Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 23:52:54 Player: alyx Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2985) 2985 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 7493 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 82 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 14/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY (7) ------ Coolant Injector Force Field > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Terrain Scan Processor Matter Filter Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Coolant Injector Large Storage Unit Improved Targeting Computer Launcher Guidance Computer Matter Filter Weapon Cycler Improved Reaction Control System Medium Armor Plating Shield Generator Force Field High-powered Tractor Beam Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Terrain Scan Processor Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 5 | . . . . 2 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 74 | 8 8 6 . 15 14 . 1 2 5 15 Power 8 | 2 . 1 . 1 1 . . . 1 2 Engine 8 | 2 . 1 . 1 1 . . . 1 2 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 2 1 . 3 7 . . . 2 3 Treads . | . . . . . . . . . . . Leg 19 | 2 2 1 . 3 7 . . . 2 2 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 2 1 . 3 3 . . . . 6 Device 9 | . 1 . . 1 2 . . . . 5 Storage 3 | 1 1 . . 1 . . . . . . Processor 1 | . . 1 . . . . . . . . Hackware 1 | . . . . . . . . . . 1 Protection 2 | . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 3 4 3 . 8 3 . 1 2 2 4 Energy Gun 7 | 2 1 3 . . . . . . 1 . Energy Cannon 12 | . . . . 5 2 . 1 . . 4 Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . 2 . . 3 1 . . 2 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . 1 Parts Lost 34 | . 2 4 . 6 1 . . . 16 5 Power 5 | . . . . 1 . . . . 2 2 Propulsion 12 | . . 1 . 3 1 . . . 6 1 Utility 6 | . 1 . . 1 . . . . 3 1 Weapon 11 | . 1 3 . 1 . . . . 5 1 Highest Loss Streak 5 | . 1 2 . 4 1 . . . 5 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 90 98 100 85 86 100 100 100 64 20 Engine 8 | . 14 14 14 8 7 7 7 7 4 2 Leg 23 | . 28 27 28 31 17 30 30 30 16 . Device 8 | . 5 . . 2 15 15 15 15 9 9 Storage 8 | . 14 14 14 10 7 7 7 7 6 . Processor 7 | . . 12 14 9 7 7 7 7 6 . Protection 3 | . . . . 5 7 7 7 7 1 . Energy Gun 5 | . 10 17 28 7 . . . . 1 . Energy Cannon 8 | . . . . 9 17 15 15 15 8 2 Ballistic Gun 1 | . 10 5 . . . . . . . . Launcher 4 | . 6 4 . 1 4 7 7 7 5 . Naked Turns 123 | . . . . . . . . . 17 106 Heaviest Build 60 | 14 31 30 30 59 58 58 60 60 59 37 Greatest Support 72 | 20 20 20 20 40 72 72 72 72 72 30 Greatest Overweight (x) 12 | 1 1 2 1 2 2 . . . 11 12 Average Overweight (x) . | . . 1 1 1 1 . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 12 15 15 15 15 15 15 15 14 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 3 9 14 14 14 14 14 15 14 13 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 15 15 14 15 15 15 15 15 5 1 Class Distribution -------------------- 48% | Mutant 40% | Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Matter Collected 1417 | 254 150 331 . 229 107 131 20 . 172 23 Remotely . | . . . . . . . . . . . Salvage Created 2279 | . 272 208 . 549 318 104 . . 828 . Parts 93 | . 14 7 . 23 15 6 . . 28 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 4 . . 22 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 63 | . 7 6 . 13 10 3 . . 24 . Guns 7 | . 2 4 . 1 . . . . . . Cannons 20 | . . . . 9 5 . . . 6 . AOE 34 | . 4 2 . 3 5 3 . . 17 . Classes Destroyed 15 | . 2 3 . 6 1 . . . 3 . Worker 1 | . 1 . . . . . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . Recycler 1 | . . . . 1 . . . . . . Watcher 2 | . . . . 1 1 . . . . . Swarmer 10 | . . . . 4 1 . . . 5 . Saboteur 1 | . . . . . . . . . 1 . Grunt 40 | . 7 4 . 7 8 3 . . 11 . Brawler 4 | . . . . . . . . . 4 . Duelist 1 | . . . . . . . . . 1 . Sentry 3 | . . . . 1 . . . . 2 . Demolisher 1 | . . 1 . . . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 8 | . 3 5 . 8 4 3 . . 7 . Combat Bots Only 7 | . 3 4 . 5 3 3 . . 7 . Max Kills in Single Turn 4 | . 2 3 . 3 2 2 . . 4 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 2 . 1 2 2 . . 4 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 503 | . 39 15 . 72 63 2 . . 172 140 Missed 162 | . 8 4 . 23 27 . . . 60 40 Damage Taken 5580 | . 432 398 . 686 530 35 . . 2061 1438 Core 1551 | . 89 19 . 57 57 . . . 470 859 Absorbed by Shields 215 | . 62 . . . . . . . . 153 Core Remaining (%) 67 | 100 . . 56 89 . . . . 24 . Volleys Fired 143 | . 25 12 . 41 25 3 . . 37 . Largest 3 | . 2 2 . 2 3 2 . . 3 . Hottest 225 | . 90 95 . 150 225 140 . . 173 . Shots Fired 241 | . 40 19 . 64 45 4 . . 69 . Gun 78 | . 37 18 . 14 . . . . 9 . Cannon 125 | . . . . 43 36 2 . . 44 . Launcher 38 | . 3 1 . 7 9 2 . . 16 . Special . | . . . . . . . . . . . Kinetic 17 | . 8 9 . . . . . . . . Thermal 156 | . 20 2 . 43 36 2 . . 53 . Explosive 38 | . 3 1 . 7 9 2 . . 16 . Electromagnetic 30 | . 9 7 . 14 . . . . . . Robot Hit Streak 14 | . 8 7 . 14 4 3 . . 8 . Robot Miss Streak 6 | . 4 2 . 4 6 1 . . 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 144 | . 26 15 . 40 14 3 . . 46 . Core Hits 132 | . 13 15 . 28 17 6 . . 53 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . 2 . . . . . . . 1 . Burn 2 | . 2 . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7544 | 1 539 540 . 1748 1278 260 . . 3178 . Guns 763 | . 308 166 . 193 . . . . 96 . Cannons 2089 | . . . . 725 450 28 . . 886 . Explosions 4691 | . 231 374 . 830 828 232 . . 2196 . Melee . | . . . . . . . . . . . Ramming 1 | 1 . . . . . . . . . . Kinetic 138 | . 51 87 . . . . . . . . Thermal 2861 | . 188 355 . 858 450 28 . . 982 . Explosive 4229 | . 231 45 . 697 828 232 . . 2196 . Electromagnetic 315 | . 69 53 . 193 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 2 . . . . . 3 Average Corruption 2 | . . . . 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . 8 . . . . . 2 Message Errors 4 | . . . . 4 . . . . . . Matter Fused 4 | . . . . 3 . . . . . 1 Heat Flow Errors 2 | . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 169 | . . 54 . 84 16 . . . 15 . Projectiles 21 | . . . . 21 . . . . . . Explosions 148 | . . 54 . 63 16 . . . 15 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 429 | . 107 126 . 5 . . . . 191 . Shots 13 | . 2 3 . 1 . . . . 7 . Rammed . | . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . Kicked 1 | 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 389 | . 389 36 . 358 198 84 . . 198 254 Average Temperature 121 | . 157 18 . 147 101 54 . . 110 143 Received Heat Transfer 1400 | . 177 58 . 333 162 18 . . 478 174 Effects 9 | . 1 . . 8 . . . . . . Shutdowns 3 | . 1 . . 2 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 3 | . . . . 3 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . 1 . Combat Hostiles 2 | . 1 . . . . . . . 1 . Parts Melted 9 | . 3 . . 1 2 . . . 3 . Heat Transferred 4422 | . 703 474 . 1173 629 37 . . 1406 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Peak Influence 514 | . 241 204 . 514 334 . . . . 90 Initial 233 | . . 15 . . 233 . . . . 6 Average 111 | . 56 44 . 169 195 . . . . 15 Maximum Alert Level 2 | . 1 1 . 2 1 . . . . . Low Security (%) 70 | 100 98 87 . 54 41 . . . . 100 Level 1 25 | . 1 12 . 29 58 . . . . . Level 2 3 | . . . . 16 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 3 . . 3 5 . . . 1 3 Investigation 1 | . 1 . . . . . . . . . Extermination 3 | . . . . . 2 . . . . 1 Reinforcement 9 | . 2 . . 2 3 . . . . 2 Assault 2 | . . . . 1 . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . . 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 9 14 . 23 13 3 . . 22 14 Peak Tracking Total 8 | . 3 8 . 7 4 3 . . 7 7 Tactical Retreats 6 | . . 1 . 3 . . . . . 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . 2 1 . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . 2 . 2 . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 17 | . 3 6 . 2 6 . . . . . Max in Single Turn 6 | . 3 6 . 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 3 | . . 1 . 2 . . . . . . Terminals 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 6 | . . 1 . 5 . . . . . . Successful 3 | . . 1 . 2 . . . . . . Failed 3 | . . . . 3 . . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . 31 Total Damage 574 | . . . . . . . . . . 574 Kills 2 | . . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 2 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Turns Passed 6181 | 102 496 943 61 967 1089 625 473 124 808 493 Spaces Moved 3575 | 75 241 463 31 409 448 513 391 98 407 499 Core 555 | 12 . . . . . . . . 69 474 Treads . | . . . . . . . . . . . Legs 3001 | 63 241 463 31 409 448 513 391 98 338 6 Wheels 19 | . . . . . . . . . . 19 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 120 50 50 Average Speed 153 | 110 158 191 190 192 209 120 120 120 171 93 Slowest Speed 650 | 120 190 260 190 260 260 120 120 120 600 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 29 79 5 30 16 74 58 10 62 11 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . . . 1 3 . 1 . Spaces Dug 118 | . 5 . . 84 29 . . . . . Terrain Destroyed 355 | . 24 14 . 105 61 31 . . 120 . Melee . | . . . . . . . . . . . Projectile 14 | . . . . 8 3 . . . 3 . AOE 341 | . 24 14 . 97 58 31 . . 117 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total 4030 | 89 317 502 35 522 562 519 395 107 455 527 Wait 138 | 1 21 17 1 42 50 . 3 . . 3 Move 3565 | 74 240 462 30 408 447 512 390 97 406 499 Hop . | . . . . . . . . . . . Pick Up 62 | 5 16 4 1 12 11 2 . 3 3 5 Fast Attach 19 | 6 1 1 . 2 3 . 1 1 1 3 Attach 32 | . 1 4 . 7 3 . . . 4 13 Detach 4 | . . . . . . . . . . 4 Swap 24 | 2 6 1 . 6 8 . . 1 . . Drop 42 | . 7 1 3 4 15 2 1 5 4 . Fire 143 | . 25 12 . 41 25 3 . . 37 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Entered Mines 608 | -10/Mines | Met a Derelict bent on vengeance 949 | -10/Mines | Assembled infested the area 954 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1053 | -10/Mines | Learned location of Storage (-9) 1479 | -10/Mines | Discovered new exit (range 13) 1529 | -10/Mines | Discovered new exit (range 6) 1542 | -10/Mines | Entered Subcaves 1569 | -10/Subcaves | Discovered new exit (range 15) 1603 | -10/Subcaves | Entered Materials 1603 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1900 | -8/Materials | Build established: Scavenger-Mutant 2266 | -8/Materials | Lost 4 parts (2n1u1w) 2533 | -8/Materials | Build established: Mutant 2559 | -8/Materials | Discovered new exit (range 5) 2570 | -8/Materials | Entered Factory 2570 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2855 | -7/Factory | Build established: Tank 3314 | -7/Factory | Cargo convoy interrupted 3640 | -7/Factory | Discovered new exit (range 10) 3642 | -7/Factory | Discovered new exit (range 3) 3659 | -7/Factory | Entered Lower Caves 3660 | -7/Lower Caves | Encountered a Warlord checkpoint 4279 | -7/Lower Caves | Discovered new exit (range 4) 4284 | -7/Lower Caves | Entered another Lower Caves area 4548 | -7/Lower Caves | Learned Factory security intel 4738 | -7/Lower Caves | Discovered new exit (range 13) 4757 | -7/Lower Caves | Entered Zion 4825 | -7/Zion | Learned Factory emergency access door positions 4866 | -7/Zion | Discovered new exit (range 11) 4881 | -7/Zion | Entered Proximity Caves 5045 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5085 | -6/Proximity Caves | Destroyed 7 combat bots 5152 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 5279 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5326 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 5409 | -6/Proximity Caves | Build established: Mutant 5422 | -6/Proximity Caves | Core integrity fell below 50% 5458 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5655 | -6/Proximity Caves | Spotted B-75 Beast 5686 | -6/Proximity Caves | Discovered new exit (range 7) 5687 | -6/Proximity Caves | Lost 3 parts (1u2w) 5689 | -6/Proximity Caves | Entered Factory 5689 | -6/Factory | Evolved 2 slots: Utility x2 6071 | -6/Factory | Core integrity fell below 50% 6117 | -6/Factory | Core integrity fell below 20% 6142 | -6/Factory | Allied Derelicts emerged from ambush trap array 6182 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06162_ U-05 Engineer lays Concrete. 06162_ R-10 Processor collects Imp. Heat Sink. 06163_ U-05 Engineer lays Concrete. 06163_ Slug penetrates B0-FMU(g). 06163_ Slug penetrates Wall. 06164_ System corrupted: Matter fused (-9). 06164_ U-05 Engineer lays Concrete. 06168_ Acquired Carbon-fiber Leg. 06169_ Slug penetrates Wall. 06169_ Slug penetrates B0-FMU(g). 06169_ B0-FMU(g) destroyed. 06171_ NO-8JC(g) suffers critical hit (Smash). 06171_ NO-8JC(g) system corrupted by crushing effect. 06172_ NO-8JC(g) system terminally corrupted. 06172_ Imp. EM Pulse Cannon destroyed. 06174_ Acquired Carbon-fiber Leg. 06175_ Penetrated by Slug. 06177_ Acquired Carbon-fiber Leg. 06182_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# ^ #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????##############?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# """ #?? | | ??????????????????????????????????# """"" #?? | | ??????????????????????????????????# """"" #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????#######/######## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????#"" | | ???????????????????????????????########"T """ | | ???????????????????????????????# #"" """ | | ???????????????????????????????# # """ # | | ???????????????????????????????# ! # # | | ???????????????????????????????# / # | | ???????????????????????????????# # # | | ????????????########???????????# # # | | ????????????# #####???????#+###### ######## | | ????????????# """ # ######### ###### #??????? | | ????????????# "R" + !u|u #??????? | | ????????????# " " # %h #??????? | | ????????????# # [b% #??????? | | ????????????# + @ g Y #??????? | | ????????????####+##### ############### #??????? | | ?????????????????????# #?????????????# ????? | | ?????????????????????# #?????????????# ##### #???? | | ?????????????????????# #?????????????# ??????????? | | ????????????????????? #?????????????#+??????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? #?????????????????????????? | | ???????????????????? [[#?????????????????????????? | | ???????????????????? [!??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 800 Evasion (%) 55 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! Leap Before You Look Oh No You Don't! Remodeling Tourist Challenges ------------ None Game ------ Seed ChargeClaymoresScrap Manual? 0 Play Time 00:56:42 Cumulative 4.8 hours Start 2024.04.09 @ 22:56:56 End 2024.04.09 @ 23:52:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f34c8104-c860-4942-b2e4-47eef5bf859c