Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 16:46:45 Player: woegarden Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (51) 255 Value Destroyed (1975) 1975 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1371) 1371 TOTAL SCORE: 10941 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 1121 Met Imprinter 300 Was Imprinted 300 Friendly Fire -394 Cogmind --------- Core Integrity 0/1600 Matter 228/300 Energy 46/100 System Corruption 20% Temperature Cool (2) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Graphene Brace Advanced Component Analysis Suite Vibroblade Vibroblade Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Weight Redist. System Experimental Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced Phase Shifter Layered Medium Armor Plating Graphene Brace Advanced Hardlight Generator Advanced Component Analysis Suite > --- WEAPON ----------- Vibroblade Centrium Greatsword Centrium Greatsword > --- INVENTORY -------- Light Quantum Reactor Medium Treads Medium Treads Heavy Machine Gun Vibroblade [Rating: 182] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Compact Matter Pod Device Tactical Coordination Suite Storage Compact Matter Pod Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Layered Medium Armor Plating Weapon Slug Cannon Energy Gun Heavy Riot Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Slashing Weapon Vibroblade Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 5 | . . . . . . 2 . . 2 . . . 1 Utility 8 | . . . . . . 2 . . . 2 2 2 . Weapon 3 | . . 2 . . . 1 . . . . . . . Parts Attached 182 | . 6 3 2 10 5 37 . 6 19 13 6 34 41 Power 29 | . 1 . . . 1 6 . 1 5 3 . 5 7 Engine 5 | . . . . . . 2 . 1 . 1 . 1 . Core 13 | . 1 . . . 1 4 . . 5 2 . . . Reactor 11 | . . . . . . . . . . . . 4 7 Propulsion 55 | . 2 . 1 4 2 13 . . 3 3 . 9 18 Treads 20 | . . . . 2 . 2 . . . . . 7 9 Leg 11 | . . . . . 2 7 . . . . . 2 . Wheel 5 | . 2 . 1 2 . . . . . . . . . Hover 15 | . . . . . . 4 . . 3 . . . 8 Flight 4 | . . . . . . . . . . 3 . . 1 Utility 57 | . 1 1 1 1 . 8 . 3 8 6 6 13 9 Device 34 | . 1 . . . . 5 . 2 6 3 4 8 5 Storage 7 | . . 1 1 1 . 1 . . 1 2 . . . Processor 10 | . . . . . . 1 . 1 1 . 2 2 3 Hackware 1 | . . . . . . . . . . 1 . . . Protection 5 | . . . . . . 1 . . . . . 3 1 Artifact . | . . . . . . . . . . . . . . Weapon 41 | . 2 2 . 5 2 10 . 2 3 1 . 7 7 Energy Gun 15 | . 2 . . 3 . 2 . . 3 1 . 1 3 Energy Cannon 3 | . . 1 . . 1 1 . . . . . . . Ballistic Gun 9 | . . 1 . 1 . 4 . 2 . . . . 1 Ballistic Cannon 5 | . . . . 1 1 3 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . 6 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 4 . . 2 1 . 4 . Corrupted Parts 2 | . . . . . 1 1 . . . . . . . System Corruption 17 | . . . . . 9 8 . . . . . . . Parts Lost 74 | . . . . . . 18 . . 3 7 5 . 41 Power 12 | . . . . . . 3 . . . 1 1 . 7 Propulsion 29 | . . . . . . 5 . . 2 5 2 . 15 Utility 19 | . . . . . . 3 . . 1 1 2 . 12 Weapon 14 | . . . . . . 7 . . . . . . 7 Highest Loss Streak 14 | . . . . . . 7 . . 2 3 4 . 14 To Critical Strikes 1 | . . . . . . 1 . . . . . . . Average Slot Usage (%) 83 | . 97 98 96 100 100 87 53 67 83 34 27 56 59 Core 8 | . 6 11 11 11 11 10 6 6 9 4 2 . . Reactor 1 | . . . . . . . . . . . . 6 7 Treads 8 | . . . . 16 11 2 . . . . . 12 10 Leg 5 | . 4 . . . 11 17 . . . . . 3 . Wheel 3 | . 24 22 22 5 . . . . . . . . . Hover 3 | . . . . . . 1 26 26 31 6 . . 2 Device 6 | . 12 9 . . . 11 . 4 9 4 7 12 13 Storage 11 | . 14 11 18 22 22 10 6 4 . 1 3 . . Processor 3 | . . . . . . . 6 11 11 6 6 5 12 Energy Gun 12 | . 28 22 22 22 22 9 6 6 13 3 . . . Energy Cannon 1 | . . 11 11 2 . 1 . . . . . . . Ballistic Gun 6 | . . 11 11 11 5 7 . 4 3 . . . . Ballistic Cannon 5 | . . . . 8 16 9 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 10 7 Naked Turns 33 | . . . . . . . . . . . 30 3 . Heaviest Build 95 | 14 17 28 28 46 51 70 31 35 53 53 17 83 95 Greatest Support 259 | 20 32 32 32 40 40 60 36 36 54 45 17 203 259 Greatest Overweight (x) 4 | . . . 1 1 3 4 . . 1 1 3 2 2 Average Overweight (x) . | . . . . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 5 5 5 5 5 Average Capacity 10 | 8 8 8 10 12 15 15 15 11 5 5 5 5 5 Most Carried 15 | 6 7 9 10 15 15 15 14 15 5 5 3 5 5 Average Carried 9 | 6 6 6 9 10 14 12 14 10 4 3 2 3 4 Final Capacity 15 | 8 8 10 10 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 7 9 10 15 15 14 14 5 4 3 3 5 5 Class Distribution -------------------- 39% | Derelict-Gunner 23% | Mutant 12% | Scavenger-Mutant 7% | Gunner 4% | Generator-Mutant 3% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Infiltrator-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Matter Collected 2126 | 200 47 48 64 58 68 538 . . 272 20 40 606 165 Remotely . | . . . . . . . . . . . . . . Salvage Created 2438 | 108 138 264 90 . 104 536 . . 125 . . 457 616 Parts 139 | 2 15 20 6 . 4 28 . . 7 . . 17 40 Haulers Intercepted 7 | . 1 4 . . . . . . . . . 2 . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . . . . . . Prevented 4 | . . . . . 4 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 33 | . 3 5 2 . 2 11 . . . . . 2 8 Melee 10 | . . . . . . . . . . . . 2 8 Guns 16 | . 3 5 2 . 2 4 . . . . . . . Cannons 7 | . . . . . . 7 . . . . . . . Classes Destroyed 13 | 2 4 1 1 . . 4 . . . . . . 1 Worker 2 | . 1 . . . . 1 . . . . . . . Builder 4 | . . . 1 . . . . . 1 . . 2 . Tunneler 2 | 1 . 1 . . . . . . . . . . . Hauler 7 | . 1 4 . . . . . . . . . 2 . Recycler 1 | 1 . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . Grunt 12 | . 3 2 2 . 2 3 . . . . . . . Sentry 2 | . . . . . . 2 . . . . . . . Hunter 6 | . . . . . . 2 . . . . . 2 2 Programmer 9 | . . . . . . 4 . . . . . . 5 Heavy 1 | . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 8 | 2 3 8 1 . 2 3 . . 1 . . 2 2 Combat Bots Only 5 | . 2 5 1 . 2 3 . . . . . 2 2 Max Kills in Single Turn 2 | 1 1 1 1 . 2 2 . . 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Damage Taken 14114 | . 96 185 70 . 209 2586 . . 467 800 393 481 8827 Core 2638 | . 24 53 10 . 28 315 . . 54 293 225 . 1636 Absorbed by Shields 1591 | . . . . . . 296 . . 170 264 69 208 584 Core Remaining (%) 84 | 100 90 . . . 77 . . 62 94 74 82 100 . Volleys Fired 117 | 7 11 13 7 2 4 52 . 1 14 . . 1 5 Largest 5 | 2 2 4 4 4 4 5 . 3 3 . . 1 2 Hottest 265 | 80 130 218 218 209 216 265 . 76 226 . . 65 150 Shots Fired 293 | 14 22 52 22 6 16 122 . 4 26 . . 1 8 Gun 210 | 14 22 39 18 5 12 61 . 4 26 . . 1 8 Cannon 83 | . . 13 4 1 4 61 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 94 | . . 13 4 1 8 65 . 2 . . . . 1 Thermal 167 | . 22 39 18 5 4 51 . 2 26 . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 32 | 14 . . . . 4 6 . . . . . 1 7 Robot Hit Streak 16 | 5 7 5 5 . 3 16 . 4 9 . . 10 4 Robot Miss Streak 9 | 3 4 8 9 . 2 5 . . 3 . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 238 | 7 20 30 18 . 10 79 . 3 19 . . 13 39 Core Hits 143 | 2 29 34 16 . 6 27 . 2 6 . . 4 17 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . Critical Strikes 11 | . . . . . . 4 . . 1 . . 1 5 Burn 2 | . . . . . . 1 . . 1 . . . . Destroy 3 | . . . . . . 3 . . . . . . . Sever 6 | . . . . . . . . . . . . 1 5 Melee Attacks 62 | . . . . . . . . . . . . 17 45 Impact . | . . . . . . . . . . . . . . Slashing 62 | . . . . . . . . . . . . 17 45 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . 4 3 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Follow-up Attacks 16 | . . . . . . . . . . . . 4 12 Damage Inflicted 6322 | 120 269 429 174 . 212 1666 . 59 473 . . 966 1954 Guns 2372 | 95 269 368 153 . 94 749 . 59 434 . . 25 126 Cannons 921 | . . 61 21 . 16 823 . . . . . . . Explosions 214 | 25 . . . . 102 87 . . . . . . . Melee 2719 | . . . . . . . . . . . . 941 1778 Ramming 96 | . . . . . . 7 . . 39 . . . 50 Kinetic 945 | . . 72 22 . 34 776 . 41 . . . . . Thermal 2164 | 25 269 357 152 . 143 766 . 18 434 . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 398 | 95 . . . . 35 117 . . . . . 25 126 Impact . | . . . . . . . . . . . . . . Slashing 2719 | . . . . . . . . . . . . 941 1778 Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 9 13 18 18 2 . . . 20 Average Corruption 9 | . . . . . 9 9 15 18 1 . . . 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 124 | . . . . . 9 77 2 10 2 . . . 24 Message Errors 39 | . . . . . 3 27 . 2 1 . . . 6 Matter Fused 31 | . . . . . 3 17 . 3 1 . . . 7 Heat Flow Errors 8 | . . . . . 1 6 . . . . . . 1 Energy Discharges 16 | . . . . . 2 9 . 1 . . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 8 1 3 . . . . 1 Data Loss (major) 5 | . . . . . . 3 . . . . . . 2 Misfires 2 | . . . . . . 1 . 1 . . . . . Alerts 2 | . . . . . . 2 . . . . . . . Misdirections 4 | . . . . . . 1 1 . . . . . 2 Weapon Failures 3 | . . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 294 | . . . . . 16 11 . . 8 . . 224 35 Projectiles 11 | . . . . . . 11 . . . . . . . Explosions 16 | . . . . . 16 . . . . . . . . Melee 267 | . . . . . . . . . 8 . . 224 35 Knockbacks 4 | . . . . . 1 2 . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 3 | . . . . . 1 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . 36 . . 18 . . . 24 Shots 1 | . . . . . . 1 . . . . . . . Rammed 12 | . . . . . . . . . 3 1 . . 8 Targets Rammed 13 | . . . . . . 1 . . 3 1 . . 8 Kicked 1 | . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 568 | 108 185 361 447 159 568 541 . 18 351 . . . 156 Average Temperature 145 | 56 95 144 185 68 252 154 . 9 145 . . . 78 Received Heat Transfer 873 | . 54 48 39 . 12 398 . . 24 109 123 12 54 Effects 20 | . . . 4 . 4 10 . . 2 . . . . Shutdowns 9 | . . . 1 . 1 6 . . 1 . . . . Energy Bleed 3 | . . . . . 1 2 . . . . . . . Interference 3 | . . . 2 . . . . . 1 . . . . Matter Decay 3 | . . . . . 1 2 . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . . 1 . . 2 3 . . 1 . . . . Heat Transferred 3663 | 50 345 491 207 . 174 1545 . 37 814 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Peak Influence 609 | 10 133 241 163 . . 155 49 34 168 539 437 609 395 Initial 355 | . 6 55 93 . . . 34 34 11 38 277 231 355 Average 154 | 7 47 96 148 . . 53 38 28 77 277 370 422 241 Maximum Alert Level 2 | . . 1 . . . . . . . 2 2 2 1 Low Security (%) 72 | 100 100 85 100 . . 100 100 100 100 45 . . 40 Level 1 19 | . . 14 . . . . . . . 15 72 48 59 Level 2 8 | . . . . . . . . . . 39 27 51 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 . . . 5 . 1 2 . 1 5 6 Investigation 4 | . . 1 . . . 1 . . . . . 2 . Extermination 7 | . . . . . . 4 . . . . . 1 2 Reinforcement 12 | . 1 1 . . . . . 1 2 . 1 2 4 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Distress Signals 8 | . 1 1 . . . . . . . 1 . 1 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 179 | . 6 12 3 . 4 27 5 1 14 38 15 14 40 Peak Tracking Total 13 | . 3 8 2 . 3 7 5 1 5 9 10 4 13 Tactical Retreats 24 | . . . 1 . . 2 . . 3 9 3 . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Traps Triggered 5 | . . 1 . . . 2 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . 1 . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Machines Accessed 5 | . . . . . . 3 . . 2 . . . . Terminals 1 | . . . . . . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 8 | . . . . . . 6 . . 2 . . . . Successful 5 | . . . . . . 4 . . 1 . . . . Failed 3 | . . . . . . 2 . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . . . . . . 8 . 4 9 9 . 4 2 Terminals 1 | . . . . . . . . . 1 . . . . Fabricators 4 | . . . . . . 4 . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 1 | . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Total Allies 33 | . . . 3 4 . 4 . 1 4 11 . 4 2 Largest Group 9 | . . . 3 7 7 9 . 1 4 6 3 4 2 Highest-Rated Group 488 | . . . 40 195 195 385 . 28 112 321 201 488 100 Highest-Rated Ally 122 | . . . 16 40 40 70 . 28 28 103 81 122 50 Zionite Dispatches 13 | . . . . . . 2 . 2 2 4 . 2 1 Heavy 3 | . . . . . . . . . . 1 . 2 . Light 1 | . . . . . . 1 . . . . . . . Recon 2 | . . . . . . . . 1 1 . . . . Fire 2 | . . . . . . . . . 1 1 . . . Hacker 1 | . . . . . . . . . . 1 . . . Demo 2 | . . . . . . . . . . 1 . . 1 Infowar Resupply 1 | . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . 1 . . . . . . . Total Orders 4 | . . . . . . . . 2 2 . . . . ROAM 1 | . . . . . . . . 1 . . . . . EXPLORE 3 | . . . . . . . . 1 2 . . . . Ally Attacks 128 | . . . . . 29 25 . . 6 22 4 35 7 Total Damage 6217 | . . . . . 802 435 . . 87 938 102 3270 583 Kills 30 | . . . . . 3 4 . . 1 8 . 14 . Allies Corrupted 1 | . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . . . . Drone Launches 4 | . . . . . . . . 2 2 . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Turns Passed 8434 | 43 140 202 283 2392 528 2147 30 205 394 311 114 591 1054 Spaces Moved 5866 | 19 84 115 209 1421 229 1010 62 219 524 525 226 330 893 Core 148 | . . . . . . . . . . . 35 4 109 Treads 1699 | . . . . 900 102 102 . . . . . 268 327 Legs 999 | 19 11 . . . 127 784 . . . . . 58 . Wheels 918 | . 73 115 209 521 . . . . . . . . . Hover 1315 | . . . . . . 124 62 219 524 106 . . 280 Flight 787 | . . . . . . . . . . 419 191 . 177 Fastest Speed 32 | 120 100 100 100 100 190 48 48 48 40 32 34 50 45 Average Speed 122 | 120 102 100 101 164 213 188 48 48 48 46 36 147 93 Slowest Speed 400 | 120 120 100 105 240 330 400 48 48 108 120 50 260 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . 2 . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 20 25 50 88 40 21 72 13 21 17 9 9 24 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . 1 . . Scrap Searched 6 | . . . . 4 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 31 | 5 . . . . 10 16 . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 21 | . . . . . 5 16 . . . . . . . AOE 10 | 5 . . . . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Res Acc Total 6776 | 25 115 169 263 1475 259 1165 61 318 645 590 256 404 1031 Wait 377 | . 5 34 44 17 16 26 . 85 64 41 2 3 40 Move 5841 | 18 83 114 208 1420 228 1010 61 218 524 520 225 329 883 Hop 4 | . . . . . . . . . . 2 . . 2 Pick Up 67 | . 4 4 1 13 2 17 . 2 7 1 1 9 6 Fast Attach 96 | . 4 . 1 4 2 12 . 2 7 7 5 25 27 Attach 54 | . . 2 . . 1 19 . 4 5 6 1 4 12 Detach 17 | . . . . . . 6 . . . 5 . . 6 Swap 32 | . 2 1 1 6 2 6 . . 7 . . 5 2 Drop 97 | . 6 1 1 13 4 16 . 6 15 7 3 17 8 Fire 117 | 7 11 13 7 2 4 52 . 1 14 . . 1 5 Melee 43 | . . . . . . . . . . . . 11 32 Ram 11 | . . . . . . . . . 2 1 . . 8 Kick 1 | . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . 19 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 44 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Weapon x2 373 | -9/Materials | Discovered new exit (range 14) 386 | -9/Materials | Entered Mines 391 | -9/Mines | Learned Materials stockpile data 469 | -9/Mines | Met a Derelict bent on vengeance 484 | -9/Mines | Build established: Gunner 524 | -9/Mines | Discovered new exit (range 14) 575 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 593 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 595 | -9/Mines | Discovered new exit (range 12) 669 | -9/Mines | Entered Zion 669 | -7/Zion | Accompanied by 3 allies 798 | -7/Zion | Build established: Mutant 931 | -7/Zion | Learned location of Quarantine (-3) 1413 | -7/Zion | Received a visual enhancement algorithm 1515 | -7/Zion | Build established: Derelict-Gunner 1517 | -7/Zion | Given the Hacking Drone Bay 1517 | -7/Zion | Found Prototype Device 1598 | -7/Zion | Imprinted 1601 | -7/Zion | Declared Zion's savior 1943 | -7/Zion | Found Prototype Device 2241 | -7/Zion | Found GAL Module 2983 | -7/Zion | Discovered new exit (range 12) 3000 | -7/Zion | Learned Factory security intel 3061 | -7/Zion | Entered Proximity Caves 3061 | -6/Proximity Caves | Accompanied by 7 allies 3237 | -6/Proximity Caves | Learned location of Extension (-5) 3562 | -6/Proximity Caves | Discovered new exit (range 5) 3589 | -6/Proximity Caves | Entered Factory 3589 | -6/Factory | Accompanied by 5 allies 3589 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3593 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 3594 | -6/Factory | Identified Hacking Drone Bay 3729 | -6/Factory | Zion Light squad teleported in 4084 | -6/Factory | Zion Hacking Resupply teleported in 4714 | -6/Factory | System corruption reached 10% 5074 | -6/Factory | Fabricated Spk. Medium Treads? 5121 | -6/Factory | Terminal network hard line cut 5418 | -6/Factory | Lost 4 parts (1n3w) 5517 | -6/Factory | Lost 7 parts (2p1n2u2w) 5736 | -6/Factory | Sucked down chute 5736 | -6/Factory | Entered Waste 5745 | -6/Waste | Spotted C-40 Crusher 5751 | -6/Waste | EMP discharged 5751 | -6/Waste | Spotted C-40 Crusher 5751 | -6/Waste | Spotted C-40 Crusher 5755 | -6/Waste | Spotted C-40 Crusher 5757 | -6/Waste | Spotted C-40 Crusher 5759 | -6/Waste | Discovered new exit (range 16) 5766 | -6/Waste | Entered Factory 5782 | -6/Factory | Zion Recon squad teleported in 5910 | -6/Factory | Discovered new exit (range 14) 5918 | -6/Factory | Zion Infowar Resupply teleported in 5928 | -6/Factory | Identified exit to Factory 5971 | -6/Factory | Entered another Factory area 5971 | -5/Factory | Accompanied by 1 ally 5971 | -5/Factory | Evolved 2 slots: Propulsion x2 6074 | -5/Factory | Zion Recon squad teleported in 6210 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6211 | -5/Factory | Zion Fire squad teleported in 6348 | -5/Factory | Discovered new exit (range 4) 6359 | -5/Factory | Identified exit to Factory 6365 | -5/Factory | Entered another Factory area 6365 | -4/Factory | Evolved 2 slots: Utility x2 6489 | -4/Factory | Lost 3 parts (2n1u) 6527 | -4/Factory | Zion Heavy squad teleported in 6569 | -4/Factory | Zion Fire squad teleported in 6582 | -4/Factory | Zion Demo squad teleported in 6590 | -4/Factory | Spotted B-86 Titan 6615 | -4/Factory | Search patrols dispatched 6616 | -4/Factory | Found Prototype Hackware 6616 | -4/Factory | Identified Exp. System Shield 6628 | -4/Factory | Zion Hacker squad teleported in 6647 | -4/Factory | Discovered new exit (range 14) 6652 | -4/Factory | Identified exit to Research 6662 | -4/Factory | Build established: Mutant 6676 | -4/Factory | Entered Research 6676 | -3/Research | Accompanied by 3 allies 6676 | -3/Research | Evolved 2 slots: Utility x2 6691 | -3/Research | Spotted B-86 Titan 6760 | -3/Research | Released all parts (6) 6781 | -3/Research | Found Fusion Bomb Launcher 6786 | -3/Research | Discovered new exit (range 9) 6788 | -3/Research | Lost 4 parts (1p2n1u) 6790 | -3/Research | Entered another Research area 6790 | -2/Research | Evolved 2 slots: Utility x2 6845 | -2/Research | Zion Heavy squad teleported in 6875 | -2/Research | Zion Heavy squad teleported in 6895 | -2/Research | Found Prototype Slashing Weapon 6895 | -2/Research | Identified Vibroblade 6898 | -2/Research | Found Vibroblade 6901 | -2/Research | Found Vibroblade 7019 | -2/Research | Found Prototype Processor 7056 | -2/Research | Identified Exp. Signal Interpreter 7216 | -2/Research | Found Prototype Slashing Weapon 7216 | -2/Research | Identified Centrium Greatsword 7221 | -2/Research | Found Centrium Greatsword 7238 | -2/Research | Found Centrium Greatsword 7243 | -2/Research | Found Centrium Greatsword 7303 | -2/Research | Discovered new exit (range 7) 7319 | -2/Research | Identified exit to Access 7349 | -2/Research | Build established: Scavenger-Mutant 7381 | -2/Research | Entered Access 7381 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 7714 | -1/Access | Lost 3 parts (2u1w) 7727 | -1/Access | Build established: Generator-Mutant 7944 | -1/Access | Lost 3 parts (1p1n1u) 8050 | -1/Access | Lost 14 parts (2p6n2u4w) 8078 | -1/Access | Build established: Scavenger-Mutant 8149 | -1/Access | Lost 4 parts (3n1u) 8163 | -1/Access | Zion Demo squad teleported in 8260 | -1/Access | System corruption reached 10% 8355 | -1/Access | Spotted B-99 Colossus 8360 | -1/Access | Lost 6 parts (2p2n2u) 8368 | -1/Access | Core integrity fell below 50% 8414 | -1/Access | Core integrity fell below 20% 8435 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 08389_ Acquired Adv. Phase Shifter. 08405_ Acquired Cmb. Linear Gravjet. 08408_ Acquired Adv. Focal Shield. 08412_ Slammed into P-80 Master. 08412_ Adv. Target Analyzer broken. 08412_ Destabilizing: Short circuit. 08413_ |UJK2%FIWBOPS%|A CXBMNHN7FCXI 08425_ Adv. Focal Shield destroyed. 08426_ P-80 Master resets P-80 Master, system corruption cleaned. 08431_ Penetrated by Slug. 08431_ Slammed into H-88 Terminator. 08432_ Slug penetrates Wall. 08432_ Slammed into H-88 Terminator. 08433_ Penetrated by Slug. 08433_ Slug penetrates H-88 Terminator. 08435_ Slug penetrates Wall. 08435_ Cmb. Linear Gravjet destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????##########???????????????? | | ? "???????????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# " #???????????????? | | ?????????#+##+##### """ #???????????????? | | ?????????# + """ #???????????????? | | ? ?????????# % ### " #???????????????? | | ##/##+######## #?# #???????????????? | | #?# !#???????????????? | | ### #???????????????? | | ###+######???????????????? | | "" * ^ #?????????????????? | | ! ""T"" o #?????????????????? | | ! "" "" t #?????????????????? | | % % h% @ #??????????######## | | BB ! "" % #????####### # | | BB h "" ] #????# # !! # | | %"########## "T ###### ! # !!! # | | #?????????# "" h p " !!! # | | #?????????# "" hh###### # # | | #?????????# #????# #! ! # | | #?????????# #????## ######### | | #?????????# #?????# #??# # | | +?????????+ #########?????# #??# # | | "?????????#######?????????????# #### # | | # ????????????????????????????# + !# | | ###### ????????????????????????????######## # | | ???????#??????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????? # | | ???????????????????????????????????????????##### | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 50 Energy Generation 65 Energy Capacity 930 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 60 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 7 Defensive Hacking 16 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Spk. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Can't Touch This Friend Of Zion Challenges ------------ None Game ------ Seed CannonImprinterArchive Manual? 0 Play Time 01:25:04 Cumulative 106.5 hours Start 2023.01.06 @ 15:22:41 End 2023.01.06 @ 16:46:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 130 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: f58e714b-581d-431d-b223-e91fb95dda56