Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 20:19:45 Player: kasaphescent Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1231) 1231 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3246 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 39/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Huge Storage Unit Small Laser Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon Flak Cannon Rocket Launcher > --- INVENTORY -------- Heat Sink Small Laser Beam Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 45 | 5 10 14 5 11 Power 6 | . 1 3 1 1 Engine 6 | . 1 3 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 4 5 2 3 Treads . | . . . . . Leg 15 | 2 4 4 2 3 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 3 . 3 Device 4 | . 2 1 . 1 Storage 2 | 1 . . . 1 Processor 2 | . . 2 . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 13 | 2 2 3 2 4 Energy Gun 4 | . . 2 1 1 Energy Cannon 2 | . 2 . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 4 4 . 12 Power 2 | . . 1 . 1 Propulsion 8 | . 2 2 . 4 Utility 2 | . . . . 2 Weapon 8 | . 2 1 . 5 Highest Loss Streak 7 | . 3 4 . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 85 85 79 83 Engine 6 | . 10 9 3 4 Leg 23 | . 26 20 21 24 Device 8 | . 12 7 11 4 Storage 3 | . 11 . . 2 Processor 7 | . . 11 11 9 Protection 3 | . 1 2 . 8 Energy Gun 6 | . . 15 11 2 Energy Cannon 3 | . 6 10 . . Ballistic Gun 14 | . 15 10 21 9 Ballistic Cannon 4 | . . . . 13 Launcher 1 | . . . . 4 Peak Build Rating 25 | 5 9 14 13 25 Average Rating 12 | 3 6 11 12 19 On Entrance 7 | . 5 9 11 13 Naked Turns . | . . . . . Heaviest Build 98 | 8 15 21 13 98 Greatest Support 38 | 20 20 20 26 38 Greatest Overweight (x) 30 | . 3 3 . 30 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 5 5 25 Average Capacity 7 | 6 7 5 5 11 Most Carried 5 | . 4 5 5 4 Average Carried 2 | . 1 3 3 2 Final Capacity 8 | 8 5 5 5 5 Final Carried 4 | . 4 3 3 4 Class Distribution -------------------- 46% | Gunner 27% | Mutant 23% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 915 | 246 187 224 61 197 Remotely . | . . . . . Salvage Created 1312 | . 371 471 146 324 Parts 71 | . 21 22 6 22 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 34 | . 10 9 3 12 Guns 23 | . 8 7 3 5 Cannons 7 | . 2 2 . 3 AOE 4 | . . . . 4 Classes Destroyed 8 | . 3 3 . 2 Worker 2 | . . 1 . 1 Builder 2 | . . . . 2 Recycler 1 | . . 1 . . Watcher 4 | . 1 2 . 1 Swarmer 7 | . 3 . . 4 Grunt 24 | . 7 8 2 7 Brawler 2 | . . 1 1 . Sentry 1 | . . . . 1 Best Kill Streak 6 | . 3 3 3 6 Combat Bots Only 6 | . 3 3 3 6 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 335 | . 99 45 7 184 Missed 98 | . 24 8 3 63 Damage Taken 3198 | . 831 451 44 1872 Core 912 | . 213 109 23 567 Absorbed by Shields 16 | . 10 6 . . Core Remaining (%) 60 | 100 14 . 67 . Volleys Fired 136 | . 61 28 3 44 Largest 4 | . 2 4 3 4 Hottest 204 | . 116 204 86 144 Shots Fired 255 | . 80 82 9 84 Gun 185 | . 73 58 9 45 Cannon 59 | . 7 24 . 28 Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 173 | . 73 26 6 68 Thermal 67 | . 6 53 3 5 Explosive 11 | . . . . 11 Electromagnetic 4 | . 1 3 . . Robot Hit Streak 10 | . 7 10 6 8 Robot Miss Streak 8 | . 2 3 1 8 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 173 | . 53 54 7 59 Core Hits 93 | . 20 23 6 44 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . . 4 1 . Burn 4 | . . 4 . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2936 | . 540 964 110 1322 Guns 1627 | . 429 674 110 414 Cannons 836 | . 107 284 . 445 Explosions 446 | . . . . 446 Melee . | . . . . . Ramming 27 | . 4 6 . 17 Kinetic 1677 | . 429 355 87 806 Thermal 708 | . 69 563 23 53 Explosive 446 | . . . . 446 Electromagnetic 78 | . 38 40 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee . | . . . . . Knockbacks 13 | . . . . 13 Impact . | . . . . . Kinetic 12 | . . . . 12 Secondary 1 | . . . . 1 Self-Inflicted Damage 44 | . . . . 44 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 8 | . 2 3 . 3 Kicked 8 | . 2 3 . 3 Crushed . | . . . . . Highest Temperature 500 | . 118 500 . 237 Average Temperature 136 | . 25 201 . 68 Received Heat Transfer 1607 | . 351 242 24 990 Effects 7 | . . 7 . . Shutdowns 2 | . . 2 . . Interference 2 | . . 2 . . Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1940 | . 148 1617 50 125 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 369 | . 170 228 70 369 Initial 34 | . . 34 34 27 Average 105 | . 78 101 31 203 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 84 | 100 100 86 100 57 Level 1 15 | . . 13 . 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 2 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 2 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 17 15 5 24 Peak Tracking Total 5 | . 5 5 3 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2769 | 69 614 548 727 811 Spaces Moved 1745 | 56 359 320 563 447 Core 20 | 7 2 6 . 5 Treads . | . . . . . Legs 1725 | 49 357 314 563 442 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 120 50 Average Speed 128 | 111 121 129 120 147 Slowest Speed 1550 | 120 200 200 120 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 54 18 93 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 92 | . . . . 92 Melee . | . . . . . Projectile . | . . . . . AOE 92 | . . . . 92 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2055 | 60 465 391 610 529 Wait 82 | . 29 12 29 12 Move 1741 | 55 358 319 562 447 Hop . | . . . . . Pick Up 4 | . 1 . 1 2 Fast Attach 38 | 5 9 12 4 8 Attach 6 | . 1 2 . 3 Detach 22 | . 4 8 4 6 Swap 1 | . . . 1 . Drop 17 | . . 7 6 4 Fire 136 | . 61 28 3 44 Melee . | . . . . . Ram . | . . . . . Kick 8 | . 2 3 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 401 | -10/Materials | Lost 3 parts (2n1w) 461 | -10/Materials | Core integrity fell below 50% 508 | -10/Materials | Core integrity fell below 20% 587 | -10/Materials | Discovered new exit (range 13) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Weapon x2 866 | -9/Materials | Discovered new exit (range 16) 1050 | -9/Materials | Lost 4 parts (1p2n1w) 1232 | -9/Materials | Entered Mines 1232 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1482 | -9/Mines | Learned Materials terminal intel 1540 | -9/Mines | Discovered new exit (range 3) 1647 | -9/Mines | Build established: Gunner 1767 | -9/Mines | Learned 2 Materials zone layouts 1867 | -9/Mines | Discovered new exit (range 13) 1959 | -9/Mines | Entered Materials 1959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1960 | -8/Materials | Identified exit to Factory 1961 | -8/Materials | Loaded intel: 12 terminal locations 2161 | -8/Materials | Build established: Scavenger-Gunner 2381 | -8/Materials | Lost 3 parts (1p1n1u) 2536 | -8/Materials | Build established: Gunner 2754 | -8/Materials | Core integrity fell below 50% 2767 | -8/Materials | Core integrity fell below 20% 2770 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02724_ O-16 Technician destroyed. 02726_ G-50 Soldier knocked back. 02726_ G-47 Trooper knocked back. 02726_ G-50 Soldier knocked back. 02731_ K-01 Serf collects debris. 02735_ Imp. Light Armor Plating destroyed. 02735_ R-06 Scavenger collects Lgt. Ion Engine. 02736_ K-01 Serf collects debris. 02739_ Aluminum Leg destroyed. 02739_ R-06 Scavenger collects Hover Unit. 02743_ Hvy. Assault Rifle destroyed. 02744_ M-13 Machinist repairs G-50 Soldier. 02745_ Critical hit (Burn: +37). 02746_ Aluminum Leg destroyed. 02749_ Carbon-fiber Leg destroyed. 02754_ Flak Cannon destroyed. 02754_ G-47 Trooper suffers critical hit (Burn). 02754_ Critical hit (Burn: +37). 02760_ Flak Cannon destroyed. 02763_ M-13 Machinist repairs G-50 Soldier. 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