Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 07:55:57 Player: Ryusho Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1496) 1496 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4081 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 355/450 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Cooling System Huge Storage Unit Compact Matter Pod Advanced Visual Processing Unit > --- WEAPON (4) ------- Field Laser EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Armored Treads Advanced Treads Carbon-fiber Leg Aerolev Unit Large Storage Unit Improved Sensor Array Improved Targeting Computer Particle Charger Particle Charger Reaction Control System Reaction Control System Reaction Control System Hacking Suite Hacking Suite Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Compact Matter Pod Advanced Visual Processing Unit > --- WEAPON ----------- Field Laser EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Armored Treads Advanced Treads Carbon-fiber Leg Aerolev Unit Large Storage Unit Improved Sensor Array Improved Targeting Computer Particle Charger Particle Charger Reaction Control System Reaction Control System Reaction Control System Hacking Suite Hacking Suite Component Analysis Suite [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 89 | 10 16 26 36 1 Power 8 | 2 1 2 3 . Engine 7 | 2 1 2 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 41 | 3 6 17 15 . Treads 11 | . . 6 5 . Leg 25 | 2 5 9 9 . Wheel 4 | 1 1 2 . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 15 | 2 5 3 4 1 Device 2 | . . 1 . 1 Storage 8 | 2 3 1 2 . Processor 4 | . 2 1 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 25 | 3 4 4 14 . Energy Gun 7 | 1 2 . 4 . Energy Cannon 1 | . . . 1 . Ballistic Gun 16 | 2 2 4 8 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 3 | . . . 3 . Parts Lost 13 | . 1 . 12 . Power 2 | . . . 2 . Propulsion 3 | . . . 3 . Utility 1 | . . . 1 . Weapon 7 | . 1 . 6 . Highest Loss Streak 5 | . 1 . 5 . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 95 96 95 92 Engine 10 | . 13 10 7 . Treads 7 | . . 9 11 . Leg 26 | . 26 29 24 30 Wheel 1 | . . 3 . . Storage 14 | . 15 11 17 15 Processor 8 | . 12 10 2 7 Protection 2 | . . . 5 . Energy Gun 6 | . 12 . 7 7 Ballistic Gun 16 | . 12 19 16 7 Naked Turns . | . . . . . Heaviest Build 102 | 14 29 91 102 100 Greatest Support 92 | 20 20 92 92 48 Greatest Overweight (x) 6 | 1 6 2 2 2 Average Overweight (x) 1 | . 1 1 1 2 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 20 | 7 14 22 25 25 Most Carried 25 | 8 15 24 25 20 Average Carried 17 | 3 13 18 22 19 Final Capacity 25 | 8 15 25 25 25 Final Carried 21 | 8 12 21 20 20 Class Distribution -------------------- 56% | Mutant 22% | Tank 11% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1791 | 310 234 299 948 . Remotely . | . . . . . Salvage Created 1502 | 86 254 313 849 . Parts 79 | 3 11 28 37 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 3 8 18 . Guns 26 | . 2 8 16 . Cannons 2 | . . . 2 . Classes Destroyed 9 | 2 3 1 3 . Worker 3 | 1 1 1 . . Builder 1 | . . . 1 . Tunneler 1 | . 1 . . . Recycler 2 | 1 . . 1 . Watcher 9 | . 3 3 3 . Grunt 20 | . 3 5 12 . Brawler 1 | . . . 1 . Sentry 6 | . . 3 3 . Hunter 2 | . . . 2 . Best Kill Streak 6 | 1 2 3 6 . Combat Bots Only 4 | . 2 2 4 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 313 | . 55 30 228 . Missed 72 | . 11 6 55 . Damage Taken 2680 | . 435 247 1998 . Core 475 | . 99 47 329 . Absorbed by Shields . | . . . . . Ignored by Resistances 779 | . 132 70 577 . Regen/Repaired (Parts) 232 | . 66 . 166 . Core Remaining (%) 72 | 100 60 88 40 . Volleys Fired 167 | 7 38 37 85 . Largest 3 | 2 2 2 3 . Hottest 124 | 70 70 50 124 . Shots Fired 281 | 14 64 58 145 . Gun 276 | 14 64 58 140 . Cannon 5 | . . . 5 . Launcher . | . . . . . Special . | . . . . . Kinetic 206 | 7 26 58 115 . Thermal 70 | 7 38 . 25 . Explosive . | . . . . . Electromagnetic 5 | . . . 5 . Robot Hit Streak 21 | 13 13 21 18 . Robot Miss Streak 4 | . 2 4 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 230 | 13 49 48 120 . Core Hits 100 | 4 15 21 60 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | 1 2 1 2 . Burn 4 | 1 2 . 1 . Destroy 2 | . . 1 1 . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3868 | 133 494 834 2407 . Guns 3646 | 133 494 834 2185 . Cannons 93 | . . . 93 . Explosions . | . . . . . Melee . | . . . . . Ramming 129 | . . . 129 . Kinetic 2843 | 59 197 834 1753 . Thermal 803 | 74 297 . 432 . Explosive . | . . . . . Electromagnetic 93 | . . . 93 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 33 | . . . 33 . Kicked 33 | . . . 33 . Crushed . | . . . . . Highest Temperature 463 | 50 260 16 463 . Average Temperature 102 | 23 88 7 121 . Received Heat Transfer 1779 | . 342 132 1305 . Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . 4 . . . Heat Transferred 2220 | 296 1036 . 888 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 283 | 10 52 160 283 72 Initial 72 | . 5 13 32 72 Average 67 | 2 33 53 111 72 Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 83 100 Level 1 6 | . . . 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 6 17 38 1 Peak Tracking Total 5 | . 3 4 5 1 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 3 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 6 3 5 . Terminals 8 | . 3 3 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 38 | . 21 4 13 . Successful 32 | . 19 3 10 . Failed 6 | . 2 1 3 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 9 4 2 . Fabricators . | . . . . . Repair Stations 12 | . 6 . 6 . Recycling Units 9 | . 6 . 3 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 13 | . 8 3 2 . Record 9 | . 6 2 1 . Alert Level 3 | . 1 1 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 6 . 5 . Scan Component 6 | . 3 . 3 . Repair 5 | . 3 . 2 . Recycling Unit Hacks 7 | . 5 . 2 . Process 1 | . 1 . . . Report Inventory 4 | . 3 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 . 2 . Time 130 | . 78 . 52 . Parts Recycled . | . . . . . Recycled Matter 10 | . 10 . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 3 . 3 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3868 | 153 1112 1133 1419 51 Spaces Moved 1433 | 95 494 405 421 18 Core 35 | 31 4 . . . Treads 283 | . . 124 159 . Legs 1115 | 64 490 281 262 18 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 270 Average Speed 201 | 111 192 213 219 270 Slowest Speed 350 | 120 350 260 270 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 48 31 32 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2098 | 130 597 622 729 20 Wait 227 | . 20 97 110 . Move 1429 | 94 493 404 420 18 Hop . | . . . . . Pick Up 97 | 16 19 34 27 1 Fast Attach 6 | . . 5 1 . Attach 49 | 9 13 9 17 1 Detach 11 | 2 5 1 3 . Swap 34 | 1 3 12 18 . Drop 43 | 1 6 23 13 . Fire 167 | 7 38 37 85 . Melee 2 | . . . 2 . Ram . | . . . . . Kick 33 | . . . 33 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 9) 453 | -10/Materials | Repaired Lgt. Ion Engine 479 | -10/Materials | Repaired Sml. Matter Pod 791 | -10/Materials | Repaired Aluminum Leg 1138 | -10/Materials | Discovered new exit (range 13) 1266 | -10/Materials | Entered another Materials area 1266 | -9/Materials | Evolved 2 slots: Propulsion x2 2346 | -9/Materials | Build established: Scavenger-Mutant 2362 | -9/Materials | Discovered new exit (range 14) 2396 | -9/Materials | Identified exit to Materials 2399 | -9/Materials | Entered another Materials area 2399 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2587 | -8/Materials | Lost 3 parts (1p1n1w) 2650 | -8/Materials | Repaired Aluminum Leg 2680 | -8/Materials | Repaired Aluminum Leg 3044 | -8/Materials | Build established: Tank 3631 | -8/Materials | Discovered new exit (range 14) 3639 | -8/Materials | Garrison activated, responded to threat 3666 | -8/Materials | Core integrity fell below 50% 3698 | -8/Materials | Lost 5 parts (1p1n1u2w) 3818 | -8/Materials | Entered Factory 3818 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3869 | -7/Factory | Self-destructed Last Messages --------------- Y-45 Defender destroyed. Dropped Visual Processing Unit. Dropped Adv. Visual Processing Unit. K-01 Serf collects debris. Acquired Hvy. Assault Rifle. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE To delay hiding the inventory window for two more evolutions, your parts list slot type headers have temporarily been removed, with the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. K-01 Serf pushes G-47 Trooper. Acquired Component Analysis Suite. ALERT: All DSF locations entering lockdown mode. 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