Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 12:21:16 Player: veb_robotron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1711) 1711 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5791 Bonus ------- None Cogmind --------- Core Integrity 561/850 Matter 234/300 Energy 54/340 System Corruption 0% Temperature Hot (233) Movement Hovering (160) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (7) ------ High-capacity Storage Unit Compact Battery Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Coolant Injector Large Matter Pod (150) Improved Sensor Array Advanced Targeting Computer Launcher Guidance Computer Advanced ECM Suite Component Analysis Suite Field Recycling Unit (0) Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Battery Visual Processing Unit Improved Sensor Array Signal Interpreter Field Recycling Unit > --- WEAPON ----------- Gatling Laser Proton Cannon Phase Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Gravmag System Gravmag System Gravmag Array Improved Heat Sink Improved Heat Sink Coolant Injector Large Matter Pod Advanced Targeting Computer Launcher Guidance Computer Advanced ECM Suite Hardlight Generator Component Analysis Suite Gatling Laser Phase Cannon Shock Bomb Launcher Remote Datajack [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 . 1 . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 66 | 7 1 13 7 9 9 6 . 14 Power 7 | 1 . 1 1 1 1 . . 2 Engine 4 | 1 . 1 . . . . . 2 Core 3 | . . . 1 1 1 . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 4 3 5 1 1 . 3 Treads 6 | . . . . 4 1 1 . . Leg 10 | 2 . 4 3 1 . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 21 | 2 1 2 2 1 5 3 . 5 Device 15 | 1 . 1 2 1 3 3 . 4 Storage 4 | 1 1 . . . 1 . . 1 Processor 2 | . . 1 . . 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 . 6 1 2 2 2 . 4 Energy Gun 6 | . . 2 . . 1 2 . 1 Energy Cannon 3 | . . . . . 1 . . 2 Ballistic Gun 6 | 2 . 4 . . . . . . Ballistic Cannon 3 | . . . 1 2 . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . Parts Lost 23 | . . 4 2 2 . . . 15 Power 2 | . . 1 . . . . . 1 Propulsion 11 | . . 2 2 1 . . . 6 Utility 3 | . . . . . . . . 3 Weapon 7 | . . 1 . 1 . . . 5 Highest Loss Streak 15 | . . 4 2 2 . . . 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 98 98 99 99 100 97 Engine 2 | . 14 11 . . . . . . Core 6 | . . . 8 9 7 7 7 5 Treads 16 | . . . . 10 30 29 30 24 Leg 14 | . 28 31 35 24 . . . . Device 16 | . 14 11 18 18 15 15 15 22 Storage 8 | . 14 11 9 9 7 7 7 9 Processor 11 | . . 10 9 9 15 15 15 13 Energy Gun 5 | . . 3 . . 2 15 23 11 Energy Cannon 2 | . . . . . 6 3 . 7 Ballistic Gun 5 | . 28 18 12 1 . . . . Ballistic Cannon 6 | . . . 5 16 12 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 15 20 21 35 38 69 67 59 77 Greatest Support 86 | 20 20 30 40 86 86 86 86 86 Greatest Overweight (x) 1 | . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 Average Capacity 14 | 7 9 10 10 10 18 20 20 20 Most Carried 20 | 7 10 10 10 10 20 20 19 20 Average Carried 13 | 5 8 9 9 9 15 19 19 19 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 Final Carried 19 | 7 10 10 10 10 19 19 19 13 Class Distribution -------------------- 56% | Mutant 43% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Matter Collected 1590 | 222 140 195 220 554 44 130 59 26 Remotely 185 | . . . 185 . . . . . Salvage Created 1944 | 35 140 414 220 662 92 10 68 303 Parts 116 | 2 11 32 20 31 6 2 1 11 Haulers Intercepted 8 | . 1 2 2 3 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled 54 | . . . . 48 4 2 . . Retrieved Matter 356 | . . . . 339 12 5 . . Parts Self-Destructed 1 | . . . . . . . 1 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 43 | . 6 8 4 15 2 2 1 5 Guns 23 | . 6 8 2 . 1 2 1 3 Cannons 20 | . . . 2 15 1 . . 2 Classes Destroyed 12 | 1 2 4 2 1 1 1 . . Worker 3 | . . 1 . 2 . . . . Builder 3 | . . . 1 2 . . . . Tunneler 2 | 2 . . . . . . . . Hauler 8 | . 1 2 2 3 . . . . Watcher 1 | . . 1 . . . . . . Swarmer 9 | . 6 3 . . . . . . Grunt 20 | . . 3 2 10 1 . . 4 Brawler 2 | . . . . 1 . . . 1 Sentry 8 | . . 2 1 4 . . 1 . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . Thief 2 | . . . . . . 2 . . Best Kill Streak 7 | 2 3 7 3 5 1 1 1 4 Combat Bots Only 5 | . 3 3 2 5 1 1 1 4 Max Kills in Single Turn 3 | 1 1 2 2 3 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Damage Taken 3832 | . 179 602 368 739 107 69 93 1675 Core 691 | . 43 52 33 227 37 . 10 289 Absorbed by Shields 4 | . . . . . . . . 4 Regen/Repaired (Parts) 8 | . . . . . . . . 8 Core Remaining (%) 82 | 100 82 87 . 52 . . 93 . Volleys Fired 170 | 6 21 28 14 54 3 11 2 31 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 240 | 40 40 73 67 88 167 167 215 240 Shots Fired 327 | 12 42 55 28 97 9 33 6 45 Gun 167 | 12 42 55 14 2 2 11 6 23 Cannon 160 | . . . 14 95 7 22 . 22 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 233 | 12 42 39 28 97 4 11 . . Thermal 86 | . . 16 . . 5 22 6 37 Explosive . | . . . . . . . . . Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 14 | 3 6 14 5 8 9 7 4 9 Robot Miss Streak 12 | 2 7 5 4 12 . 5 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 226 | 7 22 36 23 81 6 18 4 29 Core Hits 175 | 2 8 19 24 90 3 4 3 22 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | 1 . . 1 . . . . . Critical Strikes 7 | 1 . 2 1 2 . 1 . . Burn 3 | . . 2 . . . 1 . . Destroy 2 | 1 . . 1 . . . . . Blast 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4301 | 108 273 495 415 1671 137 370 81 751 Guns 1824 | 105 273 495 190 22 34 146 81 478 Cannons 2474 | . . . 225 1649 103 224 . 273 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 3 | 3 . . . . . . . . Kinetic 2956 | 105 273 334 415 1671 58 100 . . Thermal 1252 | . . 161 . . 79 270 81 661 Explosive . | . . . . . . . . . Electromagnetic 90 | . . . . . . . . 90 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . Average Corruption 2 | . . 2 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . 5 . . . . . . Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 9 | . . . . . . 9 . . Projectiles 9 | . . . . . . 9 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 43 | . . . 3 37 1 2 . . Impact . | . . . . . . . . . Kinetic 34 | . . . 3 28 1 2 . . Secondary 9 | . . . . 9 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . Kicked 1 | 1 . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 489 | . . 226 67 456 177 489 169 415 Average Temperature 121 | . . 75 32 115 74 200 90 181 Received Heat Transfer 1264 | . . 186 108 351 18 . 30 571 Effects 12 | . . . . 3 . 2 . 7 Shutdowns 3 | . . . . 2 . 1 . . Energy Bleed 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . . . . 1 . 1 Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 2840 | . . 629 . . 148 592 174 1297 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Peak Influence 319 | 10 198 319 189 282 154 . . 96 Initial 95 | . 6 83 50 79 95 . . 12 Average 119 | 3 123 202 115 170 86 . . 16 Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 81 | 100 100 52 100 59 100 . . 100 Level 1 18 | . . 47 . 40 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 1 5 2 . . 2 Investigation 2 | . . . . 2 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 4 | . . . 1 1 . . . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Distress Signals 7 | . . 1 1 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 8 10 8 25 3 2 1 14 Peak Tracking Total 7 | . 3 6 4 5 2 1 1 7 Tactical Retreats 2 | . 1 1 . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 7 | . . 3 . 2 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 3 | . . . . 3 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 15 | . 1 4 1 6 2 . . 1 Terminals 9 | . 1 3 . 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . . 1 Recycling Units 2 | . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 42 | . 2 13 3 18 4 . . 2 Successful 24 | . . 8 . 11 3 . . 2 Failed 18 | . 2 5 3 7 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 25 | . . 5 3 15 2 . . . Terminals 28 | . 2 11 . 13 2 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 2 . . . . . 2 Recycling Units 6 | . . . . 4 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 3 1 . . . . Terminal Hacks 9 | . . 5 . 3 1 . . . Prototype ID Bank 3 | . . 2 . 1 . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 1 . . . . . 2 Scan Component 2 | . . 1 . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . . 2 . 8 2 . . . Terminals 7 | . . 2 . 5 . . . . Track 3 | . . 1 . 2 . . . . Assimilate 1 | . . . . 1 . . . . Operators 3 | . . 1 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 2 2 . . . Monitor 2 | . . . . 1 1 . . . Reject 2 | . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Reprogram 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 4 1 4 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 19 | . . . . . . . . 19 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 15 | . . . . 15 . . . . Highest-Rated Ally 5 | . . . . 5 . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . Total Damage 69 | . . . . 69 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Turns Passed 4253 | 101 293 422 371 1081 559 630 202 594 Spaces Moved 2485 | 58 178 250 251 599 337 393 132 287 Core 12 | 12 . . . . . . . . Treads 1326 | . . . . 177 337 393 132 287 Legs 1147 | 46 178 250 251 422 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 148 148 148 148 Average Speed 136 | 105 120 120 120 137 148 148 148 148 Slowest Speed 225 | 120 120 120 190 190 150 150 148 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 36 29 19 60 11 58 20 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 6 | . . . . 1 . . . 5 Terrain Destroyed 12 | . . . . 4 . 1 . 7 Melee . | . . . . . . . . . Projectile 12 | . . . . 4 . 1 . 7 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total 3027 | 85 218 316 291 769 391 416 133 408 Wait 169 | . 4 9 12 68 17 . . 59 Move 2478 | 58 177 249 250 598 336 392 131 287 Hop . | . . . . . . . . . Pick Up 95 | 14 9 12 6 21 19 4 . 10 Fast Attach . | . . . . . . . . . Attach 35 | 7 . 7 4 3 4 2 . 8 Detach . | . . . . . . . . . Swap 31 | . 1 6 3 6 5 4 . 6 Drop 49 | . 6 5 2 19 7 3 . 7 Fire 170 | 6 21 28 14 54 3 11 2 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 7) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -9/Materials | Lost 4 parts (1p2n1w) 799 | -9/Materials | Discovered new exit (range 16) 816 | -9/Materials | Identified exit to Materials 817 | -9/Materials | Entered another Materials area 817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -8/Materials | Discovered new exit (range 15) 1166 | -8/Materials | Discovered new exit (range 5) 1170 | -8/Materials | Identified exit to Storage 1179 | -8/Materials | Identified exit to Factory 1188 | -8/Materials | Entered Storage 2100 | -8/Storage | Garrison activated, responded to threat 2244 | -8/Storage | Discovered exit to Factory (range 15) 2269 | -8/Storage | Entered Factory 2269 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2579 | -7/Factory | Build established: Skirmisher 2808 | -7/Factory | Discovered new exit (range 13) 2826 | -7/Factory | Identified exit to Lower Caves 2828 | -7/Factory | Entered Lower Caves 2858 | -7/Lower Caves | Adv. Treads stolen by Master Thief 3179 | -7/Lower Caves | Encountered a Warlord checkpoint 3233 | -7/Lower Caves | Discovered new exit (range 18) 3280 | -7/Lower Caves | Identified exit to Lower Caves 3458 | -7/Lower Caves | Entered another Lower Caves area 3502 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3633 | -7/Lower Caves | Discovered new exit (range 8) 3643 | -7/Lower Caves | Identified exit to Factory 3660 | -7/Lower Caves | Entered Factory 3660 | -6/Factory | Evolved 2 slots: Utility x2 4148 | -6/Factory | Repaired Adv. Targeting Computer 4254 | -6/Factory | Self-destructed Last Messages --------------- Lgt. Deuterium Engine destroyed. Gatling Laser destroyed. W-25 Informer sends out distress signal. Imp. Heat Sink destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Gravmag System destroyed. Penetrated by Slug. Hardlight Generator destroyed. Gatling Laser destroyed. Slug penetrates Wall. Critical hit (Burn: +50). Proton Cannon destroyed. Gravmag System destroyed. Adv. Treads destroyed. G-50 Soldier misfires. Penetrated by Slug. Shock Bomb Launcher destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????#???????????????????????????# | | ?????????????????????# ??????????????????????????# | | ?????????????????????# ??????????????????????????# | | ?????????????????????# ??????????????????????# | | ?????????????????????+ ??????????????????????# | | ?????????????????????# ??????????????????????# | | ?????????????????????# #?????????????????????# | | ?????????????????????# * #?????????????????????# | | ?????????????????????#%% #####+################# | | ?????????????????????# % ^ | | ?????????????????????#% | | ?????????????????????# | | ????????????????????## ^ | | ?????????????????????# | | ?????????? ?????????# ####+#######+### | | ?????????? ######## g g## # | | ????????? uu t g ##""" """ """ # | | ????????? ##"R """ """ # | | ???????? ##""" """ """ # | | ???????? =%= ## "" # | | ???????? h%!%= m =@!## # | | ????????????????##w########## / # | | ??????????????????????????################# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# #####+### | | ???????????????????????????????????# ????????? | | ???????????????????????????????????# ?????????? | | ???????????????????????????????????# ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 15 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorHelicalTorch Manual? 0 Play Time 00:58:14 Cumulative 19.9 hours Start 2022.03.26 @ 11:22:32 End 2022.03.26 @ 12:21:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2708d118-25b7-49f1-9890-f6634dc09d8d