Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 13:12:00 Player: Nahyn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1396) 1396 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3226 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Structural Scanner Targeting Computer Transmission Jammer Hardlight Generator Shield Generator Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Armored Huge Wheel Structural Scanner Structural Scanner Targeting Computer Reactive Plating Hardlight Generator Shield Generator Autogun Datajack Mace [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 62 | 5 16 13 28 Power 7 | 1 . 2 4 Engine 6 | 1 . 2 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 20 | 2 11 3 4 Treads 5 | . 4 1 . Leg 4 | . . 2 2 Wheel 8 | 2 4 . 2 Hover . | . . . . Flight 3 | . 3 . . Utility 13 | . 2 1 10 Device 6 | . 1 . 5 Storage 2 | . 1 . 1 Processor 3 | . . 1 2 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 22 | 2 3 7 10 Energy Gun 3 | 1 . 1 1 Energy Cannon 5 | . . . 5 Ballistic Gun 7 | 1 1 3 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 4 | . 1 2 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 1 1 1 Unidentified Prototypes . | . . . . Parts Lost 19 | . . 4 15 Power 5 | . . 1 4 Propulsion 2 | . . 1 1 Utility 3 | . . . 3 Weapon 9 | . . 2 7 Highest Loss Streak 5 | . . 3 5 To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 97 94 61 Engine 14 | . 14 19 11 Treads 9 | . 16 17 . Leg 2 | . . 4 3 Wheel 4 | . 9 . 4 Device 9 | . 13 11 6 Storage 10 | . 13 11 9 Processor 5 | . . 11 4 Energy Gun 2 | . . 6 . Energy Cannon 4 | . . . 11 Ballistic Gun 7 | . 14 8 3 Impact Weapon 5 | . 5 5 4 Special Melee Weapon 1 | . 8 . . Naked Turns . | . . . . Heaviest Build 64 | 7 14 21 64 Greatest Support 46 | 20 46 46 28 Greatest Overweight (x) 13 | . 4 1 13 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 15 | 5 8 8 15 Average Capacity 10 | 5 7 8 14 Most Carried 15 | 2 6 8 15 Average Carried 7 | . 3 6 11 Final Capacity 15 | 5 8 8 15 Final Carried 7 | . 6 7 6 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1024 | 250 111 340 323 Remotely . | . . . . Salvage Created 1555 | 41 146 436 932 Parts 92 | 2 21 27 42 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | 1 7 11 17 Melee 4 | . . 3 1 Guns 16 | 1 7 7 1 Cannons 15 | . . . 15 Classes Destroyed 8 | 1 3 1 3 Worker 1 | . 1 . . Builder 1 | . . . 1 Recycler 1 | . . . 1 Watcher 7 | . 1 4 2 Swarmer 11 | . 6 3 2 Grunt 20 | 1 1 6 12 Sentry 3 | . . 2 1 Hunter 2 | . . . 2 Best Kill Streak 7 | 1 4 5 7 Combat Bots Only 6 | 1 4 4 6 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 391 | 1 45 113 232 Missed 96 | 1 10 30 55 Damage Taken 3038 | . 277 707 2054 Core 814 | . 146 111 557 Absorbed by Shields . | . . . . Ignored by Resistances 899 | . 91 214 594 Core Remaining (%) 71 | 100 41 72 . Volleys Fired 137 | 1 27 38 71 Largest 3 | 2 1 2 3 Hottest 195 | 70 23 73 195 Shots Fired 195 | 2 27 51 115 Gun 115 | 2 27 51 35 Cannon 80 | . . . 80 Launcher . | . . . . Special . | . . . . Kinetic 89 | 1 27 31 30 Thermal 101 | 1 . 20 80 Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 19 | 2 11 14 19 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 167 | 2 18 55 92 Core Hits 69 | 1 10 17 41 Critical Kills . | . . . . Critical Parts Destroyed 4 | . . 4 . Critical Strikes 4 | . . 4 . Smash 4 | . . 4 . Melee Attacks 28 | . . 17 11 Impact 28 | . . 17 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3591 | 28 322 1046 2195 Guns 1121 | 28 253 519 321 Cannons 1599 | . . . 1599 Explosions 69 | . 69 . . Melee 788 | . . 527 261 Ramming 14 | . . . 14 Kinetic 853 | 15 253 330 255 Thermal 1801 | 13 . 189 1599 Explosive 69 | . 69 . . Electromagnetic 66 | . . . 66 Impact 788 | . . 527 261 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 209 | . . 175 34 Projectiles 30 | . . . 30 Explosions . | . . . . Melee 179 | . . 175 4 Knockbacks 6 | . . 3 3 Impact 6 | . . 3 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 80 | . 80 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed 8 | . . . 8 Kicked 8 | . . . 8 Crushed . | . . . . Highest Temperature 660 | 9 . 214 660 Average Temperature 123 | 6 . 73 150 Received Heat Transfer 1611 | . . 369 1242 Effects 19 | . . . 19 Shutdowns 8 | . . . 8 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions 9 | . . 7 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2775 | 37 . 555 2183 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 304 | 20 304 187 247 Initial 50 | . 11 50 . Average 94 | 3 124 86 87 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 88 | 100 90 100 77 Level 1 11 | . 9 . 22 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 2 4 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | 1 16 21 26 Peak Tracking Total 7 | 1 6 4 7 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 2 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 1 3 4 Terminals 7 | . 1 3 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 7 6 20 Successful 27 | . 6 6 15 Failed 6 | . 1 . 5 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 7 6 11 Fabricators . | . . . . Repair Stations 9 | . . . 9 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 6 6 6 Record 12 | . 5 1 6 Emergency Access Points 1 | . . 1 . Recycling Unit Index 1 | . . 1 . Alert Level 2 | . . 2 . Unreport Threat 1 | . . 1 . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . . 9 Scan Component 4 | . . . 4 Repair 4 | . . . 4 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 . 3 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 190 | . . . 190 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2452 | 51 595 824 982 Spaces Moved 1283 | 54 430 407 392 Core 64 | 17 1 . 46 Treads 502 | . 195 307 . Legs 164 | . . 100 64 Wheels 551 | 37 232 . 282 Hover . | . . . . Flight 2 | . 2 . . Fastest Speed 50 | 50 80 120 100 Average Speed 145 | 70 116 155 177 Slowest Speed 700 | 80 250 190 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 51 35 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 65 | . 47 . 18 Melee 1 | . . . 1 Projectile 17 | . . . 17 AOE 47 | . 47 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1616 | 64 492 517 543 Wait 33 | . . 32 1 Move 1280 | 53 429 406 392 Hop . | . . . . Pick Up 51 | 5 15 9 22 Fast Attach . | . . . . Attach 30 | 5 4 6 15 Detach 2 | . . . 2 Swap 32 | . 12 7 13 Drop 15 | . 5 2 8 Fire 137 | 1 27 38 71 Melee 28 | . . 17 11 Ram . | . . . . Kick 8 | . . . 8 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 52 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Core integrity fell below 50% 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1227 | -9/Materials | Discovered new exit (range 4) 1308 | -9/Materials | Lost 3 parts (1n2w) 1469 | -9/Materials | Identified exit to Materials 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1970 | -8/Materials | Repaired Broken Transmission Jammer 1970 | -8/Materials | Repaired Broken Hvy. Ion Cannon 1970 | -8/Materials | Repaired Broken Ion Engine 2067 | -8/Materials | Lost 3 parts (3p) 2208 | -8/Materials | Lost 5 parts (1n2u2w) 2237 | -8/Materials | Core integrity fell below 50% 2397 | -8/Materials | Core integrity fell below 20% 2453 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Hvy. Ion Cannon destroyed. Mace destroyed. Critical hit (Burn: +37). Acquired Hvy. EM Pulse Gun. Critical hit (Burn: +37). G-47 Trooper misfires. Hvy. EM Pulse Gun destroyed. Datajack destroyed. Kicked G-47 Trooper out of the way. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Kicked G-47 Trooper. G-47 Trooper misfires. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. G-47 Trooper misfires. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Map ----- +----------------------------------------------------+ | ???# "[ !" #???????????????????????????????????? | | ???# "R" #?????????????"""???????????????????? | | ???# """ #?????????????"""???????????????????? | | ???# #?????????????"""???????????????????? | | ???#####/#####?????#?????????????????????????????? | | ?????# % ###########???????????????????????????? | | ?????# #############???????????????? | | ?????# ???????????????? | | ?????# [% ???????????????? | | ?????# ####### ???????????????? | | ??######+#######?#%% #########???????????????????? | | ??# #?# #???????????????????????????? | | ??#% "" """!""#?# #???????????????????????????? | | ??# "" """ "#?# #???????????????????????????? | | ??# """["=! "#?# #???????????????????????????? | | ?## =%!! #?# #???????????????????????????? | | ??################ #???????????????????????????? | | ???????# # #???????????????????????????? | | ???????# # % #???????????????????????????? | | ???????# "" "" #% #???????????????????????????? | | ???????# " # #???????????????????????????? | | ???????# "" # %##########??????????????????? | | ???????# % # % # #?????"""??????????? | | ???????# + # T #?????"""??????????? | | ???????#! # # #?????"""??????????? | | ???????########### # @ #?????"""??????????? | | ????????# #### # g #??????????????????? | | ????????# # """ #??????????????????? | | ????????# + """ #??????????????????? | | ????????# %# """ #??????????????????? | | ????????# ##### ## #??????????????????? | | ????????## ######+###########??????????????????? | | ########## # % #?????????????????????????? | | T # # #?????????????????????????? | | + / #?????????????????????????? | | # =# #?????????????????????????? | | # ###########????????????"""??????????? | | +######### ##?????????????????????"T"??????????? | | ######## ########???????????????????????????? | | ^^^^ #???????????????????????????? | | T #???????????????????????????? | | #???????????????????????????? | | ###+### #### #???????????????????????????? | | ##????# ##?# #?????????????????"""???????? | | ##????# #?# #?????????????????"""???????? | | ##????# !#?# #?????????????????"""???????? | | ####????#] ==!!#?# #???????????????????????????? | | ####????########?# #???????????????????????????? | | ?????????????????# ###########?????????????????? | | ?????????????????# # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Librarian One Hack Too Far Part-time Mechanic Uninvited Guest Challenges ------------ None Game ------ Seed MediumCentriumSheargun Manual? 0 Play Time 01:01:25 Cumulative 1.3 hours Start 2024.04.09 @ 09:04:21 End 2024.04.09 @ 13:12:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e8156dc0-17ff-48ca-8818-7cdc81ebafcb