Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.30 @ 21:50:06 Player: The Archmage Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (198) 990 Value Destroyed (8554) 8554 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4959) 4959 TOTAL SCORE: 18043 Bonus ------- High Alert Combat Kills 1893 Follower Combat Kills 966 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 475/700 Matter 295/300 Energy 249/290 System Corruption 7% Temperature Cool (0) Movement Treading (156) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Large Storage Unit Trap Scanner Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Cooled Particle Cannon Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Treads Armored Treads Armored Treads Medium Treads Improved Cooling System Improved Force Field Heavy Ion Cannon Advanced Plasma Cannon Advanced Plasma Cannon Heavy Missile Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Trap Scanner Improved Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Advanced Plasma Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Treads Improved Treads Improved Treads Armored Treads Armored Treads Improved Cooling System Hardened Medium Armor Plating Advanced Plasma Cannon Advanced Plasma Cannon Heavy Missile Launcher Datajack Plasma Cutter [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Slots Evolved 6 | . . 2 . . . 4 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . . . . 3 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 67 | 6 2 13 10 5 1 24 1 5 . Power 10 | 1 . 3 3 . . 2 . 1 . Engine 10 | 1 . 3 3 . . 2 . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 3 5 4 1 7 1 2 . Treads 25 | 2 . 3 5 4 1 7 1 2 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 1 . 2 . . 8 . 1 . Device 7 | . . . 2 . . 5 . . . Storage 3 | 1 1 . . . . 1 . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . 2 . 1 . Artifact . | . . . . . . . . . . Weapon 19 | 2 1 7 . 1 . 7 . 1 . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 9 | . . 4 . . . 4 . 1 . Ballistic Gun 2 | 1 . 1 . . . . . . . Ballistic Cannon 4 | . . 1 . 1 . 2 . . . Launcher 2 | . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Parts Lost 13 | . . 5 . 2 1 3 2 . . Power 1 | . . 1 . . . . . . . Propulsion 4 | . . 2 . . . 1 1 . . Utility 3 | . . . . . . 2 1 . . Weapon 5 | . . 2 . 2 1 . . . . Highest Loss Streak 2 | . . 2 . 1 1 1 1 . . To Critical Strikes 2 | . . . . 1 . . 1 . . Average Backups 12 | 1 2 11 14 14 14 14 14 14 15 Power 2 | . . 2 2 2 2 2 3 3 3 Propulsion 3 | . . . 1 5 6 5 4 4 4 Utility 2 | . 1 3 3 3 3 1 2 1 2 Weapon 2 | . . 4 5 3 2 1 3 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . 3 1 1 . 4 . . 11 Power 3 | . . . . . . 1 . . 2 Propulsion 4 | . . . . . . 1 . . 3 Utility 3 | . . . . 1 . . . . 2 Weapon 8 | . . 3 1 . . 1 . . 3 Tool/Special 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 92 | . 85 69 84 100 96 98 98 100 100 Engine 9 | . 14 10 11 11 11 7 7 7 7 Treads 33 | . 28 25 36 44 44 29 29 30 30 Device 12 | . . . 3 11 11 22 23 23 23 Storage 9 | . 14 11 11 11 11 7 7 7 7 Protection 2 | . . . . . . 6 5 7 7 Energy Gun 1 | . 10 . . . . . . . . Energy Cannon 9 | . . 8 11 11 7 11 15 15 15 Ballistic Gun 3 | . 14 10 . . . . . . . Ballistic Cannon 7 | . . 1 11 11 11 9 6 7 7 Peak Build Rating 49 | 6 6 12 16 16 16 49 49 48 48 Average Rating 23 | 4 6 8 12 15 15 37 47 47 47 On Entrance 20 | . 6 6 10 16 16 14 49 44 47 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 14 29 32 38 37 37 66 64 65 64 Greatest Support 96 | 40 40 60 83 83 83 90 90 96 96 Greatest Overweight (x) 10 | . . 10 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 4 7 15 15 15 15 15 15 15 15 Average Carried 12 | . 2 11 14 14 14 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 7 14 15 15 15 15 14 15 15 Class Distribution -------------------- 45% | Mutant 34% | Tank 7% | Commander-Mutant 5% | Scientist-Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scientist-Mutant | -9/Storage Mutant | -9/Garrison Commander-Mutant | -9/Recycling Tank | -7/Factory Tank | -7/Garrison Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Matter Collected 2877 | 188 155 484 240 232 90 1138 138 100 112 Remotely . | . . . . . . . . . . Salvage Created 6886 | . 273 1152 677 552 282 2977 559 195 219 Parts 413 | . 17 77 39 32 20 180 28 12 8 Haulers Intercepted 8 | . 1 3 1 . . 3 . . . Recyclers Shooed 3 | . . . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Combat Hostiles Destroyed 145 | . 5 27 14 12 6 59 15 1 6 Guns 15 | . 5 10 . . . . . . . Cannons 112 | . . 13 12 10 6 49 15 1 6 AOE 17 | . . 4 2 2 . 9 . . . Classes Destroyed 17 | . 4 5 1 . . 6 1 . . Worker 11 | . . 4 . . . 7 . . . Builder 9 | . . . . . . 9 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 8 | . 1 3 1 . . 3 . . . Recycler 3 | . . . . . . 2 . 1 . Mechanic 2 | . . 1 . . . 1 . . . Operator 3 | . . 1 1 . . . . 1 . Watcher 16 | . 3 5 1 . . 6 . 1 . Swarmer 38 | . 2 15 1 . 1 13 6 . . Grunt 61 | . 3 6 8 4 1 34 2 . 3 Brawler 3 | . . . 2 . . 1 . . . Duelist 7 | . . 1 2 1 1 1 1 . . Protector 1 | . . . . . . 1 . . . Sentry 22 | . . 5 1 7 3 5 . 1 . Specialist 1 | . . . . . . . 1 . . Hunter 2 | . . . . . . 2 . . . Programmer 10 | . . . . . . 2 5 . 3 Best Kill Streak 13 | . 2 5 5 3 1 13 5 2 3 Combat Bots Only 11 | . 2 4 5 3 1 11 5 1 3 Max Kills in Single Turn 4 | . 2 2 2 1 1 4 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . 2 1 1 . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Hostile Shots Fired 638 | . 20 130 16 78 17 235 77 18 47 Missed 203 | . 5 41 5 20 5 89 19 8 11 Hits 435 | . 15 89 11 58 12 146 58 10 36 Melee 4 | . . 1 1 . 1 . 1 . . Projectile 431 | . 15 88 10 58 11 146 57 10 36 Critical Strikes 17 | . . . . 7 . 1 6 . 3 Part Disruptions 2 | . . . . . . 2 . . . Damage Taken 4418 | . 143 765 110 694 174 1388 713 58 373 Core 445 | . 5 106 5 80 24 121 63 . 41 Absorbed by Shields 37 | . . . . . . 3 . . 34 Ignored by Resistances 1331 | . 44 236 32 196 48 431 210 17 117 Core Remaining (%) 81 | 100 98 . . . 46 . . . . Volleys Fired 428 | . 21 86 25 79 14 123 53 5 22 Largest 3 | . 2 2 2 2 2 3 3 3 3 Hottest 233 | . 60 86 86 86 86 233 188 132 155 Shots Fired 900 | . 40 165 45 117 27 337 96 16 57 Gun 145 | . 40 105 . . . . . . . Cannon 746 | . . 57 45 117 27 331 96 16 57 Launcher 9 | . . 3 . . . 6 . . . Special . | . . . . . . . . . . Kinetic 408 | . 21 105 25 38 14 165 18 5 17 Thermal 246 | . . . . . . 117 78 11 40 Explosive 9 | . . 3 . . . 6 . . . Electromagnetic 237 | . 19 57 20 79 13 49 . . . Robot Hit Streak 48 | . 13 15 21 26 31 48 13 8 14 Robot Miss Streak 2 | . 2 2 1 1 1 2 2 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 602 | . 29 123 34 65 23 231 47 10 40 Core Hits 299 | . 12 55 22 22 9 144 19 6 10 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 17 | . . 3 2 3 1 6 . . 2 Meltdown 1 | . . . . . . 1 . . . Destroy 1 | . . 1 . . . . . . . Blast 13 | . . 1 2 2 1 5 . . 2 Corrupt 2 | . . 1 . 1 . . . . . Melee Attacks 3 | . 1 . . . 2 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 1 . . . 2 . . . . Combat Hostiles 1 | . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15967 | . 388 2502 951 1319 362 7631 1393 263 1158 Guns 1375 | . 388 987 . . . . . . . Cannons 12234 | . . 1182 713 1160 359 6006 1393 263 1158 Explosions 2262 | . . 304 228 159 . 1571 . . . Melee . | . . . . . . . . . . Ramming 96 | . . 29 10 . 3 54 . . . Kinetic 4872 | . 166 1020 299 520 172 2064 210 71 350 Thermal 5969 | . . 133 228 159 . 3266 1183 192 808 Explosive 1335 | . . 171 . . . 1164 . . . Electromagnetic 3695 | . 222 1149 414 640 187 1083 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 1 1 2 4 4 7 Average Corruption 1 | . . . . 1 1 1 3 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . 3 6 19 10 7 11 Message Errors 6 | . . . . . . 2 1 1 2 Matter Fused 21 | . . . . 3 2 6 3 3 4 Heat Flow Errors 6 | . . . . . . 2 2 . 2 Energy Discharges 7 | . . . . . 3 3 . 1 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . 1 4 3 . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots 3 | . . . . . . 1 1 . 1 Overflow Damage 281 | . . 64 37 . 23 66 61 . 30 Projectiles 198 | . . 41 28 . 23 15 61 . 30 Explosions 83 | . . 23 9 . . 51 . . . Melee . | . . . . . . . . . . Knockbacks 39 | . . 2 . 1 1 27 4 . 4 Impact . | . . . . . . . . . . Kinetic 36 | . . 2 . 1 1 24 4 . 4 Secondary 3 | . . . . . . 3 . . . Self-Inflicted Damage 53 | . . 33 . . . 20 . . . Shots 4 | . . 2 . . . 2 . . . Rammed 13 | . . 5 3 . 1 4 . . . Targets Rammed 16 | . . 5 3 . 1 7 . . . Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . 3 . . . Highest Temperature 181 | . 18 90 72 11 . 181 113 . 95 Average Temperature 24 | . 9 20 29 7 . 33 54 . 57 Received Heat Transfer 1796 | . 66 285 39 354 36 600 207 24 185 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . 1 4 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 11 | . . . . 1 . 4 5 . 1 Heat Transferred 7718 | . . 250 250 150 . 4358 1588 259 863 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . . 4 3 3 . 3 . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Maximum Alert Level 4 | . . 1 1 4 2 4 4 2 2 Low Security (%) 22 | 100 100 31 74 2 8 . . . . Level 1 24 | . . 68 25 16 82 . . . 76 Level 2 15 | . . . . 23 9 19 . 100 23 Level 3 29 | . . . . 46 . 68 54 . . Level 4 7 | . . . . 10 . 11 45 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1377 | . 85 323 314 1250 501 1175 1377 625 490 Initial 700 | . . . 87 155 481 437 700 625 304 Average 528 | . 9 198 106 744 282 896 1055 554 342 Influence Increases 6702 | . 291 848 423 1155 564 2478 697 60 186 Destroy 0b10 Robot/C 3480 | . 100 540 280 540 240 1340 300 20 120 Destroy 0b10 Robot/NC 310 | . 20 70 15 . 40 150 . 15 . Destroy Leader 558 | . 28 126 74 20 . 268 20 12 10 Allied During Kill 141 | . . . . 32 33 76 . . . Successful Hack 105 | . 29 20 1 18 11 14 . 12 . Select Force Hacks 270 | . 60 . . . 210 . . . . Disable Machine 189 | . 9 36 27 . . 108 9 . . Anti-Garrison Action 650 | . . . . 350 . . 250 . 50 Destroy Structure 379 | . . 11 11 165 30 112 43 1 6 Advance Influence 350 | . . . . . . 350 . . . Lose Combat Pursuer 270 | . 45 45 15 30 . 60 75 . . Influence Decreases 6212 | . 291 605 392 179 1569 1588 455 942 191 Entered New Map 2580 | . . . 156 119 769 158 435 752 191 Time Decay 2856 | . 192 555 209 . 490 1220 . 190 . Lost Part 130 | . . 50 . 20 10 30 20 . . Lost Ally 247 | . . . 27 40 . 180 . . . Purge Threat 399 | . 99 . . . 300 . . . . Squads Dispatched 27 | . 2 1 8 . . 16 . . . Investigation 4 | . 2 . . . . 2 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 12 | . . 1 5 . . 6 . . . Assault 5 | . . . . . . 5 . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 2 . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Distress Signals 10 | . . 4 3 . . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 217 | . 12 38 15 29 11 85 17 3 7 Peak Tracking Total 9 | . 4 6 4 5 5 6 9 1 3 Tactical Retreats 12 | . 3 2 1 1 . 4 1 . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Traps Triggered 3 | . 1 1 . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Machines Disabled 34 | . 1 5 3 5 . 12 7 . 1 Max in Single Turn 5 | . 1 1 1 1 . 5 1 . 1 Garrison Relay 11 | . . . . 5 . . 5 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Machines Accessed 53 | . 10 7 3 3 15 10 2 3 . Terminals 34 | . 8 5 2 3 6 7 2 1 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 2 . . . 9 . . . . Scanalyzers 3 | . . 2 . . . 1 . . . Garrison Access 3 | . . . 1 . . 1 . 1 . Total Hacks 107 | . 24 21 4 4 32 16 3 3 . Successful 69 | . 18 16 3 3 19 6 2 2 . Failed 38 | . 6 5 1 1 13 10 1 1 . Catastrophic 5 | . . . . . 1 3 . 1 . Database Lockouts . | . . . . . . . . . . Manual 51 | . 14 12 . 1 20 3 . 1 . Terminals 73 | . 21 14 2 4 16 12 3 1 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 19 | . 3 . . . 16 . . . . Scanalyzers 9 | . . 7 . . . 2 . . . Garrison Access 4 | . . . 2 . . 1 . 1 . Terminal Hacks 23 | . 6 2 2 3 5 3 2 . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 5 | . 1 . . . 3 1 . . . Open Door 3 | . . . 2 1 . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Unreport Threat 4 | . 2 . . . 2 . . . . Locate Traps 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . Garrison Registry 1 | . . . . . . . 1 . . Patrol Navigation 2 | . . . . 1 . . 1 . . Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 7 . . . 1 . . . Retrieve Study 8 | . . 7 . . . 1 . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . Unlock Access 3 | . . . 1 . . 1 . 1 . Unauthorized Hacks 33 | . 12 7 . . 14 . . . . Terminals 19 | . 10 7 . . 2 . . . . Botnet 8 | . 5 2 . . 1 . . . . Skim 11 | . 5 5 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 14 | . 2 . . . 12 . . . . Reject 3 | . . . . . 3 . . . . Recyclers 1 | . . . . . 1 . . . . Mask 1 | . . . . . 1 . . . . Tunnel 9 | . 2 . . . 7 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 31 | . 5 5 1 2 7 7 2 2 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 58 | . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . 14 . Part Studies Acquired 8 | . . 7 . . . 1 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Used RIF Installer 3 | . . . . 2 . . 1 . . Robot Detection 1 | . . . . 1 . . . . . Structural Interface 1 | . . . . . . . 1 . . Robots Hacked 1 | . 1 . . . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . 1 . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . parse_system 1 | . 1 . . . . . . . . Relay Couplers Released 44 | . . . . 20 . . 19 . 5 Machine Destruction 44 | . . . . 20 . . 19 . 5 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 19 | . . . . 3 16 . . . . Allies Hacked 1 | . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Total Allies 19 | . . . . 3 16 . . . . Largest Group 16 | . . . . 3 16 16 . . . Highest-Rated Group 256 | . . . . 87 256 256 . . . Highest-Rated Ally 34 | . . . . 31 34 34 . . . Total Orders 1 | . . . 1 . . . . . . EXPLORE 1 | . . . 1 . . . . . . Ally Attacks 109 | . . . . 63 8 38 . . . Total Damage 3237 | . . . . 1324 954 959 . . . Kills 35 | . . . . 16 10 9 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Active Infowar (turns) 3797 | . . . . . . 2451 558 391 397 Structural 688 | . . . . . . 688 . . . Traps 3718 | . . . . . . 2372 558 391 397 Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 16 | . . . 16 . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Turns Passed 9325 | 49 1113 1191 570 1620 985 2451 558 391 397 Spaces Moved 4518 | 31 566 525 210 822 524 1182 250 238 170 Core 12 | 10 . 2 . . . . . . . Treads 4506 | 21 566 523 210 822 524 1182 250 238 170 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 152 152 152 156 Average Speed 158 | 124 160 163 160 160 160 156 152 152 156 Slowest Speed 550 | 160 160 550 160 160 160 208 152 156 156 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 93 57 47 96 88 37 43 9 25 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 10 | . 3 . . . 7 . . . . Known Exits Taken 5 | . 1 1 1 . . 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 160 | . . 9 9 15 . 122 3 1 1 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . 9 3 1 1 AOE 146 | . . 9 9 15 . 113 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Total 5897 | 42 733 686 401 1012 641 1524 344 255 259 Wait 621 | . 135 26 128 68 17 143 39 . 65 Move 4511 | 30 565 524 210 821 523 1182 249 237 170 Hop . | . . . . . . . . . . Pick Up 65 | 6 8 18 7 3 1 17 . 4 1 Fast Attach 11 | . . 4 1 . . 4 2 . . Attach 27 | 6 . 7 2 2 . 8 1 1 . Detach . | . . . . . . . . . . Swap 47 | . 2 9 7 4 3 18 . 4 . Drop 49 | . 1 7 10 5 1 20 . 4 1 Fire 428 | . 21 86 25 79 14 123 53 5 22 Melee 3 | . 1 . . . 2 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 16 | . . 5 3 . 1 7 . . . Escape Stasis . | . . . . . . . . . . Rewire 112 | . . . 1 30 79 2 . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: *Fac / Scr) -7/Factory (discovered 4 exits: [*Fac] / *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 11) 524 | -10/Materials | Discovered new exit (range 8) 645 | -10/Materials | Discovered new exit (range 8) 836 | -10/Materials | Discovered new exit (range 13) 1026 | -10/Materials | Discovered new exit (range 9) 1063 | -10/Materials | Learned Storage trap positions 1090 | -10/Materials | Learned 4 Recycling zone layouts 1106 | -10/Materials | Identified exit to Materials 1112 | -10/Materials | Learned 2 Mines zone layouts 1113 | -10/Materials | Learned location of 2 exits from Mines 1114 | -10/Materials | Learned Storage emergency access door positions 1116 | -10/Materials | Learned 4 Recycling zone layouts 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Propulsion x2 1164 | -9/Materials | Identified exit to Materials 1164 | -9/Materials | Identified exit to Storage 1217 | -9/Materials | Identified exit to Mines 2354 | -9/Materials | Entered Storage 2355 | -9/Storage | Loaded intel: 21 trap records 2598 | -9/Storage | Lost 5 allies 2625 | -9/Storage | Build established: Scientist-Mutant 2671 | -9/Storage | Garrison activated, responded to threat 2924 | -9/Storage | Identified exit to Garrison 2924 | -9/Storage | Entered Garrison 3080 | -9/Garrison | Triggered checkpoint 3094 | -9/Garrison | Garrison Relay disabled 3149 | -9/Garrison | Build established: Mutant 3204 | -9/Garrison | Triggered checkpoint 3388 | -9/Garrison | Discovered new exit (range 15) 3497 | -9/Garrison | Installed Relay Interface Framework 3586 | -9/Garrison | Triggered checkpoint 3613 | -9/Garrison | Garrison Relay disabled 3716 | -9/Garrison | Triggered checkpoint 3773 | -9/Garrison | Garrison Relay disabled 3930 | -9/Garrison | Triggered checkpoint 3964 | -9/Garrison | Triggered checkpoint 4022 | -9/Garrison | Triggered checkpoint 4090 | -9/Garrison | Triggered checkpoint 4108 | -9/Garrison | Garrison Relay disabled 4172 | -9/Garrison | Discovered new exit (range 11) 4471 | -9/Garrison | Garrison Relay disabled 4476 | -9/Garrison | Triggered checkpoint 4516 | -9/Garrison | Expanded RIF knowledge: Robot Detection 4537 | -9/Garrison | Discovered new exit (range 4) 4544 | -9/Garrison | Entered Recycling 4545 | -9/Recycling | Met a Zionite searching for Scraptown 4545 | -9/Recycling | Identified exit to Scraptown 4548 | -9/Recycling | Core integrity fell below 50% 4833 | -9/Recycling | Discovered new exit (range 7) 5097 | -9/Recycling | Build established: Commander-Mutant 5529 | -9/Recycling | Entered Factory 5529 | -7/Factory | Accompanied by 16 allies 5529 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 5773 | -7/Factory | Lost 4 allies 5853 | -7/Factory | Lost 4 allies 5904 | -7/Factory | Build established: Commander-Tank 5929 | -7/Factory | First assault squad dispatched 5957 | -7/Factory | Lost 4 allies 6036 | -7/Factory | Lost 3 allies 6070 | -7/Factory | Destroyed 8 combat bots 6270 | -7/Factory | Build established: Tank 6362 | -7/Factory | Discovered new exit (range 10) 6595 | -7/Factory | Destroyed 11 combat bots 6622 | -7/Factory | Discovered new exit (range 16) 7250 | -7/Factory | Identified exit to Lower Caves 7980 | -7/Factory | Identified exit to Garrison 7980 | -7/Factory | Entered Garrison 8020 | -7/Garrison | Triggered checkpoint 8089 | -7/Garrison | Garrison Relay disabled 8149 | -7/Garrison | Discovered new exit (range 45) 8149 | -7/Garrison | Discovered new exit (range 44) 8149 | -7/Garrison | Discovered new exit (range 71) 8286 | -7/Garrison | Garrison Relay disabled 8288 | -7/Garrison | Garrison Relay disabled 8292 | -7/Garrison | Garrison Relay disabled 8296 | -7/Garrison | Garrison Relay disabled 8360 | -7/Garrison | Triggered checkpoint 8503 | -7/Garrison | Expanded RIF knowledge: Structural Interface 8538 | -7/Garrison | Entered Factory 8691 | -7/Factory | Fabricated Imp. Force Field? 8918 | -7/Factory | Identified exit to Garrison 8929 | -7/Factory | Entered Garrison 9155 | -7/Garrison | Triggered checkpoint 9234 | -7/Garrison | Garrison Relay disabled 9323 | -7/Garrison | Triggered checkpoint 9324 | -7/Garrison | Triggered checkpoint 9326 | -7/Garrison | Self-destructed Last Messages --------------- Relay Coupler [Grunt] tumbles out of relay unit. System corrupted: Matter fused (-5). Acquired 4 matter. Acquired 1 matter. System corrupted: Matter fused (-10). Acquired 2 matter. Target Analyzer melted. P-60 Hacker destroyed. SQIBT=FTPTXE3MXPR=EGB P-60 Hacker Gravmag System blasted off. P-60 Hacker knocked back. P-60 Hacker destroyed. P-60 Hacker knocked back. Destroyed Shock Rifle. P-60 Hacker destroyed. Acquired 33 matter. Dropped Datajack. Acquired Remote Datajack. Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #############??????????????????????????????? | | ### #??????????????????????????????? | | ## #??????????????????????????????? | | ############## #??????????????????????????????? | | #????????????# #??????????????????????????????? | | #????????????# #??????????????????????????????? | | ##????????????# #??????????????????????????????? | | #?????????????# #??????????????????????????????? | | #?????????????# #??????????????????????????????? | | #???????####### ###########????????????????????? | | !#???????# #????????????????????? | | #???????# ##### #????????????????????? | | #???????# #???# ######## #????????????????????? | | ######### ##### ####???# #????????????????????? | | %%% ^ + + + ##### #????????????????????? | | ###%% ########## ## + #????????????????????? | | ??# * #????????# ## ##### #????????????????????? | | ??##"##????????#=[## #???# #????##??????????????? | | ???#%#?????????#!%## #???# #??g #??????????????? | | ???# #?????????#*=## #??## ## ## ##?????????? | | #### ###########%=##+#### #?????????? | | + +!% #?????????? | | ################ !/ @ #?????????? | | #??????????????########## ## ## #?????????? | | ????????????????????????# #? ? #??????????????? | | ???????????????????????? ? ?????????????????? | | ???????????????????????? ????????????????? | | ????????????????????????Y ???????????????? | | ????????????????????????% ??????????????? | | ???????????????????????## ## #??????????????? | | ????????????????????????# #?^ #??????????????? | | ????????????????????????? ?? ??????????????? | | ????????????????????????? ?? ?????????????? | | ????????????????????????? ?? ????????????? | | ?????????????????????????# ##???"#??????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Myspace Release The Drones! Challenges ------------ None Game ------ Seed LinearDisruptorTreads Manual? 0 Play Time 01:07:02 Cumulative 46.7 hours Start 2026.06.30 @ 15:48:26 End 2026.06.30 @ 21:50:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 101 Rogue 0 Adventurer 101 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac6383be-c839-4c1f-9baa-e4c01e36e621