Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 20:25:17 Player: DeSangre Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1369) 1369 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3399 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Actuator Array > --- WEAPON (3) ------- Heavy Assault Rifle Powered Hammer > --- INVENTORY (10) --- Light Ion Engine VSS Leg Heat Sink Improved Terrain Scan Processor Improved Light Cannon Heavy Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Actuator Array > --- WEAPON ----------- Heavy Assault Rifle Powered Hammer Powered Hammer > --- INVENTORY -------- Light Ion Engine VSS Leg Heat Sink Improved Terrain Scan Processor Light Assault Rifle Improved Light Cannon Heavy Hammer [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Matter Pod Device Actuator Array Storage Medium Matter Pod Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 45 | . 14 15 . 16 Power 6 | . 2 1 . 3 Engine 3 | . 1 1 . 1 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 17 | . 6 6 . 5 Treads 5 | . 2 2 . 1 Leg 6 | . 1 4 . 1 Wheel 3 | . 3 . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 6 | . 3 . . 3 Device 2 | . . . . 2 Storage 3 | . 3 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | . 3 8 . 5 Energy Gun 6 | . 2 3 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | . . 3 . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . 9 10 . 11 Power 8 | . 2 4 . 2 Propulsion 10 | . 4 1 . 5 Utility 1 | . . . . 1 Weapon 11 | . 3 5 . 3 Highest Loss Streak 7 | . 4 5 . 7 To Critical Strikes . | . . . . . Average Backups 6 | 6 3 5 8 8 Power . | 1 . . . . Propulsion 2 | 4 2 2 3 2 Utility 1 | . . 2 3 2 Weapon 1 | 1 . . 1 3 Tool/Special . | . . . . . Unused Backups 5 | . . 1 . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 1 . 3 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 84 66 77 86 Engine 4 | . 4 3 . 6 Core 3 | . 5 1 . 5 Treads 8 | . 3 1 22 13 Leg 7 | . 11 15 . . Wheel 3 | . 11 . . . Hover 3 | . . . . 9 Storage 20 | . 24 22 22 16 Processor 1 | . . . . 5 Energy Gun 9 | . 11 9 11 7 Energy Cannon 1 | . . . . 3 Ballistic Gun 7 | . 5 9 11 5 Ballistic Cannon 4 | . . 1 11 7 Special Melee Weapon 1 | . 3 2 . . Peak Build Rating 34 | 6 10 15 10 34 Average Rating 13 | 6 7 11 10 21 On Entrance 8 | 6 6 10 10 10 Naked Turns . | . . . . . Heaviest Build 36 | 12 21 21 20 36 Greatest Support 62 | 20 40 40 40 62 Greatest Overweight (x) 6 | . 2 1 . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 Average Capacity 9 | 8 8 10 10 10 Most Carried 10 | 6 7 8 9 10 Average Carried 6 | 6 3 5 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 6 2 7 9 7 Class Distribution -------------------- 57% | Mutant 19% | Gunner 10% | Scavenger-Skirmisher 9% | Skirmisher 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 973 | 203 152 233 59 326 Remotely . | . . . . . Salvage Created 1582 | . 305 527 105 645 Parts 80 | . 23 22 3 32 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 40 | . 9 15 3 13 Melee 3 | . 2 . . 1 Guns 27 | . 7 14 2 4 Cannons 6 | . . . 1 5 AOE 2 | . . . . 2 Classes Destroyed 9 | . 4 2 . 3 Builder 1 | . 1 . . . Hauler 1 | . . . . 1 Recycler 1 | . . 1 . . Watcher 3 | . 1 . . 2 Swarmer 14 | . 3 8 . 3 Grunt 16 | . 6 1 3 6 Duelist 1 | . . . . 1 Sentry 8 | . . 6 . 2 Specialist 1 | . . . . 1 Best Kill Streak 7 | . 3 7 3 3 Combat Bots Only 7 | . 3 7 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 402 | . 123 134 11 134 Missed 111 | . 35 38 3 35 Hits 291 | . 88 96 8 99 Projectile 291 | . 88 96 8 99 Critical Strikes 13 | . 4 5 . 4 Damage Taken 4212 | . 1182 1166 116 1748 Core 1014 | . 201 249 . 564 Absorbed by Shields . | . . . . . Core Remaining (%) 52 | 100 19 . 37 . Volleys Fired 148 | 1 36 61 7 43 Largest 3 | 2 2 3 3 3 Hottest 158 | 60 65 112 109 158 Shots Fired 289 | 2 67 93 21 106 Gun 229 | 2 67 91 14 55 Cannon 60 | . . 2 7 51 Launcher . | . . . . . Special . | . . . . . Kinetic 142 | 1 30 40 14 57 Thermal 112 | . 22 53 7 30 Explosive . | . . . . . Electromagnetic 35 | 1 15 . . 19 Robot Hit Streak 14 | 2 5 14 11 6 Robot Miss Streak 4 | . 4 4 1 4 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 184 | 2 38 65 14 65 Core Hits 82 | . 25 24 6 27 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . 5 . 3 Burn 6 | . . 5 . 1 Corrupt 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 7 | . . 2 . 5 Impact 5 | . . . . 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3372 | 29 643 807 220 1673 Guns 1889 | 29 474 781 113 492 Cannons 913 | . . 19 107 787 Explosions 241 | . 124 . . 117 Melee 277 | . . . . 277 Ramming 52 | . 45 7 . . Kinetic 1166 | 14 218 246 147 541 Thermal 1225 | . 166 554 73 432 Explosive 96 | . 96 . . . Electromagnetic 556 | 15 118 . . 423 Impact 277 | . . . . 277 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 3 . . . Message Errors 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 134 | . 63 . . 71 Projectiles 31 | . . . . 31 Explosions 69 | . 63 . . 6 Melee 34 | . . . . 34 Knockbacks 5 | . . . 1 4 Impact 2 | . . . . 2 Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage 37 | . 37 . . . Shots 1 | . 1 . . . Rammed 32 | . 32 . . . Targets Rammed 34 | . 33 1 . . Kicked 1 | . . 1 . . Crushed 1 | . 1 . . . Highest Temperature 584 | . 96 249 237 584 Average Temperature 112 | . 40 86 121 166 Received Heat Transfer 1641 | . 666 384 69 522 Effects 12 | . . . . 12 Shutdowns 4 | . . . . 4 Interference 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 5 | . . 5 . . Heat Transferred 3300 | . 362 1739 185 1014 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 170 | . 170 136 60 170 Initial 30 | . . . 30 . Average 66 | . 70 73 26 75 Influence Increases 1216 | . 320 430 70 396 Destroy 0b10 Robot/C 800 | . 180 300 60 260 Destroy 0b10 Robot/NC 30 | . 10 5 . 15 Destroy Leader 188 | . 42 80 10 56 Successful Hack 43 | . 12 12 . 19 Disable Machine 45 | . 30 . . 15 Destroy Structure 50 | . 31 3 . 16 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 45 | . . 30 . 15 Influence Decreases 1135 | . 320 352 148 315 Entered New Map 48 | . . . 48 . Time Decay 787 | . 230 252 100 205 Lost Part 300 | . 90 100 . 110 Squads Dispatched 6 | . 3 1 . 2 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 3 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 17 22 3 19 Peak Tracking Total 6 | . 4 6 3 6 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts 2 | . 2 . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 3 . . 1 Max in Single Turn 2 | . 2 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 4 3 . 3 Terminals 7 | . 4 1 . 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 15 6 . 7 Successful 20 | . 9 5 . 6 Failed 8 | . 6 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 15 1 . 6 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 3 | . . 2 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 9 1 . 5 Record 7 | . 5 . . 2 Emergency Access Points 1 | . . 1 . . Alert Level 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Dispatch Records 1 | . . . . 1 Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 3 | . . 2 . 1 Recycle Component 1 | . . . . 1 Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 2 . 2 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat . | . . . . . Combat 1 | . . 1 . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 377 | . . . . 377 Optics 377 | . . . . 377 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2067 | 57 488 616 216 690 Spaces Moved 1052 | 45 249 301 121 336 Core 7 | . 1 . . 6 Treads 327 | . 20 16 121 170 Legs 404 | 45 79 280 . . Wheels 154 | . 149 5 . . Hover 160 | . . . . 160 Flight . | . . . . . Fastest Speed 80 | 120 80 90 160 112 Average Speed 125 | 120 105 114 160 139 Slowest Speed 350 | 120 160 180 160 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 45 32 16 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 57 | . 42 . . 15 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 55 | . 42 . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1527 | 46 397 490 129 465 Wait 155 | 1 48 75 . 31 Move 1048 | 44 248 300 120 336 Hop . | . . . . . Pick Up 49 | . 11 19 2 17 Fast Attach 1 | . . . . 1 Attach 47 | . 14 18 . 15 Detach 8 | . . 5 . 3 Swap 9 | . . 3 . 6 Drop 19 | . 5 6 . 8 Fire 148 | 1 36 61 7 43 Melee 7 | . . 2 . 5 Ram 11 | . 11 . . . Kick 1 | . . 1 . . Crush 22 | . 22 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . 2 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 58 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Lost 3 parts (2p1w) 293 | -10/Materials | Lost 4 parts (2n2w) 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Core integrity fell below 50% 346 | -10/Materials | Core integrity fell below 20% 537 | -10/Materials | Discovered new exit (range 11) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 691 | -9/Materials | Destroyed 7 combat bots 697 | -9/Materials | Lost 3 parts (1p2w) 975 | -9/Materials | Core integrity fell below 50% 1020 | -9/Materials | Lost 5 parts (2p1n2w) 1148 | -9/Materials | Discovered new exit (range 6) 1162 | -9/Materials | Entered Mines 1346 | -9/Mines | Discovered new exit (range 14) 1355 | -9/Mines | Assembled infested the area 1378 | -9/Mines | Entered Materials 1378 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -8/Materials | Build established: Gunner 1807 | -8/Materials | Lost 4 parts (2n2w) 2023 | -8/Materials | Core integrity fell below 50% 2045 | -8/Materials | Core integrity fell below 20% 2068 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 02032_ Penetrated by Slug. 02032_ K-01 Serf collects debris. 02034_ Gravmag System destroyed. 02035_ Penetrated by Slug. 02037_ Gravmag System destroyed. 02038_ Lgt. Assault Rifle destroyed. 02040_ Penetrated by Slug. 02045_ Destroyed Adv. Visual Processing Unit. 02045_ X-62 Marksman system corrupted by crushing effect. 02046_ X-62 Marksman system terminally corrupted. 02046_ Targeting Computer fried. 02046_ Armor Integrity Analyzer fried. 02046_ Penetrated by Slug. 02050_ Slug penetrates Wall. 02053_ Penetrated by Slug. 02056_ K-01 Serf cleans the Material Compactor. 02058_ X-62 Marksman knocked back. 02059_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????# ?????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ????????????###########?????????????????? | | ?????# ??????####### #?????????????????? | | ??#### ####### # #?????????????????? | | ? ^^ # """ #?????????????????? | | ? ^^ +%""""" #?????????????????? | | ? # """"" ""#?????????????????? | | ??######## % ### # """"" T"#?????????????????? | | ?????????#% #?### ### """ ""#?????????????????? | | ?????????# #####+### #?????????????????? | | ?????????# %# ###+########?????????????????? | | ?????????# # """ ### ###??????????????????????? | | ?????????#% # Y" # ##############?????????? | | ?????????+ %+ """ # % ????????? | | ?????????# # # T ?H??????? | | ?????????# % # " ????????? | | ?????????# %# ###### ##########+#???????????? | | ???####### ###???####+#####????????????????????? | | ?######### %#?????# %[ @ x#????????????????????? | | ?# % # #?????# ! """#????????????????????? | | ?# % + #?????# ""#????????????????????? | | ?# % # #?????# """#????????????????????? | | ########## #?????# #????????????????????? | | # #?????# """#????????????????????? | | # #?????# """#????????????????????? | | # #?????# """#????????????????????? | | # #?????# #????????????????????? | | # ################????????????????????? | | # # #?????????????????????????? | | # # """ =#?????????????????????????? | | ####+##### #""""" #?????????????????????????? | | ### #""""" #?????????????????????????? | | #""""" #?????????????????????????? | | ### # """ #?????????????????????????? | | ??######## + #?????????????????????????? | | ?????????# # #?????????????????????????? | | ?????????# ####+######?????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# # """ #??????????????????????????? | | ?????????# # """"" #??????????????????????????? | | ?????????# # """"" #??????????????????????????? | | ?????????/ + """"" #??????????????????????????? | | ?????????# # """ #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Evasion (%) 57 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ParticleSalvagingMachine Manual? 0 Play Time 01:27:04 Cumulative 14.6 hours Start 2025.05.14 @ 08:07:39 End 2025.05.15 @ 20:25:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 049d469e-285c-4e9d-a0f9-954329cdfd34