Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.14 @ 05:55:02 // Winter2019/RPGLIKE

Player: Rainynight

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (511)     2555
Value Destroyed (30117)    30117
Prototype IDs (95)         1900
Alien Tech Used (3)        600
Bonus (27463)              27463
              TOTAL SCORE: 73735

 Bonus
-------
High Alert Combat Kills    6027
Follower Combat Kills      932
Entered Garrisons          200
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1020
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Acquired SGEMP             2000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -316

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     300/300
Energy                     936/940
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (3) --------
               Particle Reactor
               Vortex Chain Reactor
>              --- PROPULSION (4) ---
  High-density Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
>              --- UTILITY (13) -----
      Advanced Target Analyzer
  Experimental Core Analyzer
               Armor Integrity Analyzer
      Advanced Weapon Cycler
      Improved Propulsion Shielding
  Experimental Weapon Shielding
               Damper Plating
         Heavy Regenerative Plating
  Experimental Force Field
>              --- WEAPON (6) -------
         Heavy Disruptor Cannon
         Heavy Disruptor Cannon
               Potential Cannon
>              --- INVENTORY (6) ----
               Core Stripper
               SGEMP Prototype
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  High-density Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
>              --- UTILITY ----------
      Advanced Target Analyzer
      Advanced Target Analyzer
               Armor Integrity Analyzer
      Advanced Weapon Cycler
      Improved Propulsion Shielding
  Experimental Weapon Shielding
         Heavy Insulated Plating
         Heavy Regenerative Plating
  Experimental EM Disruption Field
  Experimental Force Field
      Advanced Dynamic Insulation System
>              --- WEAPON -----------
         Heavy Disruptor Cannon
               Potential Cannon
               Core Stripper
>              --- INVENTORY --------
      Advanced Coolant Injector
      Advanced Matter Compressor
      Advanced Force Field
               Vortex Lance
               Sigix Containment Pod
[Rating: 219]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    Damper Plating
  Device                   Structural Scanner
  Storage                  Experimental Energy Well
  Processor                Armor Integrity Analyzer
  Protection               Damper Plating
Weapon                     Heavy Disruptor Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Shock Bomb Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Slots Evolved              22   | 4   1   1   4   .   .   .   1   1   2   1   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   1   2   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Parts Attached             311  | 13  15  3   14  .   .   .   12  8   7   13  1   .   5   3   4   1   1   .   7   5   2   3   16  2   .   3   31  59  18  55  1   3   6   
  Power                    19   | 2   4   .   1   .   .   .   .   .   3   3   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   
    Engine                 8    | 2   4   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   
  Propulsion               22   | 5   1   1   1   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  22   | 5   1   1   1   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  140  | 4   5   1   5   .   .   .   9   4   3   4   .   .   2   .   1   .   1   .   4   .   .   1   6   2   .   3   18  27  11  21  1   3   4   
    Device                 80   | .   4   .   2   .   .   .   2   1   .   2   .   .   2   .   1   .   1   .   2   .   .   1   5   1   .   3   13  12  8   16  .   1   3   
    Storage                8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   1   
    Processor              14   | 1   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   2   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             38   | 3   1   1   2   .   .   .   4   3   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   11  1   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   130  | 2   5   1   7   .   .   .   3   3   1   5   .   .   3   2   3   .   .   .   2   5   2   2   8   .   .   .   10  32  7   25  .   .   2   
    Energy Gun             52   | 1   5   .   1   .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   .   3   1   1   4   .   .   .   4   10  5   13  .   .   .   
    Energy Cannon          52   | .   .   .   5   .   .   .   2   3   .   4   .   .   2   1   2   .   .   .   2   2   1   1   .   .   .   .   6   15  .   4   .   .   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Special Weapon         4    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   4   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  52   | .   .   .   3   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   1   1   .   .   6   .   .   .   4   18  4   11  .   .   .   
  Corrupted Parts          4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
    System Corruption      6    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   .   
Parts Lost                 4    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   96  100 99  100 100 100 100 100 83  82  75  75  74  74  75  76  76  77  77  72  72  72  69  68  .   68  68  68  64  67  69  69  69  
  Engine                   1    | .   9   10  8   7   7   7   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  8    | .   .   .   .   .   .   .   .   .   9   14  10  10  10  10  14  14  13  13  13  13  13  13  10  8   .   8   8   8   7   7   7   7   7   
  Wheel                    11   | .   22  20  18  21  21  21  20  19  16  14  10  10  10  10  9   9   9   9   9   9   9   9   9   8   .   8   8   8   7   11  15  15  15  
  Device                   12   | .   16  20  23  21  21  21  13  17  16  10  10  10  10  10  13  14  15  18  14  13  13  13  12  13  .   15  13  13  9   7   7   6   7   
  Processor                6    | .   1   .   .   .   .   .   11  8   .   4   5   5   5   5   4   4   4   4   4   4   4   4   4   4   .   5   6   8   9   11  11  11  11  
  Protection               16   | .   14  19  16  21  21  21  19  21  13  12  15  15  15  15  14  14  13  13  16  18  18  18  18  17  .   17  17  18  15  14  15  15  15  
  Energy Gun               4    | .   31  27  20  .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   3   8   4   8   8   .   8   4   3   6   2   .   .   .   
  Energy Cannon            12   | .   .   .   3   28  28  28  22  25  19  21  20  20  19  20  19  19  18  18  18  10  4   8   4   4   .   4   7   8   7   8   11  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 11  21  22  34  34  34  34  40  72  128 129 119 119 119 125 128 128 129 129 140 140 136 137 153 153 152 153 177 194 195 196 192 192 192 
  Greatest Support         100  | 32  20  20  30  30  30  30  30  32  32  45  61  61  61  61  61  61  61  61  61  61  61  61  61  61  61  61  61  61  61  90  90  90  100 
  Greatest Overweight (x)  14   | 3   1   1   1   1   1   1   1   2   3   4   2   1   1   2   2   3   2   2   2   2   2   2   2   2   2   2   2   3   3   14  2   2   2   
  Average Overweight (x)   1    | .   .   1   .   1   1   1   1   1   2   2   1   1   1   1   1   2   2   2   2   2   2   2   1   2   2   2   2   2   2   2   2   1   1   
Largest Inventory Capacity 6    | 2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   6   6   6   6   6   6   6   6   
  Average Capacity         4    | 2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   6   6   6   6   6   6   6   
  Most Carried             6    | 2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   6   6   6   6   6   6   6   6   
  Average Carried          4    | 1   1   1   1   2   2   2   2   2   2   2   2   3   2   3   3   3   3   3   3   3   4   5   4   5   5   5   5   5   6   5   6   6   6   
  Final Capacity           6    | 2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   6   6   6   6   6   6   6   6   
  Final Carried            6    | 2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   6   6   6   6   6   6   6   6   

 Class Distribution 
--------------------
 46% | Generator-Tank
 14% | Generator-Gunner
 12% | Scavenger-Tank
 11% | Generator-Mutant
  7% | Hacker-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
      Hacker-Tank | -10/Materials
      Hacker-Tank | -10/Mines
      Hacker-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -9/Exiles
   Scavenger-Tank | -8/Mines
    Hacker-Gunner | -8/Materials
      Hacker-Tank | -7/Factory
   Generator-Tank | -7/Waste
   Generator-Tank | -7/Factory
   Generator-Tank | -7/Lower Caves
   Generator-Tank | -7/Lower Caves
   Generator-Tank | -7/Zion
   Generator-Tank | -6/Proximity Caves
   Generator-Tank | -6/Factory
   Generator-Tank | -6/Lower Caves
   Generator-Tank | -6/Lower Caves
   Generator-Tank | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Generator-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Generator-Tank | -5/Warlord
   Generator-Tank | -4/Proximity Caves
   Generator-Tank | -4/Factory
   Generator-Tank | -4/DSF
   Generator-Tank | -3/Research
   Generator-Tank | -3/Testing
 Generator-Mutant | -2/Research
 Generator-Gunner | -2/Quarantine
 Generator-Gunner | -2/Section 7
 Generator-Gunner | -2/Garrison
 Generator-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Qua  Sec  Gar  Acc  
Matter Collected           4403  | 330  115  83   280  20   .    .    160  70   80   115  17   19   10   70   70   43   44   .    127  66   6    50   160  10   .    30   708  813  180  639  10   .    78   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23924 | 131  331  192  1266 14   .    41   1504 493  1151 1354 63   263  .    327  503  358  301  .    528  1134 772  339  606  236  .    777  1212 2142 3335 1650 858  1799 244  
  Parts                    1118  | 10   21   11   73   6    .    4    83   21   28   68   4    8    .    10   22   17   10   .    30   36   25   14   9    16   .    28   101  139  121  72   41   66   24   
Haulers Intercepted        13    | .    1    .    6    .    .    .    3    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Combat Hostiles Destroyed  422  | .   7   13  21  4   .   2   20  6   6   30  2   4   .   4   7   11  6   .   14  14  13  6   8   5   .   9   27  47  59  25  17  33  2   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   
  Guns                     63   | .   7   12  13  .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   4   1   .   3   3   2   5   2   .   .   .   
  Cannons                  211  | .   .   .   7   3   .   2   15  6   5   26  1   4   .   4   7   11  6   .   12  9   4   4   1   2   .   3   15  26  16  .   4   16  2   
  AOE                      46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   1   9   14  2   7   9   .   
Classes Destroyed          32   | 2   5   3   2   .   .   .   3   .   1   2   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   6   1   1   .   .   .   
  Worker                   14   | .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   2   .   2   
  Builder                  10   | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   1   .   1   
  Tunneler                 5    | 2   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   6   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Carrier                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  29   | .   2   .   4   .   .   .   4   1   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   3   1   4   .   .   .   3   
  Swarmer                  78   | .   4   2   2   2   .   2   4   .   .   3   .   .   .   .   .   2   3   .   3   5   6   .   .   .   .   4   2   4   12  .   10  8   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    144  | .   3   2   10  2   .   .   5   3   .   13  1   1   .   2   4   4   2   .   4   6   6   4   5   3   .   4   9   18  8   9   4   11  1   
  Brawler                  12   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   1   .   .   .   .   3   .   .   .   1   .   
  Duelist                  10   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   .   .   1   .   2   .   .   1   .   .   .   .   1   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Sentry                   43   | .   .   .   7   .   .   .   8   1   .   4   .   .   .   .   2   1   .   .   1   .   1   1   .   .   .   .   6   .   6   .   2   3   .   
  Demolisher               8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   49   | .   .   .   .   .   .   .   2   2   .   6   .   1   .   2   .   .   .   .   3   3   .   .   1   .   .   .   4   8   8   2   1   6   .   
  Programmer               21   | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   6   5   .   .   1   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Striker                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 3   6   7   10  2   .   2   6   3   3   7   2   1   .   1   3   6   3   .   3   13  4   3   3   3   .   3   5   10  11  5   17  5   4   
  Combat Bots Only         12   | .   4   7   4   2   .   2   5   2   3   6   2   1   .   1   3   6   3   .   3   12  4   3   3   3   .   3   4   7   8   5   12  5   1   
Max Kills in Single Turn   4    | 1   1   2   2   2   .   1   3   2   1   2   1   1   .   1   1   1   1   .   1   1   3   1   1   1   .   1   2   3   3   2   4   3   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   1   3   2   1   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   DSF   Res   Tes   Res   Qua   Sec   Gar   Acc   
Damage Taken               8818  | .     154   251   243   23    .     12    397   60    110   755   .     55    .     85    346   233   17    .     622   529   293   70    183   27    .     161   990   1267  699   454   172   313   297   
  Core                     3861  | .     98    156   157   16    .     7     235   32    54    338   .     20    .     32    128   109   10    .     264   234   141   32    93    13    .     69    431   473   291   179   45    103   101   
  Absorbed by Shields      4249  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     171   27    .     152   646   1320  736   347   185   338   327   
  Redirected to Core       3265  | .     58    119   119   16    .     7     218   23    54    256   .     20    .     32    121   109   3     .     247   206   79    32    73    8     .     69    362   413   252   145   37    98    89    
  Redirected to Shielding  1048  | .     5     20    16    2     .     2     29    5     .     77    .     12    .     4     49    41    6     .     62    58    37    .     27    .     .     14    111   172   96    58    53    46    46    
  Regen/Repaired (Parts)   288   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    73    52    26    63    36    
Core Remaining (%)         99    | 100   .     100   .     .     .     98    100   .     .     .     .     .     .     96    .     .     .     .     100   .     .     .     .     100   .     100   .     100   .     .     .     100   100   
Volleys Fired              942   | 5     23    28    50    3     .     2     51    16    24    64    4     9     1     5     20    18    10    .     37    35    33    27    14    7     .     20    91    116   85    45    20    60    19    
  Largest                  4     | 2     3     3     4     4     .     4     4     4     4     4     4     4     1     4     4     4     4     .     4     4     3     3     3     3     .     3     3     3     4     4     2     3     3     
  Hottest                  450   | 60    168   192   284   272   .     272   279   290   290   280   250   250   60    250   275   275   275   .     338   338   230   265   230   230   .     230   320   365   450   450   220   420   420   
Shots Fired                2537  | 11    50    65    176   12    .     8     204   54    88    241   14    31    1     20    73    67    37    .     130   82    69    46    39    21    .     58    249   206   205   110   35    100   35    
  Gun                      709   | 11    50    53    112   .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     28    36    15    25    14    .     38    79    44    112   58    .     .     .     
  Cannon                   1779  | .     .     .     27    12    .     8     170   54    88    241   14    31    1     20    73    67    37    .     130   54    33    31    14    7     .     20    170   162   93    52    35    100   35    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  49    | .     .     12    37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5     | 5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1515  | .     50    65    176   12    .     8     204   54    88    241   14    31    1     20    73    67    37    .     130   22    5     18    .     .     .     .     38    72    39    10    5     30    5     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1017  | 6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    64    28    39    21    .     58    211   134   166   100   30    70    30    
  Robot Hit Streak         84    | 5     45    49    83    24    .     26    46    18    32    40    9     17    .     30    32    24    27    .     53    29    30    56    28    19    .     27    36    39    61    84    34    66    36    
  Robot Miss Streak        4     | 1     .     3     1     .     .     .     1     1     1     4     1     1     .     .     1     1     .     .     1     1     2     .     3     1     .     1     2     1     1     1     1     1     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     
Shots Hit Robots           1882  | 6     40    53    119   6     .     2     125   20    75    142   8     20    .     13    56    45    23    .     92    59    54    26    35    19    .     50    209   168   192   96    32    70    27    
  Core Hits                783   | 4     13    23    46    4     .     2     50    15    15    53    3     9     .     7     16    21    10    .     30    31    25    13    14    10    .     20    83    83    72    33    20    43    15    
  Critical Kills           16    | .     .     .     .     1     .     .     .     .     1     2     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     2     4     .     .     2     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         102   | .     4     3     8     1     .     .     1     .     1     2     1     .     .     .     .     .     .     .     3     1     1     .     1     1     .     1     10    13    30    10    3     5     2     
    Burn                   16    | .     4     3     8     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               16    | .     .     .     .     1     .     .     .     .     1     2     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     2     4     .     .     2     .     
    Corrupt                67    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     1     10    9     26    10    3     3     2     
    Sunder                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     
Melee Attacks              29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     3     2     18    .     .     .     
  Kinetic                  15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     3     2     3     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           73317 | 91    605   748   1928  151   .     67    2679  766   2201  3952  197   531   .     385   1596  1220  695   .     2863  2369  1509  712   1492  555   .     1079  5036  10351 14266 4683  2846  6530  1214  
  Guns                     11145 | 91    605   617   1320  .     .     .     498   .     .     .     .     .     .     .     .     .     .     .     .     640   598   313   371   224   .     592   779   456   2746  1295  .     .     .     
  Cannons                  46117 | .     .     .     427   151   .     67    2181  766   2201  3885  197   531   .     385   1596  1220  695   .     2863  1435  650   399   342   166   .     452   4044  6270  6823  1452  1570  4287  1062  
  Explosions               14068 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     294   261   .     297   165   .     35    213   3396  4517  1314  1212  2243  121   
  Melee                    1513  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     482   .     .     .     .     229   180   622   .     .     .     
  Ramming                  162   | .     .     .     .     .     .     .     .     .     .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     31    
  Kinetic                  647   | 25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     622   .     .     .     
  Thermal                  48280 | .     605   748   1928  151   .     67    2679  766   2201  3885  197   531   .     385   1596  1220  695   .     2863  773   261   35    297   165   .     35    1129  7069  9214  1929  1798  4805  253   
  Explosive                996   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     333   663   .     .     .     .     
  Electromagnetic          22341 | 66    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1596  1248  677   713   390   .     1044  3907  2720  4209  2132  984   1725  930   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 891   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     482   .     .     .     .     229   180   .     .     .     .     
Highest Corruption         5     | 1     2     2     1     1     1     1     .     .     .     4     4     4     4     .     5     5     5     5     5     .     .     .     .     .     .     .     2     4     3     3     .     .     .     
  Average Corruption       3     | 1     1     2     1     1     1     1     .     .     .     3     4     4     4     .     5     5     5     5     5     .     .     .     .     .     .     .     1     3     3     3     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    9     .     .     .     .     
  Effects                  185   | 1     5     9     4     3     4     .     .     .     .     8     7     9     2     .     9     16    12    1     39    .     .     .     .     .     .     .     6     32    12    6     .     .     .     
    Message Errors         40    | .     .     2     .     .     1     .     .     .     .     5     2     2     1     .     1     2     2     1     7     .     .     .     .     .     .     .     1     9     2     2     .     .     .     
    Matter Fused           40    | .     1     1     .     2     3     .     .     .     .     1     1     2     .     .     4     4     4     .     10    .     .     .     .     .     .     .     1     5     .     1     .     .     .     
    Heat Flow Errors       17    | .     .     .     1     .     .     .     .     .     .     .     1     2     1     .     2     2     .     .     6     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
    Energy Discharges      24    | .     2     1     1     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     4     .     .     .     .     .     .     .     1     7     4     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      25    | .     1     2     1     1     .     .     .     .     .     .     3     2     .     .     .     2     3     .     4     .     .     .     .     .     .     .     1     3     2     .     .     .     .     
    Data Loss (major)      13    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     .     1     5     1     1     .     .     .     
    Misfires               8     | 1     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
    Alerts                 5     | .     .     1     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Weapon Failures        12    | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     2     .     .     .     .     .     .     .     .     1     1     2     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4928  | .     .     .     .     .     .     2     26    .     .     102   .     18    .     .     141   .     .     .     123   127   42    .     101   .     .     40    128   1142  1650  163   286   732   105   
  Projectiles              3452  | .     .     .     .     .     .     2     26    .     .     102   .     18    .     .     141   .     .     .     123   57    42    .     .     .     .     26    128   822   1113  47    143   557   105   
  Explosions               1241  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    .     .     .     .     .     14    .     320   458   61    143   175   .     
  Melee                    235   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   .     .     .     .     .     79    55    .     .     .     
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      279   | .     .     .     .     .     .     .     .     .     .     31    .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     129   .     .     32    35    15    
  Shots                    7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     .     .     2     .     
  Rammed                   10    | .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Targets Rammed             10    | .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        476   | 26    398   242   254   189   .     183   476   42    210   281   122   130   56    48    320   48    30    .     224   3     .     .     .     .     .     114   225   310   375   335   208   175   141   
  Average Temperature      70    | 12    111   81    52    89    .     104   89    14    78    86    47    38    56    28    85    15    15    .     37    2     .     .     .     .     .     67    57    54    77    118   62    48    41    
  Received Heat Transfer   2426  | .     120   48    120   21    .     .     180   45    .     207   .     9     .     .     148   36    .     .     144   108   129   36    41    14    .     31    464   237   80    103   41    36    28    
  Effects                  11    | .     3     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     
    Energy Bleed           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           8     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     
    Short Circuit          2     | .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     1     1     1     .     4     8     7     19    15    6     6     1     
  Combat Hostiles          71    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     1     1     1     .     3     8     7     18    15    6     6     .     
  Parts Fried              236   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    7     4     4     5     .     12    49    21    40    43    10    13    10    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              26    | .     .     1     2     1     .     .     2     .     1     4     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     2     5     1     .     2     .     
  Combat Hostiles          24    | .     .     1     1     1     .     .     2     .     1     4     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     2     5     1     .     2     .     
  Parts Melted             128   | .     6     5     19    3     .     .     5     .     2     23    3     4     .     1     10    8     2     .     8     2     .     .     1     .     .     1     1     4     10    7     1     2     .     
  Heat Transferred         53165 | .     1776  2656  5849  259   .     111   4773  1073  2849  5365  296   740   .     555   2109  1702  962   .     3003  485   250   .     200   75    .     50    975   5877  5110  1310  1510  3140  105   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     2     .     1     1     .     1     2     .     1     1     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Qua  Sec  Gar  Acc  
Peak Influence             2249 | 15   258  80   259  155  .    50   285  190  41   709  .    .    .    .    175  .    .    .    .    490  .    .    .    .    .    351  772  980  1606 809  509  2249 1274 
  Initial                  1022 | .    7    .    16   40   .    .    13   18   18   .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    148  276  302  551  .    297  1022 
  Average                  395  | 4    145  36   113  125  .    17   160  115  25   359  .    .    .    .    114  .    .    .    .    214  .    .    .    .    .    218  395  495  584  362  247  1314 1093 
Maximum Alert Level        5    | .    1    .    1    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    3    3    5    3    2    5    4    
  Low Security (%)         37   | 100  47   100  82   100  .    100  55   100  100  30   .    .    .    .    100  .    .    .    .    29   .    .    .    .    100  42   30   .    5    33   43   .    .    
  Level 1                  24   | .    52   .    17   .    .    .    44   .    .    11   .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    57   19   31   49   19   35   11   .    
  Level 2                  23   | .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    39   47   15   41   21   13   .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   20   16   5    .    12   66   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    23   33   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    1    .    4    .    .    .    3    1    .    7    .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    1    12   16   .    8    4    .    2    
  Investigation            30   | .    1    .    3    .    .    .    2    1    .    5    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    4    .    6    2    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    1    
  Reinforcement            15   | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    2    5    .    1    .    .    1    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    4    .    1    .    .    .    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Data Miner Redirects       11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    .    4    1    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Distress Signals           27   | .   1   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   14  .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              622  | .   11  12  30  4   .   2   29  9   6   51  2   5   .   2   12  17  10  .   25  18  19  10  58  4   .   14  60  63  65  25  16  32  11  
  Peak Tracking Total      15   | .   3   7   5   2   .   2   5   2   3   6   2   2   .   2   3   8   3   .   7   7   4   4   12  3   .   4   15  7   6   4   9   4   6   
  Tactical Retreats        50   | .   .   .   1   .   .   .   .   .   .   8   .   1   .   1   1   5   1   .   5   2   3   .   .   .   .   5   11  2   3   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Traps Triggered            32   | .   2   .   2   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   3   4   .   2   2   7   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                9    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Machines Disabled          93   | .   .   .   1   .   .   .   2   1   .   2   .   1   .   .   .   1   .   .   1   11  .   .   1   .   .   .   6   30  6   10  4   14  2   
  Max in Single Turn       5    | .   .   .   1   .   .   .   1   1   .   1   .   1   .   .   .   1   .   .   1   5   .   .   1   .   .   .   1   4   2   2   1   2   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Machines Accessed          89   | .   6   1   8   .   4   .   7   5   .   10  .   .   1   .   3   .   .   4   .   4   1   .   2   .   1   .   8   8   .   12  3   .   1   
  Terminals                53   | .   4   1   7   .   .   .   7   1   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   5   6   .   10  2   .   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   
Total Hacks                229  | .   16  3   31  .   4   .   23  13  .   26  .   .   4   .   5   .   .   28  .   10  1   .   3   .   1   .   12  17  .   25  6   .   1   
  Successful               145  | .   12  2   15  .   4   .   10  10  .   16  .   .   4   .   3   .   .   28  .   6   1   .   3   .   1   .   7   6   .   13  3   .   1   
  Failed                   84   | .   4   1   16  .   .   .   13  3   .   10  .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   5   11  .   12  3   .   .   
    Catastrophic           13   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   4   .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   16  1   13  .   .   .   16  1   .   10  .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   6   4   .   4   2   .   .   
  Terminals                142  | .   14  3   29  .   .   .   23  2   .   10  .   .   .   .   4   .   .   .   .   7   .   .   .   .   1   .   9   12  .   22  5   .   1   
  Fabricators              24   | .   .   .   .   .   .   .   .   7   .   12  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   1   .   .   
Terminal Hacks             112  | .   10  2   13  .   4   .   10  2   .   6   .   .   4   .   2   .   .   28  .   3   1   .   3   .   1   .   1   6   .   13  2   .   1   
  Record                   22   | .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   1   .   .   1   .   .   4   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           22   | .   9   .   2   .   .   .   4   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        18   | .   1   .   5   .   .   .   2   1   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          15   | .   .   .   4   .   .   .   3   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         6    | .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   4   1   8   .   .   .   7   4   .   8   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   6   7   .   10  3   .   1   
  Full Trace Events        29   | .   2   1   5   .   .   .   2   1   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   4   .   5   1   .   .   
  Feedback Events          4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Corruption             4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   51   | .   .   .   1   .   .   .   1   1   .   1   .   .   19  .   .   .   .   10  .   .   .   .   .   .   .   .   .   5   .   13  .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   131  | .   .   .   .   .   .   .   .   31  .   42  .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   4   .   8   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   10  .   
  Machine Destruction      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   10  .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   3   3   3   1   1   .   .   .   .   .   
  Autooverrided            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   3   1   .   .   .   .   .   2   1   .   1   1   1   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Qua  Sec  Gar  Acc  
Total Allies               22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    3    3    1    .    1    1    .    .    2    2    .    1    1    1    2    
  Largest Group            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    .    3    2    2    2    1    1    .    .    2    2    .    1    1    1    2    
  Highest-Rated Group      438  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    61   61   .    155  36   112  112  27   48   .    .    180  73   .    145  64   64   438  
  Highest-Rated Ally       219  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    32   32   .    96   27   85   85   27   48   .    .    116  47   .    145  64   64   219  
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               97   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    9    .    25   .    .    13   1    3    .    .    16   2    .    5    1    2    18   
  Total Damage             5379 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    217  .    881  .    .    649  .    87   .    .    1211 59   .    267  28   54   1869 
  Kills                    23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    6    .    .    4    .    .    .    .    5    .    .    .    1    .    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Gar Acc 
Robot Analysis Total       21   | .   9   .   2   .   .   .   4   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Qua  Sec  Gar  Acc  
Turns Passed               24033 | 109  441  580  683  324  467  13   874  515  412  1464 337  420  1097 349  475  589  504  115  1276 611  1089 847  1060 409  6    268  1406 1653 1617 2417 276  991  339  
Spaces Moved               15464 | 79   398  487  375  320  492  7    671  408  242  780  275  286  940  247  290  283  345  89   799  354  714  557  669  248  5    131  753  815  891  1585 138  584  207  
  Core                     44    | 43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   15420 | 36   398  487  375  320  492  7    671  408  242  780  275  286  940  247  290  283  345  89   799  354  714  557  669  248  5    131  753  815  891  1584 138  584  207  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   80   95   95   95   95   95   113  125  115  115  115  115  115  130  130  130  130  130  130  130  115  130  130  130  130  115  130  110  130  110  110  
  Average Speed            121   | 94   83   95   91   95   95   95   95   100  125  129  115  115  115  117  129  130  130  130  130  130  130  130  129  130  130  130  130  137  144  130  130  129  116  
  Slowest Speed            750   | 200  95   95   95   95   95   95   95   113  128  143  125  115  115  130  130  145  130  130  130  130  130  130  130  130  130  130  130  145  145  750  130  130  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    76   91   56   82   82   8    59   19   86   30   58   54   87   48   14   41   57   72   81   12   88   73   80   43   .    91   29   70   29   92   12   95   9    
  Regions Visited          33
    Branch Regions         19
  Pre-discovered Areas     4     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        29    | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    .    .    .    .    .    .    .    2    2    2    1    .    1    1    .    1    .    1    3    .    4    .    .    .    .    .    .    .    .    .    
Spaces Dug                 158   | .    .    .    .    .    .    .    4    11   .    6    1    1    .    .    1    1    1    .    .    29   5    14   .    .    .    .    5    8    9    35   .    27   .    
Terrain Destroyed          1062  | .    .    .    .    .    .    .    18   16   11   17   1    2    .    2    8    13   5    .    19   102  11   14   .    7    .    3    31   188  198  66   16   314  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               162   | .    .    .    .    .    .    .    18   16   11   17   1    2    .    2    8    13   5    .    19   2    5    14   .    .    .    .    9    8    4    3    .    5    .    
  AOE                      900   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  6    .    .    7    .    3    22   180  194  63   16   309  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Qua  Sec  Gar  Acc  
Total                      18848 | 101  462  544  564  332  491  8    780  479  293  1079 287  356  955  294  340  459  376  88   948  435  818  634  824  318  4    192  1023 1213 1088 1839 209  737  278  
  Wait                     1111  | .    12   15   83   8    .    .    13   39   2    127  1    52   .    37   15   115  19   .    46   4    48   37   90   56   .    21   65   58   37   33   38   25   15   
  Move                     15429 | 78   397  486  374  319  491  6    670  408  241  779  274  285  937  246  289  282  344  88   798  353  713  556  668  247  4    130  752  814  890  1584 137  583  206  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  41    | .    1    .    1    .    .    .    2    .    1    2    3    .    3    .    .    .    .    .    .    1    1    .    3    .    .    3    4    9    .    7    .    .    .    
  Fast Attach              236   | 9    10   1    13   .    .    .    10   5    6    10   .    .    5    3    3    1    1    .    7    5    .    .    9    2    .    1    17   46   16   46   1    3    6    
  Attach                   24    | 1    1    1    2    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    4    .    7    .    .    .    
  Detach                   36    | 2    2    1    1    .    .    .    1    1    3    3    .    .    .    .    .    .    .    .    1    3    .    .    1    .    .    1    2    4    1    8    1    .    .    
  Swap                     53    | 3    4    1    .    .    .    .    2    2    .    2    .    .    .    .    1    .    .    .    .    .    2    3    5    .    .    2    12   9    2    3    .    .    .    
  Drop                     249   | 3    8    1    9    .    .    .    11   5    5    14   2    .    8    3    3    .    .    .    6    5    1    1    13   1    .    3    20   53   14   53   .    3    4    
  Fire                     942   | 5    23   28   50   3    .    2    51   16   24   64   4    9    1    5    20   18   10   .    37   35   33   27   14   7    .    20   91   116  85   45   20   60   19   
  Melee                    29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    3    2    18   .    .    .    
  Ram                      10    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    40   .    
  Rewire                   72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    6    9    1    .    .    .    .    .    6    19   .    2    1    1    11   
  Trap                     9     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            534   | .    4    10   31   2    .    .    20   2    10   45   2    2    .    .    9    27   2    .    47   20   18   10   13   5    .    3    52   78   41   33   10   22   16   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/DSF
-3/Research
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x2)
    22 | -11/Scrapyard      | Identified exit to Materials
    22 | -11/Scrapyard      | Discovered exit to Materials (range 16)
   110 | -11/Scrapyard      | Entered Materials
   146 | -10/Materials      | Upgraded with Utility slot (x1)
   225 | -10/Materials      | Identified exit to Materials
   225 | -10/Materials      | Discovered exit to Materials (range 15)
   395 | -10/Materials      | Identified exit to Mines
   395 | -10/Materials      | Discovered exit to Mines (range 7)
   419 | -10/Materials      | Discovered exit to Materials (range 11)
   522 | -10/Materials      | Discovered exit to Materials (range 12)
   541 | -10/Materials      | Discovered exit to Mines (range 8)
   551 | -10/Materials      | Entered Mines
   553 | -10/Mines          | Reached level 2
   561 | -10/Mines          | Upgraded with Utility slot (x1)
   658 | -10/Mines          | Build established: Hacker-Tank
   701 | -10/Mines          | Assembled infested the area
   793 | -10/Mines          | Destroyed 7 combat bots
   911 | -10/Mines          | Learned location of Storage (-7)
  1001 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1075 | -10/Mines          | Discovered exit to Materials (range 6)
  1131 | -10/Mines          | Entered Materials
  1133 | -9/Materials       | Reached level 3
  1133 | -9/Materials       | Reached level 4
  1251 | -9/Materials       | Upgraded with Weapon slot (x1)
  1259 | -9/Materials       | Upgraded with Utility slot (x1)
  1370 | -9/Materials       | Reached level 5
  1394 | -9/Materials       | Identified exit to Materials
  1394 | -9/Materials       | Discovered exit to Materials (range 9)
  1624 | -9/Materials       | Upgraded with Propulsion slot (x1)
  1696 | -9/Materials       | Identified exit to Mines
  1696 | -9/Materials       | Discovered exit to Mines (range 14)
  1744 | -9/Materials       | Reached level 6
  1799 | -9/Materials       | Upgraded with Utility slot (x1)
  1814 | -9/Materials       | Entered Mines
  1938 | -9/Mines           | Build established: Scavenger-Tank
  1946 | -9/Mines           | Discovered exit to Materials (range 5)
  1980 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2134 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2134 | -9/Mines           | Identified exit to Exiles
  2134 | -9/Mines           | Discovered exit to Exiles (range 5)
  2138 | -9/Mines           | Entered Exiles
  2138 | -9/Exiles          | Found Exiles lab abandoned
  2592 | -9/Exiles          | Identified exit to Mines
  2592 | -9/Exiles          | Discovered exit to Mines (range 14)
  2605 | -9/Exiles          | Entered Mines
  2607 | -8/Mines           | Reached level 7
  2607 | -8/Mines           | Discovered exit to Materials (range 5)
  2618 | -8/Mines           | Entered Materials
  2620 | -8/Materials       | Reached level 8
  2679 | -8/Materials       | Reached level 9
  2836 | -8/Materials       | Upgraded with Utility slot (x1)
  3054 | -8/Materials       | Reached level 10
  3148 | -8/Materials       | Identified exit to Factory
  3148 | -8/Materials       | Discovered exit to Factory (range 4)
  3155 | -8/Materials       | Build established: Hacker-Gunner
  3492 | -8/Materials       | Entered Factory
  3494 | -7/Factory         | Reached level 11
  3820 | -7/Factory         | Identified exit to Factory
  3820 | -7/Factory         | Discovered exit to Factory (range 15)
  3895 | -7/Factory         | Reached level 12
  3898 | -7/Factory         | Upgraded with Utility slot (x1)
  3976 | -7/Factory         | Build established: Hacker-Tank
  4006 | -7/Factory         | Fabricated Arm. Wheel (x2)
  4007 | -7/Factory         | Sucked down chute
  4007 | -7/Factory         | Entered Waste
  4045 | -7/Waste           | Spotted C-40 Crusher
  4049 | -7/Waste           | Destroyed C-40 Crusher
  4059 | -7/Waste           | Upgraded with Power slot (x1)
  4065 | -7/Waste           | Found Damper Plating
  4089 | -7/Waste           | Spotted C-40 Crusher
  4108 | -7/Waste           | Destroyed C-40 Crusher
  4112 | -7/Waste           | Spotted C-40 Crusher
  4129 | -7/Waste           | Spotted C-40 Crusher
  4148 | -7/Waste           | Destroyed C-40 Crusher
  4155 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  4158 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  4163 | -7/Waste           | Destroyed C-40 Crusher
  4163 | -7/Waste           | Spotted C-40 Crusher
  4173 | -7/Waste           | Destroyed C-40 Crusher
  4182 | -7/Waste           | Found Damper Plating
  4209 | -7/Waste           | Destroyed C-40 Crusher
  4231 | -7/Waste           | Upgraded with Power slot (x1)
  4381 | -7/Waste           | Identified exit to Factory
  4381 | -7/Waste           | Discovered exit to Factory (range 14)
  4419 | -7/Waste           | Entered Factory
  4972 | -7/Factory         | Reached level 13
  5046 | -7/Factory         | Build established: Generator-Tank
  5327 | -7/Factory         | Reached level 14
  5347 | -7/Factory         | Upgraded with Utility slot (x1)
  5626 | -7/Factory         | Fabricated Arm. Huge Wheel (x2)
  5648 | -7/Factory         | Cargo convoy interrupted
  5851 | -7/Factory         | Identified exit to Lower Caves
  5851 | -7/Factory         | Discovered exit to Lower Caves (range 5)
  5883 | -7/Factory         | Entered Lower Caves
  5885 | -7/Lower Caves     | Reached level 15
  5885 | -7/Lower Caves     | Upgraded with Propulsion slot (x1)
  6114 | -7/Lower Caves     | Learned Factory emergency access door positions
  6211 | -7/Lower Caves     | Identified exit to Lower Caves
  6211 | -7/Lower Caves     | Discovered exit to Lower Caves (range 8)
  6220 | -7/Lower Caves     | Entered another Lower Caves area
  6602 | -7/Lower Caves     | Identified exit to Zion
  6602 | -7/Lower Caves     | Discovered exit to Zion (range 13)
  6622 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  6640 | -7/Lower Caves     | Entered Zion
  6753 | -7/Zion            | System corruption cleaned by Quarantine Array
  6789 | -7/Zion            | Learned location of Recycling (-7)
  6796 | -7/Zion            | Learned location of Quarantine (-2)
  6908 | -7/Zion            | Learned Factory emergency access door positions
  7254 | -7/Zion            | Found Prototype Device
  7254 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  7660 | -7/Zion            | Found Prototype Special Weapon
  7660 | -7/Zion            | Identified RU-N14's Throwing Claymores
  7669 | -7/Zion            | Found RU-N14's Throwing Claymores
  7671 | -7/Zion            | Found RU-N14's Throwing Claymores
  7722 | -7/Zion            | Identified exit to Proximity Caves
  7722 | -7/Zion            | Discovered exit to Proximity Caves (range 14)
  7737 | -7/Zion            | Entered Proximity Caves
  7739 | -6/Proximity Caves | Reached level 16
  7741 | -6/Proximity Caves | Learned Factory garrison access intel
  8061 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  8086 | -6/Proximity Caves | Entered Factory
  8088 | -6/Factory         | Loaded intel: 3 garrison access locations
  8088 | -6/Factory         | Reached level 17
  8134 | -6/Factory         | Upgraded with Utility slot (x1)
  8386 | -6/Factory         | Identified exit to Lower Caves
  8386 | -6/Factory         | Discovered exit to Lower Caves (range 10)
  8405 | -6/Factory         | Reached level 18
  8561 | -6/Factory         | Entered Lower Caves
  8896 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9124 | -6/Lower Caves     | Identified exit to Lower Caves
  9124 | -6/Lower Caves     | Discovered exit to Lower Caves (range 15)
  9150 | -6/Lower Caves     | Entered another Lower Caves area
  9150 | -6/Lower Caves     | Accompanied by 2 allies
  9427 | -6/Lower Caves     | Reached level 19
  9442 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  9583 | -6/Lower Caves     | Identified exit to Data Miner
  9583 | -6/Lower Caves     | Discovered exit to Data Miner (range 10)
  9654 | -6/Lower Caves     | Entered Data Miner
  9654 | -6/Data Miner      | Identified exit to Proximity Caves
  9654 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
  9679 | -6/Data Miner      | Met Data Miner
  9718 | -6/Data Miner      | Learned location of Section 7 (-2)
  9718 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9735 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9769 | -6/Data Miner      | Entered Proximity Caves
  9864 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9880 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9949 | -5/Proximity Caves | Reached level 20
 10038 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 10646 | -5/Proximity Caves | Build established: Scavenger-Tank
 10687 | -5/Proximity Caves | Identified exit to Factory
 10687 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 10733 | -5/Proximity Caves | Spotted B-75 Beast
 10753 | -5/Proximity Caves | Destroyed B-75 Beast
 10758 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 10812 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10928 | -5/Proximity Caves | Reached level 21
 11045 | -5/Proximity Caves | Entered Factory
 11046 | -5/Factory         | Identified exit to Upper Caves
 11047 | -5/Factory         | Identified exit to Factory
 11118 | -5/Factory         | Fabricated Hvy. Disruptor Cannon?
 11430 | -5/Factory         | Reached level 22
 11482 | -5/Factory         | Destroyed 12 combat bots
 11621 | -5/Factory         | Incoming investigation squad redirected
 11656 | -5/Factory         | Entered Upper Caves
 11656 | -5/Upper Caves     | Accompanied by 1 ally
 11657 | -5/Upper Caves     | Identified exit to Upper Caves
 11933 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12014 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12031 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 12282 | -5/Upper Caves     | Build established: Generator-Tank
 12461 | -5/Upper Caves     | Spotted B-75 Beast
 12478 | -5/Upper Caves     | Rewired B-75 Beast
 12745 | -5/Upper Caves     | Entered another Upper Caves area
 12745 | -5/Upper Caves     | Accompanied by 2 allies
 12787 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 12990 | -5/Upper Caves     | Spotted B-75 Beast
 13002 | -5/Upper Caves     | Allies destroyed B-75 Beast
 13320 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 13475 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13572 | -5/Upper Caves     | Identified exit to Warlord
 13572 | -5/Upper Caves     | Discovered exit to Warlord (range 12)
 13592 | -5/Upper Caves     | Entered Warlord
 13592 | -5/Warlord         | Accompanied by 1 ally
 13594 | -5/Warlord         | Reached level 23
 13842 | -5/Warlord         | Visited the Vortex Lab
 13844 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13860 | -5/Warlord         | Found Prototype Piercing Weapon
 13860 | -5/Warlord         | Identified Vortex Lance
 13932 | -5/Warlord         | Found Prototype Special Weapon
 13932 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 14015 | -5/Warlord         | Met Warlord
 14046 | -5/Warlord         | Opened Warlord's prototype stash
 14051 | -5/Warlord         | Found Prototype Reactor
 14051 | -5/Warlord         | Identified Vortex Chain Reactor
 14071 | -5/Warlord         | Found Prototype Processor
 14071 | -5/Warlord         | Identified Spectral Analyzer
 14075 | -5/Warlord         | Found Prototype Device
 14075 | -5/Warlord         | Identified System Purifier
 14194 | -5/Warlord         | Warlord forces counterattacked
 14215 | -5/Warlord         | Spotted Striker
 14217 | -5/Warlord         | Spotted Executioner
 14266 | -5/Warlord         | Spotted Executioner
 14277 | -5/Warlord         | Destroyed Executioner
 14447 | -5/Warlord         | Spotted Executioner
 14447 | -5/Warlord         | Spotted Striker
 14519 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 14544 | -5/Warlord         | Spotted Executioner
 14635 | -5/Warlord         | Identified exit to Proximity Caves
 14635 | -5/Warlord         | Discovered exit to Proximity Caves (range 9)
 14652 | -5/Warlord         | Entered Proximity Caves
 14903 | -4/Proximity Caves | Reached level 24
 14921 | -4/Proximity Caves | Upgraded with Utility slot (x1)
 15013 | -4/Proximity Caves | Learned Research terminal intel
 15061 | -4/Proximity Caves | Entered Factory
 15062 | -4/Factory         | Loaded intel: 204 non-interactive machine locations
 15065 | -4/Factory         | Identified exit to DSF
 15067 | -4/Factory         | Entered DSF
 15096 | -4/DSF             | Additional patrols routed to DSF
 15115 | -4/DSF             | Reached level 25
 15199 | -4/DSF             | Sterilization system engaged
 15219 | -4/DSF             | Ambient heat levels rising (+10)
 15234 | -4/DSF             | Ambient heat levels rising (+10)
 15249 | -4/DSF             | Ambient heat levels rising (+10)
 15264 | -4/DSF             | Ambient heat levels rising (+10)
 15270 | -4/DSF             | Identified exit to Research
 15270 | -4/DSF             | Discovered exit to Research (range 14)
 15279 | -4/DSF             | Ambient heat levels rising (+10)
 15294 | -4/DSF             | Ambient heat levels rising (+10)
 15309 | -4/DSF             | Ambient heat levels rising (+10)
 15324 | -4/DSF             | Ambient heat levels rising (+10)
 15335 | -4/DSF             | Entered Research
 15336 | -3/Research        | Loaded intel: 24 terminal locations
 15337 | -3/Research        | Reached level 26
 15647 | -3/Research        | Spotted B-86 Titan
 15669 | -3/Research        | Rewired B-86 Titan
 15761 | -3/Research        | Garrison activated, responded to threat
 15770 | -3/Research        | Found Quantum Capacitor
 15784 | -3/Research        | Reached level 27
 16085 | -3/Research        | First assault squad dispatched
 16154 | -3/Research        | Cargo convoy interrupted
 16155 | -3/Research        | Spotted Executioner
 16174 | -3/Research        | Incoming assault squad redirected
 16229 | -3/Research        | Garrison activated, responded to threat
 16335 | -3/Research        | Search patrols dispatched
 16486 | -3/Research        | Incoming investigation squad redirected
 16527 | -3/Research        | Found Adv. Powered Armor
 16560 | -3/Research        | Reached level 28
 16563 | -3/Research        | Upgraded with Utility slot (x1)
 16675 | -3/Research        | Identified exit to Testing
 16675 | -3/Research        | Discovered exit to Testing (range 5)
 16715 | -3/Research        | Found Corrupted Prototype Device
 16715 | -3/Research        | Identified Active Sensor Suite
 16741 | -3/Research        | Entered Testing
 16771 | -3/Testing         | Found Prototype Ballistic Cannon
 16771 | -3/Testing         | Identified Perforator
 16802 | -3/Testing         | Found Prototype Device
 16802 | -3/Testing         | Identified Exp. Hardlight Generator
 16989 | -3/Testing         | Found Prototype Slashing Weapon
 16989 | -3/Testing         | Identified Centrium Greatsword
 16993 | -3/Testing         | Found Prototype Launcher
 16993 | -3/Testing         | Identified Hellfire Missile Launcher
 17000 | -3/Testing         | Incoming assault squad redirected
 17290 | -3/Testing         | Found Prototype Launcher
 17290 | -3/Testing         | Identified Tesla Bomb Launcher
 17300 | -3/Testing         | Spotted Striker
 17300 | -3/Testing         | Spotted Striker
 17369 | -3/Testing         | Found Prototype Energy Cannon
 17369 | -3/Testing         | Identified Potential Cannon
 17419 | -3/Testing         | Spotted Alpha 7
 17423 | -3/Testing         | Destroyed Striker
 17436 | -3/Testing         | Destroyed Striker
 17491 | -3/Testing         | First assault squad dispatched
 17499 | -3/Testing         | Destroyed Alpha 7
 17514 | -3/Testing         | Found Prototype Energy Gun
 17514 | -3/Testing         | Identified Enh. Gamma Rifle
 17526 | -3/Testing         | Found Corrupted Prototype Processor
 17526 | -3/Testing         | Identified Exp. Targeting Computer
 17586 | -3/Testing         | Reached level 29
 17586 | -3/Testing         | Scanned by Researcher
 17605 | -3/Testing         | Stole the SGEMP Prototype
 17606 | -3/Testing         | Upgraded with Weapon slot (x1)
 17872 | -3/Testing         | Found Prototype Energy Cannon
 17872 | -3/Testing         | Identified Disintegrator
 18006 | -3/Testing         | Incoming assault squad redirected
 18037 | -3/Testing         | Found Prototype Protection
 18037 | -3/Testing         | Identified Centrium Heavy Armor Plating
 18098 | -3/Testing         | Identified exit to Research
 18098 | -3/Testing         | Discovered exit to Research (range 15)
 18111 | -3/Testing         | Destroyed 7 combat bots
 18166 | -3/Testing         | Found Prototype Protection
 18166 | -3/Testing         | Identified SHELL Armor
 18169 | -3/Testing         | Found Prototype Protection
 18169 | -3/Testing         | Identified Hvy. Regenerative Plating
 18174 | -3/Testing         | Found Hvy. Regenerative Plating
 18270 | -3/Testing         | Incoming investigation squad redirected
 18394 | -3/Testing         | Entered Research
 18394 | -2/Research        | Warlord forces began assault on 0b10
 18396 | -2/Research        | Reached level 30
 18504 | -2/Research        | Research machine network offline
 18644 | -2/Research        | Upgraded with Weapon slot (x1)
 18677 | -2/Research        | Reached level 31
 18677 | -2/Research        | Met up with Warlord
 18807 | -2/Research        | Borebot progress halted
 19040 | -2/Research        | Found Prototype Processor
 19040 | -2/Research        | Identified Exp. Terrain Scan Processor
 19153 | -2/Research        | Spotted Striker
 19330 | -2/Research        | Spotted Striker
 19351 | -2/Research        | Destroyed Striker
 19386 | -2/Research        | Destroyed 8 combat bots
 19459 | -2/Research        | Identified exit to Access
 19459 | -2/Research        | Discovered exit to Access (range 8)
 19464 | -2/Research        | Spotted Striker
 19466 | -2/Research        | Destroyed Striker
 19471 | -2/Research        | Spotted B-90 Cyclops
 19473 | -2/Research        | Reached level 32
 19473 | -2/Research        | Destroyed B-90 Cyclops
 19642 | -2/Research        | Spotted Executioner
 19642 | -2/Research        | Spotted Striker
 19643 | -2/Research        | Destroyed Executioner
 19649 | -2/Research        | Destroyed Striker
 19676 | -2/Research        | Spotted Striker
 19684 | -2/Research        | Destroyed Striker
 19713 | -2/Research        | Spotted Striker
 19724 | -2/Research        | Spotted Striker
 19732 | -2/Research        | Destroyed Striker
 19733 | -2/Research        | Destroyed Striker
 19802 | -2/Research        | Spotted B-90 Cyclops
 19838 | -2/Research        | Destroyed B-90 Cyclops
 19858 | -2/Research        | Spotted Striker
 19867 | -2/Research        | Destroyed Striker
 19891 | -2/Research        | Spotted Striker
 19909 | -2/Research        | Destroyed Striker
 19909 | -2/Research        | Spotted Striker
 19916 | -2/Research        | Destroyed Striker
 19924 | -2/Research        | Spotted Executioner
 19939 | -2/Research        | Destroyed 8 combat bots
 19989 | -2/Research        | Identified exit to Quarantine
 19989 | -2/Research        | Discovered exit to Quarantine (range 13)
 20011 | -2/Research        | Entered Quarantine
 20072 | -2/Quarantine      | Cryocooling Duct disabled
 20072 | -2/Quarantine      | Cryocooling Duct disabled
 20087 | -2/Quarantine      | Ambient heat levels rising (+40)
 20087 | -2/Quarantine      | Non-combat units ordered to evacuate
 20087 | -2/Quarantine      | Combat units ordered to evacuate
 20116 | -2/Quarantine      | Incoming investigation squad redirected
 20162 | -2/Quarantine      | Found Alien Slashing Weapon
 20162 | -2/Quarantine      | Identified Sigix Broadsword
 20187 | -2/Quarantine      | Quarantine Guard activated
 20205 | -2/Quarantine      | Spotted Quarantine Guard
 20205 | -2/Quarantine      | Spotted Quarantine Guard
 20208 | -2/Quarantine      | Spotted Quarantine Guard
 20214 | -2/Quarantine      | Destroyed Quarantine Guard
 20217 | -2/Quarantine      | Reached level 33
 20217 | -2/Quarantine      | Destroyed Quarantine Guard
 20221 | -2/Quarantine      | Spotted Quarantine Guard
 20224 | -2/Quarantine      | Destroyed Quarantine Guard
 20226 | -2/Quarantine      | Spotted Quarantine Guard
 20231 | -2/Quarantine      | Destroyed Quarantine Guard
 20238 | -2/Quarantine      | Rewired Quarantine Guard
 20252 | -2/Quarantine      | Spotted Quarantine Guard
 20259 | -2/Quarantine      | Destroyed Quarantine Guard
 20279 | -2/Quarantine      | Incoming investigation squad redirected
 20291 | -2/Quarantine      | Found Alien Artifact
 20291 | -2/Quarantine      | Identified Core Reset Matrix
 20291 | -2/Quarantine      | Used Core Reset Matrix
 20295 | -2/Quarantine      | Detected hypermatrix surge
 20295 | -2/Quarantine      | Sensed 4 artifacts in vicinity
 20325 | -2/Quarantine      | Spotted Quarantine Guard
 20329 | -2/Quarantine      | Destroyed Quarantine Guard
 20434 | -2/Quarantine      | Incoming investigation squad redirected
 20437 | -2/Quarantine      | Met incapacitated Sigix Warrior
 20437 | -2/Quarantine      | Lockdown squad dispatched
 20442 | -2/Quarantine      | Incoming assault squad redirected
 20503 | -2/Quarantine      | Found Unknown Launcher
 20503 | -2/Quarantine      | Identified Gamma Bomb Array
 20522 | -2/Quarantine      | Spotted Lightning
 20524 | -2/Quarantine      | Spotted Lightning
 20528 | -2/Quarantine      | Spotted Lightning
 20533 | -2/Quarantine      | Destroyed Lightning
 20535 | -2/Quarantine      | Destroyed Lightning
 20535 | -2/Quarantine      | Destroyed Lightning
 20667 | -2/Quarantine      | Spotted Quarantine Guard
 20671 | -2/Quarantine      | Destroyed Quarantine Guard
 20742 | -2/Quarantine      | Spotted Quarantine Guard
 20893 | -2/Quarantine      | Found Core Stripper
 21190 | -2/Quarantine      | Cryocooling Duct disabled
 21198 | -2/Quarantine      | Destroyed Quarantine Guard
 21199 | -2/Quarantine      | Cryocooling Duct disabled
 21202 | -2/Quarantine      | Spotted Quarantine Guard
 21203 | -2/Quarantine      | Discovered exit to Access (range 14)
 21205 | -2/Quarantine      | Ambient heat levels rising (+20)
 21208 | -2/Quarantine      | Destroyed Quarantine Guard
 21214 | -2/Quarantine      | Ambient heat levels rising (+20)
 21381 | -2/Quarantine      | Build established: Generator-Gunner
 21391 | -2/Quarantine      | Spotted Fortress
 21533 | -2/Quarantine      | Spotted Quarantine Guard
 21538 | -2/Quarantine      | Destroyed Quarantine Guard
 21748 | -2/Quarantine      | Destroyed Fortress
 21773 | -2/Quarantine      | Found Prototype Device
 21773 | -2/Quarantine      | Identified Exp. Force Field
 21786 | -2/Quarantine      | Found Prototype Protection
 21786 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 21792 | -2/Quarantine      | Found Prototype Device
 21792 | -2/Quarantine      | Identified Exp. EM Disruption Field
 21822 | -2/Quarantine      | Found Unknown Protection
 21822 | -2/Quarantine      | Identified Hvy. Insulated Plating
 21872 | -2/Quarantine      | Found Unknown Device
 21872 | -2/Quarantine      | Identified Antimissile System
 22149 | -2/Quarantine      | Identified exit to Section 7
 22149 | -2/Quarantine      | Discovered exit to Section 7 (range 6)
 22428 | -2/Quarantine      | Entered Section 7
 22429 | -2/Section 7       | Sensed 19 artifacts in vicinity
 22519 | -2/Section 7       | Reached level 34
 22547 | -2/Section 7       | Garrison activated, responded to threat
 22575 | -2/Section 7       | Destroyed 12 combat bots
 22602 | -2/Section 7       | Found Exp. Core Analyzer
 22654 | -2/Section 7       | Incoming investigation squad redirected
 22703 | -2/Section 7       | Identified exit to Garrison
 22704 | -2/Section 7       | Entered Garrison
 22776 | -2/Garrison        | Triggered checkpoint
 22815 | -2/Garrison        | Garrison Relay disabled
 22865 | -2/Garrison        | Triggered checkpoint
 22881 | -2/Garrison        | Spotted B-90 Cyclops
 22895 | -2/Garrison        | Triggered checkpoint
 22898 | -2/Garrison        | Destroyed B-90 Cyclops
 23034 | -2/Garrison        | Triggered checkpoint
 23074 | -2/Garrison        | Triggered checkpoint
 23099 | -2/Garrison        | Phase Generator disabled
 23114 | -2/Garrison        | Garrison Relay disabled
 23127 | -2/Garrison        | Discovered exit to Access (range 3)
 23210 | -2/Garrison        | Spotted B-90 Cyclops
 23211 | -2/Garrison        | Destroyed B-90 Cyclops
 23222 | -2/Garrison        | Garrison Relay disabled
 23268 | -2/Garrison        | Triggered checkpoint
 23287 | -2/Garrison        | Garrison Relay disabled
 23321 | -2/Garrison        | Discovered exit to Access (range 14)
 23468 | -2/Garrison        | Triggered checkpoint
 23539 | -2/Garrison        | Triggered checkpoint
 23626 | -2/Garrison        | Triggered checkpoint
 23658 | -2/Garrison        | Discovered exit to Access (range 13)
 23684 | -2/Garrison        | Attempted to install RIF, but system incompatible
 23686 | -2/Garrison        | Attempted to install RIF, but system incompatible
 23689 | -2/Garrison        | Attempted to install RIF, but system incompatible
 23695 | -2/Garrison        | Entered Access
 23695 | -1/Access          | Accompanied by 1 ally
 23697 | -1/Access          | Reached level 35
 23828 | -1/Access          | Identified exit to Surface
 23919 | -1/Access          | Spotted B-99 Colossus
 23920 | -1/Access          | Spotted B-99 Colossus
 23941 | -1/Access          | Rewired B-99 Colossus
 23957 | -1/Access          | Rewired B-99 Colossus
 24034 | ***                | Destroyed 0B10!

 Last Messages 
---------------
23993_ Q020-n knocked back.
23993_ Slug penetrates Q020-n.
23993_ U-05 Engineer lays Concrete.
23993_ Q020-n destroyed.
23993_ Slug penetrates Reinforced Barrier. <x4>
23994_ U-05 Engineer lays Concrete.
23994_ Acquired 12 matter.
23996_ U-05 Engineer lays Concrete.
23997_ Used Protomatter to restore core integrity (+5)
23997_ U-05 Engineer lays Concrete.
23998_ Used Protomatter to restore part integrity (+15)
23998_ U-05 Engineer lays Concrete.
23999_ ALERT: Security rotation in progress.
24000_ U-05 Engineer lays Concrete. <x4>
24004_ Main Access Shell breached.
24004_ U-05 Engineer lays Concrete. <x4>
24009_ Acquired 45 matter.
24016_ U-05 Engineer builds a Wall. <x4>
[Achievement: Mad Max]
[Achievement: Victory By Combat]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           170
Coolant Potential          50
Energy Generation          88
Energy Capacity            1540
Matter Stores              440
Matter Capacity            450
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
EM Shielding               4
Armor Coverage             2450
Resistance: KI             65
Resistance: TH             45
Resistance: EX             45
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           90
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   30
Energy Filtering           30
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
 Adv. Gravity Neutralizer | -2/Quarantine | Archive
         Com. Mass Driver | -2/Quarantine | Archive
  Imp. Matter Neutralizer | -2/Quarantine | Archive
       Adv. Remote Shield | -2/Quarantine | Archive
      Hdn. Centrium Wheel | -2/Quarantine | Archive
       Hvy. Gatling Laser | -2/Quarantine | Archive
 Adv. Variable Charge Gun | -2/Quarantine | Archive
 Gui. Micro-nuke Launcher | -2/Quarantine | Archive
    Cld. Impulse Thruster | -2/Quarantine | Archive

 Robot Schematics 
------------------
    C-55 Analyst | -2/Quarantine | Archive
     C-65 Expert | -2/Quarantine | Archive
 H-88 Terminator | -2/Quarantine | Archive
  A-27 Freighter | -2/Quarantine | Archive

 Fabricated
------------
            Arm. Wheel | x2 | -7/Factory 
       Arm. Huge Wheel | x2 | -7/Factory 
 Hvy. Disruptor Cannon | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Reset Matrix
Core Stripper

 Achievements 
--------------
Mad Max
Nope
Shocking Conclusion
Sunderer
Superinsulated
Victory By Combat

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Qua  Sec  Gar  Acc  
Levels Raised              34    | .    .    1    4    .    .    1    3    2    .    2    1    .    .    1    2    .    1    .    2    1    .    .    1    1    .    1    3    1    3    1    1    .    1    
  XP Earned                57882 | 6000 1005 1150 5623 1000 200  899  4425 2460 200  3831 469  436  316  1450 2207 772  673  220  2793 1598 633  577  583  1058 734  978  4347 2673 4284 1516 580  686  1506 
  XP Spent                 56645 | 5000 920  1100 5940 500  .    .    5285 2300 1300 3060 1100 .    .    .    2900 .    3200 .    1850 2250 .    .    .    3500 .    1500 3800 1400 5400 1640 .    .    2700 
Upgrades                   83    | 12   3    1    7    5    .    .    18   1    2    6    1    .    .    .    1    .    1    .    5    2    .    .    .    1    .    1    1    1    8    4    .    .    2    
  Power Slot               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             12    | 1    1    1    2    .    .    .    1    1    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Weapon Slot              5     | 2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Core Integrity           11    | .    .    .    .    .    .    .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Heat Dissipation         19    | .    2    .    1    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Mass Support             4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Inventory Capacity       6     | 2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Sensor Range             5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  KI Resistance %          4     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  TH Resistance %          2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EX Resistance %          2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Protomatter Created        9968  | .    40   65   339  106  .    .    248  60   290  735  57   46   .    .    124  365  56   .    668  176  291  133  34   246  .    110  1282 1404 1259 742  221  717  154  
  Integrity Restored       9438  | .    70   193  434  23   .    .    403  35   207  783  6    28   .    .    188  517  28   .    884  457  281  166  211  73   .    69   1004 1450 666  558  147  250  307  
    Core                   3861  | .    70   184  157  16   .    .    242  19   67   334  4    10   .    .    170  109  10   .    264  215  107  85   93   13   .    69   393  511  291  179  45   103  101  
    Parts                  5577  | .    .    9    277  7    .    .    161  16   140  449  2    18   .    .    18   408  18   .    620  242  174  81   118  60   .    .    611  939  375  379  102  147  206  
Protomatter Decayed        11966 | .    16   .    145  96   .    .    75   46   219  458  88   .    .    .    61   212  114  .    575  20   233  138  1416 220  .    87   1085 411  4641 1097 111  402  .    

 Game 
------
Seed              FlyingStasisWeb
  Manual?         0
Play Time         05:24:38
  Cumulative      251.3 hours
  Start           2023.01.10 @ 00:12:16
  End             2023.01.14 @ 05:55:02
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          231
  Rogue           216
  Adventurer      1
  Explorer        14
Win Type          3
  Total           14
  Types           11/1/0/2/0/0/0/0/0
Lore%             73
Gallery%          80
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 906281a7-2585-4420-80e8-03884c8e1b44