Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 19:00:13

Player: KIWA

Result: Destroyed self via exploding Z-Power

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (910)      910
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1600)               1600
              TOTAL SCORE: 4455

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/400
Matter                     164/300
Energy                     75/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (3) ---
              Armored Huge Wheel
>                     --- UTILITY (3) ------
        High-capacity Storage Unit
         Experimental Targeting Computer
                      Tactical Coordination Suite
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (20) ---
             Improved Ion Engine
                      Carbon-fiber Leg
                      Carbon-fiber Leg
                      Carbon-fiber Leg
              Compact Matter Pod (150)
         Experimental Sensor Array
             Advanced Signal Interpreter
             Improved Terrain Scanner
             Advanced Terrain Scan Processor
                      0b10 Decoder Chip [Skirmisher]
             Advanced Melee Analysis Suite
  Faulty Experimental Target Analyzer
             Improved Armor Integrity Analyzer
                      Shield Generator
         Experimental System Shield
                      Mobile Refinery Mk. CCLXVII
                      Datajack
                      CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Targeting Computer
>               --- WEAPON -----------
          Heavy Battle Rifle
                CR-A16's Pointy Stick
>               --- INVENTORY --------
       Improved Ion Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
        Compact Matter Pod
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Skirmisher]
   Experimental Targeting Computer
                Tactical Coordination Suite
       Advanced Melee Analysis Suite
   Experimental Target Analyzer
       Improved Armor Integrity Analyzer
                Shield Generator
   Experimental System Shield
       Advanced Assault Cannon
                Rocket Launcher
                Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             53   | 4   7   6   21  2   4   9   
  Power                    4    | .   3   .   1   .   .   .   
    Engine                 4    | .   3   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   2   8   .   2   .   
    Treads                 8    | 2   .   2   4   .   .   .   
    Leg                    5    | .   .   .   4   .   1   .   
    Wheel                  3    | .   2   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 2   1   1   6   .   .   3   
    Device                 9    | 2   .   1   4   .   .   2   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | .   1   3   6   2   2   6   
    Energy Gun             3    | .   .   1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   1   4   1   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               5    | .   .   1   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   2   
Parts Lost                 11   | .   .   4   2   .   .   5   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   1   .   .   1   
  Utility                  1    | .   .   1   .   .   .   .   
  Weapon                   5    | .   .   1   1   .   .   3   
  Highest Loss Streak      5    | .   .   4   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 98  95  100 85  88  
  Engine                   11   | .   14  14  11  11  11  11  
  Treads                   12   | .   20  18  15  33  4   .   
  Leg                      5    | .   .   .   13  .   5   11  
  Wheel                    6    | .   7   9   .   .   9   11  
  Device                   11   | .   14  13  11  11  11  8   
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                8    | .   .   .   10  11  11  14  
  Energy Gun               1    | .   .   10  4   .   .   .   
  Ballistic Gun            14   | .   28  15  17  11  9   9   
  Launcher                 4    | .   .   2   .   11  7   2   
  Piercing Weapon          2    | .   .   .   .   .   4   .   
Peak Build Rating          41   | 9   8   9   30  25  41  41  
  Average Rating           24   | 7   7   8   22  24  34  39  
  On Entrance              17   | 6   7   8   9   24  25  41  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 12  49  51  54  55  55  62  
  Greatest Support         60   | 40  40  40  60  60  60  28  
  Greatest Overweight (x)  3    | .   1   1   3   .   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         18   | 8   12  20  20  20  20  20  
  Most Carried             20   | 7   13  14  20  20  20  20  
  Average Carried          16   | 6   8   11  17  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 7   13  11  20  20  20  18  

 Class Distribution 
--------------------
 78% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           1349 | 288 297 24  448 47  205 40  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1057 | 132 282 39  548 17  .   39  
  Parts                    80   | 20  14  5   36  1   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  25   | .   8   2   10  2   .   3   
  Guns                     18   | .   8   .   10  .   .   .   
  AOE                      7    | .   .   2   .   2   .   3   
Classes Destroyed          11   | 3   2   .   4   1   .   1   
  Worker                   5    | 1   1   1   1   1   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    11   | .   5   2   4   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   5   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   2   
  Assembled                2    | .   .   .   .   2   .   .   
Best Kill Streak           6    | 4   5   3   6   3   .   3   
  Combat Bots Only         5    | .   4   2   5   2   .   3   
Max Kills in Single Turn   2    | 1   1   2   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Hostile Shots Fired        150  | .    50   2    58   4    .    36   
  Missed                   36   | .    5    .    15   1    .    15   
Damage Taken               2437 | .    485  308  617  40   .    987  
  Core                     603  | .    92   44   132  .    .    335  
  Absorbed by Shields      55   | .    .    .    55   .    .    .    
  Regen/Repaired (Parts)   14   | .    .    .    .    .    14   .    
Core Remaining (%)         72   | 100  .    45   .    .    .    .    
Volleys Fired              105  | 12   38   4    37   3    .    11   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  81   | 40   40   60   76   56   .    81   
Shots Fired                199  | 24   76   5    74   4    .    16   
  Gun                      182  | 24   76   2    74   1    .    5    
  Cannon                   5    | .    .    .    .    .    .    5    
  Launcher                 12   | .    .    3    .    3    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  179  | 24   76   1    67   1    .    10   
  Thermal                  8    | .    .    1    7    .    .    .    
  Explosive                12   | .    .    3    .    3    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         30   | 7    25   5    30   1    .    5    
  Robot Miss Streak        4    | 2    3    .    4    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           135  | 12   51   3    57   2    .    10   
  Core Hits                69   | 8    21   5    22   4    .    9    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    1    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3412 | 124  544  247  746  189  .    1562 
  Guns                     1508 | 123  530  .    742  .    .    113  
  Cannons                  83   | .    .    .    .    .    .    83   
  Explosions               1796 | .    .    243  .    187  .    1366 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  25   | 1    14   4    4    2    .    .    
  Kinetic                  1503 | 123  530  .    654  .    .    196  
  Thermal                  1028 | .    .    .    88   .    .    940  
  Explosive                856  | .    .    243  .    187  .    426  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    12   .    .    .    .    
  Average Corruption       12   | .    .    12   .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    5    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            264  | .    .    .    .    .    .    264  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               264  | .    .    .    .    .    .    264  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      456  | .    6    .    .    .    .    450  
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   7    | .    3    1    2    1    .    .    
Targets Rammed             8    | 1    3    1    2    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | 1    .    .    .    .    .    .    
Highest Temperature        165  | .    18   154  48   12   .    165  
  Average Temperature      33   | .    9    60   15   9    .    72   
  Received Heat Transfer   567  | .    183  15   180  .    .    189  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         296  | .    .    .    296  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             236  | 30  155 123 236 124 .   .   
  Initial                  91   | .   22  60  35  91  .   .   
  Average                  94   | 16  75  87  115 109 .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         91   | 100 100 100 78  100 .   .   
  Level 1                  8    | .   .   .   21  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           5    | .   2   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              39   | .   14  2   16  4   .   3   
  Peak Tracking Total      6    | .   4   2   6   2   .   4   
  Tactical Retreats        1    | .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          8    | .   3   .   4   .   1   .   
  Terminals                6    | .   3   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   6   .   9   .   5   .   
  Successful               11   | .   .   .   6   .   5   .   
  Failed                   9    | .   6   .   3   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   6   .   6   .   6   .   
  Terminals                14   | .   6   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   2   .   5   .   
  Part Schematic           5    | .   .   .   .   .   5   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
    Skim                   2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   20  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               8    | .   .   .   .   2   6   .   
  Largest Group            6    | .   .   .   .   2   6   2   
  Highest-Rated Group      206  | .   .   .   .   42  206 51  
  Highest-Rated Ally       41   | .   .   .   .   31  41  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   1   .   5   
  Total Damage             140  | .   .   .   .   22  .   118 
  Kills                    2    | .   .   .   .   1   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               3766 | 110  626  211  772  337  1484 226  
Spaces Moved               2326 | 43   353  107  285  202  1197 139  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   808  | 43   216  57   174  202  116  .    
  Legs                     111  | .    .    .    111  .    .    .    
  Wheels                   1407 | .    137  50   .    .    1081 139  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            105  | 160  105  105  160  160  115  130  
  Average Speed            139  | 160  140  176  192  160  119  130  
  Slowest Speed            330  | 160  240  240  330  160  160  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    
Exploration Rate (%)       40   | 3    62   22   32   50   85   29   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             6    | .    .    .    .    2    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          48   | .    .    18   .    30   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      48   | .    .    18   .    30   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      2662 | 61   412  122  433  212  1258 164  
  Wait                     87   | .    3    3    54   2    21   4    
  Move                     2321 | 43   352  106  284  201  1196 139  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  50   | 2    5    2    23   1    17   .    
  Fast Attach              4    | .    .    .    2    1    1    .    
  Attach                   10   | 1    .    4    3    .    1    1    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     39   | 3    7    2    16   1    2    8    
  Drop                     37   | .    4    .    12   2    19   .    
  Fire                     105  | 12   38   4    37   3    .    11   
  Melee                    1    | .    .    .    .    .    1    .    
  Ram                      2    | .    2    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    5    | .    1    1    2    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 2)
  111 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 15)
  720 | -10/Materials | Discovered new exit (range 16)
  737 | -10/Materials | Entered Mines
  742 | -10/Mines     | Met a Derelict bent on vengeance
  761 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  763 | -10/Mines     | Found Prototype Device
  807 | -10/Mines     | Crushed by falling debris
  807 | -10/Mines     | Core integrity fell below 50%
  807 | -10/Mines     | System corruption reached 10%
  835 | -10/Mines     | Discovered new exit (range 10)
  838 | -10/Mines     | Lost 4 parts (2n1u1w)
  880 | -10/Mines     | Discovered new exit (range 5)
  948 | -10/Mines     | Entered Materials
  948 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  948 | -9/Materials  | Identified Exp. Sensor Array
  953 | -9/Materials  | Identified exit to Mines
 1720 | -9/Materials  | Entered Mines
 1721 | -9/Mines      | Assembled infested the area
 1781 | -9/Mines      | Build established: Scavenger-Mutant
 2006 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2033 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 2057 | -9/Mines      | Entered Zion
 2057 | -7/Zion       | Accompanied by 2 allies
 2095 | -7/Zion       | Found CR-A16's Pointy Stick
 2107 | -7/Zion       | Led the pair of lost Derelicts to a safe place
 2113 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 2504 | -7/Zion       | Gained Derelict followers
 2543 | -7/Zion       | Build established: Mutant
 2623 | -7/Zion       | Learned Factory emergency access door positions
 2653 | -7/Zion       | Given A8's code to call for help
 2772 | -7/Zion       | Found Prototype Hackware
 2780 | -7/Zion       | Found Prototype Processor
 2784 | -7/Zion       | Found Prototype Processor
 3107 | -7/Zion       | Found Prototype Device
 3306 | -7/Zion       | Met Imprinter
 3333 | -7/Zion       | Imprinted
 3335 | -7/Zion       | Declared Zion's savior
 3498 | -7/Zion       | Opened final containment barrier to the Deep Caves
 3513 | -7/Zion       | Discovered new exit (range 5)
 3515 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 3541 | -7/Zion       | Entered Deep Caves
 3541 | -7/Deep Caves | Accompanied by 6 allies
 3664 | -7/Deep Caves | Identified Mobile Refinery Mk. CCLXVII
 3665 | -7/Deep Caves | Identified Exp. Targeting Computer
 3729 | -7/Deep Caves | Attacked by Z-Imprinter
 3750 | -7/Deep Caves | Core integrity fell below 50%
 3759 | -7/Deep Caves | Z-Facility disabled
 3767 | -7/Deep Caves | Destroyed Z-Imprinter
 3767 | -7/Deep Caves | Destroyed self via exploding Z-Power

 Last Messages 
---------------
03759_ Z-Facility disabled.
03761_ 89-F10(z) destroyed.
03761_ Destroyed Prototype Storage.
03762_ Imp. Ion Engine destroyed.
03763_ Adv. Assault Cannon destroyed.
03763_ Destroyed Prototype Hover Unit.
03765_ Destroyed Prototype Protection.
03767_ Z-Power explodes.
03767_ OV-SYT(z) destroyed.
03767_ Destroyed Prototype Reactor.
03767_ Destroyed Prototype Hover Unit. <x2>
03767_ Z-Imprinter: "You cannot stop us! Another
  will take my place! Derelicts will one day
  ru..."
[Achievement: Are We The Baddies?]
03767_ Z-Imprinter destroyed.
03767_ Carbon-fiber Leg destroyed.
03767_ Destroyed Carbon-fiber Leg.
03767_ Rocket Launcher destroyed.
03767_ Destroyed Rocket Launcher.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????               % |
| ??????????????????????????????????                 |
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| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ????????????????????????""""??                     |
| ???????????????????????""""""""o                   |
| ???????????????????????"                    /      |
| ???????????????????????"                    %      |
| ???????????????????????"                    =      |
| ??????????????????????""                           |
| ??????????????????????""                           |
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| ????????????????????""""                           |
| ???????????         """"                           |
| ???????????         """"                           |
| ??????????          """"                           |
| ??????????                                         |
| ??????????               @          %              |
| ??????????                                         |
| ??????????                                         |
| ???????????                                        |
| ???????????                                        |
| ????????????                       #####           |
| ????????????###                 ####???###    #### |
| ??????????????##               ##????????######??? |
| ???????????????##;         #####?????????????????? |
| ????????????????###########??????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         18
Recoil Reduction           3

 Item Schematics 
-----------------
           Riot Gun | -7/Zion | Free
      Battle Cannon | -7/Zion | Free
             Flamer | -7/Zion | Free
        Slug Cannon | -7/Zion | Free
    Hvy. Beamcaster | -7/Zion | Free
   Flexi-carbon Leg | -7/Zion | Archive
      Lightning Gun | -7/Zion | Archive
  Corruption Screen | -7/Zion | Archive
   Hvy. Machine Gun | -7/Zion | Archive
      Plasma Cannon | -7/Zion | Archive
 Arm. Medium Treads | -7/Zion | Archive
      Neutrino Core | -7/Zion | Archive
      Remote Shield | -7/Zion | Archive
     Kinecellerator | -7/Zion | Archive
        Energy Well | -7/Zion | Archive
  Imp. Titanium Leg | -7/Zion | Archive
      Proton Cannon | -7/Zion | Archive
     Adv. ECM Suite | -7/Zion | Archive
  Lgt. Fission Core | -7/Zion | Archive
      Force Booster | -7/Zion | Archive

 Robot Schematics 
------------------
    G-73 Enforcer | -7/Zion | Archive
      P-60 Hacker | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
       S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Are We The Baddies?
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              SalvagingForceMask
  Manual?         0
Play Time         00:59:59
  Cumulative      18.4 hours
  Start           2024.11.11 @ 12:23:52
  End             2024.11.13 @ 19:00:13
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd1f2a07-810f-43f0-a5cb-f00005912604