 | -6/Factory | Discovered new exit (range 13) 3266 | -6/Factory | Entered another Factory area 3266 | -5/Factory | Evolved 2 slots: Utility x2 3436 | -5/Factory | Identified exit to Upper Caves 3799 | -5/Factory | Repaired Imp. Reaction Control System 3935 | -5/Factory | Manually triggered Chute Trap 3935 | -5/Factory | Sucked down chute 3935 | -5/Factory | Entered Waste 3936 | -5/Waste | Met a frightened Derelict 3947 | -5/Waste | Spotted C-40 Crusher 3950 | -5/Waste | EMP discharged 3954 | -5/Waste | Spotted C-40 Crusher 3954 | -5/Waste | Spotted C-40 Crusher 3962 | -5/Waste | Spotted C-40 Crusher 3965 | -5/Waste | Spotted C-40 Crusher 3965 | -5/Waste | Spotted C-40 Crusher 3966 | -5/Waste | Discovered new exit (range 11) 3979 | -5/Waste | Identified exit to Factory 3980 | -5/Waste | Entered Factory 4496 | -5/Factory | Repaired Imp. Reaction Control System 4843 | -5/Factory | Build established: Hacker-Ninja 4887 | -5/Factory | Identified exit to Factory 5164 | -5/Factory | Build established: Hacker-Mutant 5205 | -5/Factory | P-70 Sage assimilated allied Technician 6a 5332 | -5/Factory | Entered another Factory area 5332 | -4/Factory | Evolved 2 slots: Utility x2 5377 | -4/Factory | Identified exit to Research 5625 | -4/Factory | Build established: Wizard-Mutant 5936 | -4/Factory | Build established: Hacker-Mutant 6073 | -4/Factory | Entered Research 6073 | -3/Research | Accompanied by 1 ally 6073 | -3/Research | Evolved 2 slots: Utility x2 6078 | -3/Research | Found Prototype Device 6078 | -3/Research | Identified Exp. ECM Suite 6115 | -3/Research | Found Fusion Bomb Launcher 6175 | -3/Research | Fabricated ECM Suite (x2) 6372 | -3/Research | Build established: Hacker-Scout 6468 | -3/Research | Identified exit to Research 6855 | -3/Research | Repaired Mic. Fission Core 7071 | -3/Research | Discovered new exit (range 11) 7090 | -3/Research | Entered another Research area 7090 | -2/Research | Evolved 2 slots: Utility x2 7245 | -2/Research | Identified exit to Access 7408 | -2/Research | Discovered new exit (range 9) 7431 | -2/Research | Found Prototype Processor 7431 | -2/Research | Identified Spectral Analyzer 7643 | -2/Research | Lost 4 parts (3u1w) 7721 | -2/Research | Entered Access 7721 | -1/Access | Evolved 2 slots: Utility x2 8041 | -1/Access | Build established: Hacker-Ninja 8296 | -1/Access | Found Gamma Bomb Array 8379 | -1/Access | Lost 7 parts (1p5u1w) 8379 | -1/Access | Spotted B-99 Colossus 8495 | -1/Access | Fabricated Adv. Weight Redist. System (x2) 8590 | -1/Access | Spotted B-99 Colossus 8591 | -1/Access | Spotted B-99 Colossus 8599 | -1/Access | Core integrity fell below 50% 8628 | -1/Access | Lost 3 parts (1p2u) 8642 | -1/Access | System corruption reached 10% 8648 | -1/Access | Build established: Hacker-Scout 8650 | -1/Access | Core integrity fell below 20% 8684 | -1/Access | Lost 4 parts (3u1w) 8691 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08616_ Connecting with Garrison Access... 08630_ Nanoactuators destroyed. 08631_ Power Sword destroyed. 08635_ Door malfunctions. 08636_ >> Machine Analyzer network decryption results: 08636_ Terminal x1 08637_ Adv. Signal Interpreter destroyed. 08638_ P-80 Master resets P-80 Master, system corruption cleaned. 08644_ System corrupted: Component data lost. 08648_ Door malfunctions. 08650_ Slug penetrates Wall. 08650_ Penetrated by Slug. 08653_ Hacking Suite destroyed. 08674_ Connecting with Terminal... 08674_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08680_ System corrupted: Component data lost. 08686_ Adv. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ??"""""" #?????????????????????????????????????? | | ??"""""" #?????????????????????????????????????? | | ??"""""" #?????????????????????????????????????? | | ??"""""" #?????????????????????????????????????? | | ??"""""" ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????"???????????????????????????????? | | ??????? ?????"""??????????????????????????????# | | ???????# #????"""????????????????????????? + | | ???????# #?????"????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #????????g?????????????????????????????? | | ???????# #???????#A#????????????????????????????? | | ???????# #???????# #????????????????????????????? | | ??????## ##??????# #????????????????????????????? | | ###???# ######## ######################+##+#### | | #???# | | ##### = p | | # " ##########+##### ""#######+###?? | | + ######??????? ??# ""#???????????? | | # ] #?????????? #?# ""#???????????? | | ## ##????????# #?# T#??????"????? | | #### #?????????# #?#pp ""#?????"""???? | | =##????????# ###p ""#??????"""??? | | #????????# ##p ""#???????"???? | | #????????# #@""""""""""""???????????? | | "" #????????# #;#??????????????????????? | | " #????????# ###??????????????###?????? | | " ###################????????????????# #?????? | | # !#??????????????????????????# #?????? | | # BB #??????????????????????????# #?????? | | / BB #??????????????????????????# #?????# | | # #######??????????????????#########+# | | # # ] BB #??????????????????# """"" | | #### ########BB #??????????????????# """"" | | ???# ######### #??????????????????# """"" | | ???# A #??????????????????# """"" | | ???#+########### #??????????????????# """"" | | ???????????????# #?????#""""""""""#?# | | ???????????????# #?????# #?# | | ???????????????# #?????# #?# | | ???????????????# #?????# #?# | | ???????????????# #?????# #?# | | ???????????????# #?????# #?# | | ???????????????# #?????# #?# | | ???????????????# #??????? ???# | | ???????????????# #????????# #????# | | ????""?????????# #????????# #???## | | ???"""?????"???# ########## ##########/##### | | ???""?????"""??# / A | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Melee Speed Boost 30 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 18 Launcher Accuracy 30 Target Analysis 8 Core Analysis 9 Salvage Targeting 6 Offensive Hacking 44 Defensive Hacking 38 Authchip Count 1 Item Schematics ----------------- Adv. Weight Redist. System | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked ECM Suite | -5/Factory | Hacked Adv. Melee Analysis Suite | -5/Factory | Hacked Structural Scanner | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Imp. Reaction Control System | -5/Factory | Hacked Core Analyzer | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ ECM Suite | x2 | -3/Research Adv. Weight Redist. System | x2 | -1/Access | Authchip Repaired ---------- Falx | 51% | -7/Factory Imp. Reaction Control System | 2% | -5/Factory Imp. Reaction Control System | 42% | -5/Factory Mic. Fission Core | 36% | -3/Research Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed WarpSlugCarapace Manual? 0 Play Time 01:55:06 Cumulative 164.7 hours Start 2025.03.11 @ 18:04:27 End 2025.03.11 @ 20:04:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 97 Adventurer 4 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 67 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2af8eb63-cbdf-481f-b4b6-9203cd363fe1