Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.10 @ 23:25:14

Player: Bobby Tables 

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1300)     1300
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (114)                114
              TOTAL SCORE: 3499

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      259
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             378/550
Matter                     18/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1700) Ox33
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
             Ion Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (3) ------
      Medium Storage Unit
             Huge Storage Unit
>            --- WEAPON (2) -------
       Heavy Particle Cannon
>            --- INVENTORY (25) ---
  Reinforced Ion Engine
             Flight Unit
             Flight Unit
             Cesium-ion Thruster
             Cesium-ion Thruster
       Large Storage Unit
             Beam Rifle
             Field Laser
    Improved Assault Rifle
    Improved Assault Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
             VSS Leg
>            --- UTILITY ----------
      Medium Storage Unit
       Large Storage Unit
             Propulsion Shielding
>            --- WEAPON -----------
             Beam Rifle
       Light Cannon
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
             Flight Unit
             Flight Unit
             Cesium-ion Thruster
             Cesium-ion Thruster
             EM Shotgun
             Field Laser
       Heavy Particle Cannon
    Improved Assault Rifle
    Improved Assault Rifle
             Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 6   15  8   8   13  
  Power                    11   | 1   5   .   2   3   
    Engine                 11   | 1   5   .   2   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   4   5   2   5   
    Treads                 4    | .   2   .   .   2   
    Leg                    4    | .   1   1   .   2   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 8    | .   1   4   2   1   
  Utility                  6    | 1   2   2   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   2   1   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   4   1   4   4   
    Energy Gun             4    | 1   1   .   1   1   
    Energy Cannon          2    | .   1   .   .   1   
    Ballistic Gun          3    | 1   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               4    | .   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 14   | .   5   .   1   8   
  Power                    3    | .   1   .   .   2   
  Propulsion               4    | .   2   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   2   .   1   3   
  Highest Loss Streak      7    | .   3   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  93  98  74  
  Engine                   12   | .   14  11  11  13  
  Treads                   7    | .   9   5   .   17  
  Leg                      2    | .   8   5   .   .   
  Wheel                    2    | .   9   .   .   .   
  Flight                   14   | .   1   16  33  .   
  Storage                  23   | .   27  27  22  18  
  Protection               6    | .   .   5   11  8   
  Energy Gun               7    | .   4   11  10  5   
  Energy Cannon            2    | .   8   .   .   .   
  Ballistic Gun            4    | .   13  4   .   .   
  Ballistic Cannon         4    | .   .   .   5   8   
  Launcher                 3    | .   .   6   4   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             107  | 11  38  45  43  107 
  Greatest Support         40   | 32  32  12  12  40  
  Greatest Overweight (x)  35   | .   9   14  3   35  
  Average Overweight (x)   2    | .   1   5   2   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         15   | 6   14  15  15  17  
  Most Carried             13   | 6   10  8   10  13  
  Average Carried          7    | 4   8   3   4   10  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            10   | 4   4   3   9   10  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Mat 
Matter Collected           769  | 259 131 8   266 105 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1363 | .   377 19  507 460 
  Parts                    96   | .   34  4   35  23  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  38   | .   11  3   11  13  
  Guns                     12   | .   6   .   5   1   
  Cannons                  10   | .   4   .   3   3   
  AOE                      16   | .   1   3   3   9   
Classes Destroyed          10   | .   5   .   3   2   
  Worker                   3    | .   1   .   .   2   
  Builder                  3    | .   .   .   2   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 5    | .   1   .   2   2   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  13   | .   5   3   1   4   
  Grunt                    19   | .   6   .   6   7   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   4   1   
Best Kill Streak           11   | .   5   3   7   11  
  Combat Bots Only         7    | .   5   3   4   7   
Max Kills in Single Turn   5    | .   2   3   4   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   3   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               2396 | .    738  106  463  1089 
  Core                     622  | .    227  23   200  172  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    12   38   
Core Remaining (%)         51   | 100  9    .    44   .    
Volleys Fired              86   | .    41   1    22   22   
  Largest                  2    | .    2    2    2    2    
  Hottest                  110  | .    80   98   98   110  
Shots Fired                162  | .    73   2    43   44   
  Gun                      90   | .    55   1    22   12   
  Cannon                   49   | .    15   .    11   23   
  Launcher                 23   | .    3    1    10   9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  74   | .    41   .    11   22   
  Thermal                  51   | .    15   1    22   13   
  Explosive                23   | .    3    1    10   9    
  Electromagnetic          14   | .    14   .    .    .    
  Robot Hit Streak         11   | .    7    .    8    11   
  Robot Miss Streak        3    | .    3    1    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           99   | .    41   .    29   29   
  Core Hits                93   | .    25   2    29   37   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    1    
    Burn                   2    | .    .    .    2    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3539 | .    606  124  1051 1758 
  Guns                     675  | .    271  .    260  144  
  Cannons                  524  | .    175  .    111  238  
  Explosions               2321 | .    141  124  680  1376 
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    19   .    .    .    
  Kinetic                  507  | .    183  .    111  213  
  Thermal                  829  | .    175  .    260  394  
  Explosive                2096 | .    141  124  680  1151 
  Electromagnetic          88   | .    88   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            112  | .    3    12   39   58   
  Projectiles              .    | .    .    .    .    .    
  Explosions               112  | .    3    12   39   58   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    1    .    .    5    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      490  | .    104  28   182  176  
  Shots                    19   | .    3    1    8    7    
  Rammed                   2    | .    2    .    .    .    
Targets Rammed             2    | .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        321  | .    321  27   237  133  
  Average Temperature      67   | .    85   14   66   47   
  Received Heat Transfer   1011 | .    327  .    117  567  
  Effects                  1    | .    1    .    .    .    
    Short Circuit          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1741 | .    370  .    814  557  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             509  | .   297 119 509 324 
  Initial                  142  | .   .   10  42  142 
  Average                  185  | .   90  70  292 195 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         60   | 100 96  100 21  60  
  Level 1                  31   | .   3   .   58  39  
  Level 2                  7    | .   .   .   20  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   3   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           5    | .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   27  3   25  29  
  Peak Tracking Total      10   | .   7   3   4   10  
  Tactical Retreats        4    | .   .   .   1   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            8    | .   3   .   4   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          7    | .   3   .   3   1   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   1   
  Highest-Rated Group      100  | .   .   .   100 100 
  Highest-Rated Ally       100  | .   .   .   100 100 
Total Orders               .    | .   .   .   .   .   
Ally Attacks               24   | .   .   .   24  .   
  Total Damage             712  | .   .   .   712 .   
  Kills                    14   | .   .   .   14  .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  
Turns Passed               3684 | 62   1054 341  1330 897  
Spaces Moved               1360 | 55   486  81   456  282  
  Core                     48   | 15   .    21   .    12   
  Treads                   505  | .    235  .    .    270  
  Legs                     .    | .    .    .    .    .    
  Wheels                   280  | 40   240  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   527  | .    11   60   456  .    
  Fastest Speed            50   | 50   100  274  194  240  
  Average Speed            245  | 86   189  397  272  284  
  Slowest Speed            1800 | 100  780  750  274  1800 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 4    48   7    57   26   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          182  | .    9    14   59   100  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      182  | .    9    14   59   100  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      1561 | 67  560 100 503 331 
  Wait                     .    | .   .   .   .   .   
  Move                     1356 | 54  485 80  455 282 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 7   14  5   14  8   
  Fast Attach              3    | 3   .   .   .   .   
  Attach                   30   | 3   11  4   5   7   
  Detach                   4    | .   .   2   .   2   
  Swap                     17   | .   4   4   3   6   
  Drop                     15   | .   3   4   4   4   
  Fire                     86   | .   41  1   22  22  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Core integrity fell below 50%
  432 | -10/Materials | Core integrity fell below 20%
  454 | -10/Materials | Lost 3 parts (1p2n)
 1063 | -10/Materials | Discovered new exit (range 7)
 1117 | -10/Materials | Entered another Materials area
 1117 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1321 | -9/Materials  | Discovered new exit (range 14)
 1458 | -9/Materials  | Entered Storage
 1602 | -9/Storage    | Build established: Scavenger-Mutant
 1857 | -9/Storage    | Met 01-MTF
 2031 | -9/Storage    | Core integrity fell below 50%
 2749 | -9/Storage    | Discovered new exit (range 9)
 2788 | -9/Storage    | Entered Materials
 2788 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 2788 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2793 | -8/Materials  | 01-MTF left
 3096 | -8/Materials  | Build established: Mutant
 3269 | -8/Materials  | Destroyed 7 combat bots
 3685 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
G-47 Trooper destroyed.
K-01 Serf collects debris. <x4>
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Lgt. Cannon destroyed.
The unstable cave ceiling collapses. <x3>
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
Lgt. Treads destroyed. <x2>
Lgt. Ion Engine destroyed.
G-50 Soldier destroyed.
EM Shotgun destroyed.
Critical hit (Burn: +37).
R-06 Scavenger collects Hvy. Laser.

 Map 
-----
+----------------------------------------------------+
|     ????  ??????????????????????????            ## |
|     ????  ????????????????????????????????#        |
|     ????  ????????????????????????????????#        |
|     ???#  ????????????????????????????????#        |
|     ???#  ????????????????????????????????#     ## |
|     ???#  ??????????????????????????????#####/#### |
|     ????  ??????????????????????????????#          |
|     ???#  #?????????????????????????????# """""""  |
|     ???#  #?????????????????????????????# """""""  |
|     ???#  #???????????????????????????? + """""""  |
|     ???#  #?##????????????????????????### """""""  |
|     ????  ### ###???????????????????????# """""""  |
|     ????#       ####????????????????????#          |
|     ????#          #????????????????????#!    !    |
|     ????#          ##???????????????????####+##### |
|     ????# #   % ##  #??????????????????????# #???? |
|     ????# #  #%     ##????????????#????????# #???? |
|     ????#        """"#######????? #????????# #???? |
|     ?####+  #       "      #????#+########## #???? |
|     ?#              "      #????#         ## #???? |
|     ?#       "      "      #????#         ## ##??? |
|     ?#       "      "      #????#         #   #??? |
|     ?#       "      "      #????#!        #   #??? |
|     ?#########      #      ######         +   #??? |
|     ??#      ####+####+##########         #   #??? |
|     ??# """  #     !%    @      +         #   #??? |
|     ??# """  # g    * r         #         #   #??? |
|     ??# """  + g                #####+##### % ###? |
|     ??#      #  g         w  t         %           |
|     ??#  !   # ##################                  |
|     ########## #???######???#####   %%%            |
|     # """"???# #???     ######## +##               |
|     # ""T""??# #????    ##         #  %%           |
|     #      ??# #????    ## """  ""    !%           |
|     #       ## ##???#   ## """  T" #               |
|     # !!!   #   #???#   ## """  ""           """   |
|     # !!!   +   #???#   ##                   """   |
|     # !!!   #   #???#   ##             %     """   |
|     #       #   #???#   ##  =        =%## #        |
|     #      ?#   #???#   ##           =%#  #        |
|     #      ?#   #??##   ##########   *!#!##    ??? |
|     #     ??#   ####     ########      #!#?   ???? |
|     ##### ??#        "                  ##???????? |
|     ????#???#        "T                ##????????? |
|     ????????#                          #?????????? |
|     ?????#######+###     #######       #?????????? |
|     ?????#         ####  #?????#########?????????? |
|     ?????#         #??#  #???????????????????????? |
|     ?????#         #??#  #???????????????????????? |
|     ?????# """ """ #??#  #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              MiniGatlingExtractor
  Manual?         0
Play Time         00:39:09
  Cumulative      6.0 hours
  Start           2022.08.30 @ 23:56:48
  End             2022.12.10 @ 23:25:14
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           2
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3209a3ac-a06a-44e0-a48a-5d919007ca5b